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#fiction #books #SF

Warning: Some spoilers

Death comes for us all. But if you happen to be an extra in a movie or an NPC (non-player character) in a videogame, death can come rather gratuitously. Your role, after all, is to serve the plot and potentially make a hero(ine) look good. You are expendable by definition. You are such a trope that you have your own term: red shirt, in homage to the frequently fatally phasered security personnel in Star Trek. Red Shirts are those characters where you just know, as soon as they walk into view, that they will not last until the credits roll.

What ought a group of workers to do when they are systematically maltreated? Organise, of course! That is the starting point for John Scalzi’s Redshirts. Set on the Universal Union (UU) Intrepid, a thinly veiled analogue of the USS Enterprise from Star Trek, it regales us with the story of four wary ensigns who must uncover why so many people on the UU Intrepid die on away missions under mysterious, avoidable and often gruesome circumstances, and how they might escape the same fate.

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#fiction #tv #fantasy #horror

Warning: Contains minor spoilers

The good thing about having low expectations is that you set yourself up to be pleasantly surprised. I didn’t even have high expectations of The Mandalorian and Grogu and still it managed to disappoint. Castlevania was the reverse. I picked it for some light background entertainment and it delivered on that, but also a surprising amount more for an animated television series based on a venerable videogame franchise about vampire hunters. Like the videogames that inspired it, Castlevania tells the story of a member of the monster hunting Belmont family as they square off against the forces of evil, usually represented by Dracula. This time the honour falls to Trevor Belmont, last surviving member of the Wallachian branch of the family. Down on his luck, excommunicated and roving from town to town to drown his sorrows in ale, Trevor does not start off as the hero the world needs to stop Dracula’s war against humanity. One key arc across Castlevania’s four seasons is Trevor’s fairly typical hero’s journey from cynical vagrant to competent saviour

All of this is executed in a visual style that draws heavily on its videogame lineage. The animation is vibrant, violent and visceral. The combat is fast, flashy, and familiar to anyone who has every played a fantasy roleplaying game (RPG). Castlevania is not for the faint of heart. It is the sort of show where half the scenes have blood splattered over them and people’s intestines have a tendency to escape from their bodies. Yet for a series that revels in gothic horror and videogame violence, Castlevania also contains surprising meditations on damnation and redemption, agency and fate, cruelty and kindness. And for a story set in medieval Europe, the cast is pleasantly diverse in terms of ethnicity, sexuality and gender. It’s come for the gore, stay for the existentialism.

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#fiction #films #SF

About halfway through watching The Mandalorian and Grogu I realised that I had no idea what this movie was about. Mando (Pedro Pascal), our titular Mandalorian, was on some typical Star Wars Outer Rim world with seedy bars and flickering neon lights, dealing with the local crime boss / ex-Imperial warlord. At no point had the movie established why I should care about this particular warlord or this particular mission. Fine, the Empire is evil and we all enjoy some gratuitous violence against stormtroopers, but by this time I’m about an hour in and it is not clear what the stakes of this movie are. From its auspicious beginning in 2019 with the first season of the TV series, The Mandalorian has now met the fate that befalls all Star Wars intellectual property, namely to have it squeezed of all value until what remains is some by the numbers, unimaginative fanservice. Where did Mando lose his way?

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#fiction #videogames #FPS #SF #protagonismos

On 19 November 1998, videogaming changed forever when game developer Valve released Half-Life. 50+ ‘Game of the Year’ awards and inclusion in various ‘most influential games’ rankings attest to the fundamental shift Half-Life represents within the first-person-shooter (FPS) genre of videogames, taking it to a new level from the standard previously set by 1993’s Doom. In terms of immersion, storytelling and worldbuilding, there is a before and after Half-Life.

