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  <channel>
    <title>anime &amp;mdash; the casual critic</title>
    <link>https://the-casual-critic.writeas.com/tag:anime</link>
    <description>My unqualified opinions about books, games and television</description>
    <pubDate>Sat, 29 Aug 2026 06:03:46 +0000</pubDate>
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      <url>https://i.snap.as/BaOlHiNc.jpg</url>
      <title>anime &amp;mdash; the casual critic</title>
      <link>https://the-casual-critic.writeas.com/tag:anime</link>
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    <item>
      <title>Akira - Cyberpunk ground zero</title>
      <link>https://the-casual-critic.writeas.com/akira-cyberpunk-ground-zero?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[#fiction #films #anime #SF #dystopia #feminism&#xA;&#xA;This year saw the remaster of critically-acclaimed Akira, probably the movie most credited with introducing anime to a Western audience. Like 1982’s Blade Runner from which it draws inspiration, Akira imagines a future so proximate that we are now living it, in this case a vision of the 2020 Tokyo Olympics. Remasters generate renewed interest and the potential to bring a classic to new audiences, as well as the chance for the more elderly among us to indulge in nostalgia. It also presents  an opportunity for a critical contemporary reappraisal of art that, by virtue of the passage of time, has taken on a second nature as representative of a specific cultural and historical context from which it is ever further removed. Such reappraisals have seen some movies retroactively acquire cult status, while others have fallen from grace and found themselves relegated to the dust heap of history.&#xA;&#xA;Akira appears however to have escaped such re-evaluations, with recent reviews generally reaffirming its cult status and importance to the cultural exchange between Japan and the West, in particular with regards to animation. This is a missed opportunity given both Akira’s richness and its historical and cultural specificity, which should provide plenty of stimulating touchpoints for dialogue with our present moment, especially considering our dystopian zeitgeist and the enduring popularity of the cyberpunk genre. A film that dared to imagine our present moment deserves better than being engaged only in terms of its cultural legacy.&#xA;&#xA;!--more--&#xA;&#xA;Akira follows the exploits of Kaneda, leader of motorcycle gang the Capsules, as he finds himself and his gang in the crosshairs of a covert military research effort to create humans with psychic abilities (dubbed ‘espers’). A collision with an escaped esper imbues one of Kaneda’s gang members, Tetsuo, with psychic powers, resulting in him summarily being whisked away by Colonel Shikishima to a secret military facility for experimentation. Kaneda’s resolution to free his friend sees him join forces with Kei, a revolutionary, whose cell intends to liberate the espers. What follows is a chaotic crescendo of violence as the hubris of men inexorably raises the stakes, resulting  in an epic final stand off between Kaneda and Tetsuo at the construction site for Tokyo’s 2020 Olympic Stadium, by which point large swathes of Neo-Tokyo have already been laid waste and the civilian casualties have mounted into their thousands.&#xA;&#xA;The titular Akira himself is not so much a character as the loop around which the movie’s story is wound, functioning both as the point of origin of the movie’s events and their resolution. Though absent, he is the centre of gravity for many of the movie’s protagonists. For some of Neo-Tokyo’s denizens he is an object of cult worship, for the remaining espers a quest for transcendence, for Tetsuo his last hope of controlling his spiralling psychic powers, and for colonel Shikishima a dangerous secret to be supressed.&#xA;&#xA;Both aesthetically and narratively Akira is a tour de force. We start with the high-octane energy of Kaneda’s futuristic motorcycle gang having it out with their rivals, and the movie sustains this frenetic pace until the credits roll. Its visuals embody the gold standard of 1980s Japanese animation, rendering the cyberpunk world of Neo-Tokyo in exquisite detail and its inhabitants with a vital energy. With the notable exception of mechas and kaiju, Akira is a catalogue of futuristic anime staples, from secret government programmes to towering skyscrapers and thinly-veiled references to nuclear destruction. If much of it feels familiar, it is because of how this movie inspired so much of what followed.&#xA;&#xA;Even in the background details, there is a richness and depth that suffuses the film, never leaving the viewer in doubt that there is much more to this world than we get to see. We get snippets of debates in smoke-filled council chambers suggestive of political wranglings that are never explored. Exchanges between NPCs that are there purely as scenery convince us that Neo-Tokyo is filled with people living their own lives, wholly unrelated and oblivious to the unfolding story. Our protagonists come with their implied backstories to which minimal exposition is devoted. All this leaves us with the impression that all we get is a glimpse into this sprawling, chaotic, complex world.&#xA;&#xA;That complex chaos is one aspect of Akira that diverges from many contemporary cyberpunk dystopias. Akira’s central dystopian anxiety is that of chaos and decay, not calamitous collapse or totalitarian control. Neo-Tokyo is a complex system disintegrating under the weight of its own internal contradictions where nobody is in command, and any attempts to exercise control only serves to destabilise the system further. The overriding sense is of a lack of order, apart from what groups such as the Capsules can locally impose, and this is further reinforced by the alienating effects of the inchoate storyline and the soundtrack. Contrary to the claustrophobic control of Silo or The Ten Percent Thief, the chaos in Akira is expansive, too big to contain. And unlike the external collapse of Interstellar or Oryx &amp; Crake, in Akira it is the inherent instability of the society itself that is maintaining it in a state of permanent implosion.