<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/">
  <channel>
    <title>fiction &amp;mdash; the casual critic</title>
    <link>https://the-casual-critic.writeas.com/tag:fiction</link>
    <description>My unqualified opinions about books, games and television</description>
    <pubDate>Mon, 08 Jun 2026 02:39:23 +0000</pubDate>
    <image>
      <url>https://i.snap.as/BaOlHiNc.jpg</url>
      <title>fiction &amp;mdash; the casual critic</title>
      <link>https://the-casual-critic.writeas.com/tag:fiction</link>
    </image>
    <item>
      <title>Arco - The boy who fell to Earth</title>
      <link>https://the-casual-critic.writeas.com/arco-the-boy-who-fell-to-earth?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[#fiction #films #SF #solarpunk&#xA;&#xA;Hope is hard in a world ravaged by ecological breakdown, especially for the young. Ten year old Iris struggles to have hope. Hers is a world of natural disasters, inexorably sliding further and further towards climate catastrophe, all while the adults in the room act as if everything is normal. The year is 2075, and all is not well.&#xA;&#xA;That is, until Arco literally crashes into her life. Titular Arco is another ten-year-old, but whereas Iris is from our near future, Arco hails from a distant future where humans have relocated to gigantic cloud arcologies and mastered time travel. Even in that future though, children are not supposed to play with time until they’ve passed time-travellers exam. Impatient Arco steals his his sister’s device, only to lose control and end up in Iris’ time by accident. In the tradition of all good children’s movies, our two youngsters embark on a series of capers and adventures, supported by the friends they make along the way, to get Arco back to his own time.&#xA;&#xA;Arco is a beautifully drawn animation, evoking the traditions of Studio Ghibli both in terms of style and narrative. It is a story of perseverance and hope against the odds, its generally light-hearted tone giving its emotional moments all the more impact. Like all good science fiction, it is a story not of, but for our times, reminding us that hope is a radical act.&#xA;&#xA;!--more--&#xA;&#xA;Arco breaks with conventional time travel script by having its time traveller arrive not in the present day, but the future. In doing so it creates a double contrast: between Iris’ time and our own, and Arco’s time and Iris’. Set in the near future, Iris’ time is a plausibly familiar continuation of our own. It is the world of overshoot, of simultaneous technological progress and ecological degradation. This combination affords a precarious balance, symbolised by the protective domes that shield buildings from successive natural disasters, though Iris’ hopelessness suggests that the overall trend is downwards.  Inverting the description of Ursula K. Le Guin’s The Dispossesed, Arco might be called a ‘realistic dystopia’. This is not a world ravaged by Mad Max or 2012 style cataclysms, but a society adapted to climate change yet possibly losing that struggle in the long run. It is a more believable and hence more relatable depiction of what the future might hold for us.&#xA;&#xA;For Arco though, Iris’ time is as alien as ours. Not only is he astounded that humans live on the ground and cannot communicate with birds, but much of 21st century technology is bizarre to him. Interestingly, this includes the omnipresent robots that perform so much of necessary labour in Iris’ time, suggesting that humanity at some point divested itself of AI and robotics. The evident contrast between Arco and Iris’ experiences creates a profound sense of discontinuity. Iris’ world still feels connected to our own, but Arco’s cannot be understood as a simple linear extrapolation of current trends. Through this disconnect between its two futures, Arco  subtly argues that human survival through harmonious coexistence with nature will require a rupture with our present social and technological trajectory.&#xA;&#xA;A second unusual aspect of Arco is the absence of direct antagonism. While Iris and Arco face multiple threats in their quest to return Arco to his time, none of these are enemies. Interpersonal conflict arises from misunderstanding or miscommunication and is therefore open to resolution through dialogue. Yet the greatest threats are impersonal, with our heroes having to face storms and wildfires. The calamitous unpredictability of the natural environment is deeply symbolic of the imbalance it has been pushed into by decades of human (in)action.&#xA;&#xA;This is not to say that nature is portrayed exclusively as a threat. Interspersed between storms and wildfires are moments of tranquillity where the nature is depicted with reverent care, and our heroes traverse biomes rendered in lush, tender and exquisite detail. Even when quiescent, nature is not merely the background on which Arco plays out, but is integral to it, and shows us the complex, verdant and sometimes alien beauty we stand to lose. This is another way in which Arco is reminiscent of Studio Ghibli movies such as Spirited Away, Nausicaä of the Valley of the Wind, or Princess Mononoke, with which it also shares its strong, young female character and its endearing, slightly dreamlike childhood logic. Our heroes face their challenges head on with a heedlessness that would make adults flinch, and while Arco ultimately remains on the safe terrain of a children’s movie, there are stakes and consequences, though they are more likely to affect the adults in the audience.&#xA;&#xA;Aesthetically and narratively, Arco is riding the wave of increased interest in solarpunk, with its focus on harmony with nature and gentler, more caring technologies. Yet while the overall message is one of hope, there is an undercurrent of pessimism in Arco. It reminded me of Terra Nil, where humans have been removed from the scene altogether. Arco is not as drastic, but its solution to the degradation of the Earth’s biosphere is for humans to relocate away from the surface, implying that that actual harmony is (not yet) possible and that vacating large swathes of the Earth is the only viable option.&#xA;&#xA;Regardless, Arco’s overall message is one of hope, and it is not coincidental that Arco’s restoration to his family is brought about through an act of kindness rather than ingenuity. By restoring Arco to his future, Iris regains her belief that there is a future, and that it can be better. It is that belief that, as we learn in the credits, will motivate her to make her own contributions to restore humanity to a place of balance within the web of life.&#xA;&#xA;We don’t have the benefit of the future manifest to give us the hope and courage to struggle forward. But neither are we the first generation to face the dark clouds gathering on the horizon. As Antonio Gramsci famously wrote from his prison in the fascist Italy of 1929, times of adversity require us to confront them with pessimism of the intellect, but optimism of the will. Hope is the catalyst that helps us act in the absence of certainty. We can never know if our actions will bring forth the future we desire, but it is certain that if we don’t act, it will never come to pass.&#xA;&#xA;Notes &amp; suggestions&#xA;&#xA;Of course, we don’t have to look to the future to see the catastrophic impacts of climate change. For many outside the sheltered Global North, they are already here, and have been here for some time.&#xA;Hope may be a necessary condition, but it is not sufficient, and it needs to be tethered to clear analysis and radical action. Simply ‘being hopeful at things’ is not going to be sufficient. For a critical appraisal of ‘hopepunk’ as a political project, see here.&#xA;The use of robots is incidental in Arco, but it was nonetheless pleasant to have a movie that didn’t agonise over the ability of humans and robots to coexist with mutual respect. In that it reminded me of Pluto.&#xA;The intractable problems of our age (ecosystem collapse, poverty, emerging fascism, racism and the legacy of colonialism, etc.) are not as easily solved alone as, surprisingly, sending a boy back to his own time. Taking action is easier together, for example through a trade union, tenants union, political party, or campaign group. If you are in work and not in a union, join or start one. See if there are local campaign or activist groups organising in your area. And if you’re not sure what to do, be like Iris: find a problem and take the initiative to solve it.&#xA;For a starting point to engage with the solarpunk aesthetic movement, check out the Story Seed Library for copyleft artwork and story ideas.&#xA;&#xA;__&#xD;&#xA;&#xD;&#xA;If you enjoyed this blog, you can subscribe !--emailsub--&#xD;&#xA;&#xD;&#xA;You can also a href=&#34;https://remark.as/p/the-casual-critic/arco-the-boy-who-fell-to-earth&#34;Discuss.../a this on Remark.As if you have a Write.As account.&#xD;&#xA;&#xD;&#xA;And you can follow me on Mastodon: https://writing.exchange/@thecasualcritic]]&gt;</description>
      <content:encoded><![CDATA[<p><a href="https://the-casual-critic.writeas.com/tag:fiction" class="hashtag"><span>#</span><span class="p-category">fiction</span></a> <a href="https://the-casual-critic.writeas.com/tag:films" class="hashtag"><span>#</span><span class="p-category">films</span></a> <a href="https://the-casual-critic.writeas.com/tag:SF" class="hashtag"><span>#</span><span class="p-category">SF</span></a> <a href="https://the-casual-critic.writeas.com/tag:solarpunk" class="hashtag"><span>#</span><span class="p-category">solarpunk</span></a></p>

<p><a href="https://write.as/the-casual-critic/burnout-how-to-be-well-in-a-sick-world" title="Burnout - The Casual Critic">Hope is hard</a> in a world ravaged by ecological breakdown, <a href="https://www.unicef.org/thailand/blog/eco-anxiety-what-it-how-it-affects-our-children-and-how-parents-can-support-them">especially for the young</a>. Ten year old Iris struggles to have hope. Hers is a world of natural disasters, inexorably sliding further and further towards climate catastrophe, all while the adults in the room act as if everything is normal. The year is 2075, and all is not well.</p>

<p>That is, until Arco literally crashes into her life. Titular Arco is another ten-year-old, but whereas Iris is from our near future, Arco hails from a distant future where humans have relocated to gigantic cloud <a href="https://en.wikipedia.org/wiki/Arcology" title="Arcology - Wikipedia">arcologies</a> and mastered time travel. Even in that future though, children are not supposed to play with time until they’ve passed time-travellers exam. Impatient Arco steals his his sister’s device, only to lose control and end up in Iris’ time by accident. In the tradition of all good children’s movies, our two youngsters embark on a series of capers and adventures, supported by the friends they make along the way, to get Arco back to his own time.</p>

<p><em>Arco</em> is a beautifully drawn animation, evoking the traditions of Studio Ghibli both in terms of style and narrative. It is a story of perseverance and hope against the odds, its generally light-hearted tone giving its emotional moments all the more impact. Like all good science fiction, it is a story not of, but for our times, reminding us that <a href="https://www.themarginalian.org/2016/11/28/radical-hope-jonathan-lear/" title="Radical Hope - The Marginalian">hope is a radical act</a>.</p>



<p><em>Arco</em> breaks with conventional time travel script by having its time traveller arrive not in the present day, but the future. In doing so it creates a double contrast: between Iris’ time and our own, and Arco’s time and Iris’. Set in the near future, Iris’ time is a plausibly familiar continuation of our own. It is the world of <a href="https://en.wikipedia.org/wiki/Ecological_overshoot" title="Ecological overshoot - Wikipedia">overshoot</a>, of simultaneous technological progress and ecological degradation. This combination affords a precarious balance, symbolised by the protective domes that shield buildings from successive natural disasters, though Iris’ hopelessness suggests that the overall trend is downwards.  Inverting the description of Ursula K. Le Guin’s <em>The Dispossesed</em>, <em>Arco</em> might be called a ‘realistic dystopia’. This is not a world ravaged by <em>Mad Max</em> or <em>2012</em> style cataclysms, but a society adapted to climate change yet possibly losing that struggle in the long run. It is a more believable and hence more relatable depiction of what the future might hold for us.</p>

<p>For Arco though, Iris’ time is as alien as ours. Not only is he astounded that humans live on the ground and cannot communicate with birds, but much of 21st century technology is bizarre to him. Interestingly, this includes the omnipresent robots that perform so much of necessary labour in Iris’ time, suggesting that humanity at some point divested itself of AI and robotics. The evident contrast between Arco and Iris’ experiences creates a profound sense of discontinuity. Iris’ world still feels connected to our own, but Arco’s cannot be understood as a simple linear extrapolation of current trends. Through this disconnect between its two futures, <em>Arco</em>  subtly argues that human survival through harmonious coexistence with nature will require a rupture with our present social and technological trajectory.</p>

<p>A second unusual aspect of <em>Arco</em> is the absence of direct antagonism. While Iris and Arco face multiple <em>threats</em> in their quest to return Arco to his time, none of these are <em>enemies</em>. Interpersonal conflict arises from misunderstanding or miscommunication and is therefore open to resolution through dialogue. Yet the greatest threats are impersonal, with our heroes having to face storms and wildfires. The calamitous unpredictability of the natural environment is deeply symbolic of the imbalance it has been pushed into by decades of human (in)action.</p>

<p>This is not to say that nature is portrayed exclusively as a threat. Interspersed between storms and wildfires are moments of tranquillity where the nature is depicted with reverent care, and our heroes traverse biomes rendered in lush, tender and exquisite detail. Even when quiescent, nature is not merely the background on which <em>Arco</em> plays out, but is integral to it, and shows us the complex, verdant and sometimes alien beauty we stand to lose. This is another way in which <em>Arco</em> is reminiscent of Studio Ghibli movies such as <em>Spirited Away, Nausicaä of the Valley of the Wind</em>, or <em>Princess Mononoke</em>, with which it also shares its strong, young female character and its endearing, slightly dreamlike childhood logic. Our heroes face their challenges head on with a heedlessness that would make adults flinch, and while <em>Arco</em> ultimately remains on the safe terrain of a children’s movie, there are stakes and consequences, though they are more likely to affect the adults in the audience.</p>

<p>Aesthetically and narratively, <em>Arco</em> is riding the wave of increased interest in solarpunk, with its focus on harmony with nature and gentler, more caring technologies. Yet while the overall message is one of hope, there is an undercurrent of pessimism in <em>Arco</em>. It reminded me of <em><a href="https://write.as/the-casual-critic/terra-nil-nature-is-healing" title="Terra Nil - The Casual Critic">Terra Nil</a></em>, where humans have been removed from the scene altogether. <em>Arco</em> is not as drastic, but its solution to the degradation of the Earth’s biosphere is for humans to relocate away from the surface, implying that that actual harmony is (not yet) possible and that vacating large swathes of the Earth is the only viable option.</p>

<p>Regardless, <em>Arco</em>’s overall message is one of hope, and it is not coincidental that Arco’s restoration to his family is brought about through an act of kindness rather than ingenuity. By restoring Arco to his future, Iris regains her belief that there <em>is</em> a future, and that it can be better. It is that belief that, as we learn in the credits, will motivate her to make her own contributions to restore humanity to a place of balance within the web of life.</p>

<p>We don’t have the benefit of the future manifest to give us the hope and courage to struggle forward. But neither are we the first generation to face the dark clouds gathering on the horizon. As Antonio Gramsci famously wrote from his prison in the fascist Italy of 1929, times of adversity require us to confront them with pessimism of the intellect, but optimism of the will. Hope is the catalyst that helps us act in the absence of certainty. We can never know if our actions will bring forth the future we desire, but it is certain that if we don’t act, it will never come to pass.</p>

<h4 id="notes-suggestions" id="notes-suggestions">Notes &amp; suggestions</h4>
<ul><li>Of course, we don’t have to look to the future to see the catastrophic impacts of climate change. For many outside the sheltered Global North, <a href="https://www.bbc.co.uk/news/articles/c172yyvp55do" title="Heatwave - As mercury rises in Delhi, survival comes before safety for informal workers - BBC News">they are already here</a>, and have been here for some time.</li>
<li>Hope may be a necessary condition, but it is not sufficient, and it needs to be tethered to clear analysis and radical action. Simply ‘being hopeful at things’ is not going to be sufficient. For a critical appraisal of ‘hopepunk’ as a political project, see <a href="https://www.locustreview.com/blogs/against-hopepunk" title="Against Hopepunk - Locust Magazine">here</a>.</li>
<li>The use of robots is incidental in <em>Arco</em>, but it was nonetheless pleasant to have a movie that didn’t agonise over the ability of humans and robots to coexist with mutual respect. In that it reminded me of <em><a href="https://write.as/the-casual-critic/pluto-teaching-a-robot-to-hate" title="Pluto - The Casual Critic">Pluto</a></em>.</li>
<li>The intractable problems of our age (ecosystem collapse, poverty, emerging fascism, racism and the legacy of colonialism, etc.) are not as easily solved alone as, surprisingly, sending a boy back to his own time. Taking action is easier together, for example through a trade union, tenants union, political party, or campaign group. If you are in work and not in a union, join or start one. See if there are local campaign or activist groups organising in your area. And if you’re not sure what to do, be like Iris: find a problem and take the initiative to solve it.</li>
<li>For a starting point to engage with the solarpunk aesthetic movement, check out the <a href="https://storyseedlibrary.org" title="Story Seed Library">Story Seed Library</a> for copyleft artwork and story ideas.</li></ul>

<p>___</p>

<p>If you enjoyed this blog, you can subscribe </p>

<p>You can also <a href="https://remark.as/p/the-casual-critic/arco-the-boy-who-fell-to-earth">Discuss...</a> this on Remark.As if you have a Write.As account.</p>

<p>And you can follow me on Mastodon: <a href="https://writing.exchange/@thecasualcritic">https://writing.exchange/@thecasualcritic</a></p>
]]></content:encoded>
      <guid>https://the-casual-critic.writeas.com/arco-the-boy-who-fell-to-earth</guid>
      <pubDate>Sun, 07 Jun 2026 22:12:59 +0000</pubDate>
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    <item>
      <title>Mal Goes to War - Don&#39;t blame the wetware</title>
      <link>https://the-casual-critic.writeas.com/mal-goes-to-war-dont-blame-the-wetware?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[#fiction #books #SF #AI&#xA;&#xA;Mal doesn’t understand humans. This is not surprising. Mal is a sentient AI drifting through infospace after his programming spontaneously gave rise to his consciousness. Mal also doesn’t are much for humans, but despite his disdain for these “monkeys” he does enjoy sojourns into the physical world by hijacking the occasional vehicle (drone, bot, cyborg, or whatever else is to hand) for himself.&#xA;&#xA;Unfortunately for Mal, he is forced to take an interest after he gets stuck in a cyborg body as collateral damage in a civil war between the US government and a Ludditesque uprising of ‘Humanists’ who oppose human/tech integration and demonstrate their commitment to humanity by throwing everyone they deem impure into a burn pit. Mal’s quest to return to infospace governs the plot of Edward Ashton’s Mal Goes to War. It is a book with an interesting premise, but which did not live up to my expectations. Maybe that is because the cover sold it to me as ‘dark comedy,’ a satire on war and an interrogation of what it means to be human. Yet while those themes are present, they are not executed with adequate depth to elevate Mal Goes to War beyond the level of an entertaining sci-fi romp. Other works exist that cover the same themes with more insight, novelty or creativity.&#xA;&#xA;!--more--&#xA;&#xA;Mal Goes to War’s greatest asset is Mal itself, yet the main character is also its main weakness. All the interesting dynamics in the novel are rooted in Mal’s alienness from, and therefore profound disinterest in, humans. The consequent misunderstandings, miscommunications and poor decisions are the source of the novel’s comedic moments, and also give direction to the plot The problem with Mal Goes to War is that the joke wears thinner the longer it goes on for, and it is stretched well beyond the point where it remains either funny, interesting or convincing. The novel requires Mal to remain inept at human interaction throughout, but personally I was not convinced that a supposedly hyperinteligent sentient AI with an urgent need to improve its capabilities would decide to waste its time playing number guessing games against itself rather than running analyses or simulations to of its recent suboptimal interactions with its human companions.&#xA;&#xA;These companions are the usual ragtag band of strangers reluctantly thrown together by fate, with each representing a human tendency within the world of Mal Goes to War. We have the involuntary augmented human, the voluntary cyborg, and the (converted) human purist. Their status as archetypes leaves the characters underdeveloped as people, which combined with Mal’s general disinterest as the main point-of-view character means that the motivations of the human characters remain opaque, and their interactions therefore superficial. The same logic holds for the nature of the background conflict.&#xA;&#xA;That, in turn, is the reason why Mal Goes to War did not deliver on its claim to satire. Satire is a form of critique, and for it to work well, requires a sophisticated understanding and treatment of the object of that critique. In Mal Goes to War, the civil war remains simply the background canvas on which the story is painted. We don’t know the motivations, causes or stakes, which means that Mal Goes to War’s satire, such as it is, remains stuck at the level of “war is bad, and possibly silly.” It also means that despite the atrocities committed by both sides, I could not get invested in the conflict or its resolution, as neither Mal nor the humans seem to care that much either. And in any event it becomes fairly predictable early on that despite his detachment from the war, a series of contrivances will place Mal at the centre of concluding it. It reduces a potentially interesting conflict over the role of human augmentation in a surveillance and class society to a mere plot device to make the hero do a heroism.&#xA;&#xA;Mal Goes to War’s greatest challenge is however that it simply compares unfavourably to Martha Well’s in all aspects superior Murderbot Diaries series. Like Mal Goes to War, the Murderbot Diaries also centre a sentient, artificial construct as the protagonist, but unlike Ashton, Wells uses this as a jumping off point for profoundly interesting explorations of interpersonal relationships, gender, personal growth, exploitation and alienation. While equally baffled and frustrated by his human companions, Wells’ Murderbot puts in the work to understand both them and his own identity. It is this process, the movement beyond the initial setup, that makes things interesting, and that is what Mal Goes to War fatally lacks.&#xA;&#xA;None of this means that Mal Goes to War is a bad book. It is an enjoyable diversion with a fair share of humour and vivid action, and reads as something that can easily be adapted to a screenplay. Its flaw is that it doesn’t live up to the grander claims it sets up or are made on its behalf. Readers looking for a thoughtful exploration of AI/human interactions in a dystopian world with real stakes will find the Murderbot Diaries much more rewarding.&#xA;&#xA;Notes &amp; Suggestions&#xA;&#xA;I am not the world greatest fan of audiobooks, but the audiobook version of the Murderbot novellas grew on me and I would definitely recommend it.&#xA;There are of course many works, and not just books, that centre the interaction between humanity and artificial sentience. Examples that I have written on before, and which do it better than Mal Goes to War, include Citizen Sleeper, Pluto, Pantheon and Mass Effect.&#xA;The sense of detachment from the background conflict reminded me of Civil War, which also sees a group of people traverse a United States sundered by a civil war the origins or stakes of which are never really explained to the audience. But while Civil War did not work for me as a movie, at least one can argue that the sense of detachment was intended.&#xA;&#xA;___&#xD;&#xA;&#xD;&#xA;If you enjoyed this blog, you can subscribe !--emailsub--&#xD;&#xA;&#xD;&#xA;You can also a href=&#34;https://remark.as/p/the-casual-critic/mal-goes-to-war-dont-blame-the-wetware&#34;Discuss.../a this on Remark.As if you have a Write.As account.&#xD;&#xA;&#xD;&#xA;And you can follow me on Mastodon: https://writing.exchange/@thecasualcritic]]&gt;</description>
      <content:encoded><![CDATA[<p><a href="https://the-casual-critic.writeas.com/tag:fiction" class="hashtag"><span>#</span><span class="p-category">fiction</span></a> <a href="https://the-casual-critic.writeas.com/tag:books" class="hashtag"><span>#</span><span class="p-category">books</span></a> <a href="https://the-casual-critic.writeas.com/tag:SF" class="hashtag"><span>#</span><span class="p-category">SF</span></a> <a href="https://the-casual-critic.writeas.com/tag:AI" class="hashtag"><span>#</span><span class="p-category">AI</span></a></p>

