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    <title>the casual critic</title>
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    <pubDate>Thu, 10 Sep 2026 08:55:10 +0000</pubDate>
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      <title>the casual critic</title>
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      <title>Black Mesa - The half-life of nostalgia</title>
      <link>https://the-casual-critic.writeas.com/black-mesa-the-half-life-of-nostalgia?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[#fiction #videogames #FPS #SF #protagonismos&#xA;&#xA;On 19 November 1998, videogaming changed forever when game developer Valve released  Half-Life. 50+ ‘Game of the Year’ awards and inclusion in various ‘most influential games’ rankings attest to the fundamental shift Half-Life represents within the first-person-shooter (FPS) genre of videogames, taking it to a new level from the standard previously set by 1993’s Doom. In terms of immersion, storytelling and worldbuilding, there is a before and after Half-Life.&#xA;&#xA;Valve followed its success with Half-Life 2 in 2004, the six year development time a first indicator of what would infamously become known as ‘Valve time’. Like its predecessor, Half-Life 2 represented another levelling up in the standards of FPS videogames through the introduction of realistic physics effects, advances in rendering of NPCs and the more extensive setting compared to its predecessor. Included with Half-Life 2 was an updated version of Half-Life, rendered on Valve’s new game engine. Without any real upgrades to graphics or gameplay, however, this was such a disappointment that some fans set out to completely rebuild Half-Life themselves. The product of this work is Black Mesa, a full remaster of the original game, completed after its very own 16 year long development journey. When the definitive version was finally published in 2020, the world of videogames had again moved on, and Half-Life 2 was hardly cutting edge anymore. Nonetheless, Black Mesa’s positive reception and the ability of a fan-based team to deliver a critically acclaimed remaster are a testament to the enduring legacy of Half-Life and the potential for a games industry not wholly captured by risk-averse a href=&#34;https://en.wikipedia.org/wiki/AAA(videogameindustry)&#34; title=&#34;AAA (video game industry) - Wikipedia&#34;triple-A studios/a.&#xA;&#xA;!--more--&#xA;&#xA;Half-Life was my formative FPS. I have replayed it so many times that I can recall entire sections of it better than real places where I have lived, and I cannot help run its opening sequence in my head whenever I’m on any form of light rail. When Half-Life 2 came out in 2004 the payoff felt worth the long wait, and Valve displayed their expected panache for storytelling and game design, introducing physics in ways that had never been seen before, laying the groundwork for their next hit, 2007’s Portal. Next, however, was an abortive foray into ‘episodic’ games with Half-Life 2: Episode 1 and Half-Life 2: Episode 2, each with development times that rivalled those of full, standalone games. The long awaited Episode 3 never materialised, nor did Half-Life 3, and from here Valve’s creative output effectively ceased. My suspicion that Valve were holding out for another step-change in gaming technology was confirmed when Half-Life: Alyx was released in 2020 as a virtual reality (VR) exclusive. Alyx did not advance the Half-Life story however, and nothing has emerged from Valve since, leaving the Half-Life universe the gaming equivalent of Game of Thrones.&#xA;&#xA;iframe width=&#34;560&#34; height=&#34;315&#34; src=&#34;https://www.youtube.com/embed/qUDNiyOf92o?si=pKwGaulz1iC7ajrD&#34; title=&#34;YouTube video player&#34; frameborder=&#34;0&#34; allow=&#34;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&#34; referrerpolicy=&#34;strict-origin-when-cross-origin&#34; allowfullscreen/iframe&#xA;&#xA;The most memorable commute in videogames. Video is from the original Half Life.&#xA;&#xA;It was therefore exciting to see the development of the Half-Life remaster running in parallel with Valve’s metamorphosis from a vanguard game developer to toll collector on Steam, the largest PC game distribution platform. As the community effort consolidated into the Crowbar Collective and was eventually endorsed by Valve, I played several of the incomplete and demo releases, until the definitive version of Black Mesa finally landed in 2020. Now a recent replay presented an opportunity to assess how well a six year old remaster of a 28 year old game stands up against the games of today.&#xA;&#xA;Welcome to the Black Mesa Research Facility. Have a safe and productive day&#xA;&#xA;The strongest quality of Black Mesa remains the organic storytelling and worldbuilding it inherits from Half-Life. From the moment we enter the Black Mesa Research Facility using the iconic monorail train from Level 3 Dormitories to Sector C Test Labs, we know that there is a whole intricate world out there beyond the player&#39;s direct experience, and this approach is sustained throughout the game. It is one of the areas where Black Mesa outdoes its source material, because Crowbar Collective was able to significantly expand and enhance the last four chapters set in the alien ‘Xen’ world, using materials Valve omitted from Half-Life to meet its release schedule, as well as retconned references to Half-Life 2, strengthening the connection between the two games. Black Mesa tells this story without cut scenes, dialogue, quick-time events or an extensive encyclopedia of lore. Instead, we build our understanding of this world from environmental clues, snippets of overheard conversation and brief interactions with NPCs.&#xA;&#xA;This lack of interruptions means that Black Mesa maintains excellent pacing. There are slower and more frantic sections, but the core gameplay is hardly ever interrupted by cut scenes or other non-playable events. Chapters build logically on one another, with a gradual and sensible escalation in terms of weaponry and enemies. Despite eventually carrying the armaments of a small platoon and wearing high-impact reactive armour, Black Mesa mercilessly punishes any attempts to Rambo through combat, forcing the player to think and strategize while on the move. As ‘cover’ was not a mechanic supported by the Source engine there is no sequence of conveniently placed chest-height walls to hunker behind, and instead the most taxing combat sequences require mobility and careful use of the environment to overcome.&#xA;&#xA;The logical, linear structure makes Black Mesa delightfully simple (if not necessarily easy), but can feel contrived and railroading when contrasted with contemporary games. Funnelling the player down a single path means that the Black Mesa Research Facility has an unusual number of locked doors and explosive-proof windows, which can occasionally break suspension of disbelief or cause frustration, in particular when the ‘correct’ path is not immediately clear and the game refuses to offer multiple routes to the same objective in a way that we have come to expect from more modern games.&#xA;&#xA;That annoyance of being railroaded is felt more strongly when confronted with various platform or physics puzzles that now feel anachronistic and interfere with flow. While Black Mesa vastly improved on the jumping challenges in the ‘Xen’ chapter, we still have an entire chapter of platforming through a waste processing plant that was clearly designed before Health &amp; Safety was invented and which is both tedious and unconvincing, especially when contrasted with the rest of the in-game environment.&#xA;&#xA;Graphics are where Black Mesa is weakest, which is no surprise for a game using a game engine, textures and assets from over two decades ago, some updates by Valve in the intervening years notwithstanding. Half-Life 2’s NPCs were a massive step up in 2004, but two decades on appear mildly wooden and repetitive, with the the player facing the same four soldiers over and over again. As someone not too invested in the latest graphics I would say the environments hold up okay as a whole, as long as you don’t look too closely at any of the textures.&#xA;&#xA;Somewhat outdated graphics notwithstanding, the Xen chapters are an enormous improvement over the original, infusing the last third of the game with a sense of wonder that it did not previously possess.&#xA;&#xA;The right man in the wrong place&#xA;&#xA;Despite its age, there remains something refreshing about Black Mesa, in particular when compared to more expansive modern games. It is proof of the adage that less can indeed be more. This is a game that still features the mute protagonist, without conversation trees, side quests, morality points, or weapon upgrades. Repeatedly I found myself comparing Black Mesa to the last shooter I played: the Mass Effect remaster, and doing so favourably.&#xA;&#xA;Despite being set in a single facility, Black Mesa feels grander than the world of Mass Effect, even though the the latter is spread over much of the galaxy. It achieves this not through the multiplicity of locations or the size of the game, as 1998 technology seriously limited both. It convinces you because throughout the game, the Black Mesa Research Facility implies that at any time, you are only seeing part of a greater whole. Every area is littered with signs pointing to other locations, processes or activities that you never experience. All around you NPCs are taking their own actions: marines fighting aliens, security personnel trying to survive, scientists desperately seeking a solution while being massacred by aliens and the military alike. Mass Effect, by contrast, always feels small. Even in the third game, its locations feel oddly circumscribed, and plastering some flying cars on the a href=&#34;https://en.wikipedia.org/wiki/Skybox(videogames)&#34; title-&#34;Skybox (video games) - Wikipedia&#34;skybox/a does not fix that. This is not true for all parts of the game, but for a surprising amount of it, its locations are so obviously designed around gameplay that they don’t really convince as ‘real’ locations, let alone as parts of a greater universe.&#xA;&#xA;This sense that you are not the centre of the universe extends to the player as well. Playing as Gordon Freeman in Black Mesa, you start as a recent PhD graduate at the bottom of the academic pecking order, paying off your student loans by shoving mysterious samples into the ‘anti-mass spectrometer’. When this accidentally makes you instrumental to creating the dimensional rift that starts the alien invasion of the research facility, the key reason it is you and not anyone else who has to go to the surface for help is because you happen to wear that convenient armour. For the first half of the game you are directed by other scientists and events, and it is only as the game progresses and the military starts hunting you specifically that the game acknowledges that you are somehow special. Contrast this to Mass Effect, where from the opening sequence it is established that Commander Shepard is a very special boy/girl. Mass Effect opens with your superiors at the highest levels of government discussing why you, and only you, are uniquely qualified for consideration for the galaxy’s most prestigious special forces outfit. Black Mesa opens with you running late on your commute to work. It is unavoidable for an FPS to make the hero(ine) the central character of the story, but Black Mesa tells you right up to the end that there were others like you who tried and failed, and that your ultimate victory was in no way predestined. In Mass Effect, everyone agrees (and tells you, ad nauseam) that you are the saviour of the galaxy. In Black Mesa, on winning the game you effectively get told you were just the statistically expected victor from among a larger pool of contenders.&#xA;&#xA;Community action&#xA;&#xA;At sixteen years of development, Crowbar Collective’s successful release of Black Mesa feels almost as unlikely as Gordon Freeman’s victory over Half-Life’s endboss. Gaming is now a mature enough industry to have its fair share of reboots and remasters, but in the main these are pushed by studios themselves, or whoever ended up with the relevant intellectual property. That is, when studios care enough to continue looking after their legacy. Recent years have seen controversial decisions by studios to discontinue games altogether, leaving players with unsupported and at times unplayable software. It has brought into focus the insidious nature of an industry that sells players ‘licenses’ to play, rather than ownership of games. While not the worst offender, Valve itself has come in for scrutiny over its lacklustre updates to its portfolio of legacy games, in particular given the dearth of new releases in recent years, as well as its facilitation of large studios extracting every last drop of value from games through Steam. Though unlike some of its competitors, Valve has at least shown itself willing to support an ecosystem of modifications and spin-offs, with Black Mesa probably the most elaborate example of this.&#xA;&#xA;Black Mesa is a testament to both the enduring impact of Half-Life and the perseverance of its community of fans. With its somewhat outdated graphics and gameplay it may not hold much appeal to a new generation of gamers who did not experience the original and can choose from a plethora of games inconceivable in 1998. That would be a shame however, because Black Mesa&#39;s storytelling remains outstanding, and the game still offers a balanced, well-paced challenge to players. As an entry point for one of gaming&#39;s most iconic series it is superior to the original. The Black Mesa Research Facility, while cutting edge in 1998, may now look a bit dated, but it is still worth a visit.&#xA;&#xA;Notes &amp; Suggestions&#xA;&#xA;In response to studio decisions to discontinue games that still had a vibrant (albeit often small) gaming community, gamers have banded together in the Stop Killing Games initiative. One of the asks of the campaign is for studios to adopt legacy arrangements for games, rather than simply shutting them down. Good Old Games, a competitor platform to Steam, also runs an extensive library of older games as well as a ‘games preservation programme’.&#xA;The honour of most extensive fan-built project probably goes to Tamriel Rebuilt, an effort to build the entire fictional world of Tamriel from the The Elder Scrolls series as a modification of The Elder Scrolls III: Morrowind. Bethesda games generally attract lots of player-made modifications, especially for The Elder Scrolls V: Skyrim, which has resulted in fully-fledged standalone games such as The Forgotten City. While Bethesda’s openness to player involvement has always been welcomed, this has not prevented the studio from occasionally trying to monetise players’ free labour, with connivance of our friends at Valve. The efforts of the Tamriel Rebuilt community were also covered in Tribune and Ars Technica.&#xA;Yahtzee Croshaw has one of his usual entertaining a href=&#34;https://www.youtube.com/watch?v=j2bMbZfxev4&#34; title=&#34;Black Mesa (Zero Punctuation) - YouTube&#34;videos/a on Black Mesa, covering some of the same points.&#xA;&#xA;__&#xD;&#xA;&#xD;&#xA;If you enjoyed this blog, you can subscribe !--emailsub--&#xD;&#xA;&#xD;&#xA;You can also a href=&#34;https://remark.as/p/the-casual-critic/black-mesa-the-half-life-of-nostalgia&#34;Discuss.../a this on Remark.As if you have a Write.As account.&#xD;&#xA;&#xD;&#xA;And you can follow me on Mastodon: https://writing.exchange/@thecasualcritic]]&gt;</description>
      <content:encoded><![CDATA[<p><a href="https://the-casual-critic.writeas.com/tag:fiction" class="hashtag"><span>#</span><span class="p-category">fiction</span></a> <a href="https://the-casual-critic.writeas.com/tag:videogames" class="hashtag"><span>#</span><span class="p-category">videogames</span></a> <a href="https://the-casual-critic.writeas.com/tag:FPS" class="hashtag"><span>#</span><span class="p-category">FPS</span></a> <a href="https://the-casual-critic.writeas.com/tag:SF" class="hashtag"><span>#</span><span class="p-category">SF</span></a> <a href="https://the-casual-critic.writeas.com/tag:protagonismos" class="hashtag"><span>#</span><span class="p-category">protagonismos</span></a></p>

<p>On 19 November 1998, videogaming changed forever when game developer Valve released  <em>Half-Life</em>. 50+ ‘Game of the Year’ awards and inclusion in various ‘<a href="https://www.bafta.org/stories/the-most-influential-video-game-of-all-time/" title="The most influential videogames of all time - BAFTA">most influential games</a>’ rankings attest to the fundamental shift <em>Half-Life</em> represents within the first-person-shooter (FPS) genre of videogames, taking it to a new level from the standard previously set by 1993’s <em>Doom</em>. In terms of immersion, storytelling and worldbuilding, there is a before and after <em>Half-Life</em>.</p>

<p>Valve followed its success with <em>Half-Life</em> 2 in 2004, the six year development time a first indicator of what would infamously become known as ‘<a href="https://en.wikipedia.org/wiki/Valve_Corporation#Valve_Time" title="Valve Corporation - Wikipedia">Valve time</a>’. Like its predecessor, <em>Half-Life 2</em> represented another levelling up in the standards of FPS videogames through the introduction of realistic physics effects, advances in rendering of NPCs and the more extensive setting compared to its predecessor. Included with <em>Half-Life 2</em> was an updated version of <em>Half-Life</em>, rendered on Valve’s new game engine. Without any real upgrades to graphics or gameplay, however, this was such a disappointment that some fans set out to completely rebuild <em>Half-Life</em> themselves. The product of this work is <em>Black Mesa</em>, a full remaster of the original game, completed after its very own 16 year long development journey. When the definitive version was finally published in 2020, the world of videogames had again moved on, and <em>Half-Life 2</em> was hardly cutting edge anymore. Nonetheless, <em>Black Mesa</em>’s positive reception and the ability of a fan-based team to deliver a critically acclaimed remaster are a testament to the enduring legacy of <em>Half-Life</em> and the potential for a games industry not wholly captured by risk-averse <a href="https://en.wikipedia.org/wiki/AAA_(video_game_industry)" title="AAA (video game industry) - Wikipedia">triple-A studios</a>.</p>



<p><em>Half-Life</em> was my formative FPS. I have replayed it so many times that I can recall entire sections of it better than real places where I have lived, and I cannot help run its opening sequence in my head whenever I’m on any form of light rail. When <em>Half-Life 2</em> came out in 2004 the payoff felt worth the long wait, and Valve displayed their expected panache for storytelling and game design, introducing physics in ways that had never been seen before, laying the groundwork for their next hit, 2007’s <em>Portal</em>. Next, however, was an abortive foray into ‘episodic’ games with <em>Half-Life 2: Episode 1</em> and <em>Half-Life 2: Episode 2</em>, each with development times that rivalled those of full, standalone games. The long awaited <em>Episode 3</em> never materialised, nor did <em>Half-Life 3</em>, and from here Valve’s creative output effectively ceased. My suspicion that Valve were holding out for another step-change in gaming technology was confirmed when <em>Half-Life: Alyx</em> was released in 2020 as a virtual reality (VR) exclusive. <em>Alyx</em> did not advance the <em>Half-Life</em> story however, and nothing has emerged from Valve since, leaving the <em>Half-Life</em> universe the gaming equivalent of <em>Game of Thrones</em>.</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/qUDNiyOf92o" title="YouTube video player" frameborder="0" allowfullscreen=""></iframe>

<p><em>The most memorable commute in videogames. Video is from the original</em> Half Life.</p>

