the casual critic

videogames

#SF #videogames

Warning: Contains spoilers

Weaving the threads from its two predecessors together, Mass Effect 3 brings the trilogy to an an epic conclusion. As war erupts across the galaxy and sentient life fights for survival, the game brilliantly reflects the stakes in its narrative and pacing. Mass Effect 1 was a spy thriller and Mass Effect 2 a heist movie, but Mass Effect 3 is the disaster film. With the Reapers (sentient AI that exterminate all advanced organic life every 50,000 years or so) swarming across the galaxy and conquering Earth before the game even properly begins, Mass Effect 3 sets a frenetic pace from its opening salvos, and rarely gives you time to catch your breath. You escape Earth to be sent to Mars, then to the Citadel (the galactic capital) to ask for aid, only to immediately divert to the home planet of another species which is also under Reaper assault. The pace does let up somewhat as you get further into the game and the number of sidequests proliferates, but I was easily 10 hours in before it felt like I had any opportunity to choose what to do next, rather than running from one disaster to another. Combined with the significant and effective use of cutscenes, the dramatic pace and the cinematic feel of the game are seriously improved.

Much rests on the shoulders of Commander Shepard, and hence the player, as they are sent off to rally a reluctant galaxy to humanity’s aid. This is a marked departure from Mass Effect 1 and 2, where the player was the hero of their own story, but those stories were embedded in a greater galactic whole. Not so in Mass Effect 3. As the game progresses, it becomes clear that Commander Shephard is the fulcrum on which the entire war effort moves, and without whom no successful action can be taken. Heroes holding the fate of the known world in their hands is a story as old as Achilles, but where the known world is a galaxy of trillions engaged in a collective struggle for surival, positing that only one person can be its saviour plays dangerously with our willing suspension of disbelief. All games have to make the player feel important enough to entice them to continue playing, but Mass Effect 3 does so excessively, diminishing both the potential of its worldbuilding and the emotional pay-off we might feel on its completion.

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#videogames #SF

Warning: Contains Spoilers

At the conclusion of Mass Effect 1 we foiled the plan of the Reapers, sentient robot ships bent on eradicating interstellar civilisation, to teleport into the galactic capital and start their murderous rampage. Mass Effect 2 picks up the story shortly after, with our hero Commander Shepard relegated to patrolling the far reaches of space so that galactic politicians can more easily ignore your constant pleas to prepare for the delayed but not averted Reaper attack. No change here from the previous game where all politicians are inept and only the Space Marines™ can be relied upon to save the galaxy.

Though not even the Space Marines, as it turns out. In an unexpected turn of events, Mass Effect 2 kills off the player within the first five minutes, only for Commander Shepard to be resurrected two years later by our old friends Cerberus. Yes, the same human-supremacist, experimenting on live test subjects, rogue-black-ops-gone-terrorist Cerberus we encountered in Mass Effect 1. This setup presents excellent potential to challenge the player through the game’s morality mechanic, but predictably Mass Effect 2 is too timid to exploit it. You can agree with Cerberus’ ‘the end justifies the means’ philosophy or not, you can file your disagreement with their methods or not, the game will unfold as it unfolds. It is morality as aesthetics rather than ethics, and maybe there is a reflection here of a contemporary politics that is equally vacuous and free of stakes.

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#SF #videogames #fiction #boundedimagination

Contains spoilers

In 1992 Francis Fukuyama published his now infamous The End of History and the Last Man, commonly understood to proclaim that with the victory of liberal market democracies, history had run its course and we could all kick back and relax in the knowledge that we lived in the best of all possible worlds. A lot of history has happened since then, and continues to happen. Yet our collective cultural imaginary remains singularly foreshortened, giving rise to the oft-cited observation that it is easier to imagine the end of the world than the end of capitalism. In the spirit of Mark Fisher’s Capitalist Realism, we might say that Fukuyama’s book would have been better titled ‘The End of the Future’.

The hegemony of the present and the absence of a plausible alternative future is particularly noticeable in much science fiction. I’m with Ursuala K. le Guin in that good science fiction tells us something about the present, but sadly much of it simply is the present, with added spaceships. Mass Effect, originally released in 2007 but re-released as a remaster in 2021, is a prime example of the latter type of science fiction. I decided to replay it partly for nostalgia, and partly because I never played the third installment of the trilogy.

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#SF #videogames

It has been a long time since a game has made me cry.

Towards one of the endings of Citizen Sleeper, there is a choice. It is not the common type of ‘moral’ videogame choice that is as subtle as being hit in the head by a careening trolley. It is not a choice about acting, but about being. About what it means to live, to connect, to relate. It does not have a right or wrong answer. It offers a beautiful gift and a profound loss either way you choose. It is a choice that makes the player think, and even now I still don’t know if I chose wisely.

Citizen Sleeper is a game set on Erlin’s Eye, a decrepit and gradually decaying orbital space station, abandoned by its corporate owners and left to fend for itself. You are a Sleeper; a copy of a human mind imprisoned in a cybernetic body. You are not human, because you are an artificial creation. You are not AI, because your mind is a human intelligence. Where you come from, you were property. Where you’ve arrived, you are a fugitive.

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About the author

A long time ago, I had a blog of political polemics. Then life happened and I stopped writing.

Yet the desire to write never went away, and so this blog was born. Of polemics we already have a sufficiency, however. One only has to read a news site. Instead, I am trying my hand at reflections on the cultural artefacts I ‘consume’: books, games, movies, and so forth.

The name of this blog expresses my capacity as an ordinary consumer, and hence merely a ‘casual’ critic. I cannot boast of a degree in art history, cultural studies or English (or any other) language. Nor am I a paid reviewer. I do believe though that most authors create an artefact because they want their audience to actively engage with it, rather than merely consume it passively. Writing reviews is my way of entering into dialogue with a text, as well as an opportunity to be creatively active myself. If people enjoy reading the end product, then so much the better.

About the blog

The function of this blog strongly informed its form. I ended up on Write.as because of the minimalist aesthetic and the deliberate absence of social media plug-ins, Fediverse integrations excepted. There is no SEO, and no trackers. It does mean that the blog lacks some features that readers will have come to expect, most notably the ability to comment and a navigation menu or archive.

To help find your way around, Write.as uses hashtags. Clicking a hashtag will generate a page listing all the posts with the same hashtag. I do my best to label all reviews, and my most common hashtags are at the end of this page.

Posts will be cross-posted to my Mastodon feed, so feel free to leave a comment there. Any feedback or response is much appreciated. You can also subscribe to receive future blogs via email using the ‘Subscribe’ button at the bottom of the homepage, or by adding this blog to an RSS feed.

How to navigate

Every post has one or more tags (‘#’) associated with it to help categorise it. Instead of using menus, you can click on a tag to retrieve all posts with the same tag. You can do this from within any blog post, or you can use the list below.

Mediums #books #films #theatre #tv #videogames

Type #fiction #nonfiction

Fiction genres #fantasy #literature #SF #speculative

Non-fiction categories #history #politics