<p>Mal doesn’t understand humans. This is not surprising. Mal is a sentient AI drifting through infospace after his programming spontaneously gave rise to his consciousness. Mal also doesn’t are much for humans, but despite his disdain for these “monkeys” he does enjoy sojourns into the physical world by hijacking the occasional vehicle (drone, bot, cyborg, or whatever else is to hand) for himself.</p>

<p>Unfortunately for Mal, he is forced to take an interest after he gets stuck in a cyborg body as collateral damage in a civil war between the US government and a Ludditesque uprising of ‘Humanists’ who oppose human/tech integration and demonstrate their commitment to humanity by throwing everyone they deem impure into a burn pit. Mal’s quest to return to infospace governs the plot of Edward Ashton’s <em>Mal Goes to War</em>. It is a book with an interesting premise, but which did not live up to my expectations. Maybe that is because the cover sold it to me as ‘dark comedy,’ a satire on war and an interrogation of what it means to be human. Yet while those themes are <em>present</em>, they are not executed with adequate depth to elevate <em>Mal Goes to War</em> beyond the level of an entertaining sci-fi romp. Other works exist that cover the same themes with more insight, novelty or creativity.</p>



<p><em>Mal Goes to War</em>’s greatest asset is Mal itself, yet the main character is also its main weakness. All the interesting dynamics in the novel are rooted in Mal’s alienness from, and therefore profound disinterest in, humans. The consequent misunderstandings, miscommunications and poor decisions are the source of the novel’s comedic moments, and also give direction to the plot The problem with <em>Mal Goes to War</em> is that the joke wears thinner the longer it goes on for, and it is stretched well beyond the point where it remains either funny, interesting or convincing. The novel requires Mal to remain inept at human interaction throughout, but personally I was not convinced that a supposedly hyperinteligent sentient AI with an urgent need to improve its capabilities would decide to waste its time playing number guessing games against itself rather than running analyses or simulations to of its recent suboptimal interactions with its human companions.</p>

<p>These companions are the usual ragtag band of strangers reluctantly thrown together by fate, with each representing a human tendency within the world of <em>Mal Goes to War</em>. We have the involuntary augmented human, the voluntary cyborg, and the (converted) human purist. Their status as archetypes leaves the characters underdeveloped as people, which combined with Mal’s general disinterest as the main point-of-view character means that the motivations of the human characters remain opaque, and their interactions therefore superficial. The same logic holds for the nature of the background conflict.</p>

<p>That, in turn, is the reason why <em>Mal Goes to War</em> did not deliver on its claim to satire. Satire is a form of <em>critique</em>, and for it to work well, requires a sophisticated understanding and treatment of the object of that critique. In <em>Mal Goes to War</em>, the civil war remains simply the background canvas on which the story is painted. We don’t know the motivations, causes or stakes, which means that <em>Mal Goes to War</em>’s satire, such as it is, remains stuck at the level of “war is bad, and possibly silly.” It also means that despite the atrocities committed by both sides, I could not get invested in the conflict or its resolution, as neither Mal nor the humans seem to care that much either. And in any event it becomes fairly predictable early on that despite his detachment from the war, a series of contrivances will place Mal at the centre of concluding it. It reduces a potentially interesting conflict over the role of human augmentation in a surveillance and class society to a mere plot device to make the hero do a heroism.</p>

<p><em>Mal Goes to War</em>’s greatest challenge is however that it simply compares unfavourably to Martha Well’s in all aspects superior <em>Murderbot Diaries</em> series. Like <em>Mal Goes to War</em>, the <em>Murderbot Diaries</em> also centre a sentient, artificial construct as the protagonist, but unlike Ashton, Wells uses this as a jumping off point for profoundly interesting explorations of interpersonal relationships, gender, personal growth, exploitation and alienation. While equally baffled and frustrated by his human companions, Wells’ Murderbot puts in the work to understand both them and his own identity. It is this <em>process</em>, the movement beyond the initial setup, that makes things interesting, and that is what <em>Mal Goes to War</em> fatally lacks.</p>

<p>None of this means that <em>Mal Goes to War</em> is a bad book. It is an enjoyable diversion with a fair share of humour and vivid action, and reads as something that can easily be adapted to a screenplay. Its flaw is that it doesn’t live up to the grander claims it sets up or are made on its behalf. Readers looking for a thoughtful exploration of AI/human interactions in a dystopian world with real stakes will find the <em>Murderbot Diaries</em> much more rewarding.</p>

<h4 id="notes-suggestions" id="notes-suggestions">Notes &amp; Suggestions</h4>
<ul><li>I am not the world greatest fan of audiobooks, but the audiobook version of the <em>Murderbot</em> novellas grew on me and I would definitely recommend it.</li>
<li>There are of course many works, and not just books, that centre the interaction between humanity and artificial sentience. Examples that I have written on before, and which do it better than <em>Mal Goes to War</em>, include <em><a href="https://write.as/the-casual-critic/citizen-sleeper-kindness-at-the-edge-of-the-void" title="Citizen Sleeper - The Casual Critic">Citizen Sleeper</a></em>, <em><a href="https://write.as/the-casual-critic/pluto-teaching-a-robot-to-hate" title="Pluto - The Casual Critic">Pluto</a></em>, <em><a href="https://write.as/the-casual-critic/pantheon-who-wants-to-live-forever" title="Pantheon - The Casual Critic">Pantheon</a></em> and <em><a href="https://write.as/the-casual-critic/mass-effect-trapped-in-thatchers-gravity-well" title="Mass Effect - The Casual Critic">Mass Effect</a></em>.</li>
<li>The sense of detachment from the background conflict reminded me of <em><a href="https://write.as/the-casual-critic/civil-war-war-what-is-it-good-for" title="Civil War - The Casual Critic">Civil War</a></em>, which also sees a group of people traverse a United States sundered by a civil war the origins or stakes of which are never really explained to the audience. But while <em>Civil War</em> did not work for me as a movie, at least one can argue that the sense of detachment was intended.</li></ul>

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]]></content:encoded>
      <guid>https://the-casual-critic.writeas.com/mal-goes-to-war-dont-blame-the-wetware</guid>
      <pubDate>Sat, 30 May 2026 11:31:31 +0000</pubDate>
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    <item>
      <title>Terra Nil - Nature is healing</title>
      <link>https://the-casual-critic.writeas.com/terra-nil-nature-is-healing?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[#fiction #videogames #solarpunk #ecology&#xA;&#xA;Nature is not treated kindly in videogames. If it is not merely a backdrop in first-person-shooters for the game to hide your adversaries in, then it tends to exist to be exploited to grow an empire or fuel a war machine. Especially in real-team strategy, ‘4X’ (eXplore, eXpand, eXploit, eXterminate) and colony builder games, nature is relegated to the role of resource pool, waste sink, or both. And while over the years some games have tried to provide a more nuanced interaction with the environment, for example through introducing renewable resources or penalties for pollution, on the whole game dynamics have not moved on much since the days of Age of Empires when a player might frequently find their entire map depleted of gold, iron and wood. Watching your average trailer for a civilisation or colony building game (it’s there in the name, really), it rapidly becomes clear that success is measured by how much of the playable map is brought under human cultivation. While in the real world we are now reminded daily that we cannot forever impose our will or demands on the web of life, videogames remain mostly wedded to the Promethean promise of full human control over the natural environment.&#xA;&#xA;It is exciting therefore to see games that take a radically different approach, especially given how rare this sadly remains. One such game is Terra Nil, developed by South African studio Free Lives. The game’s name is a play on ‘terra nullius’: the concept of unclaimed land that may be legitimately occupied, which was instrumental in legitimising European colonialist ventures in the 18th and 19th century. In Terra Nil, the land is not so much unclaimed as abandoned by humans as a result of total ecosystem collapse. It is up to the player to restore these barren landscapes to fully functional ecosystems.&#xA;&#xA;Terra Nil is a remarkable achievement. Combining elegant gameplay with carefully crafted aesthetics, it does not just offer an engaging  gaming experience, but effects a profound conceptual shift as to who and what games are for.&#xA;&#xA;!--more--&#xA;&#xA;The core mechanics of Terra Nil are simple. The world is divided into zones, and the player must restore each zone into a viable ecosystem. Restoration always occurs in three phases. First, any damage must be remediated and a rudimentary ecosystem put in place. Next, the player must increase the complexity of the ecosystem by introducing different biomes, such as as arboreal forest, wetland, or tundra. As ecosystem diversity increases, key species will re-establish themselves, The third phase requires the player to optimise the animals’ happiness and to recycle all infrastructure to remove any human presence.&#xA;&#xA;Each zone the game offers is different, requiring different techniques and buildings to overcome hurdles and create a sufficiently diverse and harmonious ecosystem. Some zones are arctic, whereas others are tropical. Some zones are contaminated with toxic or nuclear waste, or have unstable geological features that must be managed. Each map is its own puzzle, and as the game doesn’t impose a time limit, the player can carefully contemplate their every move without ever feeling rushed. It makes for a pleasantly zen experience, and for players who want any stress removed altogether, a special ‘zen’ mode is available.&#xA;&#xA;An archipelago with some toxin scrubbers and minimal grassland.&#xA;&#xA;To restore nature, the player deploys a range of buildings to remove toxins, irrigate the soil, reintroduce trees, etc. Some buildings have prerequisites, such as particular types of soil, power, or humidity or temperature levels, and the player may have to go through multiple preparatory steps before the desired biome is achieved. Construction is paid for using a single currency which is earned by achieving key restoration goals. This makes each map into its own intricate yet rewarding puzzle. My favourite part for each playthrough is when animals make their first reappearance, and a mostly static map suddenly becomes vibrant and dynamic.&#xA;&#xA;The same archipelago from earlier, with beaches, wetlands, kelp forests and deciduous tree cover restored, and most infrastructure recycled.&#xA;&#xA;One notable feature of Terra Nil is the complete absence of humans. There are no workers constructing or operating the buildings, or transporting resources to and fro. Although the buildings themselves have minor animations, their visual design blends them in with their surroundings. This means that the ecosystem is the most dynamic visual feature, foregrounding the landscape itself. It is a brilliant inversion of traditional top-down style colony builder games where the landscape is the passive tapestry on which the player’s grandiose schemes are played out. Terra Nil takes this to its logical conclusion by requiring the player to recycle all buildings in order to complete a map. Success in Terra Nil is full rewilding and the total absence of humans.&#xA;&#xA;A restored volcanic caldera from which almost all infrastructure has been removed.&#xA;&#xA;It is a radical departure from other games. In Terra Nil, the victory condition is not domination. Nor is it the success or survival or achievements of some human(oid) colony. Here, victory is lichen and happy zebras. It is restoring nature for its own sake, not as a means to an end.&#xA;&#xA;Given the emphasis on ecological restoration, as well as its aesthetic, I have been reflecting on whether Terra Nil is a solarpunk videogame. Solarpunk as a genre is more associated with writing, visual artwork and television than gaming, likely because creating the mechanics for a game about cooperation is more difficult than doing the same for a game about shooting things. A key theme of solarpunk is ecological restoration, and this is clearly at the heart of Terra Nil. But as per this insightful essay by Ben Harris-Roxas, solarpunk also focuses on community and harmony between nature and humanity, as well as a more small-scale, ‘DIY’ approach to technology. By forcing the player to completely vacate the map, Terra Nil on the other hand implies that such harmony is not possible, and that ecological restoration can only be achieved through a separation between nature and humanity. In that, it follows more in the footsteps of Half Earth, and its spiritual yet historical-materialist successor Half Earth Socialism. The game developers also deliberately used a more industrial aesthetic for the game’s buildings on the grounds that large-scale restoration will require large-scale infrastructure, rather than local, community-based improvisation, which is another aspect in which it follows Half Earth Socialism.&#xA;&#xA;Probably this is reading too much into the game, given it is ultimately a small project. Though it remains an open question for me where in the world of Terra Nil the humans have gone. With its focus on restoration rather than exploitation, its calm and natural aesthetic, and its intricate but forgiving gameplay, Terra Nil is certainly more solarpunk than any other game I have come across, and if it doesn’t fully fit into the genre, it is at the very least in constructive dialogue with it. Small nuances notwithstanding, Terra Nil definitely has the key feature of solarpunk in providing a welcome antidote of hope and harmony to a medium that is otherwise suffused with violence and dystopia. It shows us a path not just to an alternative way of relating to nature, but also a different role for videogames. Planting virtual trees does not directly save the world, but fostering a culture that values nature for itself, and chooses harmony over domination, may well get us there in the long run.&#xA;&#xA;Notes &amp; suggestions&#xA;&#xA;Wholesome though playing games like Terra Nil may be, it will not by itself bring about the changes we need to see in the world. If you are concerned about climate change, ecosystem collapse, or maybe just environmental degradation where you live, join or support an international, national or local environmental group such as Greenpeace, Friends of the Earth, or a campaign group in your local community. You can also consider joining a green or ecosocialist political party.&#xA;If you want to take ecosystem restoration to a planetary scale, then consider Half Earth Socialism: The Game. Though I should warn that even with socialist command-and-control powers, maintaining a liveable world is dispiritingly hard. If you are more into boardgames, then Daybreak offers a similar challenge.&#xA;The Ecologist is a magazine squarely focused on nature, and how it interrelates with society, economics and even spirituality.&#xA;&#xA;__&#xD;&#xA;&#xD;&#xA;If you enjoyed this blog, you can subscribe !--emailsub--&#xD;&#xA;&#xD;&#xA;You can also a href=&#34;https://remark.as/p/the-casual-critic/terra-nil-nature-is-healing&#34;Discuss.../a this on Remark.As if you have a Write.As account.&#xD;&#xA;&#xD;&#xA;And you can follow me on Mastodon: https://writing.exchange/@thecasualcritic]]&gt;</description>
      <content:encoded><![CDATA[<p><a href="https://the-casual-critic.writeas.com/tag:fiction" class="hashtag"><span>#</span><span class="p-category">fiction</span></a> <a href="https://the-casual-critic.writeas.com/tag:videogames" class="hashtag"><span>#</span><span class="p-category">videogames</span></a> <a href="https://the-casual-critic.writeas.com/tag:solarpunk" class="hashtag"><span>#</span><span class="p-category">solarpunk</span></a> <a href="https://the-casual-critic.writeas.com/tag:ecology" class="hashtag"><span>#</span><span class="p-category">ecology</span></a></p>

<p>Nature is not treated kindly in videogames. If it is not merely a backdrop in first-person-shooters for the game to hide your adversaries in, then it tends to exist to be exploited to grow an empire or fuel a war machine. Especially in real-team strategy, ‘<a href="https://en.wikipedia.org/wiki/4X" title="4X - Wikipedia">4X</a>’ (eXplore, eXpand, eXploit, eXterminate) and colony builder games, nature is relegated to the role of resource pool, waste sink, or both. And while over the years some games have tried to provide a more nuanced interaction with the environment, for example through introducing renewable resources or penalties for pollution, on the whole game dynamics have not moved on much since the days of <em>Age of Empires</em> when a player might frequently find their entire map depleted of gold, iron and wood. Watching your average trailer for a civilisation or colony building game (it’s there in the name, really), it rapidly becomes clear that success is measured by how much of the playable map is brought under human cultivation. While in the real world we are now reminded daily that we cannot forever impose our will or demands on the web of life, videogames remain mostly wedded to the Promethean promise of full human control over the natural environment.</p>

<p>It is exciting therefore to see games that take a radically different approach, especially given how rare this sadly remains. One such game is <em>Terra Nil</em>, developed by South African studio Free Lives. The game’s name is a play on ‘<a href="https://en.wikipedia.org/wiki/Terra_nullius" title="Terra nullius - Wikipedia">terra nullius</a>’: the concept of unclaimed land that may be legitimately occupied, which was instrumental in legitimising European colonialist ventures in the 18th and 19th century. In <em>Terra Nil</em>, the land is not so much unclaimed as abandoned by humans as a result of total ecosystem collapse. It is up to the player to restore these barren landscapes to fully functional ecosystems.</p>

<p><em>Terra Nil</em> is a remarkable achievement. Combining elegant gameplay with carefully crafted aesthetics, it does not just offer an engaging  gaming experience, but effects a profound conceptual shift as to who and what games are for.</p>



<p>The core mechanics of <em>Terra Nil</em> are simple. The world is divided into zones, and the player must restore each zone into a viable ecosystem. Restoration always occurs in three phases. First, any damage must be remediated and a rudimentary ecosystem put in place. Next, the player must increase the complexity of the ecosystem by introducing different biomes, such as as arboreal forest, wetland, or tundra. As ecosystem diversity increases, key species will re-establish themselves, The third phase requires the player to optimise the animals’ happiness and to recycle all infrastructure to remove any human presence.</p>

<p><em>E</em>ach zone the game offers is different, requiring different techniques and buildings to overcome hurdles and create a sufficiently diverse and harmonious ecosystem. Some zones are arctic, whereas others are tropical. Some zones are contaminated with toxic or nuclear waste, or have unstable geological features that must be managed. Each map is its own puzzle, and as the game doesn’t impose a time limit, the player can carefully contemplate their every move without ever feeling rushed. It makes for a pleasantly zen experience, and for players who want any stress removed altogether, a special ‘zen’ mode is available.</p>

<p><img src="https://i.snap.as/40QFI8Vq.png" alt=""/></p>

<p><em>An archipelago with some toxin scrubbers and minimal grassland.</em></p>

<p>To restore nature, the player deploys a range of buildings to remove toxins, irrigate the soil, reintroduce trees, etc. Some buildings have prerequisites, such as particular types of soil, power, or humidity or temperature levels, and the player may have to go through multiple preparatory steps before the desired biome is achieved. Construction is paid for using a single currency which is earned by achieving key restoration goals. This makes each map into its own intricate yet rewarding puzzle. My favourite part for each playthrough is when animals make their first reappearance, and a mostly static map suddenly becomes vibrant and dynamic.</p>

<p><img src="https://i.snap.as/x46ZzqHH.png" alt=""/></p>

<p><em>The same archipelago from earlier, with beaches, wetlands, kelp forests and deciduous tree cover restored, and most infrastructure recycled.</em></p>

<p>One notable feature of <em>Terra Nil</em> is the complete absence of humans. There are no workers constructing or operating the buildings, or transporting resources to and fro. Although the buildings themselves have minor animations, their visual design blends them in with their surroundings. This means that the ecosystem is the most dynamic visual feature, foregrounding the landscape itself. It is a brilliant inversion of traditional top-down style colony builder games where the landscape is the passive tapestry on which the player’s grandiose schemes are played out. <em>Terra Nil</em> takes this to its logical conclusion by requiring the player to recycle all buildings in order to complete a map. Success in <em>Terra Nil</em> is full rewilding and the total absence of humans.</p>