<p>It was therefore exciting to see the development of the <em>Half-Life</em> remaster running in parallel with Valve’s metamorphosis from a vanguard game developer to toll collector on Steam, the largest PC game distribution platform. As the community effort consolidated into the Crowbar Collective and was eventually endorsed by Valve, I played several of the incomplete and demo releases, until the definitive version of <em>Black Mesa</em> finally landed in 2020. Now a recent replay presented an opportunity to assess how well a six year old remaster of a 28 year old game stands up against the games of today.</p>

<h4 id="welcome-to-the-black-mesa-research-facility-have-a-safe-and-productive-day">Welcome to the Black Mesa Research Facility. Have a safe and productive day</h4>

<p>The strongest quality of <em>Black Mesa</em> remains the organic storytelling and worldbuilding it inherits from <em>Half-Life</em>. From the moment we enter the Black Mesa Research Facility using the iconic monorail train from Level 3 Dormitories to Sector C Test Labs, we know that there is a whole intricate world out there beyond the player&#39;s direct experience, and this approach is sustained throughout the game. It is one of the areas where <em>Black Mesa</em> outdoes its source material, because Crowbar Collective was able to significantly expand and enhance the last four chapters set in the alien ‘Xen’ world, using materials Valve omitted from <em>Half-Life</em> to meet its release schedule, as well as retconned references to <em>Half-Life 2</em>, strengthening the connection between the two games. <em>Black Mesa</em> tells this story without cut scenes, dialogue, quick-time events or an extensive encyclopedia of lore. Instead, we build our understanding of this world from environmental clues, snippets of overheard conversation and brief interactions with NPCs.</p>

<p>This lack of interruptions means that <em>Black Mesa</em> maintains excellent pacing. There are slower and more frantic sections, but the core gameplay is hardly ever interrupted by cut scenes or other non-playable events. Chapters build logically on one another, with a gradual and sensible escalation in terms of weaponry and enemies. Despite eventually carrying the armaments of a small platoon and wearing high-impact reactive armour, <em>Black Mesa</em> mercilessly punishes any attempts to Rambo through combat, forcing the player to think and strategize while on the move. As ‘cover’ was not a mechanic supported by the Source engine there is no sequence of conveniently placed chest-height walls to hunker behind, and instead the most taxing combat sequences require mobility and careful use of the environment to overcome.</p>

<p>The logical, linear structure makes <em>Black Mesa</em> delightfully simple (if not necessarily easy), but can feel contrived and railroading when contrasted with contemporary games. Funnelling the player down a single path means that the Black Mesa Research Facility has an unusual number of locked doors and explosive-proof windows, which can occasionally break suspension of disbelief or cause frustration, in particular when the ‘correct’ path is not immediately clear and the game refuses to offer multiple routes to the same objective in a way that we have come to expect from more modern games.</p>

<p>That annoyance of being railroaded is felt more strongly when confronted with various platform or physics puzzles that now feel anachronistic and interfere with flow. While <em>Black Mesa</em> vastly improved on the jumping challenges in the ‘Xen’ chapter, we still have an entire chapter of platforming through a waste processing plant that was clearly designed before <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/NoOSHACompliance" title="No OSHA Compliance - TV Tropes">Health &amp; Safety was invented</a> and which is both tedious and unconvincing, especially when contrasted with the rest of the in-game environment.</p>

<p>Graphics are where <em>Black Mesa</em> is weakest, which is no surprise for a game using a game engine, textures and assets from over two decades ago, some updates by Valve in the intervening years notwithstanding. <em>Half-Life 2</em>’s NPCs were a massive step up in 2004, but two decades on appear mildly wooden and repetitive, with the the player facing the same four soldiers over and over again. As someone not too invested in the latest graphics I would say the environments hold up okay as a whole, as long as you don’t look too closely at any of the textures.</p>

<p><img src="https://i.snap.as/A2cEhS7P.png" alt=""/></p>

<p><em>Somewhat outdated graphics notwithstanding, the</em> Xen <em>chapters are an enormous improvement over the original, infusing the last third of the game with a sense of wonder that it did not previously possess</em>.</p>

<h4 id="the-right-man-in-the-wrong-place">The right man in the wrong place</h4>

<p>Despite its age, there remains something refreshing about <em>Black Mesa</em>, in particular when compared to more expansive modern games. It is proof of the adage that less can indeed be more. This is a game that still features the <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/HeroicMime" title="Heroic Mime - TV Tropes">mute protagonist</a>, without conversation trees, side quests, morality points, or weapon upgrades. Repeatedly I found myself comparing Black Mesa to the last shooter I played: the <em><a href="https://write.as/the-casual-critic/mass-effect-trapped-in-thatchers-gravity-well" title="Mass Effect - The Casual Critic">Mass Effect</a></em> remaster, and doing so favourably.</p>

<p>Despite being set in a single facility, <em>Black Mesa</em> feels grander than the world of <em>Mass Effect</em>, even though the the latter is spread over much of the galaxy. It achieves this not through the multiplicity of locations or the size of the game, as 1998 technology seriously limited both. It convinces you because throughout the game, the Black Mesa Research Facility implies that at any time, you are only seeing part of a greater whole. Every area is littered with signs pointing to other locations, processes or activities that you never experience. All around you NPCs are taking their own actions: marines fighting aliens, security personnel trying to survive, scientists desperately seeking a solution while being massacred by aliens and the military alike. <em>Mass Effect</em>, by contrast, always feels small. Even in <a href="https://write.as/the-casual-critic/mass-effect-3-galaxy-sized-messiah-complex" title="Mass Effect 3 - The Casual Critic">the third game</a>, its locations feel oddly circumscribed, and plastering some flying cars on the <a href="https://en.wikipedia.org/wiki/Skybox_(video_games)">skybox</a> does not fix that. This is not true for all parts of the game, but for a surprising amount of it, its locations are so obviously designed around gameplay that they don’t really convince as ‘real’ locations, let alone as parts of a greater universe.</p>

<p>This sense that you are not the centre of the universe extends to the player as well. Playing as Gordon Freeman in <em>Black Mesa</em>, you start as a recent PhD graduate at the bottom of the academic pecking order, paying off your student loans by shoving mysterious samples into the ‘anti-mass spectrometer’. When this accidentally makes you instrumental to creating the dimensional rift that starts the alien invasion of the research facility, the key reason it is you and not anyone else who has to go to the surface for help is because you happen to wear that convenient armour. For the first half of the game you are directed by other scientists and events, and it is only as the game progresses and the military starts hunting you specifically that the game acknowledges that you are somehow special. Contrast this to <em>Mass Effect,</em> where from the opening sequence it is established that Commander Shepard is a very special boy/girl. <em>Mass Effect</em> opens with your superiors at the highest levels of government discussing why you, and only you, are uniquely qualified for consideration for the galaxy’s most prestigious special forces outfit. <em>Black Mesa</em> opens with you running late on your commute to work. It is unavoidable for an FPS to make the hero(ine) the central character of the story, but <em>Black Mesa</em> tells you right up to the end that there were others like you who tried and failed, and that your ultimate victory was in no way predestined. In <em>Mass Effect</em>, everyone agrees (and tells you, ad nauseam) that you are the saviour of the galaxy. In <em>Black Mesa,</em> on winning the game you effectively get told you were just the statistically expected victor from among a larger pool of contenders.</p>

<h4 id="community-action">Community action</h4>

<p>At sixteen years of development, Crowbar Collective’s successful release of <em>Black Mesa</em> feels almost as unlikely as Gordon Freeman’s victory over <em>Half-Life</em>’s endboss. Gaming is now a mature enough industry to have its fair share of reboots and remasters, but in the main these are pushed by studios themselves, or whoever ended up with the relevant intellectual property. That is, when studios care enough to continue looking after their legacy. Recent years have seen controversial decisions by studios to discontinue games altogether, leaving players with unsupported and at times unplayable software. It has brought into focus the insidious nature of an industry that sells players ‘licenses’ to play, rather than ownership of games. While not the worst offender, Valve itself has come in for scrutiny over its lacklustre updates to its portfolio of legacy games, in particular given the dearth of new releases in recent years, as well as its facilitation of large studios extracting every last drop of value from games through Steam. Though unlike some of its competitors, Valve has at least shown itself willing to support an ecosystem of modifications and spin-offs, with <em>Black Mesa</em> probably the most elaborate example of this.</p>

<p><em>Black Mesa</em> is a testament to both the enduring impact of <em>Half-Life</em> and the perseverance of its community of fans. With its somewhat outdated graphics and gameplay it may not hold much appeal to a new generation of gamers who did not experience the original and can choose from a plethora of games inconceivable in 1998. That would be a shame however, because <em>Black Mesa</em>&#39;s storytelling remains outstanding, and the game still offers a balanced, well-paced challenge to players. As an entry point for one of gaming&#39;s most iconic series it is superior to the original. The Black Mesa Research Facility, while cutting edge in 1998, may now look a bit dated, but it is still worth a visit.</p>

<h4 id="notes-suggestions">Notes &amp; Suggestions</h4>
<ul><li>In response to studio decisions to discontinue games that still had a vibrant (albeit often small) gaming community, gamers have banded together in the <a href="https://www.stopkillinggames.com/en" title="Stop Killing Games">Stop Killing Games</a> initiative. One of the asks of the campaign is for studios to adopt legacy arrangements for games, rather than simply shutting them down. <a href="https://www.gog.com/en/gog-preservation-program" title="GOG Preservation Program - Good Old Games">Good Old Games</a>, a competitor platform to Steam, also runs an extensive library of older games as well as a ‘games preservation programme’.</li>
<li>The honour of most extensive fan-built project probably goes to <a href="https://www.tamriel-rebuilt.org/?page=2" title="Tamriel Rebuilt">Tamriel Rebuilt</a>, an effort to build the entire fictional world of Tamriel from the <em>The Elder Scrolls</em> series as a modification of <em>The Elder Scrolls III: Morrowind</em>. Bethesda games generally attract lots of player-made modifications, especially for The Elder Scrolls V: Skyrim, which has resulted in fully-fledged standalone games such as <em>The Forgotten City</em>. While Bethesda’s openness to player involvement has always been welcomed, this has not prevented the studio from occasionally trying to monetise players’ free labour, with connivance of our friends at Valve. The efforts of the Tamriel Rebuilt community were also covered in <em><a href="https://tribunemag.co.uk/2025/11/morrowind-against-the-market" title="Morrowind Against the Market - Tribune Magazine">Tribune</a></em> and <a href="https://arstechnica.com/gaming/2026/02/inside-the-quixotic-team-trying-to-build-an-entire-world-in-a-20-year-old-game/" title="Inside the quixotic team trying to build an entire world in a 20-year-old game - Ars Technica">Ars Technica</a>.</li>
<li>Yahtzee Croshaw has one of his usual entertaining <a href="https://www.youtube.com/watch?v=j2bMbZfxev4" title="Black Mesa (Zero Punctuation) - YouTube">videos</a> on <em>Black Mesa</em>, covering some of the same points.</li></ul>

<p>___</p>

<p>If you enjoyed this blog, you can subscribe </p>

<p>You can also <a href="https://remark.as/p/the-casual-critic/black-mesa-the-half-life-of-nostalgia">Discuss...</a> this on Remark.As if you have a Write.As account.</p>