&#xA;&#xA;If the rampant chaos and decay are one way by which Akira signals the dystopian status of Neo-Tokyo, the treatment of women is another. Using overt oppression of women as the signifier for dystopia is common, and while it can be done well (most famously in The Handmaid&#39;s Tale), Akira&#39;s uncritical use of this trope is problematic. Akira features three main female characters: Tetsuo’s girlfriend Kaori, revolutionary Kei, and esper Kiyoko. Kaori’s role is primarily to suffer. Early on in the movie an ill-fated escape attempt with Tetsuo sees her brutally physically and sexually assaulted. Rendered in Akira’s signature vivid style, the harrowing scene is compounded by the suspicion that the (presumed male) audience is meant to find the half-naked and violated Kaori vaguely titillating. Kaori’s only other key appearance is at the movie’s finale, where her ineffectual attempt to calm an out-of-control Tetsuo leads to him crushing her to death. Kaori is easily the most innocent and caring character in the film, and the only one who sees that Tetsuo needs compassion, not machismo. But in Neo-Tokyo, empathy is a fatal liability punishable by death.&#xA;&#xA;Kei’s portrayal is much more sympathetic, and as a revolutionary she has significantly more agency than Kaori. Nonetheless, she is gradually eclipsed by Kaneda even though of the two she ought to be the more capable warrior. Her flaw is a tendency to think before she acts, unlike Kaneda who blunders into situations but surmounts them through sheer force of will. This disempowerment begins shortly after the two characters meet, when Kei’s disinterest in Kaneda’s flirtatious overtures immediately results in an aggressively abusive response from the latter. This is portrayed not as a flaw in our hero, but as an acceptable if maybe somewhat immature way for a man to express frustration at the rejection of his advances towards an attractive woman, and will be painfully recognisable to any female viewers. Akira avoids a a standard romantic arc for Kei and Kaneda after this inauspicious start, but we are nonetheless to understand that Kaneda&#39;s boisterous energy and dedication to Tetsuo gradually win Kei over.&#xA;&#xA;Kiyoko, finally, is probably the most effective of the three espers. But while her two male counterparts are depicted as miniature adults, Kiyoko retains the trappings of a little girl, stuck in a slightly bizarre and unsettling father/daughter relationship with colonel Shikishima.&#xA;&#xA;Between them these three characters are undeniably instrumental to the resolution of the story, and the organised, capable and thoughtful Kei in particular contrasts positively with loose-cannon goofball Kaneda. Over the course of the film however, the agency of the female characters progressively erodes, and combined with overt violence against women as an indicator of the dystopian nature of Neo-Tokyo, a latent misogyny suffuses the movie. One might argue that this is simply reflective of the movie’s times, were it not for the fact that a href=&#34;https://en.wikipedia.org/wiki/Nausica%C3%A4oftheValleyoftheWind(film)&#34; title=&#34;Nausicaa of the Valley of the Wind - Wikipedia&#34;iNausicaa of the Valley of the Wind/i/a came out four years before Akira, proving that dystopian anime with a much more positive female depictions was eminently possible.&#xA;&#xA;A potential counterargument here is that the entire movie could be interpreted as at least in part a critique of toxic masculinity. It is after all propelled by Kaneda and Tetsuo’s inability to express their friendship other than through competition and violent one-upmanship, and it is the incessant desire of men to obtain power and exercise control that pushes Neo-Tokyo deeper and deeper into crisis. Multiple times characters choose coercion and anger over compassion and understanding, fuelling the spiral of violence until it comes to a catastrophic terminus. In this sense, Akira falls squarely in the ‘things men do to avoid going to therapy’ category, although in fairness it seems likely that in Neo-Tokyo mental health services are even more eviscerated than they are in austerity Britain. In the end, Akira doesn&#39;t have the self-awareness to pull off this critique, as it does not manage to point at any alternatives, but rather forecloses them as it did with Kaori’s brutal death. At its heart, Akira is too excited about being a movie for boys about boys doing boy things, with fast motorcycles and big explosions.&#xA;&#xA;None of this invalidates Akira’s status as an iconic and historically significant movie, nor detract from the its exquisite craftsmanship, raucously immersive story, and its dystopian critique. It is nonetheless intriguing that its overwhelming spectacle appears to have stunned contemporary reviews into a mere reaffirmation of the cult status we already knew Akira possessed, preventing engagement with aspects of the movie that have aged for better or worse. With nearly forty years between now and the movie’s release, it feels like an opportunity was missed to more critically evaluate Akira and ask what it can offer those who live in the future it sought to anticipate, as well as which of its cultural descendants may have transcended their source material.&#xA;&#xA;Notes &amp; Suggestions&#xA;&#xA;This review was inspired and greatly influenced by my partner, and I want to thank her for her suggestions and contributions.&#xA;Despite the obvious violent or dismissive treatment of women, I only found one mildly obscure commentary on this aspect of Akira. An interesting and more holistic evaluation of many of the themes present in Akira, including alienation, Japanese history and the ubiquitous references to nuclear warfare in anime can be found here.&#xA;The aesthetic influence of Akira can be clearly seen in Pluto, although there the skyscrapers and technological prowess appears in utopian rather than dystopian guise.&#xA;A worthwhile counterpoint to the usual failure of action heroes to communicate (or go to therapy) is Marvel&#39;s Thunderbolts.&#xA;&#xA;__&#xD;&#xA;&#xD;&#xA;If you enjoyed this blog, you can subscribe !--emailsub--&#xD;&#xA;&#xD;&#xA;You can also a href=&#34;https://remark.as/p/the-casual-critic/akira-cyberpunk-ground-zero&#34;Discuss.../a this on Remark.As if you have a Write.As account.&#xD;&#xA;&#xD;&#xA;And you can follow me on Mastodon: https://writing.exchange/@thecasualcritic]]&gt;</description>
      <content:encoded><![CDATA[<p><a href="https://the-casual-critic.writeas.com/tag:fiction" class="hashtag"><span>#</span><span class="p-category">fiction</span></a> <a href="https://the-casual-critic.writeas.com/tag:films" class="hashtag"><span>#</span><span class="p-category">films</span></a> <a href="https://the-casual-critic.writeas.com/tag:anime" class="hashtag"><span>#</span><span class="p-category">anime</span></a> <a href="https://the-casual-critic.writeas.com/tag:SF" class="hashtag"><span>#</span><span class="p-category">SF</span></a> <a href="https://the-casual-critic.writeas.com/tag:dystopia" class="hashtag"><span>#</span><span class="p-category">dystopia</span></a> <a href="https://the-casual-critic.writeas.com/tag:feminism" class="hashtag"><span>#</span><span class="p-category">feminism</span></a></p>