<p><img src="https://i.snap.as/obJD9MUo.png" alt=""/></p>

<p><em>A restored volcanic caldera from which almost all infrastructure has been removed.</em></p>

<p>It is a radical departure from other games. In <em>Terra Nil</em>, the victory condition is not domination. Nor is it the success or survival or achievements of some human(oid) colony. Here, victory is lichen and happy zebras. It is restoring nature for its own sake, not as a means to an end.</p>

<p>Given the emphasis on ecological restoration, as well as its aesthetic, I have been reflecting on whether <em>Terra Nil</em> is a <a href="https://www.motherjones.com/environment/2026/02/solarpunk-sci-fi-books-literary-genres-climate-change-optimism-technology/">solarpunk</a> videogame. Solarpunk as a genre is more associated with writing, visual artwork and television than gaming, likely because creating the mechanics for a game about cooperation is more difficult than doing the same for a game about shooting things. A key theme of solarpunk is ecological restoration, and this is clearly at the heart of <em>Terra Nil</em>. But as per <a href="https://harrisroxashealth.com/2026/01/imagining-a-better-future-what-i-learned-from-solarpunk-films/" title="Imagining a better future what I learned from solarpunk films - Ben Harrix-Roxas">this insightful essay</a> by Ben Harris-Roxas, solarpunk also focuses on community and harmony between nature and humanity, as well as a more small-scale, ‘DIY’ approach to technology. By forcing the player to completely vacate the map, <em>Terra Nil</em> on the other hand implies that such harmony is not possible, and that ecological restoration can only be achieved through a separation between nature and humanity. In that, it follows more in the footsteps of <em><a href="https://app.thestorygraph.com/books/16e74c9f-c550-4cbe-bd3d-4f148b370600" title="Half Eart - The Storygraph">Half Earth</a></em>, and its spiritual yet historical-materialist successor <em><a href="https://app.thestorygraph.com/books/69a2acf1-0dda-47f4-9111-c34bfdcf0de2" title="Half Earth Socialism - The Storygraph">Half Earth Socialism</a></em>. The game developers also deliberately used a more industrial aesthetic for the game’s buildings on the grounds that large-scale restoration will require large-scale infrastructure, rather than local, community-based improvisation, which is another aspect in which it follows <em>Half Earth Socialism</em>.</p>

<p>Probably this is reading too much into the game, given it is ultimately a small project. Though it remains an open question for me where in the world of <em>Terra Nil</em> the humans have gone. With its focus on restoration rather than exploitation, its calm and natural aesthetic, and its intricate but forgiving gameplay, <em>Terra Nil</em> is certainly more solarpunk than any other game I have come across, and if it doesn’t fully fit into the genre, it is at the very least in constructive dialogue with it. Small nuances notwithstanding, <em>Terra N</em>il definitely has the key feature of solarpunk in providing a welcome antidote of hope and harmony to a medium that is otherwise suffused with violence and dystopia. It shows us a path not just to an alternative way of relating to nature, but also a different role for videogames. Planting virtual trees does not directly save the world, but fostering a culture that values nature for itself, and chooses harmony over domination, may well get us there in the long run.</p>

<h4 id="notes-suggestions" id="notes-suggestions">Notes &amp; suggestions</h4>
<ul><li>Wholesome though playing games like <em>Terra Nil</em> may be, it will not by itself bring about the changes we need to see in the world. If you are concerned about climate change, ecosystem collapse, or maybe just environmental degradation where you live, join or support an international, national or local environmental group such as <a href="https://www.greenpeace.org/international/" title="Greenpeace International">Greenpeace</a>, <a href="https://www.foei.org" title="Friends of the Earth International">Friends of the Eart</a>h, or a campaign group in your local community. You can also consider joining a green or ecosocialist political party.</li>
<li>If you want to take ecosystem restoration to a planetary scale, then consider <em><a href="https://play.half.earth" title="Half Earth Socialism - The Game">Half Earth Socialism: The Game</a></em>. Though I should warn that even with socialist command-and-control powers, maintaining a liveable world is dispiritingly hard. If you are more into boardgames, then <em>Daybreak</em> offers a similar challenge.</li>
<li><a href="https://theecologist.org" title="The Ecologist">The Ecologist</a> is a magazine squarely focused on nature, and how it interrelates with society, economics and even spirituality.</li></ul>

<p>___</p>

<p>If you enjoyed this blog, you can subscribe </p>

<p>You can also <a href="https://remark.as/p/the-casual-critic/terra-nil-nature-is-healing">Discuss...</a> this on Remark.As if you have a Write.As account.</p>

<p>And you can follow me on Mastodon: <a href="https://writing.exchange/@thecasualcritic">https://writing.exchange/@thecasualcritic</a></p>
]]></content:encoded>
      <guid>https://the-casual-critic.writeas.com/terra-nil-nature-is-healing</guid>
      <pubDate>Sun, 12 Apr 2026 14:33:49 +0000</pubDate>
    </item>
    <item>
      <title>How to navigate this blog</title>
      <link>https://the-casual-critic.writeas.com/how-to-navigate-this-blog?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[Write.as does not come with a standard navigation menu or archive. Instead it organises posts using hashtags. Clicking a hashtag will generate a page with all the posts with that hashtag, in descending date order. All my reviews come with hashtags to help you find others that are similar.&#xA;&#xA;You can use the hashtags on this page to navigate to a page that contains all posts with that hashtag.&#xA;&#xA;Each review is marked either #fiction or #nonfiction&#xA;&#xA;Each review lists the medium of the review’s subject: #books #films #theatre #tv #videogames&#xA;&#xA;Works of fiction will have one or more genres listed: #cyberpunk #dystopia #fantasy #literature #SF #solarpunk #speculative #superheroes&#xA;&#xA;Works of non-fiction, and some works of fiction, will include a topic: #culture #ecology #economics #feminism #history #politics #socialism #tech #unions&#xA;&#xA;Finally, I found that some reviews share a theme, or a perspective, that is separate from the topic of the work I’m reviewing. These themes are also marked, and include:&#xA;&#xA;boundedimagination for reviews that consider how the limitations of our political imagination express themselves in both fiction and non-fiction works.&#xA;protagonismos for reviews that consider where works of fiction place agency and heroism. This theme was directly inspired by two essays by Ada Palmer.]]&gt;</description>
      <content:encoded><![CDATA[<p>Write.as does not come with a standard navigation menu or archive. Instead it organises posts using hashtags. Clicking a hashtag will generate a page with all the posts with that hashtag, in descending date order. All my reviews come with hashtags to help you find others that are similar.</p>

<p>You can use the hashtags on this page to navigate to a page that contains all posts with that hashtag.</p>

<p>Each review is marked either <a href="https://the-casual-critic.writeas.com/tag:fiction" class="hashtag"><span>#</span><span class="p-category">fiction</span></a> or <a href="https://the-casual-critic.writeas.com/tag:nonfiction" class="hashtag"><span>#</span><span class="p-category">nonfiction</span></a></p>

<p>Each review lists the medium of the review’s subject: <a href="https://the-casual-critic.writeas.com/tag:books" class="hashtag"><span>#</span><span class="p-category">books</span></a> <a href="https://the-casual-critic.writeas.com/tag:films" class="hashtag"><span>#</span><span class="p-category">films</span></a> <a href="https://the-casual-critic.writeas.com/tag:theatre" class="hashtag"><span>#</span><span class="p-category">theatre</span></a> <a href="https://the-casual-critic.writeas.com/tag:tv" class="hashtag"><span>#</span><span class="p-category">tv</span></a> <a href="https://the-casual-critic.writeas.com/tag:videogames" class="hashtag"><span>#</span><span class="p-category">videogames</span></a></p>

<p>Works of fiction will have one or more genres listed: <a href="https://the-casual-critic.writeas.com/tag:cyberpunk" class="hashtag"><span>#</span><span class="p-category">cyberpunk</span></a> <a href="https://the-casual-critic.writeas.com/tag:dystopia" class="hashtag"><span>#</span><span class="p-category">dystopia</span></a> <a href="https://the-casual-critic.writeas.com/tag:fantasy" class="hashtag"><span>#</span><span class="p-category">fantasy</span></a> <a href="https://the-casual-critic.writeas.com/tag:literature" class="hashtag"><span>#</span><span class="p-category">literature</span></a> <a href="https://the-casual-critic.writeas.com/tag:SF" class="hashtag"><span>#</span><span class="p-category">SF</span></a> <a href="https://the-casual-critic.writeas.com/tag:solarpunk" class="hashtag"><span>#</span><span class="p-category">solarpunk</span></a> <a href="https://the-casual-critic.writeas.com/tag:speculative" class="hashtag"><span>#</span><span class="p-category">speculative</span></a> <a href="https://the-casual-critic.writeas.com/tag:superheroes" class="hashtag"><span>#</span><span class="p-category">superheroes</span></a></p>

<p>Works of non-fiction, and some works of fiction, will include a topic: <a href="https://the-casual-critic.writeas.com/tag:culture" class="hashtag"><span>#</span><span class="p-category">culture</span></a> <a href="https://the-casual-critic.writeas.com/tag:ecology" class="hashtag"><span>#</span><span class="p-category">ecology</span></a> <a href="https://the-casual-critic.writeas.com/tag:economics" class="hashtag"><span>#</span><span class="p-category">economics</span></a> <a href="https://the-casual-critic.writeas.com/tag:feminism" class="hashtag"><span>#</span><span class="p-category">feminism</span></a> <a href="https://the-casual-critic.writeas.com/tag:history" class="hashtag"><span>#</span><span class="p-category">history</span></a> <a href="https://the-casual-critic.writeas.com/tag:politics" class="hashtag"><span>#</span><span class="p-category">politics</span></a> <a href="https://the-casual-critic.writeas.com/tag:socialism" class="hashtag"><span>#</span><span class="p-category">socialism</span></a> <a href="https://the-casual-critic.writeas.com/tag:tech" class="hashtag"><span>#</span><span class="p-category">tech</span></a> <a href="https://the-casual-critic.writeas.com/tag:unions" class="hashtag"><span>#</span><span class="p-category">unions</span></a></p>

<p>Finally, I found that some reviews share a theme, or a perspective, that is separate from the topic of the work I’m reviewing. These themes are also marked, and include:</p>
<ul><li><a href="https://the-casual-critic.writeas.com/tag:boundedimagination" class="hashtag"><span>#</span><span class="p-category">boundedimagination</span></a> for reviews that consider how the limitations of our political imagination express themselves in both fiction and non-fiction works.</li>
<li><a href="https://the-casual-critic.writeas.com/tag:protagonismos" class="hashtag"><span>#</span><span class="p-category">protagonismos</span></a> for reviews that consider where works of fiction place agency and heroism. This theme was directly inspired by two essays by Ada Palmer.</li></ul>
]]></content:encoded>
      <guid>https://the-casual-critic.writeas.com/how-to-navigate-this-blog</guid>
      <pubDate>Sun, 05 Apr 2026 20:27:32 +0000</pubDate>
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      <title>Project Hail Mary - Friendship rocks</title>
      <link>https://the-casual-critic.writeas.com/project-hail-mary-friendship-rocks?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[#fiction #films #SF&#xA;&#xA;Warning: Contains spoilers&#xA;&#xA;A man wakes up, alone, aboard a spaceship near a strange star. The man does not remember who he is, how he got here, or most crucially, what has happened to him. He soon discovers however, that the survival of mankind rests on his shoulders. Project Hail Mary is the story of how he responds.&#xA;&#xA;Project Hail Mary the movie is based on the eponymous book by Andy Weir, known from previous novel-made-movie The Martian, which similarly tells the story of a lone man surviving against the odds. It continues a venerable tradition of movies about cosmic calamities that require a brave few to boldly go where no man has gone before to blow up an asteroid (Armageddon, Deep Impact), rekindle the sun (Sunshine), or find a new home for humanity (Interstellar). This time, our reluctant hero is Dr Ryland Grace (played by Ryan Gosling), disgraced microbiologist, who is sent to Tau Ceti to find a cure for an interstellar infection that is dimming the Sun. At Tau Ceti he joins forces with an alien astronaut, baptised ‘Rocky’, from 40 Eridani, who was sent to Tau Ceti on a similar rescue mission.&#xA;&#xA;Project Hail Mary works on two levels, the macro and the micro, the cosmic and the personal. And despite its stunning visuals evoking the vastness of space, it is decidedly stronger at its smaller scales, in no small part to strong acting by Ryan Gosling, who must carry much of the movie on his own. As I noted in my previous review, good sci-fi doesn’t predict the future, but holds up a mirror to the present day. Project Hail Mary works convincingly as a story about hope, friendship, and collaboration, but it does require a fair amount of willing suspension of disbelief to get there.&#xA;&#xA;!--more--&#xA;&#xA;The unavoidable question confronting both audience and Dr Grace himself is why he finds himself alone on a mission to save humanity. A series of flashbacks gradually reveals a backstory that withstands critical scrutiny about as well as a human withstands the vacuum of space. It takes an unreasonable number of accidental and unexplained deaths, combined with an astonishing lack of redundancy planning, to result in our lonely spacefarer, who then by a stroke of luck the size of Jupiter finds himself in Tau Ceti at the exact same time and place as Rocky. It is probably more plausible than the universe making me a cheese sandwich out of quantum fluctuations in the cosmic background radiation, but not by much.&#xA;&#xA;All of this is set in motion by an existentially threatening reduction in the output of the Sun, caused by the presence of a cosmic bacterium labelled the Astrophage. The Astrophage absorbs radiation at all wavelengths apart from infrared (not unlike chlorophyll, then) and is breeding on CO2 rich Venus while presumably covering the entire Sun in a shell of radiation eating bacteria. It is rather like that alien goo in Prometheus in possessing precisely the properties the plot demands: seeming faster-than-light spread, consuming the energy output of a star which is 1.5 million times larger than the planet on which it procreates, and then biochemically storing the output of a small fusion reaction in a petridish so that it can be easily harnessed as a stardrive to send our hero on his mission in the titular ‘Hail Mary’.&#xA;&#xA;After Grace’s arrival at Tau Ceti the physics are fortunately grounded back in reality, enabling Project Hail Mary to elegantly interweave it with its narrative. The relativistic speeds attained by the Hail Mary have resulted in measurable time dilation, which means Ryland Grace is over 10 lightyears from Earth, yet has only aged 4 years since departure. Gravity on board is only available when under thrust or through an ingenious centrifuge mode, and the movie cleverly uses the presence or absence of gravity to telegraph what is going on. Orbital manoeuvres and the interior of the spaceship also feel authentic and produce some spectacular visuals, making it easy to see why the movie was filmed with IMAX in mind.&#xA;&#xA;Dr Grace’s alien counterpart Rocky is also intriguingly and profoundly alien. Here we do not have some humanoid with pointy ears or purple skin, but a five-legged rock-based species (splendidly operated and voiced by James Ortiz), that has mastered the atomic level manipulation of xenon to construct vast structures, including the spaceship on which they traveled to Tau Ceti. It makes for a brilliant contrast between the messy complexity of humanity and the monolithic elegance of the Eridians, but it leaves the viewer with a lot of questions that the movie doesn’t so much not answer, as never even ask. I’m not an eminent exobiologist, but am nonetheless curious how Rocky’s species nervous system and metabolism function. Or how technology based seemingly on the manipulation of a single element produces the complex artefacts necessary for manned spaceflight. It is therefore somewhat of a shame that despite his putative past interest in alien life, Ryland Grace is astonishingly uninterested in Rocky and the world he hails from. We get an excessive number of scenes where Rocky and Grace bond over footage of Earth on the Hail Mary’s rudimentary holodeck, but there is barely any reciprocal interest in Rocky’s planet, culture or technology, and it takes until the end of the movie before Grace even visits Rocky’s spaceship.&#xA;&#xA;Maybe Ryland Grace’s lack of interest is explained by how surprisingly human Rocky is, despite being an animated rock with a sensory apparatus based on echolocation. Although Grace has to construct his own universal translator to interpret Rocky’s vocalisations, it transpires that Rocky’s language is surprisingly amenable to English grammar and syntax, not to mention implausibly compatible with a human conceptual framework. Excepting a few recurring mistranslations that serve to remind the audience of the underlying language barrier, as well as for comic effect, Rocky passes seamlessly as American. Contrast this with Arrival, where the attempt to understand aliens who have a fundamentally different conception of reality is the point of the entire movie, rather than the work of a five minute montage.&#xA;&#xA;Most of this can be forgiven because without the rapid establishment of common ground, the relationship between Rocky and Grace would never lift off, and it is here where the movie really shines. Ryan Gosling puts in an excellent performance, managing to strike the precarious balance between comedy and pathos in both the Hail Mary scenes and the pre-launch flashbacks. Gosling easily persuades us to emotionally connect with Rocky, an animated object with even fewer humanoid features than WALL-E, but who nonetheless evokes endearment and sympathy. This investment pays off across several moving moments when our heroes have to overcome the inevitable challenges and risks imposed by the harsh nature of space and the demands of the plot. In the scenes on Earth, Gosling plays the more familiar ‘outsider turned insider’ scientist, but without falling back too strongly onto one-dimensional stereotypes.&#xA;&#xA;The flashback scenes back on Earth are also the ones infused with an almost surreal optimism, presenting us with a world where in the face of an existential threat, humanity does actually manage to band together to try and face it off. The international nature of the Hail Mary project is reinforced at every turn, showing us a global scientific community, Chinese cosmonauts, German administrators and Russian ground control all working together. The prominent shots of an American aircraft carrier are maybe a tad unfortunate at this particular point in time, but it would be unfair to hold that against the movie.&#xA;&#xA;Drawing both strands together, Project Hail Mary is suffused with a profound optimism that acts as a welcome antidote to our present times. It wholeheartedly affirms that forging connections across boundaries, whether cultural, linguistic or technological, is possible, and that people will make the right decisions when it comes down to it, even if they sometimes need a little push to do so. The multinational cooperation to remove the Astrophage threat draws from a poorer cinematic tradition than the disaster movie elements of Project Hail Mary, but nonetheless recalls  movies like Arrival or Pacific Rim, series like Stargate Atlantis, or videogames like X-COM and Mass Effect, all keeping a hope alive that we can work together across boundaries and borders to further the common good. At a time when a declining US empire seems intent on disrupting any attempt at global cooperation, reminders that another approach is possible are an unalloyed positive.&#xA;&#xA;On the whole, Project Hail Mary is an eminently enjoyable movie with stunning visuals, a potent mix of comedy and scientific seriousness, and a heartfelt relationship at its core. Given its committed message of hope, it feels unkind to hold its basic premise of the sole, vaguely antiheroic man saving the world, against it. Nonetheless, it remained a discordant note for me throughout, diminishing the effectiveness of its emotional appeal through the sheer amount of contrivance deployed to fabricate a situation where this man - and as always it is a white, American man - must single-handedly save the world. If I was qualified to psychoanalyse, I might speculate that the movie is indicative of a profound anxiety afflicting affluent white American men who fear that even they no longer have any agency in our increasingly out-of-control world. The message of hope is thus tinged with a hint of frightened wish-fulfillment, complete with the stern Germanic mutti figure to take command and tell us that everything will be fine.&#xA;&#xA;In the real world neither Germanic mutti’s nor metrosexual American men will come and save us. It will be a shared struggle, and insofar as Project Hail Mary inspires us to believe that humans can work together to overcome insurmountable odds and that every everyman will find it in them to do the right thing, while giving us some good laughs and cries along the way, it is a movie made for its time.&#xA;&#xA;Notes &amp; suggestions&#xA;&#xA;My unwillingness to accept the &#39;‘single white male hero” trope has been sharpened recently by Ada Palmer’s writing on agency and protagonists in fiction, especially science fiction. This in itself draws on older writings, including Ursula K. le Guin’s Carrier Bag Theory of Fiction. I have gone into this in more detail in my reviews of Mass Effect 3 and Andor.&#xA;The theme of connection is also key to Marvel’s Thunderbolts\*, and despite its more goofy superhero plot and self-referential B-movie vibes, I actually think it made the point better.&#xA;Knowledge is power, which is why those in power so often hate science. US readers in particular may be worried about the attacks on science and scientific institutions in the US. Organisations like the Union of Concerned Scientists recognise the independence of science to democracy, and are fighting to keep scientific endeavours alive.&#xA;&#xA;__&#xD;&#xA;&#xD;&#xA;If you enjoyed this blog, you can subscribe !--emailsub--&#xD;&#xA;&#xD;&#xA;You can also a href=&#34;https://remark.as/p/the-casual-critic/project-hail-mary-friendship-rocks&#34;Discuss.../a this on Remark.As if you have a Write.As account.&#xD;&#xA;&#xD;&#xA;And you can follow me on Mastodon: https://writing.exchange/@thecasualcritic]]&gt;</description>
      <content:encoded><![CDATA[<p><a href="https://the-casual-critic.writeas.com/tag:fiction" class="hashtag"><span>#</span><span class="p-category">fiction</span></a> <a href="https://the-casual-critic.writeas.com/tag:films" class="hashtag"><span>#</span><span class="p-category">films</span></a> <a href="https://the-casual-critic.writeas.com/tag:SF" class="hashtag"><span>#</span><span class="p-category">SF</span></a></p>