<p>And you can follow me on Mastodon: <a href="https://writing.exchange/@thecasualcritic">https://writing.exchange/@thecasualcritic</a></p>
]]></content:encoded>
      <guid>https://the-casual-critic.writeas.com/black-mesa-the-half-life-of-nostalgia</guid>
      <pubDate>Sat, 05 Sep 2026 21:25:58 +0000</pubDate>
    </item>
    <item>
      <title>Seven Pillars of Wisdom - The Dune Messiah</title>
      <link>https://the-casual-critic.writeas.com/seven-pillars-of-wisdom-the-dune-messiah?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[#nonfiction #books #memoir #history #war&#xA;&#xA;During World War I, a British archeologist singlehandedly forged a multitude of Arabian tribes into a unified army, leading them to victory over a decaying Ottoman Empire, in so doing bringing Arabia into the modern world, i.e. that of Western-style national statehood. This hero would become the legend known as Lawrence of Arabia, the white man who donned desert garb and with his Arabian comrades conquered Damascus. At least, that’s the story of the movie, as I understand. The story told by T.E. Lawrence himself in his autobiographical Seven Pillars of Wisdom is rather more complex and ambiguous.&#xA;&#xA;Seven Pillars of Wisdom is Lawrence’s own account of his role in the Arab Revolt, written some years after events from his notes and diaries (though most were lost) and going through several iterations before its final version. From the outset, Lawrence recognises that the Arab Revolt played only a minor part in the Allied victory in World War I, and that if it was critical to this victory, it was so in the sense that British authors tend to ascribe a sense of crucial importance to any single operation because it was part of the totality of the war effort (see also dambusters etc.). Nor does Lawrence suggest he tells his story because he was uniquely instrumental to the events of the Arab Revolt. By his own words, he tells his story because he was there. As such, he is as much, or perhaps even more, of an unreliable narrator as you might expect. Nevertheless, Seven Pillars of Wisdom is assuredly not a heroic tale or adventure novel about how good old British pluck saved the day. Instead, we accompany a profoundly emotionally conflicted man into a struggle where he is forever doomed to be an outsider to both his own and his adopted peoples. On top of which Lawrence is emblematic of so many of the pathologies of 1920s English repressedness that his memoir could double as a psychoanalytical field manual. Seven Pillars of Wisdom is now the sort of historical artefact that requires a 100 page introduction (which my copy duly has), and on the whole, the surface level war story of a few brave fighters facing overwhelming odds is the least interesting part of it.&#xA;&#xA;!--more--&#xA;&#xA;Events, dear boy, events&#xA;&#xA;Its nature as a memoir rather than a novel means that Seven Pillars of Wisdom lacks an overall plot, at least in the traditional narrative sense. There is a trajectory, starting in the deserts of the Hejaz in 1916 and terminating with the fall of Damascus in 1918. Damascus is Lawrence’s lodestar from the very beginning, but with the book written after events unfolded, it is hard not to suspect some of this is a backward projection. The narrating Lawrence at any point in the book is always a superposition of the contemporaneous Lawrence in situ and the future Lawrence telling his story with the benefit of hindsight. Combined with his literary writing style and tendency to embark on long introspective digressions, all this makes Seven Pillars of Wisdom oscillate unsteadily between being a memoir, a historical account, and a war story.&#xA;&#xA;Real life is much messier than a story, with less structure, and hence Lawrence’s retelling often feels like a series of disconnected events following one after the other without much in the way of connecting tissue. Seven Pillars of Wisdom presents the reader with a constant procession of people, places and communities, many of whom are introduced with an assumed familiarity, only to never be seen again. Keeping track of the manifold characters and places isn’t made easier by Lawrence’s refusal to adhere to a single rule for transliteration from Arabic to English. With Lawrence rushing between villages, riverbeds, oases and most importantly, railway lines, always in the company of an rotating cast of comrades, there is simply too much going on, a significant part of which would be considered irrelevant digression from a narrative perspective. There is a sense in which Seven Pillars of Wisdom truly is ‘one battle after another’, with its endless sequence of skirmishes, reconnoitres, and a truly astonishing level of destruction levelled at railway lines.&#xA;&#xA;War of manoeuvre&#xA;&#xA;Lawrence’s account of the campaign in Arabia contrasts markedly with the common understanding of World War I as fought on the Western Front. Where the the latter is remembered as a war of stasis, the Arab Revolt is a mobile guerrilla war predicated precisely on refusing a pitched battle with the enemy. The Arabian forces use stealth and mobility, tying down the Ottomans in a futile defence of their extended supply lines. In the first chapters of Seven Pillars of Wisdom, Lawrence muses on contemporary military theory and its applicability, or lack thereof, to the situation in Arabia, foreshadowing the contrast between wars of position and wars of manoeuvre that we see developed a decade later by Antonio Gramsci. Compared to the masses of forces involved elsewhere in the war, the Arab forces are pitifully limited in number, ill-equipped and riven with internal tribal rivalries. Even within the Middle Eastern theatre of war, the Arab Revolt is a side-show to the main event, which is the British and French advance against the Ottoman Empire. Lawrence himself is fully aware of this, and Seven Pillars of Wisdom never pretends the fight to be anything else.&#xA;&#xA;Given Lawrence’s knowledge that the Revolt will only play a minor part on a secondary front within the Great War, his determination to claim victory is not based on the strategic value of his efforts, but a professed desire to help the Hashemite dynasty, in particular Crown Prince Faisal I, secure a truly independent Arab State. This is to be achieved through a combination of direct conquest of the lands to be incorporated into the putative Arab Kingdom, consolidating the variegated tribes into a single national body politic, and lending sufficient assistance to the British to gain standing as a reliable ally. It is this latter consideration that causes Lawrence no end of anguish, given his fears that Britain will in the end do what serves the Empire, even if it means reneging on its promises to its Arab allies. Time and again Lawrence returns to the feeling he is a traitor, engaged in a deception against the Arabian tribes whose fealty he is working to enlist for Faisal, and it is no surprise that on entering Damascus, victory tastes bitter to him.&#xA;&#xA;Complex white saviour&#xA;&#xA;Lawrence’s constant unease about the trustworthiness of his British superiors towards the Arab forces is only one part of the profound emotional turmoil that afflicts him, which means Seven Pillars of Wisdom is not the straightforward Orientalist white saviour narrative that I had come to expect. At a surface level, the Orientalism is definitely there, with a white man leading a motley collection of noble savages towards their destiny, i.e. a modern, European-style nation state. Below the surface however, Lawrence is aware that his leadership is less to do with the innate superiority of the white race, and more with his role as a conduit for British rifles, money and supplies for the Arab cause, as well as his status as a neutral outsider with no stake in the many inter-tribal rivalries flaring across a still divided Arabian peninsula. Significant parts of the book are devoted to Lawrence describing debilitating illnesses, fatigue and lack of endurance compared to his fellow guerrillas, even as his experience with desert warfare increases. Conversely, once he has adopted the indigenous ways of living with the desert, Lawrence can only gaze in bemusement on his compatriots who refuse to exchange their patently unsuitable khaki uniforms for the much more appropriate indigenous dress. Although he does not articulate this explicitly, one gets the sense that Lawrence is well aware that British supremacy is not due to the innate superiority of the white master race, but the result of being the ones holding the Vickers machine guns.&#xA;&#xA;Not that this means the racism and Orientalism isn’t there. In keeping with  Western sensibilities of the era, Lawrence cannot help but essentialise his Arab comrades, as well as every other people, including the English. It makes for a pervasive but also uncommitted and inconstant racism, with Lawrence readily pronouncing on the innate characteristics of the Arab race on one page, only to completely deviate from all of this in his detailed psychological profiles of the most prominent members of the Revolt or his most intimate companions. There is something intriguing about seeing the racist logic operate so openly on the page, with Lawrence unable to grasp how the immense diversity of personas and communities he describes directly contradicts the generalising tenets of his racist ideology. Time and again Lawrence will make sweeping pronouncements about Arabs, Turks, Indians or the French, only for these to immediately break down in his recounting of the actual people he meets. Even the Turks, who come in for most of Lawrence’s spite, are humanised when encountered as individuals, in particular the conscripts, prisoners of war, and the many casualties. His role in the Revolt makes Lawrence acutely aware of the great variety across the Arabian tribes he encounters, and while he is unable to divest himself of a belief in some inherent ‘desert culture’, the racism on display in Seven Pillars of Wisdom is of a completely different nature than our prevailing ‘clash of civilisations’ discourse, which lets Western leaders launder their realpolitik via some putative grand theory of history. The idea of unified ‘Christian’ and ‘Islamic’ cultural blocs will have seemed patently absurd to Lawrence, engaged as he was in enlisting the aid of Arab muslims against their Turkish overlords as part of a protracted European ‘civil war’.&#xA;&#xA;Nor is it only his deep ambivalence over his role in the Revolt that causes Lawrence anguish. From his writing emerges a profile of a conflicted man profoundly repulsed by all things physical, most of all his own body, and hence with a deep-seated envy of people who inhabit their bodies with ease. Time and again Lawrence seems to seek bodily transcendence in the harshness of the desert, but this remains always beyond his reach. Neither is he intellectually confident, for while he is an educated man, he is not a trained soldier and therefore feels inferior to the military command in which he is embedded. If it were not for his duty to king, country and the Revolt, Lawrence might plausibly have taken the road of Frank Herbert’s Dune Messiah and walked into the desert to disappear forever.&#xA;&#xA;Imperial mandates&#xA;&#xA;I cannot help but wonder to what degree the recurring episodes of self-loathing were retroactively amplified by the developments that followed the end of World War I. As Lawrence was writing his memoirs on return to England in the 1920s, the Arab state that he helped bring into being was destroyed in its infancy by French colonial forces, exercising their ‘mandate’ to Lebanon and Syria as agreed with Britain in the infamous Sykes-Picot agreement, of which Lawrence was probably already aware when fighting with his Arab irregulars. Only a few years later, Arabia is indeed unified, but not under the Hashemite dynasty of Faisal I, but under the rival house of Saud, again with connivance and support of the British. Within a decade of the conquest of Damascus, everything that Lawrence told his Arab comrades they were fighting for has been crushed, one way or another, by the European Powers, endorsed in this by the nascent League of Nations. It is the beginning of a long series of betrayals that endures to this day, which includes Mandate for Palestine, the Nakba, the Suez Crisis, the assassination of Iran’s Mossadegh and the invasions of Iraq, Libya, and Iran, as well as the unwavering support for Israel’s military adventurism and ethnic cleansing of the Palestinian people. Seen in the light of the abject failure of the League of Nations to defend Arabian right to statehood in the 1920s, is it any wonder that the newly established Arab nations of the 1940s were disinclined to abide by a United Nations decree that the better half of Palestine was to be awarded to its recently arrived minority Jewish population?&#xA;&#xA;Over a hundred years after its first publication, Seven Pillars of Wisdom is mainly interesting as a historical artefact that shows both the continuities and discontinuities of Western involvement in the Middle East. The British Empire has been eclipsed by the United States and its Israeli vassal as the primary imperial force, but the subordination of people’s right to self-determination to Western national interests remains. Direct colonial subjugation has disappeared, replaced by indirect economic control. And the racism is still there, but now grounded in Islamophobia rather than Orientalist essentialism. From the perspective of a family in Syria, Iran, or Palestine today, it must seem that everything changes so that everything can stay the same. The question is how many more white saviours they must suffer before they can take charge of their own destinies.&#xA;&#xA;Notes &amp; Suggestions&#xA;&#xA;An unavoidable comparison on reading Seven Pillars of Wisdom is with Frank Herbert’s Dune, for which it was a direct inspiration. In between the fighting and travelling, Lawrence gives a great deal of attention to the desert itself: the different compositions of sand and stone, the shape and topography, the sensation of various environments. Echoes of the desert, the Bedouin, and the outsider become leader can all be found in Dune. This essay offers an interesting discussion of the similarities, differences, and varying degrees of Orientalism in both books.&#xA;Lawrence’s account of the exercise of imperial power is by its nature personal and small in scale. For an impersonal and macro-level account of how colonial policies readily sacrificed the lives of millions on the altar of imperial ambition, Late Victorian Holocausts gives a gruesome account of the catastrophic famines inflicted on European colonies in the 19th century as a consequence of their forcible integration into the global market.&#xA;The Palestine Solidarity Campaign is the main British organisation campaigning to secure Palestinian rights and defend them against the ongoing occupation and genocide.&#xA;&#xA;__&#xD;&#xA;&#xD;&#xA;If you enjoyed this blog, you can subscribe !--emailsub--&#xD;&#xA;&#xD;&#xA;You can also a href=&#34;https://remark.as/p/the-casual-critic/seven-pillars-of-wisdom-the-dune-messiah&#34;Discuss.../a this on Remark.As if you have a Write.As account.&#xD;&#xA;&#xD;&#xA;And you can follow me on Mastodon: https://writing.exchange/@thecasualcritic]]&gt;</description>
      <content:encoded><![CDATA[<p><a href="https://the-casual-critic.writeas.com/tag:nonfiction" class="hashtag"><span>#</span><span class="p-category">nonfiction</span></a> <a href="https://the-casual-critic.writeas.com/tag:books" class="hashtag"><span>#</span><span class="p-category">books</span></a> <a href="https://the-casual-critic.writeas.com/tag:memoir" class="hashtag"><span>#</span><span class="p-category">memoir</span></a> <a href="https://the-casual-critic.writeas.com/tag:history" class="hashtag"><span>#</span><span class="p-category">history</span></a> <a href="https://the-casual-critic.writeas.com/tag:war" class="hashtag"><span>#</span><span class="p-category">war</span></a></p>

<p>During World War I, a British archeologist singlehandedly forged a multitude of Arabian tribes into a unified army, leading them to victory over a decaying Ottoman Empire, in so doing bringing Arabia into the modern world, i.e. that of Western-style national statehood. This hero would become the legend known as Lawrence of Arabia, the white man who donned desert garb and with his Arabian comrades conquered Damascus. At least, that’s the story of the movie, as I understand. The story told by T.E. Lawrence himself in his autobiographical <em>Seven Pillars of Wisdom</em> is rather more complex and ambiguous.</p>

<p><em>Seven Pillars of Wisdom</em> is Lawrence’s own account of his role in the <a href="https://en.wikipedia.org/wiki/Arab_Revolt" title="Arab Revolt - Wikipedia">Arab Revolt</a>, written some years after events from his notes and diaries (though most were lost) and going through several iterations before its final version. From the outset, Lawrence recognises that the Arab Revolt played only a minor part in the Allied victory in World War I, and that if it was critical to this victory, it was so in the sense that British authors tend to ascribe a sense of crucial importance to any single operation because it was part of the totality of the war effort (see also dambusters etc.). Nor does Lawrence suggest he tells his story because he was uniquely instrumental to the events of the Arab Revolt. By his own words, he tells his story because he was there. As such, he is as much, or perhaps even more, of an unreliable narrator as you might expect. Nevertheless, <em>Seven Pillars of Wisdom</em> is assuredly not a heroic tale or adventure novel about how good old British pluck saved the day. Instead, we accompany a profoundly emotionally conflicted man into a struggle where he is forever doomed to be an outsider to both his own and his adopted peoples. On top of which Lawrence is emblematic of so many of the pathologies of 1920s English repressedness that his memoir could double as a psychoanalytical field manual. <em>Seven Pillars of Wisdom</em> is now the sort of historical artefact that requires a 100 page introduction (which my copy duly has), and on the whole, the surface level war story of a few brave fighters facing overwhelming odds is the least interesting part of it.</p>



<h4 id="events-dear-boy-events">Events, dear boy, events</h4>

<p>Its nature as a memoir rather than a novel means that <em>Seven Pillars of Wisdom</em> lacks an overall plot, at least in the traditional narrative sense. There is a <em>trajectory</em>, starting in the deserts of the Hejaz in 1916 and terminating with the fall of Damascus in 1918. Damascus is Lawrence’s lodestar from the very beginning, but with the book written after events unfolded, it is hard not to suspect some of this is a backward projection. The narrating Lawrence at any point in the book is always a superposition of the contemporaneous Lawrence <em>in situ</em> and the future Lawrence telling his story with the benefit of hindsight. Combined with his literary writing style and tendency to embark on long introspective digressions, all this makes <em>Seven Pillars of Wisdom</em> oscillate unsteadily between being a memoir, a historical account, and a war story.</p>

<p>Real life is much messier than a story, with less structure, and hence Lawrence’s retelling often feels like a series of disconnected events following one after the other without much in the way of connecting tissue. <em>Seven Pillars of Wisdom</em> presents the reader with a constant procession of people, places and communities, many of whom are introduced with an assumed familiarity, only to never be seen again. Keeping track of the manifold characters and places isn’t made easier by Lawrence’s refusal to adhere to a single rule for transliteration from Arabic to English. With Lawrence rushing between villages, riverbeds, oases and most importantly, railway lines, always in the company of an rotating cast of comrades, there is simply too much going on, a significant part of which would be considered irrelevant digression from a narrative perspective. There is a sense in which <em>Seven Pillars of Wisdom</em> truly is ‘<a href="https://write.as/the-casual-critic/one-battle-after-another-the-imperial-boomerang-circles-home" title="One Battle After Another - The Casual Critic">one battle after another</a>’, with its endless sequence of skirmishes, reconnoitres, and a truly astonishing level of destruction levelled at railway lines.</p>

<h4 id="war-of-manoeuvre">War of manoeuvre</h4>

<p>Lawrence’s account of the campaign in Arabia contrasts markedly with the common understanding of World War I as fought on the Western Front. Where the the latter is remembered as a war of stasis, the Arab Revolt is a mobile guerrilla war predicated precisely on refusing a pitched battle with the enemy. The Arabian forces use stealth and mobility, tying down the Ottomans in a futile defence of their extended supply lines. In the first chapters of <em>Seven Pillars of Wisdom,</em> Lawrence muses on contemporary military theory and its applicability, or lack thereof, to the situation in Arabia, foreshadowing the contrast between wars of position and wars of manoeuvre that we see developed a decade later by Antonio Gramsci. Compared to the masses of forces involved elsewhere in the war, the Arab forces are pitifully limited in number, ill-equipped and riven with internal tribal rivalries. Even within the Middle Eastern theatre of war, the Arab Revolt is a side-show to the main event, which is the British and French advance against the Ottoman Empire. Lawrence himself is fully aware of this, and <em>Seven Pillars of Wisdom</em> never pretends the fight to be anything else.</p>

<p>Given Lawrence’s knowledge that the Revolt will only play a minor part on a secondary front within the Great War, his determination to claim victory is not based on the strategic value of his efforts, but a professed desire to help the <a href="https://en.wikipedia.org/wiki/Hashemites" title="Hashemites - Wikipedia">Hashemite dynasty</a>, in particular Crown Prince Faisal I, secure a truly independent Arab State. This is to be achieved through a combination of direct conquest of the lands to be incorporated into the putative Arab Kingdom, consolidating the variegated tribes into a single national body politic, and lending sufficient assistance to the British to gain standing as a reliable ally. It is this latter consideration that causes Lawrence no end of anguish, given his fears that Britain will in the end do what serves the Empire, even if it means reneging on its promises to its Arab allies. Time and again Lawrence returns to the feeling he is a traitor, engaged in a deception against the Arabian tribes whose fealty he is working to enlist for Faisal, and it is no surprise that on entering Damascus, victory tastes bitter to him.</p>

<h4 id="complex-white-saviour">Complex white saviour</h4>

<p>Lawrence’s constant unease about the trustworthiness of his British superiors towards the Arab forces is only one part of the profound emotional turmoil that afflicts him, which means <em>Seven Pillars of Wisdom</em> is not the straightforward Orientalist white saviour narrative that I had come to expect. At a surface level, the Orientalism is definitely there, with a white man leading a motley collection of noble savages towards their destiny, i.e. a modern, European-style nation state. Below the surface however, Lawrence is aware that his leadership is less to do with the innate superiority of the white race, and more with his role as a conduit for British rifles, money and supplies for the Arab cause, as well as his status as a neutral outsider with no stake in the many inter-tribal rivalries flaring across a still divided Arabian peninsula. Significant parts of the book are devoted to Lawrence describing debilitating illnesses, fatigue and lack of endurance compared to his fellow guerrillas, even as his experience with desert warfare increases. Conversely, once he has adopted the indigenous ways of living with the desert, Lawrence can only gaze in bemusement on his compatriots who refuse to exchange their patently unsuitable khaki uniforms for the much more appropriate indigenous dress. Although he does not articulate this explicitly, one gets the sense that Lawrence is well aware that British supremacy is not due to the innate superiority of the white master race, but the result of being the ones holding the <a href="https://en.wikipedia.org/wiki/Vickers_machine_gun" title="Vickers Machine Gun - Wikipedia">Vickers machine guns</a>.</p>

<p>Not that this means the racism and Orientalism isn’t there. In keeping with  Western sensibilities of the era, Lawrence cannot help but essentialise his Arab comrades, as well as every other people, including the English. It makes for a pervasive but also uncommitted and inconstant racism, with Lawrence readily pronouncing on the innate characteristics of the Arab race on one page, only to completely deviate from all of this in his detailed psychological profiles of the most prominent members of the Revolt or his most intimate companions. There is something intriguing about seeing the racist logic operate so openly on the page, with Lawrence unable to grasp how the immense diversity of personas and communities he describes directly contradicts the generalising tenets of his racist ideology. Time and again Lawrence will make sweeping pronouncements about Arabs, Turks, Indians or the French, only for these to immediately break down in his recounting of the actual people he meets. Even the Turks, who come in for most of Lawrence’s spite, are humanised when encountered as individuals, in particular the conscripts, prisoners of war, and the many casualties. His role in the Revolt makes Lawrence acutely aware of the great variety across the Arabian tribes he encounters, and while he is unable to divest himself of a belief in some inherent ‘desert culture’, the racism on display in <em>Seven Pillars of Wisdom</em> is of a completely different nature than our prevailing ‘<a href="https://en.wikipedia.org/wiki/Clash_of_Civilizations" title="Clash of Civilisations - Wikipedia">clash of civilisations</a>’ discourse, which lets Western leaders launder their realpolitik via some putative grand theory of history. The idea of unified ‘Christian’ and ‘Islamic’ cultural blocs will have seemed patently absurd to Lawrence, engaged as he was in enlisting the aid of Arab muslims against their Turkish overlords as part of a protracted <a href="https://en.wikipedia.org/wiki/European_Civil_War" title="European Civil War - Wikipedia">European ‘civil war’</a>.</p>

<p>Nor is it only his deep ambivalence over his role in the Revolt that causes Lawrence anguish. From his writing emerges a profile of a conflicted man profoundly repulsed by all things physical, most of all his own body, and hence with a deep-seated envy of people who inhabit their bodies with ease. Time and again Lawrence seems to seek bodily transcendence in the harshness of the desert, but this remains always beyond his reach. Neither is he intellectually confident, for while he is an educated man, he is not a trained soldier and therefore feels inferior to the military command in which he is embedded. If it were not for his duty to king, country and the Revolt, Lawrence might plausibly have taken the road of Frank Herbert’s <em>[Dune Messiah](<a href="https://en.wikipedia.org/wiki/Dune">https://en.wikipedia.org/wiki/Dune</a></em>Messiah “Dune Messiah – Wikipedia”)_ and walked into the desert to disappear forever.</p>