<p>This year saw the remaster of critically-acclaimed <em>Akira</em>, probably the movie most credited with introducing anime to a Western audience. Like 1982’s <em>Blade Runner</em> from which it draws inspiration, <em>Akira</em> imagines a future so proximate that we are now living it, in this case a vision of the 2020 Tokyo Olympics. Remasters generate renewed interest and the potential to bring a classic to new audiences, as well as the chance for the more elderly among us to indulge in nostalgia. It also presents  an opportunity for a critical contemporary reappraisal of art that, by virtue of the passage of time, has taken on a second nature as representative of a specific cultural and historical context from which it is ever further removed. Such reappraisals have seen some movies retroactively acquire cult status, while others have fallen from grace and found themselves relegated to the dust heap of history.</p>

<p><em>Akira</em> appears however to have escaped such re-evaluations, with recent reviews <a href="https://www.gamesradar.com/entertainment/anime-movies/as-akira-heads-back-to-the-big-screen-the-anime-masterpiece-hasnt-lost-any-impact-almost-40-years-later/" title="As Akira heads back to the big screen, the anime masterpiece hasn&#39;t lost any impact almost 40 years later - GamesRadar">generally reaffirming its cult status</a> and importance to the cultural exchange between Japan and the West, in particular with regards to animation. This is a missed opportunity given both <em>Akira</em>’s richness and its historical and cultural specificity, which should provide plenty of stimulating touchpoints for dialogue with our present moment, especially considering our dystopian zeitgeist and the enduring popularity of the cyberpunk genre. A film that dared to imagine our present moment deserves better than being engaged only in terms of its cultural legacy.</p>



<p><em>Akira</em> follows the exploits of Kaneda, leader of motorcycle gang the Capsules, as he finds himself and his gang in the crosshairs of a covert military research effort to create humans with psychic abilities (dubbed ‘espers’). A collision with an escaped esper imbues one of Kaneda’s gang members, Tetsuo, with psychic powers, resulting in him summarily being whisked away by Colonel Shikishima to a secret military facility for experimentation. Kaneda’s resolution to free his friend sees him join forces with Kei, a revolutionary, whose cell intends to liberate the espers. What follows is a chaotic crescendo of violence as the hubris of men inexorably raises the stakes, resulting  in an epic final stand off between Kaneda and Tetsuo at the construction site for Tokyo’s 2020 Olympic Stadium, by which point large swathes of Neo-Tokyo have already been laid waste and the civilian casualties have mounted into their thousands.</p>

<p>The titular Akira himself is not so much a character as the loop around which the movie’s story is wound, functioning both as the point of origin of the movie’s events and their resolution. Though absent, he is the centre of gravity for many of the movie’s protagonists. For some of Neo-Tokyo’s denizens he is an object of cult worship, for the remaining espers a quest for transcendence, for Tetsuo his last hope of controlling his spiralling psychic powers, and for colonel Shikishima a dangerous secret to be supressed.</p>