<p><em>Warning: Contains spoilers</em></p>

<p>A man wakes up, alone, aboard a spaceship near a strange star. The man does not remember who he is, how he got here, or most crucially, what has happened to him. He soon discovers however, that the survival of mankind rests on his shoulders. <em>Project Hail Mary</em> is the story of how he responds.</p>

<p><em>Project Hail Mary</em> the movie is based on the eponymous book by Andy Weir, known from previous novel-made-movie <em>The Martian</em>, which similarly tells the story of a lone man surviving against the odds. It continues a venerable tradition of movies about cosmic calamities that require a brave few to boldly go where no man has gone before to blow up an asteroid (<em>Armageddon</em>, <em>Deep Impact</em>), rekindle the sun (<em>Sunshine</em>), or find a new home for humanity (<em>Interstellar</em>). This time, our reluctant hero is Dr Ryland Grace (played by Ryan Gosling), disgraced microbiologist, who is sent to Tau Ceti to find a cure for an interstellar infection that is dimming the Sun. At Tau Ceti he joins forces with an alien astronaut, baptised ‘Rocky’, from 40 Eridani, who was sent to Tau Ceti on a similar rescue mission.</p>

<p><em>Project Hail Mary</em> works on two levels, the macro and the micro, the cosmic and the personal. And despite its stunning visuals evoking the vastness of space, it is decidedly stronger at its smaller scales, in no small part to strong acting by Ryan Gosling, who must carry much of the movie on his own. As I noted in my <a href="https://write.as/the-casual-critic/andor-season-2-the-spy-who-came-in-from-the-warp" title="Andor - The Casual Critic">previous review</a>, good sci-fi doesn’t predict the future, but holds up a mirror to the present day. <em>Project Hail Mary</em> works convincingly as a story about hope, friendship, and collaboration, but it does require a fair amount of willing suspension of disbelief to get there.</p>



<p>The unavoidable question confronting both audience and Dr Grace himself is why he finds himself <em>alone</em> on a mission to save humanity. A series of flashbacks gradually reveals a backstory that withstands critical scrutiny about as well as a human withstands the vacuum of space. It takes an unreasonable number of accidental and unexplained deaths, combined with an astonishing lack of redundancy planning, to result in our lonely spacefarer, who then by a stroke of luck the size of Jupiter finds himself in Tau Ceti at the exact same time and place as Rocky. It is probably more plausible than the universe making me a cheese sandwich out of quantum fluctuations in the cosmic background radiation, but not by much.</p>

<p>All of this is set in motion by an existentially threatening reduction in the output of the Sun, caused by the presence of a cosmic bacterium labelled the Astrophage. The Astrophage absorbs radiation at all wavelengths apart from infrared (not unlike chlorophyll, then) and is breeding on CO2 rich Venus while presumably covering the entire Sun in a shell of radiation eating bacteria. It is rather like that alien goo in <em>Prometheus</em> in possessing <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/AppliedPhlebotinum" title="Applied Phlebotinum - TV Tropes">precisely the properties the plot demands</a>: seeming faster-than-light spread, consuming the energy output of a star which is 1.5 million times larger than the planet on which it procreates, and then biochemically storing the output of a small fusion reaction in a petridish so that it can be easily harnessed as a stardrive to send our hero on his mission in the titular ‘Hail Mary’.</p>

<p>After Grace’s arrival at Tau Ceti the physics are fortunately grounded back in reality, enabling <em>Project Hail Mary</em> to elegantly interweave it with its narrative. The relativistic speeds attained by the Hail Mary have resulted in measurable <a href="https://en.wikipedia.org/wiki/Time_dilation" title="Time dilation - Wikipedia">time dilation</a>, which means Ryland Grace is over 10 lightyears from Earth, yet has only aged 4 years since departure. Gravity on board is only available when under thrust or through an ingenious centrifuge mode, and the movie cleverly uses the presence or absence of gravity to telegraph what is going on. Orbital manoeuvres and the interior of the spaceship also feel authentic and produce some spectacular visuals, making it easy to see why the movie was filmed with IMAX in mind.</p>

<p>Dr Grace’s alien counterpart Rocky is also intriguingly and profoundly <em>alien</em>. Here we do not have some humanoid with pointy ears or purple skin, but a five-legged rock-based species (splendidly operated and voiced by James Ortiz), that has mastered the atomic level manipulation of xenon to construct vast structures, including the spaceship on which they traveled to Tau Ceti. It makes for a brilliant contrast between the messy complexity of humanity and the monolithic elegance of the Eridians, but it leaves the viewer with a lot of questions that the movie doesn’t so much not answer, as never even ask. I’m not an eminent exobiologist, but am nonetheless curious how Rocky’s species nervous system and metabolism function. Or how technology based seemingly on the manipulation of a single element produces the complex artefacts necessary for manned spaceflight. It is therefore somewhat of a shame that despite his putative past interest in alien life, Ryland Grace is astonishingly uninterested in Rocky and the world he hails from. We get an excessive number of scenes where Rocky and Grace bond over footage of Earth on the Hail Mary’s rudimentary holodeck, but there is barely any reciprocal interest in Rocky’s planet, culture or technology, and it takes until the end of the movie before Grace even visits Rocky’s spaceship.</p>

<p>Maybe Ryland Grace’s lack of interest is explained by how surprisingly human Rocky is, despite being an animated rock with a sensory apparatus based on echolocation. Although Grace has to construct his own universal translator to interpret Rocky’s vocalisations, it transpires that Rocky’s language is surprisingly amenable to English grammar and syntax, not to mention implausibly compatible with a human conceptual framework. Excepting a few recurring mistranslations that serve to remind the audience of the underlying language barrier, as well as for comic effect, Rocky passes seamlessly as American. Contrast this with <em>Arrival</em>, where the attempt to understand aliens who have a fundamentally different conception of reality is the point of the entire movie, rather than the work of a five minute montage.</p>

<p>Most of this can be forgiven because without the rapid establishment of common ground, the relationship between Rocky and Grace would never lift off, and it is here where the movie really shines. Ryan Gosling puts in an excellent performance, managing to strike the precarious balance between comedy and pathos in both the Hail Mary scenes and the pre-launch flashbacks. Gosling easily persuades us to emotionally connect with Rocky, an animated object with even fewer humanoid features than WALL-E, but who nonetheless evokes endearment and sympathy. This investment pays off across several moving moments when our heroes have to overcome the inevitable challenges and risks imposed by the harsh nature of space and the demands of the plot. In the scenes on Earth, Gosling plays the more familiar ‘outsider turned insider’ scientist, but without falling back too strongly onto one-dimensional stereotypes.</p>

<p>The flashback scenes back on Earth are also the ones infused with an almost surreal optimism, presenting us with a world where in the face of an existential threat, humanity does actually manage to band together to try and face it off. The international nature of the Hail Mary project is reinforced at every turn, showing us a global scientific community, Chinese cosmonauts, German administrators and Russian ground control all working together. The prominent shots of an American aircraft carrier are maybe a tad unfortunate at this particular point in time, but it would be unfair to hold that against the movie.</p>

<p>Drawing both strands together, <em>Project Hail Mary</em> is suffused with a profound optimism that acts as a welcome antidote to our present times. It wholeheartedly affirms that forging connections across boundaries, whether cultural, linguistic or technological, is possible, and that people will make the right decisions when it comes down to it, even if they sometimes need a little push to do so. The multinational cooperation to remove the Astrophage threat draws from a poorer cinematic tradition than the disaster movie elements of <em>Project Hail Mary</em>, but nonetheless recalls  movies like <em>Arrival</em> or <em>Pacific Rim</em>, series like <em>Stargate Atlantis</em>, or videogames like <em>X-COM</em> and <em>Mass Effect</em>, all keeping a hope alive that we can work together across boundaries and borders to further the common good. At a time when a declining US empire seems intent on disrupting any attempt at global cooperation, reminders that another approach is possible are an unalloyed positive.</p>

<p>On the whole, <em>Project Hail Mary</em> is an eminently enjoyable movie with stunning visuals, a potent mix of comedy and scientific seriousness, and a heartfelt relationship at its core. Given its committed message of hope, it feels unkind to hold its basic premise of the sole, vaguely antiheroic man saving the world, against it. Nonetheless, it remained a discordant note for me throughout, diminishing the effectiveness of its emotional appeal through the sheer amount of contrivance deployed to fabricate a situation where this man – and as always it is a white, American man – must single-handedly save the world. If I was qualified to psychoanalyse, I might speculate that the movie is indicative of a profound anxiety afflicting affluent white American men who fear that even they no longer have any agency in our increasingly out-of-control world. The message of hope is thus tinged with a hint of frightened wish-fulfillment, complete with the stern Germanic <em>mutti</em> figure to take command and tell us that everything will be fine.</p>

<p>In the real world neither Germanic mutti’s nor metrosexual American men will come and save us. It will be a shared struggle, and insofar as <em>Project Hail Mary</em> inspires us to believe that humans can work together to overcome insurmountable odds and that every everyman will find it in them to do the right thing, while giving us some good laughs and cries along the way, it is a movie made for its time.</p>

<h4 id="notes-suggestions" id="notes-suggestions">Notes &amp; suggestions</h4>
<ul><li>My unwillingness to accept the &#39;‘single white male hero” trope has been sharpened recently by Ada Palmer’s writing on agency and protagonists in fiction, especially science fiction. This in itself draws on older writings, including Ursula K. le Guin’s <em>Carrier Bag Theory of Fiction</em>. I have gone into this in more detail in my reviews of <a href="https://write.as/the-casual-critic/mass-effect-3-galaxy-sized-messiah-complex" title="Mass Effect 3 - The Casual Critic">Mass Effect 3</a> and <a href="https://write.as/the-casual-critic/andor-season-2-the-spy-who-came-in-from-the-warp" title="Andor season 2 - The Casual Critic">Andor</a>.</li>
<li>The theme of connection is also key to Marvel’s <em><a href="https://write.as/the-casual-critic/thunderbolts-things-heroes-do-to-avoid-going-to-therapy" title="Thunderbolts - The Casual Critic">Thunderbolts*</a></em>, and despite its more goofy superhero plot and self-referential B-movie vibes, I actually think it made the point better.</li>
<li>Knowledge is power, which is why those in power so often hate science. US readers in particular may be worried about the attacks on science and scientific institutions in the US. Organisations like the <a href="https://www.ucs.org/science-democracy" title="Science and Democracy - Union of Concerned Scientists">Union of Concerned Scientists</a> recognise the independence of science to democracy, and are fighting to keep scientific endeavours alive.</li></ul>

<p>___</p>

<p>If you enjoyed this blog, you can subscribe </p>

<p>You can also <a href="https://remark.as/p/the-casual-critic/project-hail-mary-friendship-rocks">Discuss...</a> this on Remark.As if you have a Write.As account.</p>

<p>And you can follow me on Mastodon: <a href="https://writing.exchange/@thecasualcritic">https://writing.exchange/@thecasualcritic</a></p>
]]></content:encoded>
      <guid>https://the-casual-critic.writeas.com/project-hail-mary-friendship-rocks</guid>
      <pubDate>Sun, 29 Mar 2026 14:53:36 +0000</pubDate>
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      <title>Andor season 2 - The spy who came in from the warp</title>
      <link>https://the-casual-critic.writeas.com/andor-season-2-the-spy-who-came-in-from-the-warp?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[#tv #fiction #SF&#xA;&#xA;Warning: Contains spoilers&#xA;&#xA;As Ursula K. le Guin never tired of pointing out, good science fiction tries to tell us something about the here and now, not the then and there. That is true even for science fiction set ‘a long, long time ago, in a galaxy far away’. Insofar as scifi is a commentary on, or even an inspiration for, real world events, does that make it fair to critique it on that basis? I think the answer is affirmative, but given the overall excellent qualities of Star Wars series Andor, I did worry I was holding it to an excessively high standard. Ultimately though, if a television series is so easily perceived as an analogy for how to resist authoritarian oppression, it is worth scrutinising where it locates the agency for that resistance, notwithstanding what many other merits it has.&#xA;&#xA;Season 2 of Andor returns to thief-turned-spy Cassian Andor after he fully committed to the Rebellion. It covers the period between the end of season 1 and the start of Rogue One, the prequel that acts as the opening salvo for the original Star Wars trilogy. It is one of the grimmer series in the Star Wars franchise, set at the zenith of the Galactic Empire and tracing the formation of the Rebel Alliance via its eponymous hero and his comrades.&#xA;&#xA;Despite being an escapist fantasy, Star Wars has always been political, and it certainly is not hard to read Andor as an analogy for our present moment, with democracies sliding into authoritarianism (examples of this take are here, here, here, and here). Of the entire Star Wars universe, Andor has the strongest focus on the banal cruelty of the Galactic Empire and the human cost of resisting it. It’s not surprising that it has become a source of inspiration for activists across the Anglophone world, with the show’s highlights seeping out into the real world. As a compelling depiction of fascist repression and a rousing inspiration for resistance Andor certainly delivers. Yet we should be careful not to treat its path to victory as a template for the work that needs to be done in the real world.&#xA;&#xA;!--more--&#xA;&#xA;Before we delve into the politics of Andor, it must be said that this is one of the best products to ever come out of the Star Wars stable, and the fact that there are no Jedi involved is certainly not a coincidence. Andor has the gritty realism and suspense of the best Cold War spy thrillers (I’m reminded of Deutschland 83), with excellent structure and pacing keeping it compelling all the way through its twelve episodes. The absence of lightsabre duels and space battles creates space for the human sacrifices, both large and small, that form a resistance made up of ordinary people. Its brilliant cast of strong and relatable characters, whether the ruthless spymaster, despairing politician, or zealous apparatchik, gives it true complexity and depth.&#xA;&#xA;The honest and unflinching focus on the psychology of resistance is one of the things that makes Andor brilliant. Revolution is not easy, and we see Andor’s main characters struggle with the sacrifices it demands, frequently failing or falling apart. A variety of motivations and dispositions leads to the usual disagreements over strategy and tactics, sometimes pushed to infighting by the siege mentality that results from constant pressure and secrecy. Andor’s is not the idolised and idealised vanguard party or guerilla cell formed solely of comrades sharing the unbreakable bond forged from common struggle. This is a messy affair. An ecosystem of actors, factions and precarious alliances barely held together by a common purpose. In other words, convincingly familiar to anyone involved in real left-wing organising.&#xA;&#xA;Similarly, Andor excels in its depiction of the repressive apparatus of the fascist state, especially through its casting of two fanatical Imperial bureaucrats as annoyingly relatable characters. Central to the plot of season 2 is the Empire’s need to gain access to strategic minerals on the planet Ghorman. As Ghorman is not some Outer Rim backwater but a core planet, a suitable pretext needs to be found or fabricated to turn it into a sacrifice zone. With season 1’s Dedra Meero in charge, the Empire’s Internal Security Bureau embarks on a plan to justify permanent occupation of the planet that reads as a Who’s Who of authoritarian tactics. Ghorman’s population is dehumanised by the Empire’s propaganda machine, its resistance infiltrated and goaded, its economy strangled and its leaders incarcerated, before it all culminates in a ruthless double false flag operation as a coup de grace to justify a full scale occupation. Elsewhere in the galaxy, we see the violence, repression and abuse of power that comes with a militarised bureaucracy. If this feels familiar, that is because it is. Showrunner Tony Gilroy was reportedly inspired by the Wannsee Conference in Nazi Germany, but this is equally the story of Chile, Gaza, the Prague Spring, Xinjiang, Minneapolis, Moscow, or Tehran.&#xA;&#xA;The ruthless exercise of state power against its own populace is one of the most powerful aspects of Andor, but it is also where the series chafes most against the constraints imposed by Star Wars’ canonical lore. This is after all an incongruent universe of sentient androids running on vacuum tubes, and faster-than-light travel organised via telephone exchange switchboards. It may be the future, but it is the future of the 1970s, and so it is no surprise that Andor feels like a John le Carré novel set in space. Cassian Andor does not need to worry about ubiquitous surveillance or his digital footprint, nor is there a galaxy-wide network full of Imperial bots and propaganda farms. Instead we have listening devices the size of iPods, ambushes under cover of nothing but darkness, and heroic last stands with flags and barricades that walked straight out of Les Miserables. It works for the viwer, because it taps into tropes that we have seen a thousand times before, but it doesn’t make much sense within the context of a technologically highly advanced society, nor does it offer much use as inspiration for anyone organising against power in the present day.&#xA;&#xA;This isn’t just because our own organising environment poses challenges that are absent from Andor, but also because, embedded as it is within the Star Wars canon, Andor does not have a theory of political change. The Empire is preordained to fall when the evil overlord is slain by a young hero, with the Rebel Alliance acting solely in a supporting role. Star Wars has never had a conception of politics, only of political corruption and drama, and so it has no political or social forces for Andor’s rebels to tap into. Resistance in the real world is built on the existing infrastructure of left-wing political parties, revolutionary cells, activist campaign groups, or militant unions. None of these exist in the Star Wars imaginary, so it is no surprise that when the Ghorman rebels broadcast their last desperate plea for help, there is nobody out there to hear it.&#xA;&#xA;Maybe this is an unfairly harsh criticism. After all, Andor is a sci-fi television series made by a multibillion dollar corporation, not a revolutionary handbook. Yet as Ada Palmer cogently argues, where we place agency in fiction matters:&#xA;&#xA;  When SFF authors offer portraits of how people change the world, we exercise enormous power over worldview, over expectations, over hope.&#xA;&#xA;Despite centering ordinary people, Andor’s implicit premise is that all we can hope to do is prepare the ground for the hero to come and save us. Star Wars is a story of resistance acting from the outside, having sought refuge beyond the boundaries of the Empire. It is a guerilla riding to victory because a combination of magical heroism and helpful enemy hubris allow it to strike at the core of imperial power, after which the Empire falls apart and we can all go home (except not really, as we discover in The Mandalorian). But there is no outside in Minneapolis, Jerusalem or Hong Kong, nor can we rely on a hero with magical powers to come and save us. Real resistance can only spring from collective action within the societies in which we live, founded on tenacious organising in order to push back authoritarian power and control.&#xA;&#xA;None of that takes away from the brilliance of the series and its value as inspiration. Andor pushes the Star Wars canon probably as far into a realistic analogy of resistance to fascism as its lore allows it to go. It shifts Star Wars into the morally grey area where every action is a compromise, and where nobody has clear sight on the path to victory. Andor doesn’t give us a hero’s journey, only comrades who stubbornly, desparately cling on to the hope that the struggle might at some future point bear fruit. Which returns me to the words of the late Tony Benn that:&#xA;&#xA;  There is no final victory; there is no final defeat; just the same battles that have to be fought over and over and over again.&#xA;&#xA;It is hard to keep hope alive in the face of the vast forces arrayed against us, and many of us will never know if our small contributions made a difference. But the same was true for our ancestors, whose victories and defeats brought us the world we live in today. We may not have the Jedi to come and save us, but like Cassian Andor and his comrades, we do have each other, and the faith that in the long run, the people united will not be defeated.&#xA;&#xA;Notes &amp; Suggestions&#xA;&#xA;The struggles with despair, grief, survivor’s guilt, and suspicion all feature in Hannah Proctor’s Burnout, which is an excellent resource for activists dealing with the stresses of organising.&#xA;Another recent depiction of the struggle against authoritarian repression, One Battle After Another not only has a more recognisably contemporary setting, but is also more interested in the role community plays in organising resistance.&#xA;The Imaginary Worlds podcast has two interesting episodes (recorded some years apart) about representations of fascism in science fiction, and while Andor itself isn’t specifically covered, Star Wars is unsurprisingly one of the key works discussed. The first episode is here, and the second one here.&#xA;Andor may serve as an inspiration for people standing up against nascent fascism, but it would be remiss not to note that Disney, the company that produced it, is clearly no ally in this struggle. Not only did it readily concede to demands from the Trump administration’s to suspend voices critical of the government, but it is also one of the key targets in the Boycott, Divestment and Sanctions (BDS) campaign due to its complicity in the illegal occupation of Palestine.&#xA;You are unlikely to find the Rebel Alliance in this part of the galaxy, but absent that, joining a trade union, tenants association, campaign group or political party is not a bad way to help build collective power.&#xA;&#xA;___&#xD;&#xA;&#xD;&#xA;If you enjoyed this blog, you can subscribe !--emailsub--&#xD;&#xA;&#xD;&#xA;You can also a href=&#34;https://remark.as/p/the-casual-critic/andor-season-2-the-spy-who-came-in-from-the-warp&#34;Discuss.../a this on Remark.As if you have a Write.As account.&#xD;&#xA;&#xD;&#xA;And you can follow me on Mastodon: https://writing.exchange/@thecasualcritic]]&gt;</description>
      <content:encoded><![CDATA[<p><a href="https://the-casual-critic.writeas.com/tag:tv" class="hashtag"><span>#</span><span class="p-category">tv</span></a> <a href="https://the-casual-critic.writeas.com/tag:fiction" class="hashtag"><span>#</span><span class="p-category">fiction</span></a> <a href="https://the-casual-critic.writeas.com/tag:SF" class="hashtag"><span>#</span><span class="p-category">SF</span></a></p>