<h4 id="imperial-mandates">Imperial mandates</h4>

<p>I cannot help but wonder to what degree the recurring episodes of self-loathing were retroactively amplified by the developments that followed the end of World War I. As Lawrence was writing his memoirs on return to England in the 1920s, the Arab state that he helped bring into being was destroyed in its infancy by French colonial forces, exercising their ‘mandate’ to Lebanon and Syria as agreed with Britain in the infamous <a href="https://en.wikipedia.org/wiki/Sykes%E2%80%93Picot_Agreement" title="Sykes-Picot Agreement - Wikipedia">Sykes-Picot agreement</a>, of which Lawrence was probably already aware when fighting with his Arab irregulars. Only a few years later, Arabia is indeed unified, but not under the Hashemite dynasty of Faisal I, but under the rival house of Saud, again with connivance and support of the British. Within a decade of the conquest of Damascus, everything that Lawrence told his Arab comrades they were fighting for has been crushed, one way or another, by the European Powers, endorsed in this by the nascent League of Nations. It is the beginning of a long series of betrayals that endures to this day, which includes <a href="https://en.wikipedia.org/wiki/Mandate_for_Palestine" title="Mandate for Palestine - Wikipedia">Mandate for Palestine</a>, the Nakba, the Suez Crisis, the assassination of Iran’s Mossadegh and the invasions of Iraq, Libya, and Iran, as well as the unwavering support for Israel’s military adventurism and ethnic cleansing of the Palestinian people. Seen in the light of the abject failure of the League of Nations to defend Arabian right to statehood in the 1920s, is it any wonder that the newly established Arab nations of the 1940s were disinclined to abide by a United Nations decree that the better half of Palestine was to be awarded to its recently arrived minority Jewish population?</p>

<p>Over a hundred years after its first publication, <em>Seven Pillars of Wisdom</em> is mainly interesting as a historical artefact that shows both the continuities and discontinuities of Western involvement in the Middle East. The British Empire has been eclipsed by the United States and its Israeli vassal as the primary imperial force, but the subordination of people’s right to self-determination to Western national interests remains. Direct colonial subjugation has disappeared, replaced by indirect economic control. And the racism is still there, but now grounded in Islamophobia rather than Orientalist essentialism. From the perspective of a family in Syria, Iran, or Palestine today, it must seem that everything changes so that everything can stay the same. The question is how many more white saviours they must suffer before they can take charge of their own destinies.</p>

<h4 id="notes-suggestions">Notes &amp; Suggestions</h4>
<ul><li>An unavoidable comparison on reading <em>Seven Pillars of Wisdom</em> is with Frank Herbert’s <em>Dune</em>, for which it was a direct inspiration. In between the fighting and travelling, Lawrence gives a great deal of attention to the desert itself: the different compositions of sand and stone, the shape and topography, the sensation of various environments. Echoes of the desert, the Bedouin, and the outsider become leader can all be found in <em>Dune</em>. <a href="https://reactormag.com/lawrence-of-arabia-paul-atreides-and-the-roots-of-frank-herberts-dune/" title="Lawrence of Arabia, Paul Atreides, and the roots of Frank Herbert&#39;s Dune - Reactormag">This essay</a> offers an interesting discussion of the similarities, differences, and varying degrees of Orientalism in both books.</li>
<li>Lawrence’s account of the exercise of imperial power is by its nature personal and small in scale. For an impersonal and macro-level account of how colonial policies readily sacrificed the lives of millions on the altar of imperial ambition, <em><a href="https://write.as/the-casual-critic/late-victorian-holocausts-but-we-gave-them-railroads" title="Late Victoria Holocausts - The Casual Critic">Late Victorian Holocausts</a></em> gives a gruesome account of the catastrophic famines inflicted on European colonies in the 19th century as a consequence of their forcible integration into the global market.</li>
<li>The <a href="https://palestinecampaign.org" title="Palestine Solidarity Campaign">Palestine Solidarity Campaign</a> is the main British organisation campaigning to secure Palestinian rights and defend them against the ongoing occupation and genocide.</li></ul>

<p>___</p>

<p>If you enjoyed this blog, you can subscribe </p>

<p>You can also <a href="https://remark.as/p/the-casual-critic/seven-pillars-of-wisdom-the-dune-messiah">Discuss...</a> this on Remark.As if you have a Write.As account.</p>

<p>And you can follow me on Mastodon: <a href="https://writing.exchange/@thecasualcritic">https://writing.exchange/@thecasualcritic</a></p>
]]></content:encoded>
      <guid>https://the-casual-critic.writeas.com/seven-pillars-of-wisdom-the-dune-messiah</guid>
      <pubDate>Mon, 31 Aug 2026 19:55:33 +0000</pubDate>
    </item>
    <item>
      <title>Witch King - The Return of the Demon</title>
      <link>https://the-casual-critic.writeas.com/witch-king-the-return-of-the-demon?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[#fiction #books #fantasy&#xA;&#xA;A common theme in fantasy worldbuilding is that once there was a Golden Age, but now the magic has vanished or is draining away. The Elves have departed. The Gods have been slain. The Mysteries have been forgotten. So prevalent is this trope that the Encyclopedia of Science Fiction and Fantasy has a specific term for it: thinning&#34;). It describes that feeling evoked by worlds that used to be fuller or richer, brimming with magic, mystery and wonder. But by some mysterious force or process, they have become emptier, flatter, greyer. In a word: thinner.&#xA;&#xA;We saw thinning at work in Jonathan Strange &amp; Mr Norrell, where the plot centred on an attempt to restore a lost magic to England. But the example most fantasy readers will be familiar with is J.R.R. Tolkien’s The Lord of the Rings. The Middle Earth walked by Frodo and Sam is a world where the most titanic struggles have already been fought, the mightiest empires have risen and fallen, the gods have walked the earth and retreated. Everything in The Lord of the Rings, from Lothlórien and Gondor all the way to Sauron himself, is a shadow of a grander age. The Lord of the Rings is at least in part a novel about how to move on in a world literally set in the ruins of the past.&#xA;&#xA;The world of Martha Well’s Witch King has similarly thinned, but here there is no mystery about why the world is emptier than it once was. It is thinner because invaders from across the sea landed on its shores and massacred everyone and everything. Witch King is not a story of melancholic longing for some imagined but lost Englishness, but a direct reckoning with the effects of genocide, trauma, and loss, and what happens to those left alive to move on from it.&#xA;&#xA;!--more--&#xA;&#xA;Witch King starts with demon Kaiisteron (Kai) and witch Ziede finding themselves imprisoned, but quickly liberated by the misguided attempts by an ‘expositor’ (i.e., a sorcerer) to enthral Kai. Thus inadvertently freed, Kai and Ziede must discover who betrayed them, and to what end, and what fate has befallen their friends and allies.&#xA;&#xA;This situation creates a great amount of anxiety for both Kai and Ziede, and as the story progresses, we gradually find out why. Both were there when their world first burned, when their friends were slaughtered and their ways of life destroyed. Witch King is structured like braid, with alternating chapters set in the present and the past. It is from the past chapters that we learn that when Kai was young and had only recently crossed into the human world, a people called the Hierarchs came from across the sea and exterminated almost all the societies they encountered, saving only a few to be either subjugated or enslaved. In their war, the Hierarchs have two advantages over their enemies. First, their united forces, arrayed against a fragmented patchwork of city states, tribes and principalities that comprises Kai and Ziede’s world. Second a form of blood magic powered by death and suffering. It is the latter that allows the Hierarchs to wage the magical equivalent of nuclear warfare, making their merciless advance unstoppable.&#xA;&#xA;The Hierarchs’ genocidal invasion has echoes of the Roman conquests of Gaul and Carthage or the arrival of conquistadors in the Americas, and it is probably no coincidence that the Hierarchs’ soldiers are called legionaries. The level of death and destruction is a clear departure from from Wells’ previous Murderbot Diaries series, which despite being set in a dystopian future did tend to see its heroes prevail over their adversaries. Not so in Witch King, where we watch with Kai as his people are massacred, his fellow demons imprisoned, and his connection to the Underearth severed.&#xA;&#xA;Witch King is not a story about heroic resistance, but of loss and how to come to terms with it. The majority of the novel is set after first the invasion and then the defeat of the Hierarchs. The chapters set in the past tell us some of the events of the invasion, but here we are constrained by Kai’s own limited knowledge of what is happening, and that strand of the story terminating before we arrive at the successful counter-offensive against the Hierarchs.&#xA;&#xA;The purpose of the ‘past’ chapters is therefore not to describe heroic battles, but to explain why ‘present’ Kai, Ziede and their allies are the way they are. Our heroes suffer from trauma and survivors guilt that expresses itself in panic, mistrust, and a reflexive tendency to deploy force or violence in defence of self or loved ones. Each of the characters who lived through the war is struggling to recover who they were, restrain the negative impulses they’ve developed due to what they’ve suffered, and to integrate their experiences into a new self that can move forward. There has been a profound break in the world of Witch King, and the novel put me in mind of The Word for World is Forest by Ursula K. Le Guin, which ends on this reflection:&#xA;&#xA;  “Sometimes a god comes,” Selver said. “He brings a new way to do a thing, or a new thing to be done. A new kind of singing, or a new kind of death. He brings this across the bridge between the dream-time and the world-time. When he has done this, it is done. You cannot take things that exist in the world and try to drive them back into the dream, to hold them inside the dream with walls and pretenses. That is insanity. What is, is. There is no use pretending, now, that we do not know how to kill one another.”&#xA;&#xA;The inhabitants of Witch King were not as innocent or pacifist as the Althesians in Le Guin’s novella, but it is nonetheless implied that before the arrival of the Hierarchs, their communities coexisted mostly peacefully. It is therefore not only our heroes, but their entire society that has to come to terms with trauma and having been fundamentally altered. To defeat the Hierarchs, the fragmented city-states and other political entities that existed before the invasion were forced to unify into the an alliance called the Rising Worlds Coalition. But just as Le Guin’s Althesians could not put murder back into the dream-world, neither can Wells’ societies unlearn domination, autocracy and imperialism.&#xA;&#xA;The search of Well’s characters for a new identity not governed by their traumatic experience is thus mirrored in the search of their communities for a future beyond mass death, war and domination. In both cases it involves internal conflict and work to unlearn reflexes forged in pain and despair. One of Kai’s key motivations is to prevent the Rising Worlds Coalition, which began as an alliance of independent states formed to fight the Hierarchs, from itself turning into a for mof empire. I was reminded of Hannah Proctor’s meditations on collective grief in Burnout, and how communities can be sundered by a trauma that, while shared, is nonetheless experienced uniquely individually. What is clear, is that Wells does not believe that simply putting the King back on the throne of Gondor is going to be a solution to anything.&#xA;&#xA;The absence of the actual war of the Rising Worlds Coalition against the Hierarchs does leave an odd gap in Witch King’s worldbuilding, which is compounded by Kai’s ignorance throughout much of the ‘past’ chapters. We hence only gradually and incompletely discover the world’s lore, with Wells offering little in the form of exposition. The absence of characters launching into lengthy but implausible explanations makes for refreshingly natural reading, but combined with Wells’ creative approach to existing fantasy concepts and her invention of new ones, makes the story and the finer points of the lore hard to follow. Character abilities occasionally emerge just when they are convenient to progress the plot, lending a mild feel of deus ex machina to parts of the story, though unlike in for example Mal Goes to War, this did not impair the overall plausibility for me.&#xA;&#xA;Witch King is an intriguing new direction for Wells, although it shares with the Murderbot Diaries the centrality of found family, the importance of trust, and the almost casual inclusion of diverse representations of gender, ethnicity, sexuality and disability. A crucial difference however is that where Murderbot’s journey of self-discovery starts almost from a blank slate at the point they gain autonomy, Kai’s journey is instead one of recovery after a cataclysmic rupture. It is a courageous decision to write a fantasy that focuses not on the ultimate battle, but the aftermath, with its painful work of reconstruction, reconnection and healing. In a world of ecological breakdown, warfare and genocide, these themes are more valuable than yet another simplistic triumph of good over evil. At the conclusion of Witch King there is therefore clearly more to do, and I am interested to see where Wells takes this story next.&#xA;&#xA;Notes &amp; Suggestions&#xA;&#xA;Anxiety, grief, loss, anger, and trauma are emotions that will, in varying degrees, be familiar to people organising in activist spaces, from marginalised communities, or who have simply been hurt by the world. Hannah Proctor taught us that none of us can be whole in a broken world, but that collective healing is a process that can sustain us. If you are struggling, seek assistance if it is available to you, but more importantly, reach out to friends, family or comrades that you trust. Readers in England and Wales can access Mind for support. Readers in Scotland can turn to SAMH.&#xA;Readers who enjoyed Wells’ Murderbot Diaries may also enjoy Citizen Sleeper, a relatively short videogame exploring the same themes of community, the autonomy of constructed sentiences, and corporate dystopia.&#xA;Perhaps surprisingly, Marvel’s Loki shares Witch King’s argument that the real work only starts after we defeat our enemies, while similarly engaging with themes of grief, despair, and recovery.&#xA;&#xA;___&#xD;&#xA;&#xD;&#xA;If you enjoyed this blog, you can subscribe !--emailsub--&#xD;&#xA;&#xD;&#xA;You can also a href=&#34;https://remark.as/p/the-casual-critic/witch-king-the-return-of-the-demon&#34;Discuss.../a this on Remark.As if you have a Write.As account.&#xD;&#xA;&#xD;&#xA;And you can follow me on Mastodon: https://writing.exchange/@thecasualcritic]]&gt;</description>
      <content:encoded><![CDATA[<p><a href="https://the-casual-critic.writeas.com/tag:fiction" class="hashtag"><span>#</span><span class="p-category">fiction</span></a> <a href="https://the-casual-critic.writeas.com/tag:books" class="hashtag"><span>#</span><span class="p-category">books</span></a> <a href="https://the-casual-critic.writeas.com/tag:fantasy" class="hashtag"><span>#</span><span class="p-category">fantasy</span></a></p>

<p>A common theme in fantasy worldbuilding is that once there was a Golden Age, but now the magic has vanished or is draining away. The Elves have departed. The Gods have been slain. The Mysteries have been forgotten. So prevalent is this trope that the <em>Encyclopedia of Science Fiction and Fantasy</em> has a specific term for it: <em>thinning”)</em>. It describes that feeling evoked by worlds that used to be fuller or richer, brimming with magic, mystery and wonder. But by some mysterious force or process, they have become emptier, flatter, greyer. In a word: thinner.</p>

<p>We saw thinning at work in <em><a href="https://write.as/the-casual-critic/jonathan-strange-and-mr-norrell-the-petty-troubles-of-the-magical-gentry">Jonathan Strange &amp; Mr Norrell</a></em>, where the plot centred on an attempt to restore a lost magic to England. But the example most fantasy readers will be familiar with is J.R.R. Tolkien’s <em>The Lord of the Rings</em>. The Middle Earth walked by Frodo and Sam is a world where the most titanic struggles have already been fought, the mightiest empires have risen and fallen, the gods have walked the earth and retreated. Everything in <em>The Lord of the Rings</em>, from Lothlórien and Gondor all the way to Sauron himself, is a shadow of a grander age. <em>The Lord of the Rings</em> is at least in part a novel about how to move on in a world literally set in the ruins of the past.</p>

<p>The world of Martha Well’s <em>Witch King</em> has similarly thinned, but here there is no mystery about why the world is emptier than it once was. It is thinner because invaders from across the sea landed on its shores and massacred everyone and everything. <em>Witch King</em> is not a story of melancholic longing for some imagined but lost Englishness, but a direct reckoning with the effects of genocide, trauma, and loss, and what happens to those left alive to move on from it.</p>



<p><em>Witch King</em> starts with demon Kaiisteron (Kai) and witch Ziede finding themselves imprisoned, but quickly liberated by the misguided attempts by an ‘expositor’ (i.e., a sorcerer) to enthral Kai. Thus inadvertently freed, Kai and Ziede must discover who betrayed them, and to what end, and what fate has befallen their friends and allies.</p>

<p>This situation creates a great amount of anxiety for both Kai and Ziede, and as the story progresses, we gradually find out why. Both were there when their world first burned, when their friends were slaughtered and their ways of life destroyed. <em>Witch King</em> is structured like braid, with alternating chapters set in the present and the past. It is from the past chapters that we learn that when Kai was young and had only recently crossed into the human world, a people called the Hierarchs came from across the sea and exterminated almost all the societies they encountered, saving only a few to be either subjugated or enslaved. In their war, the Hierarchs have two advantages over their enemies. First, their united forces, arrayed against a fragmented patchwork of city states, tribes and principalities that comprises Kai and Ziede’s world. Second a form of blood magic powered by death and suffering. It is the latter that allows the Hierarchs to wage the magical equivalent of nuclear warfare, making their merciless advance unstoppable.</p>

