Write.as does not come with a standard navigation menu or archive. Instead it organises posts using hashtags. Clicking a hashtag will generate a page with all the posts with that hashtag, in descending date order. All my reviews come with hashtags to help you find others that are similar.
You can use the hashtags on this page to navigate to a page that contains all posts with that hashtag.
Finally, I found that some reviews share a theme, or a perspective, that is separate from the topic of the work I’m reviewing. These themes are also marked, and include:
#boundedimagination for reviews that consider how the limitations of our political imagination express themselves in both fiction and non-fiction works.
#protagonismos for reviews that consider where works of fiction place agency and heroism. This theme was directly inspired by two essays by Ada Palmer.
A man wakes up, alone, aboard a spaceship near a strange star. The man does not remember who he is, how he got here, or most crucially, what has happened to him. He soon discovers however, that the survival of mankind rests on his shoulders. Project Hail Mary is the story of how he responds.
Project Hail Mary the movie is based on the eponymous book by Andy Weir, known from previous novel-made-movie The Martian, which similarly tells the story of a lone man surviving against the odds. It continues a venerable tradition of movies about cosmic calamities that require a brave few to boldly go where no man has gone before to blow up an asteroid (Armageddon, Deep Impact), rekindle the sun (Sunshine), or find a new home for humanity (Interstellar). This time, our reluctant hero is Dr Ryland Grace (played by Ryan Gosling), disgraced microbiologist, who is sent to Tau Ceti to find a cure for an interstellar infection that is dimming the Sun. At Tau Ceti he joins forces with an alien astronaut, baptised ‘Rocky’, from 40 Eridani, who was sent to Tau Ceti on a similar rescue mission.
Project Hail Mary works on two levels, the macro and the micro, the cosmic and the personal. And despite its stunning visuals evoking the vastness of space, it is decidedly stronger at its smaller scales, in no small part to strong acting by Ryan Gosling, who must carry much of the movie on his own. As I noted in my previous review, good sci-fi doesn’t predict the future, but holds up a mirror to the present day. Project Hail Mary works convincingly as a story about hope, friendship, and collaboration, but it does require a fair amount of willing suspension of disbelief to get there.
As Ursula K. le Guin never tired of pointing out, good science fiction tries to tell us something about the here and now, not the then and there. That is true even for science fiction set ‘a long, long time ago, in a galaxy far away’. Insofar as scifi is a commentary on, or even an inspiration for, real world events, does that make it fair to critique it on that basis? I think the answer is affirmative, but given the overall excellent qualities of Star Wars series Andor, I did worry I was holding it to an excessively high standard. Ultimately though, if a television series is so easily perceived as an analogy for how to resist authoritarian oppression, it is worth scrutinising where it locates the agency for that resistance, notwithstanding what many other merits it has.
Season 2 of Andor returns to thief-turned-spy Cassian Andor after he fully committed to the Rebellion. It covers the period between the end of season 1 and the start of Rogue One, the prequel that acts as the opening salvo for the original Star Wars trilogy. It is one of the grimmer series in the Star Wars franchise, set at the zenith of the Galactic Empire and tracing the formation of the Rebel Alliance via its eponymous hero and his comrades.
Despite being an escapist fantasy, Star Wars has always been political, and it certainly is not hard to read Andor as an analogy for our present moment, with democracies sliding into authoritarianism (examples of this take are here, here, here, and here). Of the entire Star Wars universe, Andor has the strongest focus on the banal cruelty of the Galactic Empire and the human cost of resisting it. It’s not surprising that it has become a source of inspiration for activists across the Anglophone world, with the show’s highlights seeping out into the real world. As a compelling depiction of fascist repression and a rousing inspiration for resistance Andor certainly delivers. Yet we should be careful not to treat its path to victory as a template for the work that needs to be done in the real world.
For as long as humans have dreamt of robots, they have dreamt of them becoming human. Artificial General Intelligence (AGI) remains the ambition of most AI companies, despite current LLMs exhibiting worrying tendencies to ramble, hallucinate or engage in the mass production of child pornography. With this aspiration comes the attendant fear that, once sentient, the robots will take our jobs, murder us all in our sleep, or simply transform us into paperclips. Genocidal AIs are such a science-fiction staple that introducing a robot in Act One almost inevitably leads to the AI Apocalypse by Act Three.
