Pluto – Teaching a robot to hate
Warning: Contains spoilers
For as long as humans have dreamt of robots, they have dreamt of them becoming human. Artificial General Intelligence (AGI) remains the ambition of most AI companies, despite current LLMs exhibiting worrying tendencies to ramble, hallucinate or engage in the mass production of child pornography. With this aspiration comes the attendant fear that, once sentient, the robots will take our jobs, murder us all in our sleep, or simply transform us into paperclips. Genocidal AIs are such a science-fiction staple that introducing a robot in Act One almost inevitably leads to the AI Apocalypse by Act Three.
Compared to this pervasive trope, 2023 anime series Pluto offers a refreshing alternative. Inspired by the 1960s Astroboy comics, Pluto is a short and sympathetic meditation on the nature of humanity, delivering an emotional gut punch with almost every episode. Its story and beautifully rendered aesthetic are a homage to the High Futurist optimism of a bygone era, composed of flying cars, skyscraper cities embraced by bucolic countryside, and peaceful robot and human coexistence.
Not that there is no conflict in Pluto. Episode one starts us off with not one, but two murders: a highly advanced robot and a renowned roboticist. Symbols left at the crime scenes suggest the murders are connected, but this presents an enigma: forensics indicate a robotic suspect, yet Pluto’s robots obey an equivalent of Asimov’s First Law of Robotics and hence cannot harm humans. It is up to Gesicht, Europol’s foremost robotic detective, to crack this case.
Gesicht has a personal investment in this investigation. As more robots and humans fall victim to the mysterious murderer referred to as the titular Pluto, we learn that all of them are connected to the ‘39th Central Asian War’: the invasion of the ‘Kingdom of Persia’ on the ostensible grounds that it illegally stockpiled robots of mass destruction – a very thinly veiled reference to the 2003 Iraq War. The robots being targeted are the world’s seven most advanced robots, which includes Gesicht himself. All were to some degree involved with the invasion of the Kingdom of Persia, while all human victims were on the ‘Bora Inquiry Commission’, an international inspection team sent in ahead of the invasion to determine whether the Kingdom did indeed possess robots of mass destruction. Someone is out for vengeance, but the question is who, and why.
A whodunnit at a surface level, Pluto’s real story is an existential reflection on the nature of humanity, and how a robot might attain it. While not programmed to have them, Pluto’s most advanced robots start to experience emotions as an emergent property driven by a desire to emulate and understand their human counterparts. Humans might remark on robotic superiority in terms of intellect, durability and the absence of emotional complications, but many robots feel afflicted with a pervasive melancholia because they cannot access the human way of relating to the world. They want to experience a sunrise, not merely detect the appearance of a nearby star over the horizon.
Trauma is the key that unlocks the emotional door for Gesicht and others who fought and killed thousands of robotic adversaries in the 39th Central Asian War. As we encounter the robot victors, we see them struggle with depression, hate, grief, regret, and guilt, exacerbated by their unfamiliarity with emotional feelings, and a lack of human understanding, bordering on callousness, for what they are going through. Robots prove particularly vulnerable to traumatic events because their memories don’t fade or alter with time, causing one to desperately ask a human whether the hate it feels will ever diminish.
Hate is at the centre of the paradox that Pluto interrogates. If attaining humanity requires a robot to feel, then how can it remain subject to Asimov’s First Law? A robot that can feel, can hate. A robot that can hate, could kill. After all humans kill other humans all the time. Some characters contend that might be the necessary ingredient for emotional awakening, and it is certainly a driving force for many characters, both human and robot. Attempting to answer whether hate can indeed be overcome, Pluto explores if and how a cycle of hate and vengeance, both at the personal and societal level, can ever be broken. In the end, it affirms that it can, arriving at similar conclusion to Thunderbolts* in showing how kindness, forgiveness and love are the way out of the hateful doom spiral.
Pluto executes its introspection on the nature of humanity intelligently and with real sympathy for all its characters, villains included. Compared to my recent read The Interdependency, there is a remarkable amount of backstory and character development in a mere eight episodes. There are some aspects though where Pluto’s evocation of the Golden Age of science fiction leads it astray. Most unforgivable is the extremely limited presence of female characters, who are relegated to either loving wives or emotional sisters. There is no reason why all of the seven main robots should be male, nor for the overwhelming majority of the support cast to be the same. And while the patriarchy may be the most obvious, Pluto on the whole exhibits the problematic lack of diversity that sadly remains emblematic of much anime. An upgrade to the 21st century was absolutely warranted here, and the absence of it is disappointing. Environmentally Pluto has equally remained in the 1960s. We see plenty of flying cars, but no mass transit. Skyscraper cities, but no renewable energy. For an otherwise very carefully composed series, this is a crude techno-optimist streak, with technological development serving to both magically overcome environmental destruction and reimpose traditional gender norms.
These are not trivial critiques, and I would have preferred for Pluto to reinvent utopian futurism for the 2020s rather than simply importing it wholesale from the 1960s, if only because we could all do with an alternative aesthetic to the all-pervasive cyberpunk or Terminator derivatives. Choosing this traditional Golden Age of Sci-Fi setting places Pluto outside the contemporary utopian aesthetic of solarpunk, but it is not a bad thing to have multiple utopias to choose from. Despite these flaws, Pluto is a beautifully crafted, emotionally compelling and intellectually engaging series that most certainly deserves viewing. It is more than redeemed by its optimism on the potential for human/robot coexistence, its belief in empathy, care and love as the real keys to humanity, and its insistence that our future isn’t determined by technology, but by what we choose to do with it. And possibly, by what it chooses to do with itself.
Notes & Suggestions
- Another excellent meditation on technological advance, utopian possibilities, what it means to be human and how synthetic constructs fit into all of this is animated series Pantheon. Similarly, Citizen Sleeper is a comparatively short but beautifully crafted game that also mixes musing son synthetic existence with an insistence on kindness and mutual aid, although in a distinctly more cyberpunk dystopian setting.
- For a running commentary on all things wrong with AI, I recommend following Cory Doctorow. I reviewed his excellent book The Internet Con some time ago.
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