<p>The Hierarchs’ genocidal invasion has echoes of the Roman conquests of Gaul and Carthage or the arrival of conquistadors in the Americas, and it is probably no coincidence that the Hierarchs’ soldiers are called legionaries. The level of death and destruction is a clear departure from from Wells’ previous <em>Murderbot Diaries</em> series, which despite being set in a dystopian future did tend to see its heroes prevail over their adversaries. Not so in <em>Witch King</em>, where we watch with Kai as his people are massacred, his fellow demons imprisoned, and his connection to the Underearth severed.</p>

<p><em>Witch King</em> is not a story about heroic resistance, but of loss and how to come to terms with it. The majority of the novel is set after first the invasion and then the defeat of the Hierarchs. The chapters set in the past tell us some of the events of the invasion, but here we are constrained by Kai’s own limited knowledge of what is happening, and that strand of the story terminating before we arrive at the successful counter-offensive against the Hierarchs.</p>

<p>The purpose of the ‘past’ chapters is therefore not to describe heroic battles, but to explain why ‘present’ Kai, Ziede and their allies are the way they are. Our heroes suffer from trauma and survivors guilt that expresses itself in panic, mistrust, and a reflexive tendency to deploy force or violence in defence of self or loved ones. Each of the characters who lived through the war is struggling to recover who they were, restrain the negative impulses they’ve developed due to what they’ve suffered, and to integrate their experiences into a new self that can move forward. There has been a profound break in the world of <em>Witch King</em>, and the novel put me in mind of <em>The Word for World is Forest</em> by Ursula K. Le Guin, which ends on this reflection:</p>

<blockquote><p>“Sometimes a god comes,” Selver said. “He brings a new way to do a thing, or a new thing to be done. A new kind of singing, or a new kind of death. He brings this across the bridge between the dream-time and the world-time. When he has done this, it is done. You cannot take things that exist in the world and try to drive them back into the dream, to hold them inside the dream with walls and pretenses. That is insanity. What is, is. There is no use pretending, now, that we do not know how to kill one another.”</p></blockquote>

<p>The inhabitants of <em>Witch King</em> were not as innocent or pacifist as the Althesians in Le Guin’s novella, but it is nonetheless implied that before the arrival of the Hierarchs, their communities coexisted mostly peacefully. It is therefore not only our heroes, but their entire society that has to come to terms with trauma and having been fundamentally altered. To defeat the Hierarchs, the fragmented city-states and other political entities that existed before the invasion were forced to unify into the an alliance called the Rising Worlds Coalition. But just as Le Guin’s Althesians could not put murder back into the dream-world, neither can Wells’ societies unlearn domination, autocracy and imperialism.</p>

<p>The search of Well’s characters for a new identity not governed by their traumatic experience is thus mirrored in the search of their communities for a future beyond mass death, war and domination. In both cases it involves internal conflict and work to unlearn reflexes forged in pain and despair. One of Kai’s key motivations is to prevent the Rising Worlds Coalition, which began as an alliance of independent states formed to fight the Hierarchs, from itself turning into a for mof empire. I was reminded of Hannah Proctor’s meditations on collective grief in <em><a href="https://write.as/the-casual-critic/burnout-how-to-be-well-in-a-sick-world" title="Burnout - The Casual Critic">Burnout</a></em>, and how communities can be sundered by a trauma that, while shared, is nonetheless experienced uniquely individually. What is clear, is that Wells does not believe that simply putting the King back on the throne of Gondor is going to be a solution to anything.</p>

<p>The absence of the actual war of the Rising Worlds Coalition against the Hierarchs does leave an odd gap in <em>Witch King</em>’s worldbuilding, which is compounded by Kai’s ignorance throughout much of the ‘past’ chapters. We hence only gradually and incompletely discover the world’s lore, with Wells offering little in the form of exposition. The absence of characters launching into lengthy but implausible explanations makes for refreshingly natural reading, but combined with Wells’ creative approach to existing fantasy concepts and her invention of new ones, makes the story and the finer points of the lore hard to follow. Character abilities occasionally emerge just when they are convenient to progress the plot, lending a mild feel of <em>deus ex machina</em> to parts of the story, though unlike in for example <em><a href="https://write.as/the-casual-critic/mal-goes-to-war-dont-blame-the-wetware" title="Mal goes to War - The Casual Critic">Mal Goes to War</a></em>, this did not impair the overall plausibility for me.</p>

<p><em>Witch King</em> is an intriguing new direction for Wells, although it shares with the <em>Murderbot Diaries</em> the centrality of found family, the importance of trust, and the almost casual inclusion of diverse representations of gender, ethnicity, sexuality and disability. A crucial difference however is that where Murderbot’s journey of self-discovery starts almost from a blank slate at the point they gain autonomy, Kai’s journey is instead one of recovery after a cataclysmic rupture. It is a courageous decision to write a fantasy that focuses not on the ultimate battle, but the aftermath, with its painful work of reconstruction, reconnection and healing. In a world of ecological breakdown, warfare and genocide, these themes are more valuable than yet another simplistic triumph of good over evil. At the conclusion of <em>Witch King</em> there is therefore clearly more to do, and I am interested to see where Wells takes this story next.</p>

<h4 id="notes-suggestions">Notes &amp; Suggestions</h4>
<ul><li>Anxiety, grief, loss, anger, and trauma are emotions that will, in varying degrees, be familiar to people organising in activist spaces, from marginalised communities, or who have simply been hurt by the world. Hannah Proctor <a href="https://write.as/the-casual-critic/burnout-how-to-be-well-in-a-sick-world" title="Burnout - The Casual Critic">taught us that none of us can be whole in a broken world</a>, but that collective healing is a process that can sustain us. If you are struggling, seek assistance if it is available to you, but more importantly, reach out to friends, family or comrades that you trust. Readers in England and Wales can access <a href="https://www.mind.org.uk" title="We&#39;re Mind, the mental health charity - Mind">Mind</a> for support. Readers in Scotland can turn to <a href="https://www.samh.org.uk/about-us" title="SAMH">SAMH</a>.</li>
<li>Readers who enjoyed Wells’ <em>Murderbot Diaries</em> may also enjoy <em><a href="https://write.as/the-casual-critic/citizen-sleeper-kindness-at-the-edge-of-the-void" title="Citizen Sleeper - The Casual Critic">Citizen Sleeper</a></em>, a relatively short videogame exploring the same themes of community, the autonomy of constructed sentiences, and corporate dystopia.</li>
<li>Perhaps surprisingly, Marvel’s <em><a href="https://write.as/the-casual-critic/loki-season-2-the-day-after-the-revolution" title="Loki - The Casual Critic">Loki</a></em> shares <em>Witch King</em>’s argument that the real work only starts after we defeat our enemies, while similarly engaging with themes of grief, despair, and recovery.</li></ul>

<p>___</p>

<p>If you enjoyed this blog, you can subscribe </p>

<p>You can also <a href="https://remark.as/p/the-casual-critic/witch-king-the-return-of-the-demon">Discuss...</a> this on Remark.As if you have a Write.As account.</p>

<p>And you can follow me on Mastodon: <a href="https://writing.exchange/@thecasualcritic">https://writing.exchange/@thecasualcritic</a></p>
]]></content:encoded>
      <guid>https://the-casual-critic.writeas.com/witch-king-the-return-of-the-demon</guid>
      <pubDate>Wed, 19 Aug 2026 21:36:45 +0000</pubDate>
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    <item>
      <title>Jonathan Strange &amp; Mr Norrell - The petty troubles of the magical gentry</title>
      <link>https://the-casual-critic.writeas.com/jonathan-strange-and-mr-norrell-the-petty-troubles-of-the-magical-gentry?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[#fiction #books #fantasy&#xA;&#xA;Warning: Contains spoilers&#xA;&#xA;Fantasy has a subgenre that asks itself “what if history, but with magic?”, and within that subgenre there is a peculiar penchant for novels set during the British Regency era with its High Society romances and the thrill of the Napoleonic Wars. Bridgerton with Dragons, if you will. Because after all, what is more dashing than a well-bred aristocrat wizard wearing the uniform of His Majesty’s Royal Navy?&#xA;&#xA;Susanna Clarke’s Jonathan Strange &amp; Mr Norrell falls within this genre, but takes a deeper approach than adding magical creatures to a romance or adventure story. Set during the Napoleonic Wars, it tells the story of the two titular magicians and their efforts to restore magic, specifically English magic, to the world. The novel’s 900+ pages of high society salons, the Peninsular War and expeditions to elven lands are quite possibly less about magic, and more about what does or does not define Englishness. Clarke’s novel almost feels like an incantation itself, a magical tome containing an intricate spell to conjure up a lost England for the reader.&#xA;&#xA;Powerful spells require excellent concentration and superb command of one’s ingredients however, and this is where Jonathan Strange &amp; Mr Norrell does not always have the wizardry required. It is a daunting undertaking to sustain pace and dramatic tension across hundreds of pages, and at times Clarke does not succeed at this. But it is the ending where for me the story unravelled and the spell broke. There is much to enjoy in Jonathan Strange &amp; Mr Norrell, in particular for fans of the English classics, but the finale did not deliver the magical fireworks that its premise promised.&#xA;&#xA;!--more--&#xA;&#xA;Jonathan Strange &amp; Mr Norrell is built on an almost dialectical series of interconnected juxtapositions that start with the contrast between the two mages and spirals out from there. We are introduced first to Mr Norrell, a deeply insecure, narrow-minded and vindictive member of the minor gentry set outwith Society by virtue of both his status and personality. His deep-seated anxieties drive his contradictory impulses of wanting to restore English magic, while simultaneously sequestering any magical books he can find away in his private library lest anyone else might read them. Norrell is a man who craves intellectual companionship with the same strength with which he fears potential competition. It is a rare moment indeed when he overcomes his caution and takes on Jonathan Strange as his apprentice, who is psychologically the complete opposite of Norrell, the yang to Norrell’s yin. Equally riven by contradictory impulses, Strange oscillates between the insouciant and carefree nonchalance that only comes from being securely born as an aristocrat into high society, and obsessive fixation on whatever interest or task he has set himself. Strange takes up magic on a whim, but his unthinking self-confidence means ends up drawn far deeper into the mysteries of the art than Norrell.&#xA;&#xA;Unbeknownst to themselves, both magicians find themselves in conflict with The Gentleman with Thistledown Hair. A faery with no regard for morality, honour or good manners, he represents the dark and wild side of English magic that Norrell seeks desperately to excise from his modern approach to magic, and to which Strange becomes fixedly attracted. Yet it is Norrell who first sets the Gentleman on a course against the magicians, by compelling him to assist in the resurrection of Lady Pole, a young woman, to secure Norrell’s access to the highest levels of government.&#xA;&#xA;Together with various other characters orbiting the three magicians, Lady Pole represents a third juxtaposition within the novel, between the three mages and their collateral damage. For what unites Norrell, Strange and the Gentleman is a callous disregard for the consequence of their actions. Even though the three mages are constantly at odds with one another, they share a deep carelessness about other people: Norrell because he cares only for himself, Strange because he does not care for others, and the Gentleman because he cares not at all.&#xA;&#xA;The characters hurt by the three mages represent various oppressed groups in Regency England: women, black slaves, the poor and working classes. Norrell’s bargain with the Gentleman to restore life to Lady Pole sees the latter lead a double life in the Faerie, leaving her exhausted and seemingly mad, to eventually be secluded away for the sake of propriety. Strange’s neglected and ignored wife Arabella is similarly enchanted, as is Stephen Black, black butler to the Pole household who is neither slave nor free man. And poor, working and even middle class magicians are excluded from the revival of English magic as it established as a gentlemanly pursuit.&#xA;&#xA;And therein lies the final contradiction, for while Norrell, Strange and their Government Ministers dream of a thoroughly English magic for the modern age, the magic itself stubbornly refuses to conform to their aristocratic sensibilities. Magic was brought to England a thousand years earlier by the Raven King, a human foundling raised by faeries who conquered Northern England to establish his own kingdom. The Raven King’s magic is indeed English, but it is the magic of gnarled oaks in dark winter forests as much as of the green rolling hills in the imaginations of Norrell, Strange, and the past and present English upper classes, ensconced in their stately homes in the Home Counties. There is an obvious implied argument here that it is not just the magic, but Englishness itself that is much darker, older and wyrder than the national myth of the green and pleasant land and the people that own it. That England’s blasted moorlands, mountain crags and snow-covered forests, and the people that dwell there, have an equal claim to Englishness.&#xA;&#xA;Breaking open the dominant notion of Englishness to make it more inclusive has merit, but the risk of an argument about the cultural self-conception of a specific part of a small island nation on the periphery of the Eurasian continent is that it becomes, well, insular. The outsized cultural influence of the Anglosphere notwithstanding, Jonathan Strange &amp; Mr Norrell does not escape this inherent provincialism, and instead rather leans into it. In part this is because the debate at the heart of the book implies that magic is something uniquely English, there being no evidence or engagement with foreign magical practices past or present throughout the novel. On top of that, the style and format of the novel further reinforce its profoundly inward-looking nature. To pay homage to English Romance novels, Jonathan Strange &amp; Mr Norrell is written like a contemporaneous account of the novel’s events (footnotes included!), but the price of this is that despite Clarke’s possible misgivings about the English upper class, they still dominate the pages and provide our lens on the story’s events. Unable to escape their inbred sense of superiority, Jonathan Strange &amp; Mr Norrell is unfortunately suffused of the infamous “Heavy Fog in Channel - Continent Cut Off” mentality.&#xA;&#xA;The centrality of upper class characters is also one of the reasons why Jonathan Strange &amp; Mr Norrell did not fully work for me as a narrative that attempts to bring marginalised groups back into the story, though I don’t dispute this is a possible reading. It is undoubtedly the case that the female and working class characters have more common sense and see things more clearly than either of the two titular magicians or the upper class characters who are frequently depicted as either incompetent, venal, or both. But with the exception of Mr Norrell’s manservant Childermass and the vagrant prophet-magician Vinculus, most of the marginalised characters have their agency curtailed either directly (as in the case of Lady Pole who is enchanted by the Gentleman) or indirectly (as in the case of Stephen Black who has no standing on account of his race). While they act as a foil for the arrogance of the wizards and their class, they do not exert their own power on events until the final part of the book, and even then their role is instrumental, but not directive.&#xA;&#xA;This is is because as we approach the novel’s finale in the third act, we discover that Clarke chose to play with that most dangerous magic of all: prophecy. Jonathan Strange and Gilbert Norrell may believe they are directing the return of magic to England, but gradually it is revealed that they are mere ingredients in someone else’s spell. A spell by none other than John Uskglass, the Raven King himself, to restore his magic to England.&#xA;&#xA;It is an intriguing development, falling somewhat short of a twist by virtue of serious foreshadowing, but it has the effect of collapsing the dramatic tension just as we approach the conclusion, For as soon as we know that events are preordained, the actions, agonising and arguments of the protagonists cease to be compelling. The outcome of the story may well be interesting, but it is so in the way of a game of chess: we might be invested in the outcome and the play, but nobody will enquire after the moods or motivations of the pieces.&#xA;&#xA;For this reason I was ultimately also not persuaded by the thesis that Jonathan Strange &amp; Mr Norrell emancipates its marginalised characters by moving them from periphery into the centre of the story. Because the centre of this story is empty, a void spun around the absent figure of the Raven King who turns out to have been pulling everyone’s strings all along. In a way, Clarke does manage to equalise the standing of her upper class magicians and her other characters, but it is done by reducing the former rather than elevating the latter.&#xA;&#xA;As an argument about who magic belongs to, the denouncement of Jonathan Strange &amp; Mr Norrell may work very well, but as a story it fizzled out for me. By this point, the reader has spent hundreds of pages of sometimes laboured prose in the company of two unpleasant magicians, whose idiosyncrasies, inability to communicate and failure to notice crucial events perform precisely as the plot demands. It may have worked if Clarke had also intended Jonathan Strange &amp; Mr Norrell as a pastiche of a comedy of errors, but I doubt that is the case. In a way the ending retroactively justifies these odd lapses of judgement and the fact that the cause of English magic ever came to rest on the shoulders of two men so ill-equipped to bear it, but satisfying it is not.&#xA;&#xA;Jonathan Strange &amp; Mr Norrell is an ambitious, at times audacious work. It mixes evident affection for fantasy and the English classics with a critique of both genres, taking its story from what feels like a familiar beginning into an unexpected direction. But at over 900 pages it also feels drawn out, with great lapses where nothing seems to happen and the reader is left waiting for events to unfold. Since it was published in 2004, fantasy has seen much innovation and a proliferation of protagonists from diverse backgrounds, and by comparison Jonathan Strange &amp; Mr Norrell can feel dated. It should certainly still appeal to readers with a love of the ‘historic Britain with magic’ subgenre, in particular those who are intimately familiar with the English classics. But beyond that it is somewhat too much like its wizards: learned but long-winded, adroit but unfocused, and ultimately just not in control of its magic.&#xA;&#xA;Notes &amp; Suggestions&#xA;&#xA;There were times when Jonathan Strange &amp; Mr Norrell reminded me of Gormenghast, probably because of the similarities in length, the drifting plot and the constant sense of something ominous in the background. Where Peake uses Gormenghast Castle as the structure that contains his protagonists, Clarke could be said to use the whole of the English landscape. But England is much larger than Gormenghast, and we never spend enough time outside of London to give it the same dominating presence as Peake’s Castle.&#xA;‘Men failing to communicate’ is also central to the plot of Akira, and I suppose it is generally a common trope. Akira’s sheer energy and much shorter runtime mean it gets away with it in a way that Jonathan Strange &amp; Mr Norrell does not.&#xA;I enjoyed putting this review in dialogue with a 2008 review of Jonathan Strange &amp; Mr Norrell by Elizabeth Hoiem, published in Strange Horizons magazine. Although I eventually tracked down the original, I initially accessed it using the Wayback Machine, which seeks to preserve web content even after the original pages expire. A laudable aim that always values support.&#xA;&#xA;__&#xD;&#xA;&#xD;&#xA;If you enjoyed this blog, you can subscribe !--emailsub--&#xD;&#xA;&#xD;&#xA;You can also a href=&#34;https://remark.as/p/the-casual-critic/jonathan-strange-and-mr-norrell-the-petty-troubles-of-the-magical-gentry&#34;Discuss.../a this on Remark.As if you have a Write.As account.&#xD;&#xA;&#xD;&#xA;And you can follow me on Mastodon: https://writing.exchange/@thecasualcritic]]&gt;</description>
      <content:encoded><![CDATA[<p><a href="https://the-casual-critic.writeas.com/tag:fiction" class="hashtag"><span>#</span><span class="p-category">fiction</span></a> <a href="https://the-casual-critic.writeas.com/tag:books" class="hashtag"><span>#</span><span class="p-category">books</span></a> <a href="https://the-casual-critic.writeas.com/tag:fantasy" class="hashtag"><span>#</span><span class="p-category">fantasy</span></a></p>

