Pantheon – Who wants to live forever?

#tv #fiction #SF #cyberpunk

Warning: Minor spoilers

At a time when you’re only ever six feet away from a ‘thinkpiece’ about how AI will take our jobs, kill us all, or possibly both, it is easy to forget that General Artificial Intelligence is just one of the many aspirations of our techno-futurist overlords. Memento mori comes easy to the narcissistic, and Musk, Bezos, Thiel and their ilk are aggrieved that eventually they will have to die like the rest of us losers. Serious money is being thrown at various anti-aging schemes such as dietary supplements, hormone therapy, or vampirism to stave off the inevitable. But all of those really just extend the shelf life of our mortal coil. The real prize is to shed it altogether and transcend the physical realm by uploading our mind to the cloud. But say that we manage to upload our souls to the Metaverse, horrifying though that thought might be, what would happen next?

That is the question that Pantheon, a short but remarkable animated series, attempts to answer. Pantheon imagines a future where not Artificial Intelligence, but Uploaded Intelligence (UI) is the revolutionary technology ushering in the singularity. Based on a series of short stories by Kevin Lui, Pantheon covers an impressive range of philosophical, technological and social questions in its mere sixteen episodes. It’s excellent animation and strong voice cast make it a pleasure to watch. For Silicon Valley’s elite, UI is the answer. For Pantheon, it is a dialectical question which spirals outward to cosmic dimensions.

Pantheon starts small, with teenager Maddie Kim receiving strange messages encoded only in emojis from an unknown sender. We discover these were sent by Maddie’s deceased father, David Kim, who had been illegally and secretly uploaded by his employer two years prior after succumbing to cancer. From this starting point, Pantheon rapidly covers serious philosophical ground, establishing that once a mind exists on a server, it really isn’t that much different from an mp3. It can be copied. It can be deleted. It can be modified. It can be used. David Kim may be immortal, but rather than this enabling an infinite journey of self-actualisation, he finds himself pruned and stuck in a virtual cubicle, forced to work for his erstwhile employer, Logorhytms. Because, like an mp3, a UI can be treated as someone’s property.

Things get worse when we learn that uploading a mind destroys the organic original, which is why Logorhytms developed the technology covertly. Eventually though, the secret gets out, and Pantheon lifts its perspective from the personal to the societal level. While UIs are at first the preserve of national security agencies engaged in an arms race to use their superior digital capabilities in destructive acts of cyberwarfare, it is impossible to contain the technology once its existence is revealed.

There are obvious parallels here with the splitting of the atom, another dangerous technology that moved from theory to ubiquitous societal adoption via the crucible of national security. Like nuclear power, UI proves divisive, with some people refusing to regard it as proper life, and others desperate to escape illness or age.

Pantheon firmly takes the perspective that once the technological genie is out of its containment chamber, there is no putting it back, but it also rejects technological determinism. In the world of Pantheon, choices about how we use technology matter, as does who gets to make those choices. Compressed within its limited runtime are multiple possible futures, from those imagined by sociopathic techbros and megalomaniac UIs to emergent intelligences and humanity at large. Pantheon convinces you that all these futures are plausible, and that it is our actions, rather than the technology, that will determine the path we take.

Ultimately, Pantheon’s future is an optimistic one, though it does not come without struggle, conflict and suffering. It is one of the series’ strengths that even as it zooms to a global view, it never loses sight of the human condition. Its treatment of its characters is mature, and it manages the rare feat for animated television of portraying both its adult and teenage characters as relatable, believable and interesting.

The show does have to make some debatable assumptions to achieve its optimistic, heartfelt and mind-bending ending. For me, it skated too easily over the question of how an increasing population of virtual citizens would be sustained by a decreasing organic population. Pantheon avoids the fallacy that uploading represents complete transcendence of the physical realm and recognises that even virtual minds run on material substrates (i.e., servers) that need energy, water and upkeep. To avoid this materiality trap Pantheon envisages a political economy where UIs acting through robots can efficiently replace most human or machine-assisted labour, delivering on the promise of fully automated luxury communism. At a time when running barely coherent LLMs requires the use of most of the planets GPUs and a projected electricity consumption equal to a medium-sized country, this is not particularly convincing. Similarly, the conceit that a long-term solution to human/UI conflict is to move all the servers into space rather uncritically copies current Silicon Valley fantasies without giving due regard to the phenomenal technical challenges that would entail. Even Mass Effect, which otherwise doesn’t excel in the hard science department, understood that heat management in space is decidedly non-trivial.

Notwithstanding the excellent animation quality, Pantheon also struggles to depict the virtual existence of its uploaded characters. This is a common challenge for visual art that depicts a virtual environment, which must balance presenting something suitably alien with keeping things visually intelligible for the audience. Unlike The Matrix or Tron, Pantheon did not adopt a specific aesthetic to represent its virtual domain, but renders them as quite similar to the material world. Regardless of an early acknowledgement that, like Neo, UIs don’t need to be constrained by a mere three dimensions or physical coherence, Pantheon’s virtual environments are mostly familiarly human, like the Metaverse. The computational prowess of UIs is expressed through changes to the virtual environment and superhuman abilities, and the resulting conflict between UIs is rendered somewhat discordantly like the combat you’d expect in Dragonball Z or Bleach. It is possible that this is a deliberate homage, but it felt like more creative options were missed.

These are minor quibbles compared to Pantheon’s excellent story and inquisitive treatment of its subject matter. There is far more to the series than I have covered here, but revealing more would deprive potential viewers of many of the shows best moments and revelations. Suffice to say that Pantheon’s exploration of its subject causes it to fractal out to unexpected spatial and temporal scales. And yet, at the end, it brings it back to the profoundly and deeply human. What Pantheon really shows us is that in the face of (im)mortality, real power lies not in our technological prowess, but in how as humans we choose to relate to one another.

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