<p>Both aesthetically and narratively <em>Akira</em> is a tour de force. We start with the high-octane energy of Kaneda’s futuristic motorcycle gang having it out with their rivals, and the movie sustains this frenetic pace until the credits roll. Its visuals embody the gold standard of 1980s Japanese animation, rendering the cyberpunk world of Neo-Tokyo in exquisite detail and its inhabitants with a vital energy. With the notable exception of mechas and <a href="https://en.wikipedia.org/wiki/Kaiju" title="Kaiju - Wikipedia">kaiju</a>, <em>Akira</em> is a catalogue of futuristic anime staples, from secret government programmes to towering skyscrapers and thinly-veiled references to nuclear destruction. If much of it feels familiar, it is because of how this movie inspired so much of what followed.</p>

<p>Even in the background details, there is a richness and depth that suffuses the film, never leaving the viewer in doubt that there is much more to this world than we get to see. We get snippets of debates in smoke-filled council chambers suggestive of political wranglings that are never explored. Exchanges between NPCs that are there purely as scenery convince us that Neo-Tokyo is filled with people living their own lives, wholly unrelated and oblivious to the unfolding story. Our protagonists come with their implied backstories to which minimal exposition is devoted. All this leaves us with the impression that all we get is a glimpse into this sprawling, chaotic, complex world.</p>

<p>That complex chaos is one aspect of <em>Akira</em> that diverges from many contemporary cyberpunk dystopias. <em>Akira</em>’s central dystopian anxiety is that of chaos and decay, not calamitous collapse or totalitarian control. Neo-Tokyo is a complex system disintegrating under the weight of its own internal contradictions where nobody is in command, and any attempts to exercise control only serves to destabilise the system further. The overriding sense is of a lack of order, apart from what groups such as the Capsules can locally impose, and this is further reinforced by the alienating effects of the inchoate storyline and the soundtrack. Contrary to the claustrophobic control of <em>Silo</em> or <em><a href="https://write.as/the-casual-critic/the-ten-percent-thief-fully-automated-precarious-capitalism" title="The Ten Percent Thief - The Casual Critic">The Ten Percent Thief</a></em>, the chaos in <em>Akira</em> is expansive, too big to contain. And unlike the external collapse of <em><a href="https://write.as/the-casual-critic/interstellar-the-unified-theory-of-gravity-and-love" title="Interstellar - The Casual Critic">Interstellar</a></em> or <em><a href="https://write.as/the-casual-critic/oryx-and-crake-death-by-boredom">Oryx &amp; Crake</a></em>, in <em>Akira</em> it is the inherent instability of the society itself that is maintaining it in a state of permanent implosion.</p>

<p>If the rampant chaos and decay are one way by which <em>Akira</em> signals the dystopian status of Neo-Tokyo, the treatment of women is another. Using overt oppression of women as the signifier for dystopia is common, and while it can be done well (most famously in <em>The Handmaid&#39;s Tale</em>), <em>Akira</em>&#39;s uncritical use of this trope is problematic. <em>Akira</em> features three main female characters: Tetsuo’s girlfriend Kaori, revolutionary Kei, and esper Kiyoko. Kaori’s role is primarily to suffer. Early on in the movie an ill-fated escape attempt with Tetsuo sees her brutally physically and sexually assaulted. Rendered in <em>Akira</em>’s signature vivid style, the harrowing scene is compounded by the suspicion that the (presumed male) audience is meant to find the half-naked and violated Kaori vaguely titillating. Kaori’s only other key appearance is at the movie’s finale, where her ineffectual attempt to calm an out-of-control Tetsuo leads to him crushing her to death. Kaori is easily the most innocent and caring character in the film, and the only one who sees that Tetsuo needs compassion, not machismo. But in Neo-Tokyo, empathy is a fatal liability punishable by death.</p>

<p>Kei’s portrayal is much more sympathetic, and as a revolutionary she has significantly more agency than Kaori. Nonetheless, she is gradually eclipsed by Kaneda even though of the two she ought to be the more capable warrior. Her flaw is a tendency to think before she acts, unlike Kaneda who blunders into situations but surmounts them through sheer force of will. This disempowerment begins shortly after the two characters meet, when Kei’s disinterest in Kaneda’s flirtatious overtures immediately results in an aggressively abusive response from the latter. This is portrayed not as a flaw in our hero, but as an acceptable if maybe somewhat immature way for a man to express frustration at the rejection of his advances towards an attractive woman, and will be painfully recognisable to any female viewers. <em>Akira</em> avoids a a standard romantic arc for Kei and Kaneda after this inauspicious start, but we are nonetheless to understand that Kaneda&#39;s boisterous energy and dedication to Tetsuo gradually win Kei over.</p>

<p>Kiyoko, finally, is probably the most effective of the three espers. But while her two male counterparts are depicted as miniature adults, Kiyoko retains the trappings of a little girl, stuck in a slightly bizarre and unsettling father/daughter relationship with colonel Shikishima.</p>

<p>Between them these three characters are undeniably instrumental to the resolution of the story, and the organised, capable and thoughtful Kei in particular contrasts positively with loose-cannon goofball Kaneda. Over the course of the film however, the agency of the female characters progressively erodes, and combined with overt violence against women as an indicator of the dystopian nature of Neo-Tokyo, a latent misogyny suffuses the movie. One might argue that this is simply reflective of the movie’s times, were it not for the fact that <a href="https://en.wikipedia.org/wiki/Nausica%C3%A4_of_the_Valley_of_the_Wind_(film)" title="Nausicaa of the Valley of the Wind - Wikipedia"><i>Nausicaa of the Valley of the Wind</i></a> came out four years before <em>Akira</em>, proving that dystopian anime with a much more positive female depictions was eminently possible.</p>