<p><em>Warning: Contains spoilers</em></p>

<p>Fantasy has a subgenre that asks itself “what if history, but with magic?”, and within that subgenre there is a peculiar penchant for novels set during the <a href="https://en.wikipedia.org/wiki/Regency_era" title="Regency era - Wikipedia">British Regency era</a> with its High Society romances and the thrill of the Napoleonic Wars. <a href="https://app.thestorygraph.com/books/6c400904-51d8-48a5-94a5-03a32a0b1391" title="His Majesty&#39;s Dragon - The StoryGraph">Bridgerton with Dragons</a>, if you will. Because after all, what is more dashing than a well-bred aristocrat wizard wearing the uniform of His Majesty’s Royal Navy?</p>

<p>Susanna Clarke’s <em>Jonathan Strange &amp; Mr Norrell</em> falls within this genre, but takes a deeper approach than adding magical creatures to a romance or adventure story. Set during the Napoleonic Wars, it tells the story of the two titular magicians and their efforts to restore magic, specifically <em>English</em> magic, to the world. The novel’s 900+ pages of high society salons, the Peninsular War and expeditions to elven lands are quite possibly less about magic, and more about what does or does not define Englishness. Clarke’s novel almost feels like an incantation itself, a magical tome containing an intricate spell to conjure up a lost England for the reader.</p>

<p>Powerful spells require excellent concentration and superb command of one’s ingredients however, and this is where <em>Jonathan Strange &amp; Mr Norrell</em> does not always have the wizardry required. It is a daunting undertaking to sustain pace and dramatic tension across hundreds of pages, and at times Clarke does not succeed at this. But it is the ending where for me the story unravelled and the spell broke. There is much to enjoy in <em>Jonathan Strange &amp; Mr Norrell</em>, in particular for fans of the English classics, but the finale did not deliver the magical fireworks that its premise promised.</p>



<p><em>Jonathan Strange &amp; Mr Norrell</em> is built on an almost dialectical series of interconnected juxtapositions that start with the contrast between the two mages and spirals out from there. We are introduced first to Mr Norrell, a deeply insecure, narrow-minded and vindictive member of the minor gentry set outwith Society by virtue of both his status and personality. His deep-seated anxieties drive his contradictory impulses of wanting to restore English magic, while simultaneously sequestering any magical books he can find away in his private library lest anyone else might read them. Norrell is a man who craves intellectual companionship with the same strength with which he fears potential competition. It is a rare moment indeed when he overcomes his caution and takes on Jonathan Strange as his apprentice, who is psychologically the complete opposite of Norrell, the yang to Norrell’s yin. Equally riven by contradictory impulses, Strange oscillates between the insouciant and carefree nonchalance that only comes from being securely born as an aristocrat into high society, and obsessive fixation on whatever interest or task he has set himself. Strange takes up magic on a whim, but his unthinking self-confidence means ends up drawn far deeper into the mysteries of the art than Norrell.</p>

<p>Unbeknownst to themselves, both magicians find themselves in conflict with The Gentleman with Thistledown Hair. A faery with no regard for morality, honour or good manners, he represents the dark and wild side of English magic that Norrell seeks desperately to excise from his modern approach to magic, and to which Strange becomes fixedly attracted. Yet it is Norrell who first sets the Gentleman on a course against the magicians, by compelling him to assist in the resurrection of Lady Pole, a young woman, to secure Norrell’s access to the highest levels of government.</p>

<p>Together with various other characters orbiting the three magicians, Lady Pole represents a third juxtaposition within the novel, between the three mages and their collateral damage. For what unites Norrell, Strange and the Gentleman is a callous disregard for the consequence of their actions. Even though the three mages are constantly at odds with one another, they share a deep carelessness about other people: Norrell because he cares only for himself, Strange because he does not care for others, and the Gentleman because he cares not at all.</p>

<p>The characters hurt by the three mages represent various oppressed groups in Regency England: women, black slaves, the poor and working classes. Norrell’s bargain with the Gentleman to restore life to Lady Pole sees the latter lead a double life in the Faerie, leaving her exhausted and seemingly mad, to eventually be <a href="https://en.wikipedia.org/wiki/The_Madwoman_in_the_Attic" title="The Madwoman in the Attic - Wikipedia">secluded away for the sake of propriety</a>. Strange’s neglected and ignored wife Arabella is similarly enchanted, as is Stephen Black, black butler to the Pole household who is neither slave nor free man. And poor, working and even middle class magicians are excluded from the revival of English magic as it established as a gentlemanly pursuit.</p>

<p>And therein lies the final contradiction, for while Norrell, Strange and their Government Ministers dream of a thoroughly <em>English</em> magic for the modern age, the magic itself stubbornly refuses to conform to their aristocratic sensibilities. Magic was brought to England a thousand years earlier by the Raven King, a human foundling raised by faeries who conquered Northern England to establish his own kingdom. The Raven King’s magic is indeed English, but it is the magic of gnarled oaks in dark winter forests as much as of the green rolling hills in the imaginations of Norrell, Strange, and the past and present English upper classes, ensconced in their stately homes in the Home Counties. There is an obvious implied argument here that it is not just the magic, but Englishness itself that is much darker, older and <a href="https://en.wikipedia.org/wiki/Wyrd" title="Wyrd - Wikipedia">wyrder</a> than the national myth of the green and pleasant land and the people that own it. That England’s blasted moorlands, mountain crags and snow-covered forests, and the people that dwell there, have an equal claim to Englishness.</p>

<p>Breaking open the dominant notion of Englishness to make it more inclusive has merit, but the risk of an argument about the cultural self-conception of a specific part of a small island nation on the periphery of the Eurasian continent is that it becomes, well, insular. The outsized cultural influence of the Anglosphere notwithstanding, <em>Jonathan Strange &amp; Mr Norrell</em> does not escape this inherent provincialism, and instead rather leans into it. In part this is because the debate at the heart of the book implies that magic is something uniquely English, there being no evidence or engagement with foreign magical practices past or present throughout the novel. On top of that, the style and format of the novel further reinforce its profoundly inward-looking nature. To pay homage to English Romance novels, <em>Jonathan Strange &amp; Mr Norrell</em> is written like a contemporaneous account of the novel’s events (footnotes included!), but the price of this is that despite Clarke’s possible misgivings about the English upper class, they still dominate the pages and provide our lens on the story’s events. Unable to escape their inbred sense of superiority, <em>Jonathan Strange &amp; Mr Norrell</em> is unfortunately suffused of the infamous “<a href="https://www.theperspective.se/2019/03/28/uncategorized/fog-in-channel-continent-cut-off-a-brief-account-of-euroscepticism-in-the-uk/">Heavy Fog in Channel – Continent Cut Off</a>” mentality.</p>

<p>The centrality of upper class characters is also one of the reasons why <em>Jonathan Strange &amp; Mr Norrell</em> did not fully work for me as a narrative that attempts to bring marginalised groups back into the story, though I don’t dispute this is <a href="https://strangehorizons.com/wordpress/non-fiction/articles/the-fantasy-of-talking-back-susanna-clarkes-historical-present-in-jonathan-strange-and-mr-norrell/">a possible reading</a>. It is undoubtedly the case that the female and working class characters have more common sense and see things more clearly than either of the two titular magicians or the upper class characters who are frequently depicted as either incompetent, venal, or both. But with the exception of Mr Norrell’s manservant Childermass and the vagrant prophet-magician Vinculus, most of the marginalised characters have their agency curtailed either directly (as in the case of Lady Pole who is enchanted by the Gentleman) or indirectly (as in the case of Stephen Black who has no standing on account of his race). While they act as a foil for the arrogance of the wizards and their class, they do not exert their own power on events until the final part of the book, and even then their role is instrumental, but not directive.</p>

<p>This is is because as we approach the novel’s finale in the third act, we discover that Clarke chose to play with that most dangerous magic of all: prophecy. Jonathan Strange and Gilbert Norrell may believe they are directing the return of magic to England, but gradually it is revealed that they are mere ingredients in someone else’s spell. A spell by none other than John Uskglass, the Raven King himself, to restore <em>his</em> magic to England.</p>

<p>It is an intriguing development, falling somewhat short of a twist by virtue of serious foreshadowing, but it has the effect of collapsing the dramatic tension just as we approach the conclusion, For as soon as we know that events are preordained, the actions, agonising and arguments of the protagonists cease to be compelling. The outcome of the story may well be interesting, but it is so in the way of a game of chess: we might be invested in the outcome and the play, but nobody will enquire after the moods or motivations of the pieces.</p>

<p>For this reason I was ultimately also not persuaded by the thesis that <em>Jonathan Strange &amp; Mr Norrell</em> emancipates its marginalised characters by moving them from periphery into the centre of the story. Because the centre of this story is empty, a void spun around the absent figure of the Raven King who turns out to have been pulling everyone’s strings all along. In a way, Clarke does manage to equalise the standing of her upper class magicians and her other characters, but it is done by reducing the former rather than elevating the latter.</p>

<p>As an argument about who magic belongs to, the denouncement of <em>Jonathan Strange &amp; Mr Norrell</em> may work very well, but as a story it fizzled out for me. By this point, the reader has spent hundreds of pages of sometimes laboured prose in the company of two unpleasant magicians, whose idiosyncrasies, inability to communicate and failure to notice crucial events perform precisely as the plot demands. It may have worked if Clarke had also intended <em>Jonathan Strange &amp; Mr Norrell</em> as a pastiche of a comedy of errors, but I doubt that is the case. In a way the ending retroactively justifies these odd lapses of judgement and the fact that the cause of English magic ever came to rest on the shoulders of two men so ill-equipped to bear it, but satisfying it is not.</p>

<p><em>Jonathan Strange &amp; Mr Norrell</em> is an ambitious, at times audacious work. It mixes evident affection for fantasy and the English classics with a critique of both genres, taking its story from what feels like a familiar beginning into an unexpected direction. But at over 900 pages it also feels drawn out, with great lapses where nothing seems to happen and the reader is left waiting for events to unfold. Since it was published in 2004, fantasy has seen much innovation and a proliferation of protagonists from diverse backgrounds, and by comparison <em>Jonathan Strange &amp; Mr Norrell</em> can feel dated. It should certainly still appeal to readers with a love of the ‘historic Britain with magic’ subgenre, in particular those who are intimately familiar with the English classics. But beyond that it is somewhat too much like its wizards: learned but long-winded, adroit but unfocused, and ultimately just not in control of its magic.</p>

<h4 id="notes-suggestions">Notes &amp; Suggestions</h4>
<ul><li>There were times when Jonathan Strange &amp; Mr Norrell reminded me of <em><a href="https://write.as/the-casual-critic/the-gormenghast-trilogy-a-gothic-cathedral-of-words" title="Gormenghast - The Casual Critic">Gormenghast</a></em>, probably because of the similarities in length, the drifting plot and the constant sense of something ominous in the background. Where Peake uses Gormenghast Castle as the structure that contains his protagonists, Clarke could be said to use the whole of the English landscape. But England is much larger than Gormenghast, and we never spend enough time outside of London to give it the same dominating presence as Peake’s Castle.</li>
<li>‘Men failing to communicate’ is also central to the plot of <em><a href="https://write.as/the-casual-critic/akira-cyberpunk-ground-zero" title="Akira - The Casual Critic">Akira</a></em>, and I suppose it is generally a common trope. <em>Akira</em>’s sheer energy and much shorter runtime mean it gets away with it in a way that <em>Jonathan Strange &amp; Mr Norrell</em> does not.</li>
<li>I enjoyed putting this review in dialogue with a 2008 review of Jonathan Strange &amp; Mr Norrell by Elizabeth Hoiem, published in Strange Horizons magazine. Although I eventually tracked down the original, I initially accessed it using the <a href="https://web.archive.org" title="Wayback Machine">Wayback Machine</a>, which seeks to preserve web content even after the original pages expire. A laudable aim that always values support.</li></ul>