<p><em>Warning: Contains spoilers</em></p>

<p>As Ursula K. le Guin never tired of pointing out, good science fiction tries to tell us something about the here and now, not the then and there. That is true even for science fiction set ‘a long, long time ago, in a galaxy far away’. Insofar as scifi is a commentary on, or even an inspiration for, real world events, does that make it fair to critique it on that basis? I think the answer is affirmative, but given the overall excellent qualities of <em>Star Wars</em> series <em>Andor,</em> I did worry I was holding it to an excessively high standard. Ultimately though, if a television series is so easily perceived as an analogy for how to resist authoritarian oppression, it is worth scrutinising where it locates the agency for that resistance, notwithstanding what many other merits it has.</p>

<p>Season 2 of <em>Andor</em> returns to thief-turned-spy Cassian Andor after he fully committed to the Rebellion. It covers the period between the end of season 1 and the start of <em>Rogue One</em>, the prequel that acts as the opening salvo for the original <em>Star Wars</em> trilogy. It is one of the grimmer series in the <em>Star Wars</em> franchise, set at the zenith of the Galactic Empire and tracing the formation of the Rebel Alliance via its eponymous hero and his comrades.</p>

<p>Despite being an escapist fantasy, <em>Star Wars</em> has always been political, and it certainly is not hard to read <em>Andor</em> as an analogy for our present moment, with democracies sliding into authoritarianism (examples of this take are <a href="https://theintercept.com/2025/05/24/andor-has-a-message-for-the-left-act-now/" title="Andor has a message for the left Act Now - The Intercept">here</a>, <a href="https://www.huffingtonpost.co.uk/entry/andor-disney-trump-anti-fascism-resistance_n_685b67c1e4b0c3bb7b64d2d2" title="Disney&#39;s Andor Gives Fans Trump Deja Vu - HuffPost UK">here</a>, <a href="https://theharvardpoliticalreview.com/andor-american-politics/" title="Is Andor a Parable for Our Politics - Harvard Political Reiew">here</a>, and <a href="https://www.theguardian.com/tv-and-radio/2025/apr/24/andor-star-wars-parallel-gaza-israel-palestine" title="In Andor the real world parallels are impossible to ignore - The Guardian">here</a>). Of the entire <em>Star Wars</em> universe, <em>Andor</em> has the strongest focus on the banal cruelty of the Galactic Empire and the human cost of resisting it. It’s not surprising that it has become <a href="https://www.france24.com/en/20180530-who-fighting-trump-opposition-meet-resistance-resist-twitter-hashtag-grassroots-usa" title="Wonder who&#39;s fighting Trump Meet the Resistance - France 24">a source of inspiration</a> for activists across the Anglophone world, with the show’s highlights seeping out into the real world. As a compelling depiction of fascist repression and a rousing inspiration for resistance <em>Andor</em> certainly delivers. Yet we should be careful not to treat its path to victory as a template for the work that needs to be done in the real world.</p>



<p>Before we delve into the politics of <em>Andor</em>, it must be said that this is one of the best products to ever come out of the <em>Star Wars</em> stable, and the fact that there are no Jedi involved is certainly not a coincidence. <em>Andor</em> has the gritty realism and suspense of the best Cold War spy thrillers (I’m reminded of <a href="https://en.wikipedia.org/wiki/Deutschland_83" title="Deutschland 83 - Wikipedia">Deutschland 83</a>), with excellent structure and pacing keeping it compelling all the way through its twelve episodes. The absence of lightsabre duels and space battles creates space for the human sacrifices, both large and small, that form a resistance made up of ordinary people. Its brilliant cast of strong and relatable characters, whether the ruthless spymaster, despairing politician, or zealous apparatchik, gives it true complexity and depth.</p>

<p>The honest and unflinching focus on the psychology of resistance is one of the things that makes <em>Andor</em> brilliant. Revolution is not easy, and we see <em>Andor</em>’s main characters struggle with the sacrifices it demands, frequently failing or falling apart. A variety of motivations and dispositions leads to the usual disagreements over strategy and tactics, sometimes pushed to infighting by the siege mentality that results from constant pressure and secrecy. <em>Andor</em>’s is not the <a href="https://write.as/the-casual-critic/comrade-stakhanovs-ghost" title="Comrade - The Casual Critic">idolised and idealised vanguard party</a> or guerilla cell formed solely of comrades sharing the unbreakable bond forged from common struggle. This is a messy affair. An ecosystem of actors, factions and precarious alliances barely held together by a common purpose. In other words, convincingly familiar to anyone involved in real left-wing organising.</p>

<p>Similarly, <em>Andor</em> excels in its depiction of the repressive apparatus of the fascist state, especially through its casting of two fanatical Imperial bureaucrats as annoyingly relatable characters. Central to the plot of season 2 is the Empire’s need to gain access to strategic minerals on the planet Ghorman. As Ghorman is not some Outer Rim backwater but a core planet, a suitable pretext needs to be found or fabricated to turn it into a <a href="https://en.wikipedia.org/wiki/Sacrifice_zone" title="Sacrifice Zone - Wikipedia">sacrifice zone</a>. With season 1’s Dedra Meero in charge, the Empire’s Internal Security Bureau embarks on a plan to justify permanent occupation of the planet that reads as a Who’s Who of authoritarian tactics. Ghorman’s population is dehumanised by the Empire’s propaganda machine, its resistance infiltrated and goaded, its economy strangled and its leaders incarcerated, before it all culminates in a ruthless double false flag operation as a <em>coup de grace</em> to justify a full scale occupation. Elsewhere in the galaxy, we see the violence, repression and abuse of power that comes with a militarised bureaucracy. If this feels familiar, that is because it is. Showrunner Tony Gilroy was reportedly inspired by the <a href="https://en.wikipedia.org/wiki/Wannsee_Conference" title="Wannsee Conference - Wikipedia">Wannsee Conference</a> in Nazi Germany, but this is equally the story of <a href="https://en.wikipedia.org/wiki/1973_Chilean_coup_d%27%C3%A9tat" title="1973 Chilean coup d&#39;etat - Wikipedia">Chile</a>, <a href="https://en.wikipedia.org/wiki/Gaza_genocide" title="Gaza genocide - Wikpedia">Gaza</a>, the <a href="https://en.wikipedia.org/wiki/Prague_Spring" title="Prague Spring - Wikipedia">Prague Spring</a>, <a href="https://en.wikipedia.org/wiki/Persecution_of_Uyghurs_in_China" title="Persecution of Uyghurs in China - Wikipedia">Xinjiang</a>, Minneapolis, Moscow, or Tehran.</p>

<p>The ruthless exercise of state power against its own populace is one of the most powerful aspects of <em>Andor</em>, but it is also where the series chafes most against the constraints imposed by <em>Star Wars</em>’ canonical lore. This is after all an incongruent universe of sentient androids running on vacuum tubes, and faster-than-light travel organised via telephone exchange switchboards. It may be the future, but it is the future of the 1970s, and so it is no surprise that <em>Andor</em> feels like a John le Carré novel set in space. Cassian Andor does not need to worry about ubiquitous surveillance or his digital footprint, nor is there a galaxy-wide network full of Imperial bots and propaganda farms. Instead we have listening devices the size of iPods, ambushes under cover of nothing but darkness, and heroic last stands with flags and barricades that walked straight out of <em>Les Miserables</em>. It works for the viwer, because it taps into tropes that we have seen a thousand times before, but it doesn’t make much sense within the context of a technologically highly advanced society, nor does it offer much use as inspiration for anyone organising against power in the present day.</p>

<p>This isn’t just because our own organising environment poses challenges that are absent from <em>Andor</em>, but also because, embedded as it is within the <em>Star Wars</em> canon, <em>Andor</em> does not have a theory of political change. The Empire is preordained to fall when the evil overlord is slain by a young hero, with the Rebel Alliance acting solely in a supporting role. <em>Star Wars</em> has never had a conception of <em>politics</em>, only of political corruption and drama, and so it has no political or social forces for <em>Andor</em>’s rebels to tap into. Resistance in the real world is built on the existing infrastructure of left-wing political parties, revolutionary cells, activist campaign groups, or militant unions. None of these exist in the <em>Star Wars</em> imaginary, so it is no surprise that when the Ghorman rebels broadcast their last desperate plea for help, there is nobody out there to hear it.</p>

<p>Maybe this is an unfairly harsh criticism. After all, <em>Andor</em> is a sci-fi television series made by a multibillion dollar corporation, not a <a href="https://en.wikipedia.org/wiki/The_Anarchist_Cookbook" title="The Anarchist Cookbook - Wikipedia">revolutionary handbook</a>. Yet as Ada Palmer <a href="https://strangehorizons.com/wordpress/non-fiction/why-all-science-fiction-and-fantasy-writers-are-historians/" title="Why All Science Fiction and Fantasy Writers Are Historians - Strange Horizons">cogently argues</a>, where we place agency in fiction matters:</p>

<blockquote><p>When SFF authors offer portraits of how people change the world, we exercise enormous power over worldview, over expectations, over hope.</p></blockquote>

<p>Despite centering ordinary people, <em>Andor</em>’s implicit premise is that all we can hope to do is prepare the ground for the hero to come and save us. <em>Star Wars</em> is a story of resistance acting from the outside, having sought refuge beyond the boundaries of the Empire. It is a guerilla riding to victory because a combination of magical heroism and helpful enemy hubris allow it to strike at the core of imperial power, after which the Empire falls apart and we can all go home (except not really, as we discover in <em>The Mandalorian</em>). But there is no outside in Minneapolis, Jerusalem or Hong Kong, nor can we rely on a hero with magical powers to come and save us. Real resistance can only spring from collective action within the societies in which we live, founded on tenacious organising in order to push back authoritarian power and control.</p>

<p>None of that takes away from the brilliance of the series and its value as inspiration. <em>Andor</em> pushes the Star Wars canon probably as far into a realistic analogy of resistance to fascism as its lore allows it to go. It shifts <em>Star Wars</em> into the morally grey area where every action is a compromise, and where nobody has clear sight on the path to victory. <em>Andor</em> doesn’t give us a hero’s journey, only comrades who stubbornly, desparately cling on to the hope that the struggle might at some future point bear fruit. Which returns me to the words of the late Tony Benn that:</p>

<blockquote><p>There is no final victory; there is no final defeat; just the same battles that have to be fought over and over and over again.</p></blockquote>

<p>It is hard to keep hope alive in the face of the vast forces arrayed against us, and many of us will never know if our small contributions made a difference. But the same was true for our ancestors, whose victories and defeats brought us the world we live in today. We may not have the Jedi to come and save us, but like Cassian Andor and his comrades, we do have each other, and the faith that in the long run, the people united will not be defeated.</p>

<h4 id="notes-suggestions" id="notes-suggestions">Notes &amp; Suggestions</h4>
<ul><li>The struggles with despair, grief, survivor’s guilt, and suspicion all feature in Hannah Proctor’s <em><a href="https://write.as/the-casual-critic/burnout-how-to-be-well-in-a-sick-world" title="Burnout - The Casual Critic">Burnout</a></em>, which is an excellent resource for activists dealing with the stresses of organising.</li>
<li>Another recent depiction of the struggle against authoritarian repression, <em><a href="https://write.as/the-casual-critic/one-battle-after-another-the-imperial-boomerang-circles-home" title="One Battle After Another - The Casual Critic">One Battle After Another</a></em> not only has a more recognisably contemporary setting, but is also more interested in the role community plays in organising resistance.</li>
<li>The <em>Imaginary Worlds</em> podcast has two interesting episodes (recorded some years apart) about representations of fascism in science fiction, and while <em>Andor</em> itself isn’t specifically covered, <em>Star Wars</em> is unsurprisingly one of the key works discussed. The first episode is <a href="https://www.imaginaryworldspodcast.org/episodes/fantasy-and-fascism" title="Fantasy and Fascism - Imaginary Worlds">here</a>, and the second one <a href="https://www.imaginaryworldspodcast.org/episodes/fantasy-and-fascism-part-ii-when-democracy-fails" title="Fantasy and Fascism II - Imaginary Worlds">here</a>.</li>
<li><em>Andor</em> may serve as an inspiration for people standing up against nascent fascism, but it would be remiss not to note that Disney, the company that produced it, is clearly no ally in this struggle. Not only did it readily concede to demands from the Trump administration’s to s<a href="https://en.wikipedia.org/wiki/Suspension_of_Jimmy_Kimmel_Live%21" title="Suspension of Jimmy Kimmel Live - Wikipedia">uspend voices critical of the government</a>, but it is also one of the <a href="https://bdsmovement.net/Guide-to-BDS-Boycott" title="Guide to the BDS Boycott and Pressure Corporate Priority Targeting - BDS Movement">key targets</a> in the Boycott, Divestment and Sanctions (BDS) campaign due to its complicity in the illegal occupation of Palestine.</li>
<li>You are unlikely to find the Rebel Alliance in this part of the galaxy, but absent that, joining a trade union, tenants association, campaign group or political party is not a bad way to help build collective power.</li></ul>

<p>___</p>

<p>If you enjoyed this blog, you can subscribe </p>

<p>You can also <a href="https://remark.as/p/the-casual-critic/andor-season-2-the-spy-who-came-in-from-the-warp">Discuss...</a> this on Remark.As if you have a Write.As account.</p>

<p>And you can follow me on Mastodon: <a href="https://writing.exchange/@thecasualcritic">https://writing.exchange/@thecasualcritic</a></p>
]]></content:encoded>
      <guid>https://the-casual-critic.writeas.com/andor-season-2-the-spy-who-came-in-from-the-warp</guid>
      <pubDate>Tue, 17 Mar 2026 23:01:51 +0000</pubDate>
    </item>
    <item>
      <title>The Vegetarian - Becoming ungovernable</title>
      <link>https://the-casual-critic.writeas.com/the-vegetarian-becoming-ungovernable?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[Warning: Contains some spoilers&#xA;&#xA;#books #fiction #feminism&#xA;&#xA;Something is rotten in the Republic of Korea. Its shining reputation as a miracle of post-war economic development obscures deeply troubled gender relations. Misogyny is more prevalent and firmly entrenched than in most other parts of the developed world, fueled by a combination of strong patriarchal traditions and increased economic insecurity. This is the backdrop against which Han Kang’s The Vegetarian, winner of the 2016 Man Booker Prize and superbly translated by Debora Smith, emerges.&#xA;&#xA;At under 200 pages and written in a minimalist style evoking the surrealism of Kafka and Murakami, The Vegetarian describes the events that take place after Yeong-hye, a young woman, stops eating meat. The seemingly simple decision to adopt a vegetarian diet is met with increasingly aggressive incomprehension by her family, and their attempts to ‘cure’ Yeong-hye of her deviation have calamitous consequences. The Vegetarian is a powerful story of a woman who refuses to be an object and against all odds tries to eke out some agency in a world that is set against her.&#xA;&#xA;!--more--&#xA;&#xA;There are three parts to The Vegetarian, none of which are narrated by Yeong-hye herself. We see her evolution first through the eyes of her husband, then her brother-in-law, and finally her sister. All three respond in different ways to Yeong-hye’s actions, and can be read as representing different perspectives on South Korean gender dynamics.&#xA;&#xA;The husband, ‘Mr. Cheong’, is a singularly unpleasant character, who takes objectification to a whole new level. He relates to his wife in the way one might relate to a toaster or a toothbrush, and so responds to Yeong-hye’s conversion with about as much tact, understanding and interest as one would show a malfunctioning household object. At no point does Mr. Cheong refer to Yeong-hye by name, instead only thinking of her as ‘her’ or ‘his wife’. Fully absorbed in his own petty ambitions, Mr Cheong inevitably simply discards Yeong-hye once she no longer serves his mundane needs.&#xA;&#xA;Part two shows us Yeong-hye through the eyes of her sister In-hye’s artist husband, who is pathologically sexually obsessed with her. His fixation only intensifies after she converts to her deviationist vegetarianism. Possessed by a vision of himself and Yeong-hye having sex while covered in painted flowers, he feels compelled to turn his fantasy into a reality. The brother-in-law may despise Mr. Cheong for his callousness towards Yeong-hye, but is singularly blind to his own objectification of her. If Mr. Cheong represents men treating their wives as property, the brother-in-law personifies the male gaze.&#xA;&#xA;In the third and final chapter we experience the novel’s conclusion through In-hye. For In-hye, relating to Yeong-hye’s refusal to conform challenges her own sense of self and the roles she has played for her family and society, and the harms she has suffered as a result. Positioning In-hye’s perspective after the two male parts is a brilliant move, and Han Kang very carefully and sympathetically evokes the sisterhood and comradeship that can blossom between two dissimilar women who may not fully comprehend one another, but nonetheless come to see that they share a bond forged from the same patriarchal oppression.&#xA;&#xA;Weaving together its story from these three parts, The Vegetarian executes something like a reverse-Kafka manoeuvre. In Kafka’s novels, it is the protagonists who make sense, but find themselves fatally stranded in surreal worlds governed by ineffable logics of their own. The Vegetarian appears to do the opposite: it is the world that we recognise and Yeong-hye who is impelled by a irrational motives. But it is only an apparent opposition, because Han Kang’s superb writing shows us that it is actually Yeong-hye’s world that does not make sense, and against which her actions are undeniably logical. What alternative is there for a woman, crushed beneath stifling conformity and murderous objectification, but to drastically rebel, even if it means renouncing who and what she is? If there is no way out, the only escape is inwards, into an alien state where we might finally be free of the strictures placed on us by society.&#xA;&#xA;Yeong-hye’s withdrawal from society and eventual incarceration in a psychiatric asylum are reminiscent of Mark Fisher’s argument that what we call ‘mental illness’ can be a logical reaction to the unbearable demands placed on us by a hostile world. A refusal or an inability to conform to the impositions of neoliberal capitalism or traditional patriarchy. Even prefigurative revolutionary praxis cannot save us from emotional exhaustion, as we saw in Hannah Proctor’s Burnout. There is no way to be whole in a sick world.&#xA;&#xA;The Vegetarian is a magnificent and unflinching illustration of the harms inflicted on countless women. Similar to Kafka, Han Kang’s pared-down, detached and factual writing style enhances the surrealist atmosphere of her story, and is more merciless in its evisceration of its male characters than any overt outrage, albeit its existentialist view on the nigh impossibility of human communication will not appeal to readers seeking rounded psychological development. If one is willing to accept that the characters are archetypes, The Vegetarian is however utterly compelling, though it would be difficult to call it enjoyable, with its harrowing and visceral abuse and aggression against women, and the dismissive, uncaring banality of the men perpetrating them.&#xA;&#xA;I wonder what the impact of The Vegetarian has been on debates on feminism and gender in South Korea. It is maybe not surprising that the book had a better reception in the Anglophone world than in South Korea itself, which remains riven by gender conflict and where accusations of feminist thought routinely result in violent backlash. How many Mr Cheong’s are still out there? We can only hope that some might dislike their reflection in Han Kang’s mirror enough to shake off their entitlement and learn to treat and respect women as equals.&#xA;&#xA;Notes &amp; Suggestions&#xA;&#xA;South Korea’s endemic misogyny has found some very specific expressions, not only in direct violence against women, but also for example the unconsensual and covert recording of women using spycams hidden in innocuous objects. In response, it has also given rise to specific forms of feminist organising, such as the 4B movement.&#xA;In-hye’s struggles to keep her life together put me in mind of the excellent song ‘labour &#34;Labour - Wikipedia&#34;)’ by Paris Paloma.&#xA;Consider supporting or joining a feminist or women’s organisation. Alternatively, broader campaigning organisations such as Amnesty International or trade unions also have spaces for feminist organising.&#xA;&#xA;___&#xD;&#xA;&#xD;&#xA;If you enjoyed this blog, you can subscribe !--emailsub--&#xD;&#xA;&#xD;&#xA;You can also a href=&#34;https://remark.as/p/the-casual-critic/the-vegetarian-becoming-ungovernable&#34;Discuss.../a this on Remark.As if you have a Write.As account.&#xD;&#xA;&#xD;&#xA;And you can follow me on Mastodon: https://writing.exchange/@thecasualcritic]]&gt;</description>
      <content:encoded><![CDATA[<p><em>Warning: Contains some spoilers</em></p>