<p>A potential counterargument here is that the entire movie could be interpreted as at least in part a critique of toxic masculinity. It is after all propelled by Kaneda and Tetsuo’s inability to express their friendship other than through competition and violent one-upmanship, and it is the incessant desire of men to obtain power and exercise control that pushes Neo-Tokyo deeper and deeper into crisis. Multiple times characters choose coercion and anger over compassion and understanding, fuelling the spiral of violence until it comes to a catastrophic terminus. In this sense, <em>Akira</em> falls squarely in the ‘things men do to avoid going to therapy’ category, although in fairness it seems likely that in Neo-Tokyo mental health services are even more eviscerated than they are <a href="https://write.as/the-casual-critic/i-daniel-blake-death-of-an-everyman" title="I, Daniel Blake - The Casual Critic">in austerity Britain</a>. In the end, <em>Akira</em> doesn&#39;t have the self-awareness to pull off this critique, as it does not manage to point at any alternatives, but rather forecloses them as it did with Kaori’s brutal death. At its heart, <em>Akira</em> is too excited about being a movie for boys about boys doing boy things, with fast motorcycles and big explosions.</p>

<p>None of this invalidates <em>Akira</em>’s status as an iconic and historically significant movie, nor detract from the its exquisite craftsmanship, raucously immersive story, and its dystopian critique. It is nonetheless intriguing that its overwhelming spectacle appears to have stunned contemporary reviews into a mere reaffirmation of the cult status we already knew <em>Akira</em> possessed, preventing engagement with aspects of the movie that have aged for better or worse. With nearly forty years between now and the movie’s release, it feels like an opportunity was missed to more critically evaluate <em>Akira</em> and ask what it can offer those who live in the future it sought to anticipate, as well as which of its cultural descendants may have transcended their source material.</p>

<h4 id="notes-suggestions">Notes &amp; Suggestions</h4>
<ul><li>This review was inspired and greatly influenced by my partner, and I want to thank her for her suggestions and contributions.</li>
<li>Despite the obvious violent or dismissive treatment of women, I only found <a href="https://somespiltink.wordpress.com/2018/08/11/ultra-violence-and-techno-masculinity-in-akira/" title="Ultra-violence and techno-masculinity in Akira - Some Spilt Ink">one mildly obscure commentary</a> on this aspect of <em>Akira</em>. An interesting and more holistic evaluation of many of the themes present in <em>Akira</em>, including alienation, Japanese history and the ubiquitous references to nuclear warfare in anime can be found <a href="https://the-artifice.com/akira-analysis/">here</a>.</li>
<li>The aesthetic influence of <em>Akira</em> can be clearly seen in <a href="https://write.as/the-casual-critic/pluto-teaching-a-robot-to-hate" title="Pluto - The Casual Critic">Pluto</a>, although there the skyscrapers and technological prowess appears in utopian rather than dystopian guise.</li>
<li>A worthwhile counterpoint to the usual failure of action heroes to communicate (or go to therapy) is Marvel&#39;s <a href="https://write.as/the-casual-critic/thunderbolts-things-heroes-do-to-avoid-going-to-therapy" title="Thunderbolts - The Casual Critic">Thunderbolts</a>.</li></ul>