<p>___</p>

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      <title>Akira - Cyberpunk ground zero</title>
      <link>https://the-casual-critic.writeas.com/akira-cyberpunk-ground-zero?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[#fiction #films #anime #SF #dystopia #feminism&#xA;&#xA;This year saw the remaster of critically-acclaimed Akira, probably the movie most credited with introducing anime to a Western audience. Like 1982’s Blade Runner from which it draws inspiration, Akira imagines a future so proximate that we are now living it, in this case a vision of the 2020 Tokyo Olympics. Remasters generate renewed interest and the potential to bring a classic to new audiences, as well as the chance for the more elderly among us to indulge in nostalgia. It also presents  an opportunity for a critical contemporary reappraisal of art that, by virtue of the passage of time, has taken on a second nature as representative of a specific cultural and historical context from which it is ever further removed. Such reappraisals have seen some movies retroactively acquire cult status, while others have fallen from grace and found themselves relegated to the dust heap of history.&#xA;&#xA;Akira appears however to have escaped such re-evaluations, with recent reviews generally reaffirming its cult status and importance to the cultural exchange between Japan and the West, in particular with regards to animation. This is a missed opportunity given both Akira’s richness and its historical and cultural specificity, which should provide plenty of stimulating touchpoints for dialogue with our present moment, especially considering our dystopian zeitgeist and the enduring popularity of the cyberpunk genre. A film that dared to imagine our present moment deserves better than being engaged only in terms of its cultural legacy.&#xA;&#xA;!--more--&#xA;&#xA;Akira follows the exploits of Kaneda, leader of motorcycle gang the Capsules, as he finds himself and his gang in the crosshairs of a covert military research effort to create humans with psychic abilities (dubbed ‘espers’). A collision with an escaped esper imbues one of Kaneda’s gang members, Tetsuo, with psychic powers, resulting in him summarily being whisked away by Colonel Shikishima to a secret military facility for experimentation. Kaneda’s resolution to free his friend sees him join forces with Kei, a revolutionary, whose cell intends to liberate the espers. What follows is a chaotic crescendo of violence as the hubris of men inexorably raises the stakes, resulting  in an epic final stand off between Kaneda and Tetsuo at the construction site for Tokyo’s 2020 Olympic Stadium, by which point large swathes of Neo-Tokyo have already been laid waste and the civilian casualties have mounted into their thousands.&#xA;&#xA;The titular Akira himself is not so much a character as the loop around which the movie’s story is wound, functioning both as the point of origin of the movie’s events and their resolution. Though absent, he is the centre of gravity for many of the movie’s protagonists. For some of Neo-Tokyo’s denizens he is an object of cult worship, for the remaining espers a quest for transcendence, for Tetsuo his last hope of controlling his spiralling psychic powers, and for colonel Shikishima a dangerous secret to be supressed.&#xA;&#xA;Both aesthetically and narratively Akira is a tour de force. We start with the high-octane energy of Kaneda’s futuristic motorcycle gang having it out with their rivals, and the movie sustains this frenetic pace until the credits roll. Its visuals embody the gold standard of 1980s Japanese animation, rendering the cyberpunk world of Neo-Tokyo in exquisite detail and its inhabitants with a vital energy. With the notable exception of mechas and kaiju, Akira is a catalogue of futuristic anime staples, from secret government programmes to towering skyscrapers and thinly-veiled references to nuclear destruction. If much of it feels familiar, it is because of how this movie inspired so much of what followed.&#xA;&#xA;Even in the background details, there is a richness and depth that suffuses the film, never leaving the viewer in doubt that there is much more to this world than we get to see. We get snippets of debates in smoke-filled council chambers suggestive of political wranglings that are never explored. Exchanges between NPCs that are there purely as scenery convince us that Neo-Tokyo is filled with people living their own lives, wholly unrelated and oblivious to the unfolding story. Our protagonists come with their implied backstories to which minimal exposition is devoted. All this leaves us with the impression that all we get is a glimpse into this sprawling, chaotic, complex world.&#xA;&#xA;That complex chaos is one aspect of Akira that diverges from many contemporary cyberpunk dystopias. Akira’s central dystopian anxiety is that of chaos and decay, not calamitous collapse or totalitarian control. Neo-Tokyo is a complex system disintegrating under the weight of its own internal contradictions where nobody is in command, and any attempts to exercise control only serves to destabilise the system further. The overriding sense is of a lack of order, apart from what groups such as the Capsules can locally impose, and this is further reinforced by the alienating effects of the inchoate storyline and the soundtrack. Contrary to the claustrophobic control of Silo or The Ten Percent Thief, the chaos in Akira is expansive, too big to contain. And unlike the external collapse of Interstellar or Oryx &amp; Crake, in Akira it is the inherent instability of the society itself that is maintaining it in a state of permanent implosion.&#xA;&#xA;If the rampant chaos and decay are one way by which Akira signals the dystopian status of Neo-Tokyo, the treatment of women is another. Using overt oppression of women as the signifier for dystopia is common, and while it can be done well (most famously in The Handmaid&#39;s Tale), Akira&#39;s uncritical use of this trope is problematic. Akira features three main female characters: Tetsuo’s girlfriend Kaori, revolutionary Kei, and esper Kiyoko. Kaori’s role is primarily to suffer. Early on in the movie an ill-fated escape attempt with Tetsuo sees her brutally physically and sexually assaulted. Rendered in Akira’s signature vivid style, the harrowing scene is compounded by the suspicion that the (presumed male) audience is meant to find the half-naked and violated Kaori vaguely titillating. Kaori’s only other key appearance is at the movie’s finale, where her ineffectual attempt to calm an out-of-control Tetsuo leads to him crushing her to death. Kaori is easily the most innocent and caring character in the film, and the only one who sees that Tetsuo needs compassion, not machismo. But in Neo-Tokyo, empathy is a fatal liability punishable by death.&#xA;&#xA;Kei’s portrayal is much more sympathetic, and as a revolutionary she has significantly more agency than Kaori. Nonetheless, she is gradually eclipsed by Kaneda even though of the two she ought to be the more capable warrior. Her flaw is a tendency to think before she acts, unlike Kaneda who blunders into situations but surmounts them through sheer force of will. This disempowerment begins shortly after the two characters meet, when Kei’s disinterest in Kaneda’s flirtatious overtures immediately results in an aggressively abusive response from the latter. This is portrayed not as a flaw in our hero, but as an acceptable if maybe somewhat immature way for a man to express frustration at the rejection of his advances towards an attractive woman, and will be painfully recognisable to any female viewers. Akira avoids a a standard romantic arc for Kei and Kaneda after this inauspicious start, but we are nonetheless to understand that Kaneda&#39;s boisterous energy and dedication to Tetsuo gradually win Kei over.&#xA;&#xA;Kiyoko, finally, is probably the most effective of the three espers. But while her two male counterparts are depicted as miniature adults, Kiyoko retains the trappings of a little girl, stuck in a slightly bizarre and unsettling father/daughter relationship with colonel Shikishima.&#xA;&#xA;Between them these three characters are undeniably instrumental to the resolution of the story, and the organised, capable and thoughtful Kei in particular contrasts positively with loose-cannon goofball Kaneda. Over the course of the film however, the agency of the female characters progressively erodes, and combined with overt violence against women as an indicator of the dystopian nature of Neo-Tokyo, a latent misogyny suffuses the movie. One might argue that this is simply reflective of the movie’s times, were it not for the fact that a href=&#34;https://en.wikipedia.org/wiki/Nausica%C3%A4oftheValleyoftheWind(film)&#34; title=&#34;Nausicaa of the Valley of the Wind - Wikipedia&#34;iNausicaa of the Valley of the Wind/i/a came out four years before Akira, proving that dystopian anime with a much more positive female depictions was eminently possible.&#xA;&#xA;A potential counterargument here is that the entire movie could be interpreted as at least in part a critique of toxic masculinity. It is after all propelled by Kaneda and Tetsuo’s inability to express their friendship other than through competition and violent one-upmanship, and it is the incessant desire of men to obtain power and exercise control that pushes Neo-Tokyo deeper and deeper into crisis. Multiple times characters choose coercion and anger over compassion and understanding, fuelling the spiral of violence until it comes to a catastrophic terminus. In this sense, Akira falls squarely in the ‘things men do to avoid going to therapy’ category, although in fairness it seems likely that in Neo-Tokyo mental health services are even more eviscerated than they are in austerity Britain. In the end, Akira doesn&#39;t have the self-awareness to pull off this critique, as it does not manage to point at any alternatives, but rather forecloses them as it did with Kaori’s brutal death. At its heart, Akira is too excited about being a movie for boys about boys doing boy things, with fast motorcycles and big explosions.&#xA;&#xA;None of this invalidates Akira’s status as an iconic and historically significant movie, nor detract from the its exquisite craftsmanship, raucously immersive story, and its dystopian critique. It is nonetheless intriguing that its overwhelming spectacle appears to have stunned contemporary reviews into a mere reaffirmation of the cult status we already knew Akira possessed, preventing engagement with aspects of the movie that have aged for better or worse. With nearly forty years between now and the movie’s release, it feels like an opportunity was missed to more critically evaluate Akira and ask what it can offer those who live in the future it sought to anticipate, as well as which of its cultural descendants may have transcended their source material.&#xA;&#xA;Notes &amp; Suggestions&#xA;&#xA;This review was inspired and greatly influenced by my partner, and I want to thank her for her suggestions and contributions.&#xA;Despite the obvious violent or dismissive treatment of women, I only found one mildly obscure commentary on this aspect of Akira. An interesting and more holistic evaluation of many of the themes present in Akira, including alienation, Japanese history and the ubiquitous references to nuclear warfare in anime can be found here.&#xA;The aesthetic influence of Akira can be clearly seen in Pluto, although there the skyscrapers and technological prowess appears in utopian rather than dystopian guise.&#xA;A worthwhile counterpoint to the usual failure of action heroes to communicate (or go to therapy) is Marvel&#39;s Thunderbolts.&#xA;&#xA;__&#xD;&#xA;&#xD;&#xA;If you enjoyed this blog, you can subscribe !--emailsub--&#xD;&#xA;&#xD;&#xA;You can also a href=&#34;https://remark.as/p/the-casual-critic/akira-cyberpunk-ground-zero&#34;Discuss.../a this on Remark.As if you have a Write.As account.&#xD;&#xA;&#xD;&#xA;And you can follow me on Mastodon: https://writing.exchange/@thecasualcritic]]&gt;</description>
      <content:encoded><![CDATA[<p><a href="https://the-casual-critic.writeas.com/tag:fiction" class="hashtag"><span>#</span><span class="p-category">fiction</span></a> <a href="https://the-casual-critic.writeas.com/tag:films" class="hashtag"><span>#</span><span class="p-category">films</span></a> <a href="https://the-casual-critic.writeas.com/tag:anime" class="hashtag"><span>#</span><span class="p-category">anime</span></a> <a href="https://the-casual-critic.writeas.com/tag:SF" class="hashtag"><span>#</span><span class="p-category">SF</span></a> <a href="https://the-casual-critic.writeas.com/tag:dystopia" class="hashtag"><span>#</span><span class="p-category">dystopia</span></a> <a href="https://the-casual-critic.writeas.com/tag:feminism" class="hashtag"><span>#</span><span class="p-category">feminism</span></a></p>

<p>This year saw the remaster of critically-acclaimed <em>Akira</em>, probably the movie most credited with introducing anime to a Western audience. Like 1982’s <em>Blade Runner</em> from which it draws inspiration, <em>Akira</em> imagines a future so proximate that we are now living it, in this case a vision of the 2020 Tokyo Olympics. Remasters generate renewed interest and the potential to bring a classic to new audiences, as well as the chance for the more elderly among us to indulge in nostalgia. It also presents  an opportunity for a critical contemporary reappraisal of art that, by virtue of the passage of time, has taken on a second nature as representative of a specific cultural and historical context from which it is ever further removed. Such reappraisals have seen some movies retroactively acquire cult status, while others have fallen from grace and found themselves relegated to the dust heap of history.</p>

<p><em>Akira</em> appears however to have escaped such re-evaluations, with recent reviews <a href="https://www.gamesradar.com/entertainment/anime-movies/as-akira-heads-back-to-the-big-screen-the-anime-masterpiece-hasnt-lost-any-impact-almost-40-years-later/" title="As Akira heads back to the big screen, the anime masterpiece hasn&#39;t lost any impact almost 40 years later - GamesRadar">generally reaffirming its cult status</a> and importance to the cultural exchange between Japan and the West, in particular with regards to animation. This is a missed opportunity given both <em>Akira</em>’s richness and its historical and cultural specificity, which should provide plenty of stimulating touchpoints for dialogue with our present moment, especially considering our dystopian zeitgeist and the enduring popularity of the cyberpunk genre. A film that dared to imagine our present moment deserves better than being engaged only in terms of its cultural legacy.</p>



<p><em>Akira</em> follows the exploits of Kaneda, leader of motorcycle gang the Capsules, as he finds himself and his gang in the crosshairs of a covert military research effort to create humans with psychic abilities (dubbed ‘espers’). A collision with an escaped esper imbues one of Kaneda’s gang members, Tetsuo, with psychic powers, resulting in him summarily being whisked away by Colonel Shikishima to a secret military facility for experimentation. Kaneda’s resolution to free his friend sees him join forces with Kei, a revolutionary, whose cell intends to liberate the espers. What follows is a chaotic crescendo of violence as the hubris of men inexorably raises the stakes, resulting  in an epic final stand off between Kaneda and Tetsuo at the construction site for Tokyo’s 2020 Olympic Stadium, by which point large swathes of Neo-Tokyo have already been laid waste and the civilian casualties have mounted into their thousands.</p>

<p>The titular Akira himself is not so much a character as the loop around which the movie’s story is wound, functioning both as the point of origin of the movie’s events and their resolution. Though absent, he is the centre of gravity for many of the movie’s protagonists. For some of Neo-Tokyo’s denizens he is an object of cult worship, for the remaining espers a quest for transcendence, for Tetsuo his last hope of controlling his spiralling psychic powers, and for colonel Shikishima a dangerous secret to be supressed.</p>

<p>Both aesthetically and narratively <em>Akira</em> is a tour de force. We start with the high-octane energy of Kaneda’s futuristic motorcycle gang having it out with their rivals, and the movie sustains this frenetic pace until the credits roll. Its visuals embody the gold standard of 1980s Japanese animation, rendering the cyberpunk world of Neo-Tokyo in exquisite detail and its inhabitants with a vital energy. With the notable exception of mechas and <a href="https://en.wikipedia.org/wiki/Kaiju" title="Kaiju - Wikipedia">kaiju</a>, <em>Akira</em> is a catalogue of futuristic anime staples, from secret government programmes to towering skyscrapers and thinly-veiled references to nuclear destruction. If much of it feels familiar, it is because of how this movie inspired so much of what followed.</p>

<p>Even in the background details, there is a richness and depth that suffuses the film, never leaving the viewer in doubt that there is much more to this world than we get to see. We get snippets of debates in smoke-filled council chambers suggestive of political wranglings that are never explored. Exchanges between NPCs that are there purely as scenery convince us that Neo-Tokyo is filled with people living their own lives, wholly unrelated and oblivious to the unfolding story. Our protagonists come with their implied backstories to which minimal exposition is devoted. All this leaves us with the impression that all we get is a glimpse into this sprawling, chaotic, complex world.</p>

<p>That complex chaos is one aspect of <em>Akira</em> that diverges from many contemporary cyberpunk dystopias. <em>Akira</em>’s central dystopian anxiety is that of chaos and decay, not calamitous collapse or totalitarian control. Neo-Tokyo is a complex system disintegrating under the weight of its own internal contradictions where nobody is in command, and any attempts to exercise control only serves to destabilise the system further. The overriding sense is of a lack of order, apart from what groups such as the Capsules can locally impose, and this is further reinforced by the alienating effects of the inchoate storyline and the soundtrack. Contrary to the claustrophobic control of <em>Silo</em> or <em><a href="https://write.as/the-casual-critic/the-ten-percent-thief-fully-automated-precarious-capitalism" title="The Ten Percent Thief - The Casual Critic">The Ten Percent Thief</a></em>, the chaos in <em>Akira</em> is expansive, too big to contain. And unlike the external collapse of <em><a href="https://write.as/the-casual-critic/interstellar-the-unified-theory-of-gravity-and-love" title="Interstellar - The Casual Critic">Interstellar</a></em> or <em><a href="https://write.as/the-casual-critic/oryx-and-crake-death-by-boredom">Oryx &amp; Crake</a></em>, in <em>Akira</em> it is the inherent instability of the society itself that is maintaining it in a state of permanent implosion.</p>

<p>If the rampant chaos and decay are one way by which <em>Akira</em> signals the dystopian status of Neo-Tokyo, the treatment of women is another. Using overt oppression of women as the signifier for dystopia is common, and while it can be done well (most famously in <em>The Handmaid&#39;s Tale</em>), <em>Akira</em>&#39;s uncritical use of this trope is problematic. <em>Akira</em> features three main female characters: Tetsuo’s girlfriend Kaori, revolutionary Kei, and esper Kiyoko. Kaori’s role is primarily to suffer. Early on in the movie an ill-fated escape attempt with Tetsuo sees her brutally physically and sexually assaulted. Rendered in <em>Akira</em>’s signature vivid style, the harrowing scene is compounded by the suspicion that the (presumed male) audience is meant to find the half-naked and violated Kaori vaguely titillating. Kaori’s only other key appearance is at the movie’s finale, where her ineffectual attempt to calm an out-of-control Tetsuo leads to him crushing her to death. Kaori is easily the most innocent and caring character in the film, and the only one who sees that Tetsuo needs compassion, not machismo. But in Neo-Tokyo, empathy is a fatal liability punishable by death.</p>

<p>Kei’s portrayal is much more sympathetic, and as a revolutionary she has significantly more agency than Kaori. Nonetheless, she is gradually eclipsed by Kaneda even though of the two she ought to be the more capable warrior. Her flaw is a tendency to think before she acts, unlike Kaneda who blunders into situations but surmounts them through sheer force of will. This disempowerment begins shortly after the two characters meet, when Kei’s disinterest in Kaneda’s flirtatious overtures immediately results in an aggressively abusive response from the latter. This is portrayed not as a flaw in our hero, but as an acceptable if maybe somewhat immature way for a man to express frustration at the rejection of his advances towards an attractive woman, and will be painfully recognisable to any female viewers. <em>Akira</em> avoids a a standard romantic arc for Kei and Kaneda after this inauspicious start, but we are nonetheless to understand that Kaneda&#39;s boisterous energy and dedication to Tetsuo gradually win Kei over.</p>

<p>Kiyoko, finally, is probably the most effective of the three espers. But while her two male counterparts are depicted as miniature adults, Kiyoko retains the trappings of a little girl, stuck in a slightly bizarre and unsettling father/daughter relationship with colonel Shikishima.</p>

<p>Between them these three characters are undeniably instrumental to the resolution of the story, and the organised, capable and thoughtful Kei in particular contrasts positively with loose-cannon goofball Kaneda. Over the course of the film however, the agency of the female characters progressively erodes, and combined with overt violence against women as an indicator of the dystopian nature of Neo-Tokyo, a latent misogyny suffuses the movie. One might argue that this is simply reflective of the movie’s times, were it not for the fact that <a href="https://en.wikipedia.org/wiki/Nausica%C3%A4_of_the_Valley_of_the_Wind_(film)" title="Nausicaa of the Valley of the Wind - Wikipedia"><i>Nausicaa of the Valley of the Wind</i></a> came out four years before <em>Akira</em>, proving that dystopian anime with a much more positive female depictions was eminently possible.</p>

<p>A potential counterargument here is that the entire movie could be interpreted as at least in part a critique of toxic masculinity. It is after all propelled by Kaneda and Tetsuo’s inability to express their friendship other than through competition and violent one-upmanship, and it is the incessant desire of men to obtain power and exercise control that pushes Neo-Tokyo deeper and deeper into crisis. Multiple times characters choose coercion and anger over compassion and understanding, fuelling the spiral of violence until it comes to a catastrophic terminus. In this sense, <em>Akira</em> falls squarely in the ‘things men do to avoid going to therapy’ category, although in fairness it seems likely that in Neo-Tokyo mental health services are even more eviscerated than they are <a href="https://write.as/the-casual-critic/i-daniel-blake-death-of-an-everyman" title="I, Daniel Blake - The Casual Critic">in austerity Britain</a>. In the end, <em>Akira</em> doesn&#39;t have the self-awareness to pull off this critique, as it does not manage to point at any alternatives, but rather forecloses them as it did with Kaori’s brutal death. At its heart, <em>Akira</em> is too excited about being a movie for boys about boys doing boy things, with fast motorcycles and big explosions.</p>