<p><a href="https://the-casual-critic.writeas.com/tag:books" class="hashtag"><span>#</span><span class="p-category">books</span></a> <a href="https://the-casual-critic.writeas.com/tag:fiction" class="hashtag"><span>#</span><span class="p-category">fiction</span></a> <a href="https://the-casual-critic.writeas.com/tag:feminism" class="hashtag"><span>#</span><span class="p-category">feminism</span></a></p>

<p>Something is rotten in the Republic of Korea. Its shining reputation as a miracle of post-war economic development obscures deeply troubled gender relations. Misogyny is <a href="https://www.theguardian.com/society/2025/sep/20/inside-saturday-south-korea-gender-war" title="Men don&#39;t know why they became unhappy, the toxi gender war dividing South Korea - The Guardian">more prevalent and firmly entrenched</a> than in most other parts of the developed world, fueled by a combination of strong patriarchal traditions and increased economic insecurity. This is the backdrop against which Han Kang’s <em>The Vegetarian</em>, winner of the 2016 Man Booker Prize and superbly translated by Debora Smith, emerges.</p>

<p>At under 200 pages and written in a minimalist style evoking the surrealism of Kafka and Murakami, <em>The Vegetarian</em> describes the events that take place after Yeong-hye, a young woman, stops eating meat. The seemingly simple decision to adopt a vegetarian diet is met with increasingly aggressive incomprehension by her family, and their attempts to ‘cure’ Yeong-hye of her deviation have calamitous consequences. <em>The Vegetarian</em> is a powerful story of a woman who refuses to be an object and against all odds tries to eke out some agency in a world that is set against her.</p>



<p>There are three parts to <em>The Vegetarian</em>, none of which are narrated by Yeong-hye herself. We see her evolution first through the eyes of her husband, then her brother-in-law, and finally her sister. All three respond in different ways to Yeong-hye’s actions, and can be read as representing different perspectives on South Korean gender dynamics.</p>

<p>The husband, ‘Mr. Cheong’, is a singularly unpleasant character, who takes objectification to a whole new level. He relates to his wife in the way one might relate to a toaster or a toothbrush, and so responds to Yeong-hye’s conversion with about as much tact, understanding and interest as one would show a malfunctioning household object. At no point does Mr. Cheong refer to Yeong-hye by name, instead only thinking of her as ‘her’ or ‘his wife’. Fully absorbed in his own petty ambitions, Mr Cheong inevitably simply discards Yeong-hye once she no longer serves his mundane needs.</p>

<p>Part two shows us Yeong-hye through the eyes of her sister In-hye’s artist husband, who is pathologically sexually obsessed with her. His fixation only intensifies after she converts to her deviationist vegetarianism. Possessed by a vision of himself and Yeong-hye having sex while covered in painted flowers, he feels compelled to turn his fantasy into a reality. The brother-in-law may despise Mr. Cheong for his callousness towards Yeong-hye, but is singularly blind to his own objectification of her. If Mr. Cheong represents men treating their wives as property, the brother-in-law personifies the male gaze.</p>

<p>In the third and final chapter we experience the novel’s conclusion through In-hye. For In-hye, relating to Yeong-hye’s refusal to conform challenges her own sense of self and the roles she has played for her family and society, and the harms she has suffered as a result. Positioning In-hye’s perspective after the two male parts is a brilliant move, and Han Kang very carefully and sympathetically evokes the sisterhood and comradeship that can blossom between two dissimilar women who may not fully comprehend one another, but nonetheless come to see that they share a bond forged from the same patriarchal oppression.</p>

<p>Weaving together its story from these three parts, <em>The Vegetarian</em> executes something like a reverse-Kafka manoeuvre. In Kafka’s novels, it is the protagonists who make sense, but find themselves fatally stranded in surreal worlds governed by ineffable logics of their own. <em>The Vegetarian</em> appears to do the opposite: it is the world that we recognise and Yeong-hye who is impelled by a irrational motives. But it is only an apparent opposition, because Han Kang’s superb writing shows us that it is actually Yeong-hye’s world that does not make sense, and against which her actions are undeniably logical. What alternative is there for a woman, crushed beneath stifling conformity and murderous objectification, but to drastically rebel, even if it means renouncing who and what she is? If there is no way out, the only escape is inwards, into an alien state where we might finally be free of the strictures placed on us by society.</p>

<p>Yeong-hye’s withdrawal from society and eventual incarceration in a psychiatric asylum are reminiscent of <a href="https://write.as/the-casual-critic/review-capitalist-realism-dispatches-from-the-eternal-present" title="Capitalist Realism - The Casual Critic">Mark Fisher’s argument</a> that what we call ‘mental illness’ can be a logical reaction to the unbearable demands placed on us by a hostile world. A refusal or an inability to conform to the impositions of neoliberal capitalism or traditional patriarchy. Even prefigurative revolutionary praxis cannot save us from emotional exhaustion, as we saw in Hannah Proctor’s <em><a href="https://write.as/the-casual-critic/burnout-how-to-be-well-in-a-sick-world" title="Burnout - The Casual Critic">Burnout</a></em>. There is no way to be whole in a sick world.</p>

<p><em>The Vegetarian</em> is a magnificent and unflinching illustration of the harms inflicted on countless women. Similar to Kafka, Han Kang’s pared-down, detached and factual writing style enhances the surrealist atmosphere of her story, and is more merciless in its evisceration of its male characters than any overt outrage, albeit its existentialist view on the nigh impossibility of human communication will not appeal to readers seeking rounded psychological development. If one is willing to accept that the characters are archetypes, <em>The Vegetarian</em> is however utterly compelling, though it would be difficult to call it enjoyable, with its harrowing and visceral abuse and aggression against women, and the dismissive, uncaring banality of the men perpetrating them.</p>

<p>I wonder what the impact of <em>The Vegetarian</em> has been on debates on feminism and gender in South Korea. It is maybe not surprising that the book had a better reception in the Anglophone world than in South Korea itself, which remains riven by gender conflict and where accusations of feminist thought routinely result in violent backlash. How many Mr Cheong’s are still out there? We can only hope that some might dislike their reflection in Han Kang’s mirror enough to shake off their entitlement and learn to treat and respect women as equals.</p>

<h4 id="notes-suggestions" id="notes-suggestions">Notes &amp; Suggestions</h4>
<ul><li>South Korea’s endemic misogyny has found some very specific expressions, not only in direct violence against women, but also for example the unconsensual and covert recording of women using <a href="https://www.hrw.org/report/2021/06/16/my-life-not-your-porn/digital-sex-crimes-south-korea">spycams hidden in innocuous objects</a>. In response, it has also given rise to specific forms of feminist organising, such as the <a href="https://en.wikipedia.org/wiki/4B_movement" title="4B Movement - Wikipedia">4B movement</a>.</li>
<li>In-hye’s struggles to keep her life together put me in mind of the excellent song ‘<a href="https://en.wikipedia.org/wiki/Labour_(song)" title="Labour - Wikipedia">labour</a>’ by Paris Paloma.</li>
<li>Consider supporting or joining a feminist or women’s organisation. Alternatively, broader campaigning organisations such as Amnesty International or trade unions also have spaces for feminist organising.</li></ul>

<p>___</p>

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      <pubDate>Mon, 16 Feb 2026 20:49:09 +0000</pubDate>
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      <title>Pluto - Teaching a robot to hate</title>
      <link>https://the-casual-critic.writeas.com/pluto-teaching-a-robot-to-hate?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[Warning: Contains spoilers&#xA;&#xA;#tv #fiction #anime #SF&#xA;&#xA;For as long as humans have dreamt of robots, they have dreamt of them becoming human. Artificial General Intelligence (AGI) remains the ambition of most AI companies, despite current LLMs exhibiting worrying tendencies to ramble, hallucinate or engage in the mass production of child pornography. With this aspiration comes the attendant fear that, once sentient, the robots will take our jobs, murder us all in our sleep, or simply transform us into paperclips. Genocidal AIs are such a science-fiction staple that introducing a robot in Act One almost inevitably leads to the AI Apocalypse by Act Three.&#xA;&#xA;Compared to this pervasive trope, 2023 anime series Pluto offers a refreshing alternative. Inspired by the 1960s Astroboy comics, Pluto is a short and sympathetic meditation on the nature of humanity, delivering an emotional gut punch with almost every episode. Its story and beautifully rendered aesthetic are a homage to the High Futurist optimism of a bygone era, composed of flying cars, skyscraper cities embraced by bucolic countryside, and peaceful robot and human coexistence.&#xA;&#xA;Not that there is no conflict in Pluto. Episode one starts us off with not one, but two murders: a highly advanced robot and a renowned roboticist. Symbols left at the crime scenes suggest the murders are connected, but this presents an enigma: forensics indicate a robotic suspect, yet Pluto’s robots obey an equivalent of Asimov’s First Law of Robotics and hence cannot harm humans. It is up to Gesicht, Europol’s foremost robotic detective, to crack this case.&#xA;&#xA;!--more--&#xA;&#xA;Gesicht has a personal investment in this investigation. As more robots and humans fall victim to the mysterious murderer referred to as the titular Pluto, we learn that all of them are connected to the ‘39th Central Asian War’: the invasion of the ‘Kingdom of Persia’ on the ostensible grounds that it illegally stockpiled robots of mass destruction - a very thinly veiled reference to the 2003 Iraq War. The robots being targeted are the world’s seven most advanced robots, which includes Gesicht himself. All were to some degree involved with the invasion of the Kingdom of Persia, while all human victims were on the ‘Bora Inquiry Commission’, an international inspection team sent in ahead of the invasion to determine whether the Kingdom did indeed possess robots of mass destruction. Someone is out for vengeance, but the question is who, and why.&#xA;&#xA;A whodunnit at a surface level, Pluto’s real story is an existential reflection on the nature of humanity, and how a robot might attain it. While not programmed to have them, Pluto’s most advanced robots start to experience emotions as an emergent property driven by a desire to emulate and understand their human counterparts. Humans might remark on robotic superiority in terms of intellect, durability and the absence of emotional complications, but many robots feel afflicted with a pervasive melancholia because they cannot access the human way of relating to the world. They want to experience a sunrise, not merely detect the appearance of a nearby star over the horizon.&#xA;&#xA;Trauma is the key that unlocks the emotional door for Gesicht and others who fought and killed thousands of robotic adversaries in the 39th Central Asian War. As we encounter the robot victors, we see them struggle with depression, hate, grief, regret, and guilt, exacerbated by their unfamiliarity with emotional feelings, and a lack of human understanding, bordering on callousness, for what they are going through. Robots prove particularly vulnerable to traumatic events because their memories don’t fade or alter with time, causing one to desperately ask a human whether the hate it feels will ever diminish.&#xA;&#xA;Hate is at the centre of the paradox that Pluto interrogates. If attaining humanity requires a robot to feel, then how can it remain subject to Asimov’s First Law? A robot that can feel, can hate. A robot that can hate, could kill. After all humans kill other humans all the time. Some characters contend that might be the necessary ingredient for emotional awakening, and it is certainly a driving force for many characters, both human and robot. Attempting to answer whether hate can indeed be overcome, Pluto explores if and how a cycle of hate and vengeance, both at the personal and societal level, can ever be broken. In the end, it affirms that it can, arriving at similar conclusion to Thunderbolts\* in showing how kindness, forgiveness and love are the way out of the hateful doom spiral.&#xA;&#xA;Pluto executes its introspection on the nature of humanity intelligently and with real sympathy for all its characters, villains included. Compared to my recent read The Interdependency, there is a remarkable amount of backstory and character development in a mere eight episodes. There are some aspects though where Pluto’s evocation of the Golden Age of science fiction leads it astray. Most unforgivable is the extremely limited presence of female characters, who are relegated to either loving wives or emotional sisters. There is no reason why all of the seven main robots should be male, nor for the overwhelming majority of the support cast to be the same. And while the patriarchy may be the most obvious, Pluto on the whole exhibits the problematic lack of diversity that sadly remains emblematic of much anime. An upgrade to the 21st century was absolutely warranted here, and the absence of it is disappointing. Environmentally Pluto has equally remained in the 1960s. We see plenty of flying cars, but no mass transit. Skyscraper cities, but no renewable energy. For an otherwise very carefully composed series, this is a crude techno-optimist streak, with technological development serving to both magically overcome environmental destruction and reimpose traditional gender norms.&#xA;&#xA;These are not trivial critiques, and I would have preferred for Pluto to reinvent utopian futurism for the 2020s rather than simply importing it wholesale from the 1960s, if only because we could all do with an alternative aesthetic to the all-pervasive cyberpunk or Terminator derivatives. Choosing this traditional Golden Age of Sci-Fi setting places Pluto outside the contemporary utopian aesthetic of solarpunk, but it is not a bad thing to have multiple utopias to choose from. Despite these flaws, Pluto is a beautifully crafted, emotionally compelling and intellectually engaging series that most certainly deserves viewing. It is more than redeemed by its optimism on the potential for human/robot coexistence, its belief in empathy, care and love as the real keys to humanity, and its insistence that our future isn’t determined by technology, but by what we choose to do with it. And possibly, by what it chooses to do with itself.&#xA;&#xA;Notes &amp; Suggestions&#xA;&#xA;Another excellent meditation on technological advance, utopian possibilities, what it means to be human and how synthetic constructs fit into all of this is animated series Pantheon. Similarly, Citizen Sleeper is a comparatively short but beautifully crafted game that also mixes musing son synthetic existence with an insistence on kindness and mutual aid, although in a distinctly more cyberpunk dystopian setting.&#xA;For a running commentary on all things wrong with AI, I recommend following Cory Doctorow. I reviewed his excellent book The Internet Con some time ago.&#xA;The Imaginary Worlds podcast has an episode on solarpunk, as well as one on architects imagining other possible futures. &#xA;&#xA;__&#xD;&#xA;&#xD;&#xA;If you enjoyed this blog, you can subscribe !--emailsub--&#xD;&#xA;&#xD;&#xA;You can also a href=&#34;https://remark.as/p/the-casual-critic/pluto-teaching-a-robot-to-hate&#34;Discuss.../a this on Remark.As if you have a Write.As account.&#xD;&#xA;&#xD;&#xA;And you can follow me on Mastodon: https://writing.exchange/@thecasualcritic]]&gt;</description>
      <content:encoded><![CDATA[<p><em>Warning: Contains spoilers</em></p>

<p><a href="https://the-casual-critic.writeas.com/tag:tv" class="hashtag"><span>#</span><span class="p-category">tv</span></a> <a href="https://the-casual-critic.writeas.com/tag:fiction" class="hashtag"><span>#</span><span class="p-category">fiction</span></a> <a href="https://the-casual-critic.writeas.com/tag:anime" class="hashtag"><span>#</span><span class="p-category">anime</span></a> <a href="https://the-casual-critic.writeas.com/tag:SF" class="hashtag"><span>#</span><span class="p-category">SF</span></a></p>

<p>For as long as humans have dreamt of robots, they have dreamt of them becoming human. Artificial General Intelligence (AGI) remains the ambition of most AI companies, despite current LLMs exhibiting worrying tendencies to ramble, hallucinate or engage in the <a href="https://www.bbc.co.uk/news/articles/c5y5w0k99r1o" title="Ofcom asks X about reports its Grok AI makes sexualised images of children - BBC News">mass production of child pornography</a>. With this aspiration comes the attendant fear that, once sentient, the robots will take our jobs, murder us all in our sleep, or simply <a href="https://www.decisionproblem.com/paperclips/" title="Universal Paperclips - Decisionproblem.com">transform us into paperclips</a>. Genocidal AIs are such a science-fiction staple that introducing a robot in Act One <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/AIIsACrapshoot" title="AI Is a Crapshoot - TV Tropes">almost inevitably leads to the AI Apocalypse</a> by Act Three.</p>

<p>Compared to this pervasive trope, 2023 anime series <em>Pluto</em> offers a refreshing alternative. Inspired by the 1960s <em>Astroboy</em> comics, <em>Pluto</em> is a short and sympathetic meditation on the nature of humanity, delivering an emotional gut punch with almost every episode. Its story and beautifully rendered aesthetic are a homage to the High Futurist optimism of a bygone era, composed of flying cars, skyscraper cities embraced by bucolic countryside, and peaceful robot and human coexistence.</p>

<p>Not that there is no conflict in <em>Pluto</em>. Episode one starts us off with not one, but two murders: a highly advanced robot and a renowned roboticist. Symbols left at the crime scenes suggest the murders are connected, but this presents an enigma: forensics indicate a robotic suspect, yet <em>Pluto’s</em> robots obey an equivalent of <a href="https://en.wikipedia.org/wiki/Three_Laws_of_Robotics" title="Three Laws of Robotics - Wikipedia">Asimov’s First Law of Robotics</a> and hence cannot harm humans. It is up to Gesicht, Europol’s foremost robotic detective, to crack this case.</p>



<p>Gesicht has a personal investment in this investigation. As more robots and humans fall victim to the mysterious murderer referred to as the titular Pluto, we learn that all of them are connected to the ‘39th Central Asian War’: the invasion of the ‘Kingdom of Persia’ on the ostensible grounds that it illegally stockpiled robots of mass destruction – a very thinly veiled reference to the 2003 Iraq War. The robots being targeted are the world’s seven most advanced robots, which includes Gesicht himself. All were to some degree involved with the invasion of the Kingdom of Persia, while all human victims were on the ‘Bora Inquiry Commission’, an international inspection team sent in ahead of the invasion to determine whether the Kingdom did indeed possess robots of mass destruction. Someone is out for vengeance, but the question is who, and why.</p>

<p>A whodunnit at a surface level, <em>Pluto</em>’s real story is an existential reflection on the nature of humanity, and how a robot might attain it. While not programmed to have them, <em>Pluto</em>’s most advanced robots start to experience emotions as an emergent property driven by a desire to emulate and understand their human counterparts. Humans might remark on robotic superiority in terms of intellect, durability and the absence of emotional complications, but many robots feel afflicted with a pervasive melancholia because they cannot access the human way of relating to the world. They want to experience a sunrise, not merely detect the appearance of a nearby star over the horizon.</p>

<p>Trauma is the key that unlocks the emotional door for Gesicht and others who fought and killed thousands of robotic adversaries in the 39th Central Asian War. As we encounter the robot victors, we see them struggle with depression, hate, grief, regret, and guilt, exacerbated by their unfamiliarity with emotional feelings, and a lack of human understanding, bordering on callousness, for what they are going through. Robots prove particularly vulnerable to traumatic events because their memories don’t fade or alter with time, causing one to desperately ask a human whether the hate it feels will ever diminish.</p>

<p>Hate is at the centre of the paradox that <em>Pluto</em> interrogates. If attaining humanity requires a robot to <em>feel</em>, then how can it remain subject to Asimov’s First Law? A robot that can feel, can hate. A robot that can hate, could kill. After all <em>humans</em> kill other humans all the time. Some characters contend that might be the <em>necessary</em> ingredient for emotional awakening, and it is certainly a driving force for many characters, both human and robot. Attempting to answer whether hate can indeed be overcome, <em>Pluto</em> explores if and how a cycle of hate and vengeance, both at the personal and societal level, can ever be broken. In the end, it affirms that it can, arriving at similar conclusion to <em><a href="https://write.as/the-casual-critic/thunderbolts-things-heroes-do-to-avoid-going-to-therapy" title="Thunderbolts - The Casual Critic">Thunderbolts*</a></em> in showing how kindness, forgiveness and love are the way out of the hateful doom spiral.</p>

<p><em>Pluto</em> executes its introspection on the nature of humanity intelligently and with real sympathy for all its characters, villains included. Compared to my recent read <em><a href="https://write.as/the-casual-critic/interdependency-the-highest-stage-of-capitalism" title="The Interdependency - The Casual Critic">The Interdependency</a></em>, there is a remarkable amount of backstory and character development in a mere eight episodes. There are some aspects though where <em>Pluto</em>’s evocation of the <a href="https://en.wikipedia.org/wiki/Golden_Age_of_Science_Fiction" title="Golden Age of Science Fiction - Wikipedia">Golden Age of science fiction</a> leads it astray. Most unforgivable is the extremely limited presence of female characters, who are relegated to either loving wives or emotional sisters. There is no reason why all of the seven main robots should be male, nor for the overwhelming majority of the support cast to be the same. And while the patriarchy may be the most obvious, <em>Pluto</em> on the whole exhibits the problematic lack of diversity that sadly remains emblematic of much anime. An upgrade to the 21st century was absolutely warranted here, and the absence of it is disappointing. Environmentally <em>Pluto</em> has equally remained in the 1960s. We see plenty of flying cars, but no mass transit. Skyscraper cities, but no renewable energy. For an otherwise very carefully composed series, this is a crude techno-optimist streak, with technological development serving to both magically overcome environmental destruction and reimpose traditional gender norms.</p>