<p>___</p>

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]]></content:encoded>
      <guid>https://the-casual-critic.writeas.com/akira-cyberpunk-ground-zero</guid>
      <pubDate>Sun, 02 Aug 2026 14:57:31 +0000</pubDate>
    </item>
    <item>
      <title>Pluto - Teaching a robot to hate</title>
      <link>https://the-casual-critic.writeas.com/pluto-teaching-a-robot-to-hate?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[Warning: Contains spoilers&#xA;&#xA;#tv #fiction #anime #SF&#xA;&#xA;For as long as humans have dreamt of robots, they have dreamt of them becoming human. Artificial General Intelligence (AGI) remains the ambition of most AI companies, despite current LLMs exhibiting worrying tendencies to ramble, hallucinate or engage in the mass production of child pornography. With this aspiration comes the attendant fear that, once sentient, the robots will take our jobs, murder us all in our sleep, or simply transform us into paperclips. Genocidal AIs are such a science-fiction staple that introducing a robot in Act One almost inevitably leads to the AI Apocalypse by Act Three.&#xA;&#xA;Compared to this pervasive trope, 2023 anime series Pluto offers a refreshing alternative. Inspired by the 1960s Astroboy comics, Pluto is a short and sympathetic meditation on the nature of humanity, delivering an emotional gut punch with almost every episode. Its story and beautifully rendered aesthetic are a homage to the High Futurist optimism of a bygone era, composed of flying cars, skyscraper cities embraced by bucolic countryside, and peaceful robot and human coexistence.&#xA;&#xA;Not that there is no conflict in Pluto. Episode one starts us off with not one, but two murders: a highly advanced robot and a renowned roboticist. Symbols left at the crime scenes suggest the murders are connected, but this presents an enigma: forensics indicate a robotic suspect, yet Pluto’s robots obey an equivalent of Asimov’s First Law of Robotics and hence cannot harm humans. It is up to Gesicht, Europol’s foremost robotic detective, to crack this case.&#xA;&#xA;!--more--&#xA;&#xA;Gesicht has a personal investment in this investigation. As more robots and humans fall victim to the mysterious murderer referred to as the titular Pluto, we learn that all of them are connected to the ‘39th Central Asian War’: the invasion of the ‘Kingdom of Persia’ on the ostensible grounds that it illegally stockpiled robots of mass destruction - a very thinly veiled reference to the 2003 Iraq War. The robots being targeted are the world’s seven most advanced robots, which includes Gesicht himself. All were to some degree involved with the invasion of the Kingdom of Persia, while all human victims were on the ‘Bora Inquiry Commission’, an international inspection team sent in ahead of the invasion to determine whether the Kingdom did indeed possess robots of mass destruction. Someone is out for vengeance, but the question is who, and why.&#xA;&#xA;A whodunnit at a surface level, Pluto’s real story is an existential reflection on the nature of humanity, and how a robot might attain it. While not programmed to have them, Pluto’s most advanced robots start to experience emotions as an emergent property driven by a desire to emulate and understand their human counterparts. Humans might remark on robotic superiority in terms of intellect, durability and the absence of emotional complications, but many robots feel afflicted with a pervasive melancholia because they cannot access the human way of relating to the world. They want to experience a sunrise, not merely detect the appearance of a nearby star over the horizon.&#xA;&#xA;Trauma is the key that unlocks the emotional door for Gesicht and others who fought and killed thousands of robotic adversaries in the 39th Central Asian War. As we encounter the robot victors, we see them struggle with depression, hate, grief, regret, and guilt, exacerbated by their unfamiliarity with emotional feelings, and a lack of human understanding, bordering on callousness, for what they are going through. Robots prove particularly vulnerable to traumatic events because their memories don’t fade or alter with time, causing one to desperately ask a human whether the hate it feels will ever diminish.&#xA;&#xA;Hate is at the centre of the paradox that Pluto interrogates. If attaining humanity requires a robot to feel, then how can it remain subject to Asimov’s First Law? A robot that can feel, can hate. A robot that can hate, could kill. After all humans kill other humans all the time. Some characters contend that might be the necessary ingredient for emotional awakening, and it is certainly a driving force for many characters, both human and robot. Attempting to answer whether hate can indeed be overcome, Pluto explores if and how a cycle of hate and vengeance, both at the personal and societal level, can ever be broken. In the end, it affirms that it can, arriving at similar conclusion to Thunderbolts\* in showing how kindness, forgiveness and love are the way out of the hateful doom spiral.&#xA;&#xA;Pluto executes its introspection on the nature of humanity intelligently and with real sympathy for all its characters, villains included. Compared to my recent read The Interdependency, there is a remarkable amount of backstory and character development in a mere eight episodes. There are some aspects though where Pluto’s evocation of the Golden Age of science fiction leads it astray. Most unforgivable is the extremely limited presence of female characters, who are relegated to either loving wives or emotional sisters. There is no reason why all of the seven main robots should be male, nor for the overwhelming majority of the support cast to be the same. And while the patriarchy may be the most obvious, Pluto on the whole exhibits the problematic lack of diversity that sadly remains emblematic of much anime. An upgrade to the 21st century was absolutely warranted here, and the absence of it is disappointing. Environmentally Pluto has equally remained in the 1960s. We see plenty of flying cars, but no mass transit. Skyscraper cities, but no renewable energy. For an otherwise very carefully composed series, this is a crude techno-optimist streak, with technological development serving to both magically overcome environmental destruction and reimpose traditional gender norms.&#xA;&#xA;These are not trivial critiques, and I would have preferred for Pluto to reinvent utopian futurism for the 2020s rather than simply importing it wholesale from the 1960s, if only because we could all do with an alternative aesthetic to the all-pervasive cyberpunk or Terminator derivatives. Choosing this traditional Golden Age of Sci-Fi setting places Pluto outside the contemporary utopian aesthetic of solarpunk, but it is not a bad thing to have multiple utopias to choose from. Despite these flaws, Pluto is a beautifully crafted, emotionally compelling and intellectually engaging series that most certainly deserves viewing. It is more than redeemed by its optimism on the potential for human/robot coexistence, its belief in empathy, care and love as the real keys to humanity, and its insistence that our future isn’t determined by technology, but by what we choose to do with it. And possibly, by what it chooses to do with itself.&#xA;&#xA;Notes &amp; Suggestions&#xA;&#xA;Another excellent meditation on technological advance, utopian possibilities, what it means to be human and how synthetic constructs fit into all of this is animated series Pantheon. Similarly, Citizen Sleeper is a comparatively short but beautifully crafted game that also mixes musing son synthetic existence with an insistence on kindness and mutual aid, although in a distinctly more cyberpunk dystopian setting.&#xA;For a running commentary on all things wrong with AI, I recommend following Cory Doctorow. I reviewed his excellent book The Internet Con some time ago.&#xA;The Imaginary Worlds podcast has an episode on solarpunk, as well as one on architects imagining other possible futures. &#xA;&#xA;__&#xD;&#xA;&#xD;&#xA;If you enjoyed this blog, you can subscribe !--emailsub--&#xD;&#xA;&#xD;&#xA;You can also a href=&#34;https://remark.as/p/the-casual-critic/pluto-teaching-a-robot-to-hate&#34;Discuss.../a this on Remark.As if you have a Write.As account.&#xD;&#xA;&#xD;&#xA;And you can follow me on Mastodon: https://writing.exchange/@thecasualcritic]]&gt;</description>
      <content:encoded><![CDATA[<p><em>Warning: Contains spoilers</em></p>