Compared to this pervasive trope, 2023 anime series Pluto offers a refreshing alternative. Inspired by the 1960s Astroboy comics, Pluto is a short and sympathetic meditation on the nature of humanity, delivering an emotional gut punch with almost every episode. Its story and beautifully rendered aesthetic are a homage to the High Futurist optimism of a bygone era, composed of flying cars, skyscraper cities embraced by bucolic countryside, and peaceful robot and human coexistence.
Not that there is no conflict in Pluto. Episode one starts us off with not one, but two murders: a highly advanced robot and a renowned roboticist. Symbols left at the crime scenes suggest the murders are connected, but this presents an enigma: forensics indicate a robotic suspect, yet Pluto’s robots obey an equivalent of Asimov’s First Law of Robotics and hence cannot harm humans. It is up to Gesicht, Europol’s foremost robotic detective, to crack this case.
Interstellar empires. They are a staple of science fiction, but we don’t often see how they arise. They’re just…sort of there, with their ‘Romans with spaceships’ vibe. John Scalzi’s Interdependency trilogy departs from convention by giving us both a backstory and a look under the hood. The series, comprised of The Collapsing Empire, The Consuming Fire, and The Last Emperox, tells the story of the eponymous interstellar empire confronted with an existential crisis, as its interdimensional hyperspace network starts to unravel. Like other human societies that preceded it, what the Interdependency does not do is pull itself together to avert disaster. Instead, its ruling elite descend into lethal court intrigues to gain control over the limited number of proverbial escape pods on the rapidly decompressing imperial spaceship. Across three fast-paced books, Scalzi puts the reader at the centre of power to find out whether the ruling class will pull itself together, or apart, and the rest of society with it.
Scalzi’s worldbuilding makes for a really interesting setting, and a creative new take on the interstellar empire trope, with plenty of nods to our contemporary world that are either humorous, insightful or both. Which is why it is such a shame that as the series progresses, the Interdependency itself fades increasingly into the background, obscured by the interpersonal dramas and vendattas of the main characters. The end result is something akin to what you might get if Frank Herbert’s Dune was the basis for a season of Eastenders.
At a time when you’re only ever six feet away from a ‘thinkpiece’ about how AI will take our jobs, kill us all, or possibly both, it is easy to forget that General Artificial Intelligence is just one of the many aspirations of our techno-futurist overlords. Memento mori comes easy to the narcissistic, and Musk, Bezos, Thiel and their ilk are aggrieved that eventually they will have to die like the rest of us losers. Serious money is being thrown at various anti-aging schemes such as dietary supplements, hormone therapy, or vampirism to stave off the inevitable. But all of those really just extend the shelf life of our mortal coil. The real prize is to shed it altogether and transcend the physical realm by uploading our mind to the cloud. But say that we manage to upload our souls to the Metaverse, horrifying though that thought might be, what would happen next?
That is the question that Pantheon, a short but remarkable animated series, attempts to answer. Pantheon imagines a future where not Artificial Intelligence, but Uploaded Intelligence (UI) is the revolutionary technology ushering in the singularity. Based on a series of short stories by Kevin Lui, Pantheon covers an impressive range of philosophical, technological and social questions in its mere sixteen episodes. It’s excellent animation and strong voice cast make it a pleasure to watch. For Silicon Valley’s elite, UI is the answer. For Pantheon, it is a dialectical question which spirals outward to cosmic dimensions.
There are two common misconceptions about meritocracy. The first, that we live in one and that our position in society results from merit rather than luck, wealth or other structural factors. Second, that living in a meritocracy would be desirable in the first place. We have forgotten that ‘meritocracy’ entered the English vocabulary as a pejorative and something to avoid. Evaluating people on merit rather than connections or wealth is certainly desirable, but the corollary of granting power based on merit is the disenfranchisement of everyone considered insufficiently deserving.
The Ten Percent Thief, Lavanya Lakshminarayan’s debut novel, skillfully takes aim at both misconceptions. It is a bold, creative and excellent satire of contemporary fixation on merit and productivity, true to Ursula K. le Guin’s dictum that the best science-fiction illuminates the present rather than prophesises the future. The title of the book is derived from an eponymous stratum in Lakshminarayan’s fictional society, which divides its citizen into an upper 20%, middle 70% and lower 10% based on their productivity. One’s placement on this curve within the corpocracy of BellCorp, a self-described ‘meritocratic technarchy’, determines one’s rights, privileges and access to consumer technology, creating a constant race to the top. Failure to perform results in demotion, expulsion from BellCorp’s Virtual City to the adjacent Analog slums, or a one-way trip to the vegetable farm. The Ten Percent Thief is not always subtle in drawing its parallels with the present, but that makes it no less effective.