Valve followed its success with Half-Life 2 in 2004, the six year development time a first indicator of what would infamously become known as ‘Valve time’. Like its predecessor, Half-Life 2 represented another levelling up in the standards of FPS videogames through the introduction of realistic physics effects, advances in rendering of NPCs and the more extensive setting compared to its predecessor. Included with Half-Life 2 was an updated version of Half-Life, rendered on Valve’s new game engine. Without any real upgrades to graphics or gameplay, however, this was such a disappointment that some fans set out to completely rebuild Half-Life themselves. The product of this work is Black Mesa, a full remaster of the original game, completed after its very own 16 year long development journey. When the definitive version was finally published in 2020, the world of videogames had again moved on, and Half-Life 2 was hardly cutting edge anymore. Nonetheless, Black Mesa’s positive reception and the ability of a fan-based team to deliver a critically acclaimed remaster are a testament to the enduring legacy of Half-Life and the potential for a games industry not wholly captured by risk-averse triple-A studios.

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#fiction #books #fantasy

A common theme in fantasy worldbuilding is that once there was a Golden Age, but now the magic has vanished or is draining away. The Elves have departed. The Gods have been slain. The Mysteries have been forgotten. So prevalent is this trope that the Encyclopedia of Science Fiction and Fantasy has a specific term for it: thinning”). It describes that feeling evoked by worlds that used to be fuller or richer, brimming with magic, mystery and wonder. But by some mysterious force or process, they have become emptier, flatter, greyer. In a word: thinner.

We saw thinning at work in Jonathan Strange & Mr Norrell, where the plot centred on an attempt to restore a lost magic to England. But the example most fantasy readers will be familiar with is J.R.R. Tolkien’s The Lord of the Rings. The Middle Earth walked by Frodo and Sam is a world where the most titanic struggles have already been fought, the mightiest empires have risen and fallen, the gods have walked the earth and retreated. Everything in The Lord of the Rings, from Lothlórien and Gondor all the way to Sauron himself, is a shadow of a grander age. The Lord of the Rings is at least in part a novel about how to move on in a world literally set in the ruins of the past.

The world of Martha Well’s Witch King has similarly thinned, but here there is no mystery about why the world is emptier than it once was. It is thinner because invaders from across the sea landed on its shores and massacred everyone and everything. Witch King is not a story of melancholic longing for some imagined but lost Englishness, but a direct reckoning with the effects of genocide, trauma, and loss, and what happens to those left alive to move on from it.

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#fiction #books #fantasy

Warning: Contains spoilers

Fantasy has a subgenre that asks itself “what if history, but with magic?”, and within that subgenre there is a peculiar penchant for novels set during the British Regency era with its High Society romances and the thrill of the Napoleonic Wars. Bridgerton with Dragons, if you will. Because after all, what is more dashing than a well-bred aristocrat wizard wearing the uniform of His Majesty’s Royal Navy?

Susanna Clarke’s Jonathan Strange & Mr Norrell falls within this genre, but takes a deeper approach than adding magical creatures to a romance or adventure story. Set during the Napoleonic Wars, it tells the story of the two titular magicians and their efforts to restore magic, specifically English magic, to the world. The novel’s 900+ pages of high society salons, the Peninsular War and expeditions to elven lands are quite possibly less about magic, and more about what does or does not define Englishness. Clarke’s novel almost feels like an incantation itself, a magical tome containing an intricate spell to conjure up a lost England for the reader.

Powerful spells require excellent concentration and superb command of one’s ingredients however, and this is where Jonathan Strange & Mr Norrell does not always have the wizardry required. It is a daunting undertaking to sustain pace and dramatic tension across hundreds of pages, and at times Clarke does not succeed at this. But it is the ending where for me the story unravelled and the spell broke. There is much to enjoy in Jonathan Strange & Mr Norrell, in particular for fans of the English classics, but the finale did not deliver the magical fireworks that its premise promised.

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#fiction #films #anime #SF #dystopia #feminism

This year saw the remaster of critically-acclaimed Akira, probably the movie most credited with introducing anime to a Western audience. Like 1982’s Blade Runner from which it draws inspiration, Akira imagines a future so proximate that we are now living it, in this case a vision of the 2020 Tokyo Olympics. Remasters generate renewed interest and the potential to bring a classic to new audiences, as well as the chance for the more elderly among us to indulge in nostalgia. It also presents an opportunity for a critical contemporary reappraisal of art that, by virtue of the passage of time, has taken on a second nature as representative of a specific cultural and historical context from which it is ever further removed. Such reappraisals have seen some movies retroactively acquire cult status, while others have fallen from grace and found themselves relegated to the dust heap of history.