<p><a href="https://the-casual-critic.writeas.com/tag:tv" class="hashtag"><span>#</span><span class="p-category">tv</span></a> <a href="https://the-casual-critic.writeas.com/tag:fiction" class="hashtag"><span>#</span><span class="p-category">fiction</span></a> <a href="https://the-casual-critic.writeas.com/tag:anime" class="hashtag"><span>#</span><span class="p-category">anime</span></a> <a href="https://the-casual-critic.writeas.com/tag:SF" class="hashtag"><span>#</span><span class="p-category">SF</span></a></p>

<p>For as long as humans have dreamt of robots, they have dreamt of them becoming human. Artificial General Intelligence (AGI) remains the ambition of most AI companies, despite current LLMs exhibiting worrying tendencies to ramble, hallucinate or engage in the <a href="https://www.bbc.co.uk/news/articles/c5y5w0k99r1o" title="Ofcom asks X about reports its Grok AI makes sexualised images of children - BBC News">mass production of child pornography</a>. With this aspiration comes the attendant fear that, once sentient, the robots will take our jobs, murder us all in our sleep, or simply <a href="https://www.decisionproblem.com/paperclips/" title="Universal Paperclips - Decisionproblem.com">transform us into paperclips</a>. Genocidal AIs are such a science-fiction staple that introducing a robot in Act One <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/AIIsACrapshoot" title="AI Is a Crapshoot - TV Tropes">almost inevitably leads to the AI Apocalypse</a> by Act Three.</p>

<p>Compared to this pervasive trope, 2023 anime series <em>Pluto</em> offers a refreshing alternative. Inspired by the 1960s <em>Astroboy</em> comics, <em>Pluto</em> is a short and sympathetic meditation on the nature of humanity, delivering an emotional gut punch with almost every episode. Its story and beautifully rendered aesthetic are a homage to the High Futurist optimism of a bygone era, composed of flying cars, skyscraper cities embraced by bucolic countryside, and peaceful robot and human coexistence.</p>

<p>Not that there is no conflict in <em>Pluto</em>. Episode one starts us off with not one, but two murders: a highly advanced robot and a renowned roboticist. Symbols left at the crime scenes suggest the murders are connected, but this presents an enigma: forensics indicate a robotic suspect, yet <em>Pluto’s</em> robots obey an equivalent of <a href="https://en.wikipedia.org/wiki/Three_Laws_of_Robotics" title="Three Laws of Robotics - Wikipedia">Asimov’s First Law of Robotics</a> and hence cannot harm humans. It is up to Gesicht, Europol’s foremost robotic detective, to crack this case.</p>



<p>Gesicht has a personal investment in this investigation. As more robots and humans fall victim to the mysterious murderer referred to as the titular Pluto, we learn that all of them are connected to the ‘39th Central Asian War’: the invasion of the ‘Kingdom of Persia’ on the ostensible grounds that it illegally stockpiled robots of mass destruction – a very thinly veiled reference to the 2003 Iraq War. The robots being targeted are the world’s seven most advanced robots, which includes Gesicht himself. All were to some degree involved with the invasion of the Kingdom of Persia, while all human victims were on the ‘Bora Inquiry Commission’, an international inspection team sent in ahead of the invasion to determine whether the Kingdom did indeed possess robots of mass destruction. Someone is out for vengeance, but the question is who, and why.</p>

<p>A whodunnit at a surface level, <em>Pluto</em>’s real story is an existential reflection on the nature of humanity, and how a robot might attain it. While not programmed to have them, <em>Pluto</em>’s most advanced robots start to experience emotions as an emergent property driven by a desire to emulate and understand their human counterparts. Humans might remark on robotic superiority in terms of intellect, durability and the absence of emotional complications, but many robots feel afflicted with a pervasive melancholia because they cannot access the human way of relating to the world. They want to experience a sunrise, not merely detect the appearance of a nearby star over the horizon.</p>

<p>Trauma is the key that unlocks the emotional door for Gesicht and others who fought and killed thousands of robotic adversaries in the 39th Central Asian War. As we encounter the robot victors, we see them struggle with depression, hate, grief, regret, and guilt, exacerbated by their unfamiliarity with emotional feelings, and a lack of human understanding, bordering on callousness, for what they are going through. Robots prove particularly vulnerable to traumatic events because their memories don’t fade or alter with time, causing one to desperately ask a human whether the hate it feels will ever diminish.</p>