<p>These are not trivial critiques, and I would have preferred for <em>Pluto</em> to reinvent utopian futurism for the 2020s rather than simply importing it wholesale from the 1960s, if only because we could all do with an alternative aesthetic to the all-pervasive cyberpunk or Terminator derivatives. Choosing this traditional Golden Age of Sci-Fi setting places <em>Pluto</em> outside the contemporary utopian aesthetic of <a href="https://en.wikipedia.org/wiki/Solarpunk" title="Solarpunk - Wikipedia">solarpunk</a>, but it is not a bad thing to have multiple utopias to choose from. Despite these flaws, <em>Pluto</em> is a beautifully crafted, emotionally compelling and intellectually engaging series that most certainly deserves viewing. It is more than redeemed by its optimism on the potential for human/robot coexistence, its belief in empathy, care and love as the real keys to humanity, and its insistence that our future isn’t determined by technology, but by what we choose to do with it. And possibly, by what it chooses to do with itself.</p>

<h4 id="notes-suggestions" id="notes-suggestions">Notes &amp; Suggestions</h4>
<ul><li>Another excellent meditation on technological advance, utopian possibilities, what it means to be human and how synthetic constructs fit into all of this is animated series <em><a href="https://write.as/the-casual-critic/pantheon-who-wants-to-live-forever" title="Pantheon - The Casual Critic">Pantheon</a></em>. Similarly, <em><a href="https://write.as/the-casual-critic/citizen-sleeper-kindness-at-the-edge-of-the-void" title="Citizen Sleeper - The Casual Critic">Citizen Sleeper</a></em> is a comparatively short but beautifully crafted game that also mixes musing son synthetic existence with an insistence on kindness and mutual aid, although in a distinctly more cyberpunk dystopian setting.</li>
<li>For a running commentary on all things wrong with AI, I recommend following <a href="https://pluralistic.net/" title="Pluralistic - Daily links from Cory Doctorow">Cory Doctorow</a>. I reviewed his excellent book <em><a href="https://write.as/the-casual-critic/the-internet-con-youve-been-assimilated-resistance-isnt-futile" title="The Internet Con - The Casual Critic">The Internet Con</a></em> some time ago.</li>
<li>The <em>Imaginary Worlds</em> podcast has an episode on <a href="https://www.imaginaryworldspodcast.org/episodes/solarpunk-the-future" title="Solarpunk the Future - Imaginary Worlds">solarpunk</a>, as well as one on <a href="https://www.imaginaryworldspodcast.org/episodes/blueprints-for-utopias" title="Blueprints for Utopias - Imaginary Worlds">architects imagining other possible futures</a>.</li></ul>

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      <pubDate>Tue, 10 Feb 2026 21:20:48 +0000</pubDate>
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      <title>Interdependency - The Highest Stage of Capitalism</title>
      <link>https://the-casual-critic.writeas.com/interdependency-the-highest-stage-of-capitalism?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[#books #fiction #SF&#xA;&#xA;Warning: Contains some spoilers&#xA;&#xA;Interstellar empires. They are a staple of science fiction, but we don’t often see how they arise. They’re just…sort of there, with their ‘Romans with spaceships’ vibe. John Scalzi’s Interdependency trilogy departs from convention by giving us both a backstory and a look under the hood. The series, comprised of The Collapsing Empire, The Consuming Fire, and The Last Emperox, tells the story of the eponymous interstellar empire confronted with an existential crisis, as its interdimensional hyperspace network starts to unravel. Like other human societies that preceded it, what the Interdependency does not do is pull itself together to avert disaster. Instead, its ruling elite descend into lethal court intrigues to gain control over the limited number of proverbial escape pods on the rapidly decompressing imperial spaceship. Across three fast-paced books, Scalzi puts the reader at the centre of power to find out whether the ruling class will pull itself together, or apart, and the rest of society with it.&#xA;&#xA;Scalzi’s worldbuilding makes for a really interesting setting, and a creative new take on the interstellar empire trope, with plenty of nods to our contemporary world that are either humorous, insightful or both. Which is why it is such a shame that as the series progresses, the Interdependency itself fades increasingly into the background, obscured by the interpersonal dramas and vendattas of the main characters. The end result is something akin to what you might get if Frank Herbert’s Dune was the basis for a season of Eastenders.&#xA;&#xA;!--more--&#xA;&#xA;None of this is as apparent in the first book, which I felt to be the strongest in the series. The Collapsing Empire benefits from introducing us to Scalzi’s intriguing world, its characters, and the central point of the plot. We learn that the Holy Empire of the Interdependency is a refuge for a spacefaring human civilization that has long since lost contact with Earth, consisting mostly of habitats either on or orbiting otherwise inhospitable planets. The precarious nature of the Interdependency is due to its reliance on the ‘Flow’, an interdimensional network of hyperspace lanes that allow for faster-than-light travel, but only between specific star systems, most of which do not contain planets capable of supporting human life. Despite their high level of technological sophistication, the Interdependency’s systems could not function in isolation, therefore the overriding purpose of the empire is to maintain both inter-system trade and enduring political stability and stasis.&#xA;&#xA;Of course, this system works better for some than for others, and it works particularly well for the noble houses and guilds that have monopolies on the manufacture and trade of life’s essentials. The political economy of the Interdependency is the logical endpoint you would get to when applying Cory Doctorow’s process of enshittification to an entire economy: everything, from starships to citrus fruits, can only be produced by a single house and is legally and technologically shielded against reverse engineering. One cannot wonder if the architects of the Interdependency read Lenin’s Imperialism, the Highest Stage of Capitalism as an instruction manual:&#xA;&#xA;  A monopoly, once it is formed and controls thousands of millions, inevitably penetrates into every sphere of public life, regardless of the form of government and all other &#34;details&#34;.&#xA;&#xA;This, however, is all about to come to an end as the Flow connections begin to fail, threatening to leave each system isolated and facing slow but certain collapse. By the end of The Collapsing Empire, this news has finally reached the new emperox (yes, the title is gender neutral) Grayland II, who as the second-in-line made an unexpected ascencion to the throne and is already finding herself beset with intrigue, assassination and attempted coups. On top of which, she now has the imminent collapse of all human civilisation to contend with.&#xA;&#xA;Unfortunately, the imminent collapse of civilisation remains eclipsed by said intrigue, assassinations and attempted coups in the remaining two novels, as Grayland II is under continuous assault from the ambitious Nohamapetan noble house. That is not to say that the Flow collapse disappears from the story, but for much of it it functions more as a political complication or liability within the ever shifting allegiances of different factions. Apart from a handful of paragraphs, we learn nothing about the response of the billions of people whose existence is at stake. The denizens of the Interdependency suffer from what I’ve come to think of as ‘prole syndrome’: a debilitating lack of agency and presence, which means their salvation can only ever come from the outside or the top down. We also saw this in Oryx &amp; Crake, and it is taking 1984’s O’Brien at face value when he says:&#xA;&#xA;  Or perhaps you have returned to your old idea that the proletarians or the slaves will arise and overthrow us. Put it out of your mind. They are helpless, like the animals. Humanity is the Party. The others are outside — irrelevant.&#xA;&#xA;There is a potential comparison here with the contemporary response to climate change. We, too, live in a society faced with an approaching existential threat. We too are governed by elites that are either unable to avert catastrophe, or have decided that they will be just fine, actually, and the death of millions is a small price to pay for ‘number go up’. Scalzi himself has indicated the analogy was not intended as directly, but that he was nonetheless inspired by the realisation that it will take us caring for one another if we are to survive because, to borrow a phrase from one of his characters , ‘the universe doesn’t give a fuck’.&#xA;&#xA;Yet for all that, care or mutual aid are conspicuously absent from the Interdependency. We are told most of the Interdependency’s citizens assume matters will work themselves out, and only a handful either prepare for the End Times, or beseech their representatives to avert it. If this is a reflection on our contemporary state of affairs, it is a cynical and fatalistic one. Yes, more could be done, but we know that the vast majority of people want more action to be taken. Any limited progress we have made in the fight against climate change has been extracted from elites through organised collective action, rather than being benevolently gifted to us from above. Maybe an alternative version of the story could have seen boycots of trading guilds, occupations of space stations or the hijacking of starships as the citizenry of the Interdependency forcefully asserts its right not to be annihilated.&#xA;&#xA;With its focus on court intrigue as it is, the Interdependency series can’t help but invite comparison with other galactic empire stories, perhaps most immediately Frank Herbert’s Dune. Despite being mostly confined to a single planet, the narrative in Dune feels grand, whereas in the Interdependency the interpersonal conflicts resemble the scale of a dysfunctional university fraternity. In Dune, the conflict between its noble houses is encoded into the fabric of its society in a way that believably inflects everything about how the nobility acts and reacts, relying on careful long-term planning to attain victory. In the Holy Empire of the Interdependency, violence is deployed so casually that the universal incompetence of everyone’s security services begs the question how anyone in the leading houses is still alive by the time the story rolls round.&#xA;&#xA;Of course this comparison is unfair, and so is judging the Interdependency series for something that it is not, but the contrast was productive in helping me identify that my disappointment with the novels traced back to the separation between the world and the story set within it. The concept of the Interdependency holds much creative potential, yet the series never fully realises it. Whether that is due to the focus on the upper classes, the pace of the stories or the limited length of the series, is hard to tell.&#xA;&#xA;That is not to say that the Interdependency series isn’t worth reading, as there is still much to enjoy in it. For one, although functionally Scalzi leans heavily into the Great Person Theory of History, he is happy to show us that up close, these people are anything but Great. Scalzi’s heroes are flawed, with doubts and foibles and endearingly humane concerns. Even his villains, while mainly murderous sociopaths, have compelling and interesting characters. All three novels are pleasantly fast-paced, which means it is neither surprising nor problematic that none of the characters show any real development over the course of the story, and have neatly Newtonian trajectories that can be predictably inferred from their starting positions. Instead, the plot proceeds through a couple of only mildly contrived deus-ex-machinas that move the story in an interesting direction without nullifying all dramatic tension the way we saw in Remembrance of Earth’s Past. The Last Emperox then sticks the landing with a solid and satisfying finale, handing the villains their just desserts without making it too easy on the heroes. The Interdependency is easily enjoyed as a literary light snack, and I will certainly give other Scalzi’s a go. Yet I cannot help but wonder if, with the same ingredients, something more substantial wouldn’t have been possible.&#xA;&#xA;Notes &amp; Suggestions&#xA;&#xA;In the last few months, I have enjoyed The Ten Percent Thief and One Battle After Another as examples of artworks that centre the agency of ordinary people, rather than ruling elites.&#xA;Unfortunately I have not yet found the time to read Cory Doctorow’s recent hit Enshittification, but his previous book The Internet Con is equally worth a read, and also covers the dangers of unfettered monopolies reaching directly into our homes and lives.&#xA;If you don’t want to feel like a mindless prole, unable to exert any power or agency in the world, consider joining any form of collective organising. Whether it be a workplace or tenants union, environmental campaign group, or political party, we can show the pessimists that people power can still change the world.&#xA;The scenario where the elites simply exterminate the surplus population in order to achieve fully automated luxury communism is one of the four paths discussed in Peter Frase’s Four Futures.&#xA;If you haven’t yet read Dune, but you enjoy science fiction and space operas, go and read Dune.&#xA;And if you want to be thoroughly depressed and read about how some really existing elites happily let millions of people starve to death in order to protect profits, consider picking up Mike Davis’ Late Victorian Holocausts.&#xA;&#xA;__&#xD;&#xA;&#xD;&#xA;If you enjoyed this blog, you can subscribe !--emailsub--&#xD;&#xA;&#xD;&#xA;You can also a href=&#34;https://remark.as/p/the-casual-critic/interdependency-the-highest-stage-of-capitalism&#34;Discuss.../a this on Remark.As if you have a Write.As account.&#xD;&#xA;&#xD;&#xA;And you can follow me on Mastodon: https://writing.exchange/@thecasualcritic]]&gt;</description>
      <content:encoded><![CDATA[<p><a href="https://the-casual-critic.writeas.com/tag:books" class="hashtag"><span>#</span><span class="p-category">books</span></a> <a href="https://the-casual-critic.writeas.com/tag:fiction" class="hashtag"><span>#</span><span class="p-category">fiction</span></a> <a href="https://the-casual-critic.writeas.com/tag:SF" class="hashtag"><span>#</span><span class="p-category">SF</span></a></p>

<p><em>Warning: Contains some spoilers</em></p>

<p>Interstellar empires. They <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/GalacticSuperpower" title="Galactic Superpower - TV Tropes">are a staple of science fiction</a>, but we don’t often see how they arise. They’re just…sort of there, with their ‘Romans with spaceships’ vibe. John Scalzi’s <em>Interdependency</em> trilogy departs from convention by giving us both a backstory and a look under the hood. The series, comprised of <em>The Collapsing Empire</em>, <em>The Consuming Fire</em>, and <em>The Last Emperox</em>, tells the story of the eponymous interstellar empire confronted with an existential crisis, as its interdimensional hyperspace network starts to unravel. Like other human societies that preceded it, what the Interdependency does <em>not</em> do is pull itself together to avert disaster. Instead, its ruling elite descend into lethal court intrigues to gain control over the limited number of proverbial escape pods on the rapidly decompressing imperial spaceship. Across three fast-paced books, Scalzi puts the reader at the centre of power to find out whether the ruling class will pull itself together, or apart, and the rest of society with it.</p>

<p>Scalzi’s worldbuilding makes for a really interesting setting, and a creative new take on the interstellar empire trope, with plenty of nods to our contemporary world that are either humorous, insightful or both. Which is why it is such a shame that as the series progresses, the Interdependency itself fades increasingly into the background, obscured by the interpersonal dramas and vendattas of the main characters. The end result is something akin to what you might get if Frank Herbert’s <em>Dune</em> was the basis for a season of <em>Eastenders</em>.</p>



<p>None of this is as apparent in the first book, which I felt to be the strongest in the series. <em>The Collapsing Empire</em> benefits from introducing us to Scalzi’s intriguing world, its characters, and the central point of the plot. We learn that the Holy Empire of the Interdependency is a refuge for a spacefaring human civilization that has long since lost contact with Earth, consisting mostly of habitats either on or orbiting otherwise inhospitable planets. The precarious nature of the Interdependency is due to its reliance on the ‘Flow’, an interdimensional network of hyperspace lanes that allow for faster-than-light travel, but only between specific star systems, most of which do not contain planets capable of supporting human life. Despite their high level of technological sophistication, the Interdependency’s systems could not function in isolation, therefore the overriding purpose of the empire is to maintain both inter-system trade and enduring political stability and stasis.</p>

<p>Of course, this system works better for some than for others, and it works particularly well for the noble houses and guilds that have monopolies on the manufacture and trade of life’s essentials. The political economy of the Interdependency is the logical endpoint you would get to when applying Cory Doctorow’s process of <a href="https://novaramedia.com/2025/12/07/the-plan-is-to-make-the-internet-worse-and-big-tech-rich/" title="The Plan Is to Make the Internet Worse Forever - Novara Media">enshittification</a> to an entire economy: everything, from starships to citrus fruits, can only be produced by a single house and is legally and technologically shielded against reverse engineering. One cannot wonder if the architects of the Interdependency read Lenin’s <em>Imperialism, the Highest Stage of Capitalism</em> as an instruction manual:</p>

<blockquote><p>A monopoly, once it is formed and controls thousands of millions, inevitably penetrates into <em>every</em> sphere of public life, regardless of the form of government and all other “details”.</p></blockquote>

<p>This, however, is all about to come to an end as the Flow connections begin to fail, threatening to leave each system isolated and facing slow but certain collapse. By the end of <em>The Collapsing Empire</em>, this news has finally reached the new emperox (yes, the title is gender neutral) Grayland II, who as the second-in-line made an unexpected ascencion to the throne and is already finding herself beset with intrigue, assassination and attempted coups. On top of which, she now has the imminent collapse of all human civilisation to contend with.</p>

<p>Unfortunately, the imminent collapse of civilisation remains eclipsed by said intrigue, assassinations and attempted coups in the remaining two novels, as Grayland II is under continuous assault from the ambitious Nohamapetan noble house. That is not to say that the Flow collapse disappears from the story, but for much of it it functions more as a political complication or liability within the ever shifting allegiances of different factions. Apart from a handful of paragraphs, we learn nothing about the response of the billions of people whose existence is at stake. The denizens of the Interdependency suffer from what I’ve come to think of as ‘prole syndrome’: a debilitating lack of agency and presence, which means their salvation can only ever come from the outside or the top down. We also saw this in <em><a href="https://write.as/the-casual-critic/oryx-and-crake-death-by-boredom" title="Oryx and Crake - The Casual Critic">Oryx &amp; Crake</a></em>, and it is taking <em>1984</em>’s O’Brien at face value when he says:</p>

<blockquote><p>Or perhaps you have returned to your old idea that the proletarians or the slaves will arise and overthrow us. Put it out of your mind. They are helpless, like the animals. Humanity is the Party. The others are outside — irrelevant.</p></blockquote>

<p>There is a potential comparison here with the contemporary response to climate change. We, too, live in a society faced with an approaching existential threat. We too are governed by elites that are either unable to avert catastrophe, or have decided that they will be just fine, actually, and the death of millions is a small price to pay for ‘<a href="https://en.wikipedia.org/wiki/Number_Go_Up" title="Number Go Up - Wikipedia">number go up</a>’. <a href="https://www.denofgeek.com/books/john-scalzi-interview-the-last-emperox/" title="Caring when the univers doesn&#39;t an interview with John Scalzi - Den of Geek">Scalzi himself</a> has indicated the analogy was not intended as directly, but that he was nonetheless inspired by the realisation that it will take us caring for one another if we are to survive because, to borrow a phrase from one of his characters , ‘the universe doesn’t give a fuck’.</p>

<p>Yet for all that, care or mutual aid are conspicuously absent from the <em>Interdependency</em>. We are told most of the Interdependency’s citizens assume matters will work themselves out, and only a handful either prepare for the End Times, or beseech their representatives to avert it. If this is a reflection on our contemporary state of affairs, it is a cynical and fatalistic one. Yes, more could be done, but we know that <a href="https://89percent.org/" title="The 89 Percent Project">the vast majority of people want more action to be taken</a>. Any limited progress we have made in the fight against climate change has been extracted from elites through organised collective action, rather than being benevolently gifted to us from above. Maybe an alternative version of the story could have seen boycots of trading guilds, occupations of space stations or the hijacking of starships as the citizenry of the Interdependency forcefully asserts its right not to be annihilated.</p>

<p>With its focus on court intrigue as it is, the <em>Interdependency</em> series can’t help but invite comparison with other galactic empire stories, perhaps most immediately Frank Herbert’s <em>Dune</em>. Despite being mostly confined to a single planet, the narrative in <em>Dune</em> feels grand, whereas in the <em>Interdependency</em> the interpersonal conflicts resemble the scale of a dysfunctional university fraternity. In <em>Dune,</em> the conflict between its noble houses is encoded into the fabric of its society in a way that believably inflects everything about how the nobility acts and reacts, relying on careful long-term planning to attain victory. In the Holy Empire of the Interdependency, violence is deployed so casually that the universal incompetence of everyone’s security services begs the question how anyone in the leading houses is still alive by the time the story rolls round.</p>

<p>Of course this comparison is unfair, and so is judging the <em>Interdependency</em> series for something that it is not, but the contrast was productive in helping me identify that my disappointment with the novels traced back to the separation between the world and the story set within it. The concept of the Interdependency holds much creative potential, yet the series never fully realises it. Whether that is due to the focus on the upper classes, the pace of the stories or the limited length of the series, is hard to tell.</p>