Weaving the threads from its two predecessors together, Mass Effect 3 brings the trilogy to an an epic conclusion. As war erupts across the galaxy and sentient life fights for survival, the game brilliantly reflects the stakes in its narrative and pacing. Mass Effect 1 was a spy thriller and Mass Effect 2 a heist movie, but Mass Effect 3 is the disaster film. With the Reapers (sentient AI that exterminate all advanced organic life every 50,000 years or so) swarming across the galaxy and conquering Earth before the game even properly begins, Mass Effect 3 sets a frenetic pace from its opening salvos, and rarely gives you time to catch your breath. You escape Earth to be sent to Mars, then to the Citadel (the galactic capital) to ask for aid, only to immediately divert to the home planet of another species which is also under Reaper assault. The pace does let up somewhat as you get further into the game and the number of sidequests proliferates, but I was easily 10 hours in before it felt like I had any opportunity to choose what to do next, rather than running from one disaster to another. Combined with the significant and effective use of cutscenes, the dramatic pace and the cinematic feel of the game are seriously improved.
Much rests on the shoulders of Commander Shepard, and hence the player, as they are sent off to rally a reluctant galaxy to humanity’s aid. This is a marked departure from Mass Effect 1 and 2, where the player was the hero of their own story, but those stories were embedded in a greater galactic whole. Not so in Mass Effect 3. As the game progresses, it becomes clear that Commander Shephard is the fulcrum on which the entire war effort moves, and without whom no successful action can be taken. Heroes holding the fate of the known world in their hands is a story as old as Achilles, but where the known world is a galaxy of trillions engaged in a collective struggle for surival, positing that only one person can be its saviour plays dangerously with our willing suspension of disbelief. All games have to make the player feel important enough to entice them to continue playing, but Mass Effect 3 does so excessively, diminishing both the potential of its worldbuilding and the emotional pay-off we might feel on its completion.
At the conclusion of Mass Effect 1 we foiled the plan of the Reapers, sentient robot ships bent on eradicating interstellar civilisation, to teleport into the galactic capital and start their murderous rampage. Mass Effect 2 picks up the story shortly after, with our hero Commander Shepard relegated to patrolling the far reaches of space so that galactic politicians can more easily ignore your constant pleas to prepare for the delayed but not averted Reaper attack. No change here from the previous game where all politicians are inept and only the Space Marines™ can be relied upon to save the galaxy.
Though not even the Space Marines, as it turns out. In an unexpected turn of events, Mass Effect 2 kills off the player within the first five minutes, only for Commander Shepard to be resurrected two years later by our old friends Cerberus. Yes, the same human-supremacist, experimenting on live test subjects, rogue-black-ops-gone-terrorist Cerberus we encountered in Mass Effect 1. This setup presents excellent potential to challenge the player through the game’s morality mechanic, but predictably Mass Effect 2 is too timid to exploit it. You can agree with Cerberus’ ‘the end justifies the means’ philosophy or not, you can file your disagreement with their methods or not, the game will unfold as it unfolds. It is morality as aesthetics rather than ethics, and maybe there is a reflection here of a contemporary politics that is equally vacuous and free of stakes.
In 1992 Francis Fukuyama published his now infamous The End of History and the Last Man, commonly understood to proclaim that with the victory of liberal market democracies, history had run its course and we could all kick back and relax in the knowledge that we lived in the best of all possible worlds. A lot of history has happened since then, and continues to happen. Yet our collective cultural imaginary remains singularly foreshortened, giving rise to the oft-cited observation that it is easier to imagine the end of the world than the end of capitalism. In the spirit of Mark Fisher’s Capitalist Realism, we might say that Fukuyama’s book would have been better titled ‘The End of the Future’.
The hegemony of the present and the absence of a plausible alternative future is particularly noticeable in much science fiction. I’m with Ursuala K. le Guin in that good science fiction tells us something about the present, but sadly much of it simply is the present, with added spaceships. Mass Effect, originally released in 2007 but re-released as a remaster in 2021, is a prime example of the latter type of science fiction. I decided to replay it partly for nostalgia, and partly because I never played the third installment of the trilogy.