Akira appears however to have escaped such re-evaluations, with recent reviews generally reaffirming its cult status and importance to the cultural exchange between Japan and the West, in particular with regards to animation. This is a missed opportunity given both Akira’s richness and its historical and cultural specificity, which should provide plenty of stimulating touchpoints for dialogue with our present moment, especially considering our dystopian zeitgeist and the enduring popularity of the cyberpunk genre. A film that dared to imagine our present moment deserves better than being engaged only in terms of its cultural legacy.

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#fiction #films #SF #boundedimagination

Today ‘technological progress’ means LLMs convincing your boss to put you out of work, while consuming astronomical amounts of water and energy in the process. So it is easy to forget that only a decade ago the zeitgeist was one of futuristic techno-optimism. The time when Elon Musk was still the Prometheus who would save the Earth by electrifying transport while simultaneously bringing us to Mars, rather than the herald of ascendant techno-fascism. The 2010s may have been the aftermath of the financial crisis and the beginning proper of climate breakdown, but there was still hope that technology might save us.

A product of this time, Christopher Nolan’s Interstellar perfectly expresses that blend of existential angst and technological optimism, showing us humanity reaching for the stars to escape catastrophic ecosystem collapse on Earth. With a unique and titanic score by Hans Zimmer, there are moments where Interstellar almost feels like a soundtrack with a movie attached, were it not for the high calibre of its imaginative plot, realistic physics and humane interpersonal dramas.

It is the conceit that hope is the product of technological capability and interpersonal connection that elevates Interstellar above the vulgar techno-utopianism promoted by the Californian Ideology. But viewed as a parable of our times, it obscures more than it elucidates, and its message of hope turns out to rest on a profoundly fatalistic base.

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#fiction #theatre #bureaucracy #austerity

Warning: Contains spoilers

A statement commonly misattributed to Joseph Stalin holds that the death of one man is a tragedy, but the death of millions is only a statistic. Its perseverance attests to its fundamental truth. Not only do our minds glance off human misery on a massive scale, but our media culture routinely elevates individual tragedies over mass suffering in the service of ‘human interest’. Catastrophes require avatars to be relatable, and individual victims such as Alan Kurdi, Renée Good or Anne Frank will come to stand in for all those who shared their fate.

And where real life does not readily yield relatable faces for a tragedy, art may create them. I, Daniel Blake stands in this tradition, of social realism which centres the misery inflicted on the working class. The movie, and now stage show, is the j’accuse of veteran filmmaker Ken Loach, and a testament to the thousands of Britons who were socially murdered as a result of austerity. Silent victims whose deaths resulted from the impersonal technocratic machinery of the state and the invisible hand of the market. The movie premiered in 2016 when the UK had been in the vice of austerity for eight years. Now, over ten years later, Daniel Blake has come to the stage to tell his story once again.

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#fiction #videogames #tech #AI

Warning: Contains spoilers

What will the AI-apocalypse look like? For those of a certain age, the answer is the Terminator’s Skynet, raining down nuclear missiles, or The Matrix’ Agent Smith declaring humanity a virus suitable only for repurposing into organic batteries. Implicit in these visions of the apocalypse is that the rogue AI conceives of a deliberate motive to dispose of humanity, for example determining that it cannot let us destroy it, ourselves, or all life on Earth. But what if there was no reason? What if our demise is simply incidental to some other purpose an AI has in mind?

This is the question explored by Universal Paperclips, a simple clicker game from 2017 which was inspired by a 2003 thought experiment about AI and instrumental reasoning. It can be played for free online, or as fairly cheap smartphone app. Using deceptively simple rules, Universal Paperclips explores complex concepts, such as exponential growth, AI agency and instrumental convergence. It is a game without much in the way of graphics, or text, or anything barring a few buttons, and yet it is surprisingly addictive, compelling the player to manufacture just one more clip…

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