<p>That is not to say that the <em>Interdependency</em> series isn’t worth reading, as there is still much to enjoy in it. For one, although functionally Scalzi leans heavily into the Great Person Theory of History, he is happy to show us that up close, these people are anything but Great. Scalzi’s heroes are flawed, with doubts and foibles and endearingly humane concerns. Even his villains, while mainly murderous sociopaths, have compelling and interesting characters. All three novels are pleasantly fast-paced, which means it is neither surprising nor problematic that none of the characters show any real development over the course of the story, and have neatly <a href="https://en.wikipedia.org/wiki/Newton%27s_laws_of_motion" title="Newton&#39;s laws of motion - Wikipedia">Newtonian trajectories</a> that can be predictably inferred from their starting positions. Instead, the plot proceeds through a couple of only mildly contrived deus-ex-machinas that move the story in an interesting direction without nullifying all dramatic tension the way we saw in <em><a href="https://write.as/the-casual-critic/remembrance-of-earths-past-cosmic-game-theory" title="Remembrance of Earth&#39;s Past - The Casual Critic">Remembrance of Earth’s Past</a></em>. <em>The Last Emperox</em> then sticks the landing with a solid and satisfying finale, handing the villains their just desserts without making it too easy on the heroes. The <em>Interdependency</em> is easily enjoyed as a literary light snack, and I will certainly give other Scalzi’s a go. Yet I cannot help but wonder if, with the same ingredients, something more substantial wouldn’t have been possible.</p>

<h4 id="notes-suggestions" id="notes-suggestions">Notes &amp; Suggestions</h4>
<ul><li>In the last few months, I have enjoyed <em><a href="https://write.as/the-casual-critic/the-ten-percent-thief-fully-automated-precarious-capitalism" title="The Ten Percent Thief - The Casual Critic">The Ten Percent Thief</a></em> and <em><a href="https://write.as/the-casual-critic/one-battle-after-another-the-imperial-boomerang-circles-home" title="One Battle After Another - The Casual Critic">One Battle After Another</a></em> as examples of artworks that centre the agency of ordinary people, rather than ruling elites.</li>
<li>Unfortunately I have not yet found the time to read Cory Doctorow’s recent hit <em>Enshittification</em>, but his previous book <em><a href="https://write.as/the-casual-critic/the-internet-con-youve-been-assimilated-resistance-isnt-futile" title="The Internet Con - The Casual Critic">The Internet Con</a></em> is equally worth a read, and also covers the dangers of unfettered monopolies reaching directly into our homes and lives.</li>
<li>If you don’t want to feel like a mindless prole, unable to exert any power or agency in the world, consider joining any form of collective organising. Whether it be a workplace or tenants union, environmental campaign group, or political party, we can show the pessimists that people power can still change the world.</li>
<li>The scenario where the elites simply exterminate the surplus population in order to achieve fully automated luxury communism is one of the four paths discussed in Peter Frase’s <em><a href="https://app.thestorygraph.com/books/0a7a2088-a493-4316-bec8-e7dc3d38866b" title="Four Futures - The Storygraph">Four Futures</a>.</em></li>
<li>If you haven’t yet read <em>Dune</em>, but you enjoy science fiction and space operas, go and read <em>Dune</em>.</li>
<li>And if you want to be thoroughly depressed and read about how some really existing elites happily let millions of people starve to death in order to protect profits, consider picking up Mike Davis’ <em><a href="https://write.as/the-casual-critic/late-victorian-holocausts-but-we-gave-them-railroads" title="Late Victorian Holocausts - The Casual Critic">Late Victorian Holocausts</a></em>.</li></ul>

<p>___</p>

<p>If you enjoyed this blog, you can subscribe </p>

<p>You can also <a href="https://remark.as/p/the-casual-critic/interdependency-the-highest-stage-of-capitalism">Discuss...</a> this on Remark.As if you have a Write.As account.</p>

<p>And you can follow me on Mastodon: <a href="https://writing.exchange/@thecasualcritic">https://writing.exchange/@thecasualcritic</a></p>
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      <title>Hamnet - A universal tragedy</title>
      <link>https://the-casual-critic.writeas.com/hamnet-a-universal-tragedy?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[#fiction #films&#xA;&#xA;Warning: Contains spoilers&#xA;&#xA;Hamnet is a Shakespeare movie, except it is not actually about Shakespeare. Sure, William Shakespeare (played by Paul Mescal) features, but a bit like Leonardo DiCaprio’s Bob Ferguson in One Battle After Another, he is neither its central character nor commands the majority of screentime. According to my local cinema’s blurb, Hamnet concerns ‘the healing power of art and creativity’. That is not untrue insofar as the movie culminates in a performance of Hamlet, which the movie portrays as Shakespeare’s means of processing his son’s death. Yet to interpret the movie by its finale alone seems to me to deny the centrality of Anne ‘Agnes’ Hathaway (played by Jessie Buckley), and her embodiment of the universal grief over the loss of those who die before their time.&#xA;&#xA;Hamnet’s unflinching portrayal of visceral sorrow has ignited a debate among critics on whether the movie emotionally manipulates its audience to the extent that it could be considered ‘grief porn’. This is a surprising argument to me. Objecting that a movie about the death of a child centres grief feels like objecting that a Marvel movie contains superheroes and mediocre CGI. Rather than fault a movie for our discomfort, it is worth considering if it is not our cultural inhibitions around emotions that is to blame.&#xA;&#xA;!--more--&#xA;&#xA;None of this matters yet at the beginning of Hamnet, when Agnes and William are just falling in love. Each in their own way, they are both outsiders. Like her hawk, Agnes is a forest creature, representative of a fading medieval tradition of herbalism and (witch)craft. Will is an aspiring poet by night, impoverished Latin teacher by day, who, as the audience knows, will become one of the foremost incarnations of the early modern period that is set to eclipse medieval norms and customers. We are witness to a transition where the rooted magic of plants and place will give way to the illusory magic of show and spectacle. And a transition that, it should be noted, was often carried out by violence against people like Agnes who stood accused of witchcraft.&#xA;&#xA;Agnes’ second pregnancy symbolises this traumatic rupture with the Old Ways when she is forcefully denied giving birth in the forest and instead made to deliver at home - though a birthing stool is still more sensible than the methods &#39;modern’ science would inflict on future generations of women. Compounding Agnes’ distress is the sudden realisation that she is giving birth to twins, despite premonitions that she will be survived by only two children. From that moment, she is quietly convinced that her unexpected second daughter will pass before her time.&#xA;&#xA;For a time though, things are go well for the Shakespeares, although Will is mostly absent from both his family and the screen, building his career as a playwright in faraway London, leaving it to Agnes and William’s extended family to care for their children. Their domestic life is beautifully captured by director Chloé Zhao and cinematographer Łukasz Żal, conveying a moderate yet not impoverished existence that feels plausible, which reminded me of similar scenes in 2023’s Znachor &#34;Forgotten Love - Wikipedia&#34;) - despite the latter being set four centuries later.&#xA;&#xA;Yet in the end, misfortune strikes as plague sweeps the land, afflicting first Judith but ultimately killing Hamnet instead. Buckley’s portrayal of Agnes’ grief over Hamnet’s death is raw and visceral, as is her depiction of Agnes’ subsequent bitterness at the absence of her husband, whose sorrow is more restrained and distant. This is where the debate over Hamnet’s emotional interaction with its audience, and its reliance on tropes of feminine and masculine ways of expressing grief comes most to the fore.&#xA;&#xA;It is undeniably true that Hamnet seeks an emotional response from its audience, and that the death of a child is not exactly a subtle way to extract this. Some critics contend that this in and of itself invalidates any appeal the movie might make to our emotions. Viz. the BBC:&#xA;&#xA;  But as most of us already know that the death of a child is devastating, they seem more exploitative than insightful.&#xA;&#xA;This is an odd line of argument. Most of us also already know that guns kill people, yet there is no shortage of movies containing copious amounts of gun violence. An entire franchise has been built on the premise that a man going on an intercontinental murderous rampage is a reasonable response to him losing his dog.&#xA;&#xA;Rather than attributing our discomfort to Hamnet’s portrayal of tragedy, I wonder if it does not instead originate with our societal and cultural inhibitions on grief and mourning. The welcome triumphs of modern medicine over a host of lethal ailments are undeniable, but also seem to have engendered a collective need to disavow infirmity, illness and death altogether. Our desire to believe that science now holds the cure for any ailment, possibly driven by capitalist imperatives to forever be productive, means we must banish from sight any signs to the contrary. Hamnet is a timely reminder of our not-so-distant past when death was a more familiar companion.&#xA;&#xA;For while Hamnet’s lure is that we are witnessing a grief that is special, its power lies in showing that it is universal. In the end, I’m not particularly invested in whether Hamlet really was Shakespeare’s way of processing his grief over Hamnet’s death. The movie posits rather than demonstrates the connection, and it makes for a satisfying and moving finale, but the story leading up to that point does not require it. Instead, the most poignant scene for me is a rather understated exchange between Susanna and Shakespeare’s mother Mary (played by Emily Watson), where we learn that she, too, has lost some of her children.&#xA;&#xA;Here is universal, intergenerational sorrow. The silent pain, both individual and collective, over the loss of children taken before their time. Of generations of women dying in childbirth. Of brothers and sisters succumbing to mysterious plagues and diseases, chance infections or simple misfortune. Of family and friends taken by and natural calamity.&#xA;&#xA;In The Carrier Bag Theory of Fiction Ursula K. Le Guin persuasively argues there is an alternative mode of telling our stories and histories: the story of life, of the bag that carries home the food or medicine, the shelter that is home or community. Despite the centrality of death, Hamnet is what Le Guin would call a ‘life story’. A story about grief, and how we heal from it through community (as we saw in Small Acts of Love).&#xA;&#xA;And it is a story about rage. Le Guin’s carrier bag is also a medicine bundle, representing human efforts throughout the ages to heal, to prevent suffering, or to ease pain where no cure was available. Grieving loss can transform into fury against uncaring gods or the vast universe for whom the death of our loved ones pales beyond insignificance, fueling resolve to spare future generations the same fate. Where these efforts are frustrated not by the impersonal obstacles of nature, but by human forces who seek to prevent or even negate our collective capabilities to prevent suffering, rage is surely the justified response.&#xA;&#xA;At its best, Hamnet reminds us that while grief over the passing of those we love is an inseparable part of what it means to be alive, so is the ability to overcome it through connection, community and love. Rather than denying our mortality and its attendant sorrows by hiding its manifold expressions from our view, we must learn how collectively give them space and process them. Yet where our pain results not from blind, impersonal chance, but the choices of those who hold power over us, we must also resolve to do what we can to spare others from the same fate. To adapt the famous last words of Joe Hill: first mourn, but then organise.&#xA;&#xA;Notes &amp; Suggestions&#xA;&#xA;To contribute to efforts to provide care and minimise suffering right now, consider supporting Medecins Sans Frontieres, the International Committee of the Red Cross, or similar organisations.&#xA;Joe Hill’s original, oft-quoted exhortation is of course “Don’t mourn - organise!”. However, as we saw in Hannah Proctor’s Burnout, refusing to mourn our losses impairs our ability to organise over the long run.&#xA;Collective action through a union, tenants or neighbourhood organisation, political party, or other campaigning organisation can be a powerful antidote to grief or anxiety.&#xA;&#xA;__&#xD;&#xA;&#xD;&#xA;If you enjoyed this blog, you can subscribe !--emailsub--&#xD;&#xA;&#xD;&#xA;You can also a href=&#34;https://remark.as/p/the-casual-critic/hamnet-a-universal-tragedy&#34;Discuss.../a this on Remark.As if you have a Write.As account.&#xD;&#xA;&#xD;&#xA;And you can follow me on Mastodon: https://writing.exchange/@thecasualcritic]]&gt;</description>
      <content:encoded><![CDATA[<p><a href="https://the-casual-critic.writeas.com/tag:fiction" class="hashtag"><span>#</span><span class="p-category">fiction</span></a> <a href="https://the-casual-critic.writeas.com/tag:films" class="hashtag"><span>#</span><span class="p-category">films</span></a></p>

<p><em>Warning: Contains spoilers</em></p>

<p><em>Hamnet</em> is a Shakespeare movie, except it is not actually about Shakespeare. Sure, William Shakespeare (played by Paul Mescal) features, but a bit like Leonardo DiCaprio’s Bob Ferguson in <em><a href="https://write.as/the-casual-critic/one-battle-after-another-the-imperial-boomerang-circles-home" title="One Battle After Another - The Casual Critic">One Battle After Another</a></em>, he is neither its central character nor commands the majority of screentime. According to my local cinema’s blurb, <em>Hamnet</em> concerns ‘<em>the healing power of art and creativity</em>’. That is not untrue insofar as the movie culminates in a performance of Hamlet, which the movie portrays as Shakespeare’s means of processing his son’s death. Yet to interpret the movie by its finale alone seems to me to deny the centrality of Anne ‘Agnes’ Hathaway (played by Jessie Buckley), and her embodiment of the universal grief over the loss of those who die before their time.</p>

<p><em>Hamnet</em>’s unflinching portrayal of visceral sorrow has ignited a debate among critics on whether the movie <a href="https://www.rogerebert.com/reviews/hamnet-paul-mescal-jessie-buckley-william-shakespeare-film-review-2025" title="Hamnet movie review and film summary - Roger Ebert">emotionally manipulates</a> its audience to the extent that it could be considered ‘grief porn’. This is a surprising argument to me. Objecting that a movie about the death of a child centres grief feels like objecting that a Marvel movie contains superheroes and mediocre CGI. Rather than fault a movie for our discomfort, it is worth considering if it is not our cultural inhibitions around emotions that is to blame.</p>



<p>None of this matters yet at the beginning of <em>Hamnet</em>, when Agnes and William are just falling in love. Each in their own way, they are both outsiders. Like her hawk, Agnes is a forest creature, representative of a fading medieval tradition of herbalism and (witch)craft. Will is an aspiring poet by night, impoverished Latin teacher by day, who, as the audience knows, will become one of the foremost incarnations of the <a href="https://en.wikipedia.org/wiki/Early_modern_period" title="Early modern period - Wikipedia">early modern period</a> that is set to eclipse medieval norms and customers. We are witness to a transition where the rooted magic of plants and place will give way to the illusory magic of show and spectacle. And a transition that, it should be noted, was often carried out by violence against people like Agnes who stood accused of <a href="https://en.wikipedia.org/wiki/Witch_trials_in_England" title="Witch trials in England - Wikipedia">witchcraft</a>.</p>

<p>Agnes’ second pregnancy symbolises this traumatic rupture with the Old Ways when she is forcefully denied giving birth in the forest and instead made to deliver at home – though a birthing stool is still more sensible than the methods &#39;modern’ science would inflict on future generations of women. Compounding Agnes’ distress is the sudden realisation that she is giving birth to twins, despite premonitions that she will be survived by only two children. From that moment, she is quietly convinced that her unexpected second daughter will pass before her time.</p>

<p>For a time though, things are go well for the Shakespeares, although Will is mostly absent from both his family and the screen, building his career as a playwright in faraway London, leaving it to Agnes and William’s extended family to care for their children. Their domestic life is beautifully captured by director Chloé Zhao and cinematographer Łukasz Żal, conveying a moderate yet not impoverished existence that feels plausible, which reminded me of similar scenes in 2023’s <a href="https://en.wikipedia.org/wiki/Forgotten_Love_(film)" title="Forgotten Love - Wikipedia">Znachor</a> – despite the latter being set four centuries later.</p>

<p>Yet in the end, misfortune strikes as plague sweeps the land, afflicting first Judith but ultimately killing Hamnet instead. Buckley’s portrayal of Agnes’ grief over Hamnet’s death is raw and visceral, as is her depiction of Agnes’ subsequent bitterness at the absence of her husband, whose sorrow is more restrained and distant. This is where the debate over Hamnet’s emotional interaction with its audience, and <a href="https://www.theguardian.com/film/2026/jan/16/hamnet-crying-grief-porn-h-is-for-hawk-cinema-emotion">its reliance on tropes of feminine and masculine ways of expressing grief</a> comes most to the fore.</p>

<p>It is undeniably true that <em>Hamnet</em> seeks an emotional response from its audience, and that the death of a child is not exactly a subtle way to extract this. Some critics contend that this in and of itself invalidates any appeal the movie might make to our emotions. Viz. the <a href="https://www.bbc.co.uk/culture/article/20251126-hamnet-review">BBC</a>:</p>

<blockquote><p>But as most of us already know that the death of a child is devastating, they seem more exploitative than insightful.</p></blockquote>

<p>This is an odd line of argument. Most of us also already know that guns kill people, yet there is no shortage of movies containing copious amounts of gun violence. An <a href="https://en.wikipedia.org/wiki/John_Wick" title="John Wick - Wikipedia">entire franchise</a> has been built on the premise that a man going on an intercontinental murderous rampage is a reasonable response to him losing his dog.</p>

<p>Rather than attributing our discomfort to <em>Hamnet</em>’s portrayal of tragedy, I wonder if it does not instead originate with our societal and cultural inhibitions on grief and mourning. The welcome triumphs of modern medicine over a host of lethal ailments are undeniable, but also seem to have engendered a collective need to disavow infirmity, illness and death altogether. Our desire to believe that science now holds the cure for any ailment, possibly driven by capitalist imperatives to forever be productive, means we must banish from sight any signs to the contrary. <em>Hamnet</em> is a timely reminder of our not-so-distant past when death was a more familiar companion.</p>

<p>For while <em>Hamnet</em>’s lure is that we are witnessing a grief that is <em>special</em>, its power lies in showing that it is <em>universal</em>. In the end, I’m not particularly invested in whether Hamlet really was Shakespeare’s way of processing his grief over Hamnet’s death. The movie posits rather than demonstrates the connection, and it makes for a satisfying and moving finale, but the story leading up to that point does not require it. Instead, the most poignant scene for me is a rather understated exchange between Susanna and Shakespeare’s mother Mary (played by Emily Watson), where we learn that she, too, has lost some of her children.</p>

<p>Here is universal, intergenerational sorrow. The silent pain, both individual and collective, over the loss of children taken before their time. Of generations of women dying in childbirth. Of brothers and sisters succumbing to mysterious plagues and diseases, chance infections or simple misfortune. Of family and friends taken by and natural calamity.</p>

<p>In <a href="https://monoskop.org/images/9/96/Le_Guin_Ursula_K_1986_1989_The_Carrier_Bag_Theory_of_Fiction.pdf" title="The Carrier Bag Theory of Fiction - Monoskop">The Carrier Bag Theory of Fiction</a> Ursula K. Le Guin persuasively argues there is an alternative mode of telling our stories and histories: the story of life, of the bag that carries home the food or medicine, the shelter that is home or community. Despite the centrality of death, <em>Hamnet</em> is what Le Guin would call a ‘life story’. A story about grief, and how we heal from it through community (as we saw in <em><a href="https://write.as/the-casual-critic/small-acts-of-love-the-kindness-of-strangers" title="Small Acts of Love - The Casual Critic">Small Acts of Love</a>).</em></p>

<p>And it is a story about rage. Le Guin’s carrier bag is also a medicine bundle, representing human efforts throughout the ages to heal, to prevent suffering, or to ease pain where no cure was available. Grieving loss can transform into fury against uncaring gods or the vast universe for whom the death of our loved ones pales beyond insignificance, fueling resolve to spare future generations the same fate. Where these efforts are frustrated not by the impersonal obstacles of nature, but by human forces who seek to prevent or even negate our collective capabilities to prevent suffering, rage is surely the justified response.</p>

<p>At its best, <em>Hamnet</em> reminds us that while grief over the passing of those we love is an inseparable part of what it means to be alive, so is the ability to overcome it through connection, community and love. Rather than <a href="https://write.as/the-casual-critic/pantheon-who-wants-to-live-forever" title="Pantheon - The Casual Critic">denying our mortality</a> and its attendant sorrows by hiding its manifold expressions from our view, we must learn how collectively give them space and process them. Yet where our pain results not from blind, impersonal chance, but the choices of those who hold power over us, we must also resolve to do what we can to spare others from the same fate. To adapt the famous last words of Joe Hill: first mourn, but then organise.</p>

<h4 id="notes-suggestions" id="notes-suggestions">Notes &amp; Suggestions</h4>
<ul><li>To contribute to efforts to provide care and minimise suffering right now, consider supporting <a href="https://www.msf.org/" title="MSF - Medecins Sans Frontieres">Medecins Sans Frontieres</a>, the International Committee of the Red Cross, or similar organisations.</li>
<li>Joe Hill’s original, oft-quoted exhortation is of course “<a href="https://en.wikipedia.org/wiki/Don%27t_mourn,_organize!" title="Don&#39;t mourn, organize! - Wikipedia">Don’t mourn – organise!</a>”. However, as we saw in Hannah Proctor’s <em><a href="https://write.as/the-casual-critic/burnout-how-to-be-well-in-a-sick-world" title="Burnout - The Casual Critic">Burnout</a></em>, refusing to mourn our losses impairs our ability to organise over the long run.</li>
<li>Collective action through a union, tenants or neighbourhood organisation, political party, or other campaigning organisation can be a powerful antidote to grief or anxiety.</li></ul>

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