<p>Hate is at the centre of the paradox that <em>Pluto</em> interrogates. If attaining humanity requires a robot to <em>feel</em>, then how can it remain subject to Asimov’s First Law? A robot that can feel, can hate. A robot that can hate, could kill. After all <em>humans</em> kill other humans all the time. Some characters contend that might be the <em>necessary</em> ingredient for emotional awakening, and it is certainly a driving force for many characters, both human and robot. Attempting to answer whether hate can indeed be overcome, <em>Pluto</em> explores if and how a cycle of hate and vengeance, both at the personal and societal level, can ever be broken. In the end, it affirms that it can, arriving at similar conclusion to <em><a href="https://write.as/the-casual-critic/thunderbolts-things-heroes-do-to-avoid-going-to-therapy" title="Thunderbolts - The Casual Critic">Thunderbolts*</a></em> in showing how kindness, forgiveness and love are the way out of the hateful doom spiral.</p>

<p><em>Pluto</em> executes its introspection on the nature of humanity intelligently and with real sympathy for all its characters, villains included. Compared to my recent read <em><a href="https://write.as/the-casual-critic/interdependency-the-highest-stage-of-capitalism" title="The Interdependency - The Casual Critic">The Interdependency</a></em>, there is a remarkable amount of backstory and character development in a mere eight episodes. There are some aspects though where <em>Pluto</em>’s evocation of the <a href="https://en.wikipedia.org/wiki/Golden_Age_of_Science_Fiction" title="Golden Age of Science Fiction - Wikipedia">Golden Age of science fiction</a> leads it astray. Most unforgivable is the extremely limited presence of female characters, who are relegated to either loving wives or emotional sisters. There is no reason why all of the seven main robots should be male, nor for the overwhelming majority of the support cast to be the same. And while the patriarchy may be the most obvious, <em>Pluto</em> on the whole exhibits the problematic lack of diversity that sadly remains emblematic of much anime. An upgrade to the 21st century was absolutely warranted here, and the absence of it is disappointing. Environmentally <em>Pluto</em> has equally remained in the 1960s. We see plenty of flying cars, but no mass transit. Skyscraper cities, but no renewable energy. For an otherwise very carefully composed series, this is a crude techno-optimist streak, with technological development serving to both magically overcome environmental destruction and reimpose traditional gender norms.</p>

<p>These are not trivial critiques, and I would have preferred for <em>Pluto</em> to reinvent utopian futurism for the 2020s rather than simply importing it wholesale from the 1960s, if only because we could all do with an alternative aesthetic to the all-pervasive cyberpunk or Terminator derivatives. Choosing this traditional Golden Age of Sci-Fi setting places <em>Pluto</em> outside the contemporary utopian aesthetic of <a href="https://en.wikipedia.org/wiki/Solarpunk" title="Solarpunk - Wikipedia">solarpunk</a>, but it is not a bad thing to have multiple utopias to choose from. Despite these flaws, <em>Pluto</em> is a beautifully crafted, emotionally compelling and intellectually engaging series that most certainly deserves viewing. It is more than redeemed by its optimism on the potential for human/robot coexistence, its belief in empathy, care and love as the real keys to humanity, and its insistence that our future isn’t determined by technology, but by what we choose to do with it. And possibly, by what it chooses to do with itself.</p>

<h4 id="notes-suggestions">Notes &amp; Suggestions</h4>
<ul><li>Another excellent meditation on technological advance, utopian possibilities, what it means to be human and how synthetic constructs fit into all of this is animated series <em><a href="https://write.as/the-casual-critic/pantheon-who-wants-to-live-forever" title="Pantheon - The Casual Critic">Pantheon</a></em>. Similarly, <em><a href="https://write.as/the-casual-critic/citizen-sleeper-kindness-at-the-edge-of-the-void" title="Citizen Sleeper - The Casual Critic">Citizen Sleeper</a></em> is a comparatively short but beautifully crafted game that also mixes musing son synthetic existence with an insistence on kindness and mutual aid, although in a distinctly more cyberpunk dystopian setting.</li>
<li>For a running commentary on all things wrong with AI, I recommend following <a href="https://pluralistic.net/" title="Pluralistic - Daily links from Cory Doctorow">Cory Doctorow</a>. I reviewed his excellent book <em><a href="https://write.as/the-casual-critic/the-internet-con-youve-been-assimilated-resistance-isnt-futile" title="The Internet Con - The Casual Critic">The Internet Con</a></em> some time ago.</li>
<li>The <em>Imaginary Worlds</em> podcast has an episode on <a href="https://www.imaginaryworldspodcast.org/episodes/solarpunk-the-future" title="Solarpunk the Future - Imaginary Worlds">solarpunk</a>, as well as one on <a href="https://www.imaginaryworldspodcast.org/episodes/blueprints-for-utopias" title="Blueprints for Utopias - Imaginary Worlds">architects imagining other possible futures</a>.</li></ul>

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      <pubDate>Tue, 10 Feb 2026 21:20:48 +0000</pubDate>
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