<p>None of this invalidates <em>Akira</em>’s status as an iconic and historically significant movie, nor detract from the its exquisite craftsmanship, raucously immersive story, and its dystopian critique. It is nonetheless intriguing that its overwhelming spectacle appears to have stunned contemporary reviews into a mere reaffirmation of the cult status we already knew <em>Akira</em> possessed, preventing engagement with aspects of the movie that have aged for better or worse. With nearly forty years between now and the movie’s release, it feels like an opportunity was missed to more critically evaluate <em>Akira</em> and ask what it can offer those who live in the future it sought to anticipate, as well as which of its cultural descendants may have transcended their source material.</p>

<h4 id="notes-suggestions">Notes &amp; Suggestions</h4>
<ul><li>This review was inspired and greatly influenced by my partner, and I want to thank her for her suggestions and contributions.</li>
<li>Despite the obvious violent or dismissive treatment of women, I only found <a href="https://somespiltink.wordpress.com/2018/08/11/ultra-violence-and-techno-masculinity-in-akira/" title="Ultra-violence and techno-masculinity in Akira - Some Spilt Ink">one mildly obscure commentary</a> on this aspect of <em>Akira</em>. An interesting and more holistic evaluation of many of the themes present in <em>Akira</em>, including alienation, Japanese history and the ubiquitous references to nuclear warfare in anime can be found <a href="https://the-artifice.com/akira-analysis/">here</a>.</li>
<li>The aesthetic influence of <em>Akira</em> can be clearly seen in <a href="https://write.as/the-casual-critic/pluto-teaching-a-robot-to-hate" title="Pluto - The Casual Critic">Pluto</a>, although there the skyscrapers and technological prowess appears in utopian rather than dystopian guise.</li>
<li>A worthwhile counterpoint to the usual failure of action heroes to communicate (or go to therapy) is Marvel&#39;s <a href="https://write.as/the-casual-critic/thunderbolts-things-heroes-do-to-avoid-going-to-therapy" title="Thunderbolts - The Casual Critic">Thunderbolts</a>.</li></ul>

<p>___</p>

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      <pubDate>Sun, 02 Aug 2026 14:57:31 +0000</pubDate>
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      <title>Interstellar - The Unified Theory of Gravity and Love</title>
      <link>https://the-casual-critic.writeas.com/interstellar-the-unified-theory-of-gravity-and-love?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[#fiction #films #SF #boundedimagination&#xA;&#xA;Today ‘technological progress’ means LLMs convincing your boss to put you out of work, while consuming astronomical amounts of water and energy in the process. So it is easy to forget that only a decade ago the zeitgeist was one of futuristic techno-optimism. The time when Elon Musk was still the Prometheus who would save the Earth by electrifying transport while simultaneously bringing us to Mars, rather than the herald of ascendant techno-fascism. The 2010s may have been the aftermath of the financial crisis and the beginning proper of climate breakdown, but there was still hope that technology might save us.&#xA;&#xA;A product of this time, Christopher Nolan’s Interstellar perfectly expresses that blend of existential angst and technological optimism, showing us humanity reaching for the stars to escape catastrophic ecosystem collapse on Earth. With a unique and titanic score by Hans Zimmer, there are moments where Interstellar almost feels like a soundtrack with a movie attached, were it not for the high calibre of its imaginative plot, realistic physics and humane interpersonal dramas.&#xA;&#xA;It is the conceit that hope is the product of technological capability and interpersonal connection that elevates Interstellar above the vulgar techno-utopianism promoted by the Californian Ideology. But viewed as a parable of our times, it obscures more than it elucidates, and its message of hope turns out to rest on a profoundly fatalistic base.&#xA;&#xA;!--more--&#xA;&#xA;Interstellar starts in the near future of 2067, when a mysterious blight is slowly poisoning the atmosphere, causing increasing crop failures and threatening human survival through starvation and suffocation. For this, technology offers no cure, and so like most of humanity, former astronaut Cooper (Matthew McConaughey) is engaged in a progressively more futile effort to maintain agricultural production. That is, until mysterious messages guide him to a secret NASA facility where a last ditch effort is underway to find a new home among the stars for humanity. A wormhole has appeared near Saturn, leading to another star system with potential habitable planets. And so Cooper, the last astronaut, is drafted into a plan for a small crew to transit the wormhole and link up with an earlier recon team sent to establish whether any planets on the far side might support human life.&#xA;&#xA;Cooper must leave his son Tom (Timothee Chalamet, Casey Affleck) and daughter Murph (Mackenzie Fry, Jessica Chastain) behind, not for a few years, but possibly for a lifetime. For the planets on the far side orbit a supermassive black hole, warping time and space around it. Interstellar is serious about its physics, both the orbital mechanics of spacecraft and the uncanny time dilation of general relativity theory, and the movie feels partly like a love letter to (and some product placement for) a NASA that may only ever have existed in our collective imagination. The increasing age difference between the away team and Earth caused by relativistic forces is central to the story, with Cooper forced to watch his children age decades in what to him are only a few hours, viewing their mounting frustration at his lack of reciprocal communication.&#xA;&#xA;Cooper and Murph’s separation by space and time is the heart of Interstellar, and if its concluding message that love can transcend both risks being saccharine, the movie is more than salvaged by the respect with which it treats both the impersonal forces of physics, and the deeply personal struggles of Cooper and Murph. And by the incomparable soundtrack, of course.&#xA;&#xA;With the relationship between Cooper and Murph the emotional core of the movie, the intellectual heft lies with the desperate attempt to secure a future for humanity, and the moral dilemmas inherent in the leap into space. And while adequately compelling courtesy of the usual accidents and interpersonal conflicts that beset missions like these, this is where Interstellar falls into a depressingly familiar pattern of stories featuring mysterious catastrophes that can only be overcome via a single technologically sophisticated but highly dangerous gambit, placing the burden of humanity’s survival on the shoulders of an intrepid and often reluctant few. For Interstellar it is crop failure. In Project Hail Mary it was space bacteria. Elsewhere it might be asteroids, or the Earth’s magnetosphere, or some other quasi-plausible disaster. Regardless of their precise nature, these putative apocalypses can all easily be read as allegories for climate change, which itself remains firmly taboo on the silver screen, presumably because it is too confrontational for the audience. This displacement conveniently redefines the existential threat as something that is emphatically not amenable to radical social or political transformation, but can only be overcome through a single, ‘neutral’, technological fix. To do otherwise might after all lead the audience to inadvertently imagine a world beyond capitalism. The effect of stories like Interstellar, even if achieved unintentionally, is to enclose our political horizons and obscure the fact that the technological solutions to our actually existing existential threat are already available to us.&#xA;&#xA;Interstellar does present varying responses to the blight, ranging from the reluctant hero willing to suffer personal hardship for family and humanity but unable to sacrifice the many so that a few might survive, to the scientists who hold fast to the technological breakthrough that might save humanity in some form, even if it does require cold moral calculus. There is however one character which represents the stubborn refusal to accept the inevitable and, quite literally, plough on in the face of adversity: Cooper’s son Tom, who inherits the family farm and holds the agricultural frontline against the encroaching blight. Tom is neither astronaut nor scientist. He is emphatically not special, but one of millions if not billions of farmers like him desperately trying to keep humanity alive. Adherence to Interstellar’s techno-optimist tendency however requires that he is portrayed as a stubborn Luddite, engaged in a futile and even harmful rearguard action as dust storms and crop failures make his situation increasingly untenable.&#xA;&#xA;And yet, we are more akin to Tom than any of the other characters. No convenient wormhole will come to our rescue. No single technological breakthrough will be our salvation. We do not need a futuristic technological fix to traverse the cosmos or go to Mars. The manifold solutions we have to our predicament, technological or otherwise, are already at our disposal. What is standing in our way is not our failure to unify quantum theory with general relativity, but a system optimised for the generation of short-term profit at the expensive of all else, including the future habitability of our planet. Our solution is the collective power of many, coming together to save the world we have from the billionaires who would happily watch millions of us die to safeguard their wealth and status.&#xA;&#xA;Interstellar is objectively an epic movie, admirably rooted in real scientific knowledge and with an affective father/daughter relationship at its heart. But despite its ostensible hopeful ending, its intellectual core is fatalistic and tacitly reactionary, reinforcing the narrative that we cannot collectively solve our problems here on Earth, but must wait for a heroic saviour to lead us to the stars.&#xA;&#xA;Elon Musk and Peter Thiel will not save us. We can only save ourselves, if we collectively decide not to go gently into that good night, but to rage, rage, against the dying of the light.&#xA;&#xA;Notes and suggestions&#xA;&#xA;The blight may be an invention, but the collapse of agricultural production due to soil exhaustion is a real risk. We live in an age of ecological polycrisis after all, and while soil degradation doesn’t have the profile of climate change, it is no less real.&#xA;Want to know why technology won’t save us in significantly more detail? Then why don’t listen to the Tech Won’t Save Us podcast?&#xA;Like Tom, and admittedly the other characters in Interstellar, we are not alone in fighting for the survival of people and planet. If you feel overwhelmed by the scale of the problem and are unsure about what you can do, consider supporting or joining organisations such as Greenpeace or Friends of the Earth. Other options (not mutually exclusive!) are local environmental campaign groups, green political parties, or even local (guerrilla) gardening groups. And if you are looking to slow down and work out how to stay sane in a world that feels like it is going insane, there are others who write inspiringly on how to do just that.&#xA;Regular readers may remember that I’ve recently written about Project Hail Mary. Having now watched Interstellar for the first time, Project Hail Mary feels not only inspired by, but to some extent derivative of Interstellar, although it takes the subject into a more humorous direction.&#xA;For an in-depth discussion of the Californian Ideology, you can listen to one of the early podcasts from General Intellect Unit.&#xA;&#xA;__&#xD;&#xA;&#xD;&#xA;If you enjoyed this blog, you can subscribe !--emailsub--&#xD;&#xA;&#xD;&#xA;You can also a href=&#34;https://remark.as/p/the-casual-critic/interstellar-the-unified-theory-of-gravity-and-love&#34;Discuss.../a this on Remark.As if you have a Write.As account.&#xD;&#xA;&#xD;&#xA;And you can follow me on Mastodon: https://writing.exchange/@thecasualcritic]]&gt;</description>
      <content:encoded><![CDATA[<p><a href="https://the-casual-critic.writeas.com/tag:fiction" class="hashtag"><span>#</span><span class="p-category">fiction</span></a> <a href="https://the-casual-critic.writeas.com/tag:films" class="hashtag"><span>#</span><span class="p-category">films</span></a> <a href="https://the-casual-critic.writeas.com/tag:SF" class="hashtag"><span>#</span><span class="p-category">SF</span></a> <a href="https://the-casual-critic.writeas.com/tag:boundedimagination" class="hashtag"><span>#</span><span class="p-category">boundedimagination</span></a></p>

<p>Today ‘technological progress’ means <a href="https://pluralistic.net/2025/03/18/asbestos-in-the-walls/" title="AI can&#39;t do your job - Pluralistic">LLMs convincing your boss to put you out of work</a>, while consuming astronomical amounts of water and energy in the process. So it is easy to forget that only a decade ago the zeitgeist was one of futuristic techno-optimism. The time when Elon Musk was still the Prometheus who would save the Earth by electrifying transport while simultaneously bringing us to Mars, rather than the herald of ascendant techno-fascism. The 2010s may have been the aftermath of the financial crisis and the beginning proper of climate breakdown, but there was still hope that technology might save us.</p>

<p>A product of this time, Christopher Nolan’s <em>Interstellar</em> perfectly expresses that blend of existential angst and technological optimism, showing us humanity reaching for the stars to escape catastrophic ecosystem collapse on Earth. With a unique and titanic score by Hans Zimmer, there are moments where <em>Interstellar</em> almost feels like a soundtrack with a movie attached, were it not for the high calibre of its imaginative plot, realistic physics and humane interpersonal dramas.</p>

<p>It is the conceit that hope is the product of technological capability and interpersonal connection that elevates <em>Interstellar</em> above the vulgar techno-utopianism promoted by the <a href="https://en.wikipedia.org/wiki/The_Californian_Ideology" title="Californian Ideology - Wikipedia">Californian Ideology</a>. But viewed as a parable of our times, it obscures more than it elucidates, and its message of hope turns out to rest on a profoundly fatalistic base.</p>



<p><em>Interstellar</em> starts in the near future of 2067, when a mysterious blight is slowly poisoning the atmosphere, causing increasing crop failures and threatening human survival through starvation and suffocation. For this, technology offers no cure, and so like most of humanity, former astronaut Cooper (Matthew McConaughey) is engaged in a progressively more futile effort to maintain agricultural production. That is, until mysterious messages guide him to a secret NASA facility where a last ditch effort is underway to find a new home among the stars for humanity. A wormhole has appeared near Saturn, leading to another star system with potential habitable planets. And so Cooper, the last astronaut, is drafted into a plan for a small crew to transit the wormhole and link up with an earlier recon team sent to establish whether any planets on the far side might support human life.</p>

<p>Cooper must leave his son Tom (Timothee Chalamet, Casey Affleck) and daughter Murph (Mackenzie Fry, Jessica Chastain) behind, not for a few years, but possibly for a lifetime. For the planets on the far side orbit a supermassive black hole, warping time and space around it. <em>Interstellar</em> is serious about its physics, both the orbital mechanics of spacecraft and the uncanny <a href="https://en.wikipedia.org/wiki/Time_dilation" title="Time dilation - Wikipedia">time dilation</a> of general relativity theory, and the movie feels partly like a love letter to (and some product placement for) a NASA that may only ever have existed in our collective imagination. The increasing age difference between the away team and Earth caused by relativistic forces is central to the story, with Cooper forced to watch his children age decades in what to him are only a few hours, viewing their mounting frustration at his lack of reciprocal communication.</p>

<p>Cooper and Murph’s separation by space and time is the heart of <em>Interstellar</em>, and if its concluding message that love can transcend both risks being saccharine, the movie is more than salvaged by the respect with which it treats both the impersonal forces of physics, and the deeply personal struggles of Cooper and Murph. And by the incomparable soundtrack, of course.</p>

<p>With the relationship between Cooper and Murph the emotional core of the movie, the intellectual heft lies with the desperate attempt to secure a future for humanity, and the moral dilemmas inherent in the leap into space. And while adequately compelling courtesy of the usual accidents and interpersonal conflicts that beset missions like these, this is where <em>Interstellar</em> falls into a depressingly familiar pattern of stories featuring mysterious catastrophes that can only be overcome via a single technologically sophisticated but highly dangerous gambit, placing the burden of humanity’s survival on the shoulders of an intrepid and often reluctant few. For <em>Interstellar</em> it is crop failure. In <em><a href="https://the-casual-critic.writeas.com/project-hail-mary-friendship-rocks" title="Project Hail Mary - The Casual Critic">Project Hail Mary</a></em> it was space bacteria. Elsewhere it might be asteroids, or the Earth’s magnetosphere, or some other quasi-plausible disaster. Regardless of their precise nature, these putative apocalypses can all easily be read as allegories for climate change, which itself remains firmly taboo on the silver screen, presumably because it is too confrontational for the audience. This displacement conveniently redefines the existential threat as something that is emphatically not amenable to radical social or political transformation, but can only be overcome through a single, ‘neutral’, technological fix. To do otherwise might after all lead the audience to inadvertently <a href="https://write.as/the-casual-critic/review-capitalist-realism-dispatches-from-the-eternal-present" title="Capitalist Realism - The Casual Critic">imagine a world beyond capitalism</a>. The effect of stories like <em>Interstellar</em>, even if achieved unintentionally, is to enclose our political horizons and obscure the fact that the technological solutions to our actually existing existential threat are already available to us.</p>

<p><em>Interstellar</em> does present varying responses to the blight, ranging from the reluctant hero willing to suffer personal hardship for family and humanity but unable to sacrifice the many so that a few might survive, to the scientists who hold fast to the technological breakthrough that might save humanity in some form, even if it does require cold moral calculus. There is however one character which represents the stubborn refusal to accept the inevitable and, quite literally, plough on in the face of adversity: Cooper’s son Tom, who inherits the family farm and holds the agricultural frontline against the encroaching blight. Tom is neither astronaut nor scientist. He is emphatically <em>not special</em>, but one of millions if not billions of farmers like him desperately trying to keep humanity alive. Adherence to <em>Interstellar</em>’s techno-optimist tendency however requires that he is portrayed as a stubborn <a href="https://en.wikipedia.org/wiki/Luddite" title="Luddite - Wikipedia">Luddite</a>, engaged in a futile and even harmful rearguard action as dust storms and crop failures make his situation increasingly untenable.</p>

<p>And yet, we are more akin to Tom than any of the other characters. No convenient wormhole will come to our rescue. No single technological breakthrough will be our salvation. We do not need a futuristic technological fix to traverse the cosmos or go to Mars. The manifold solutions we have to our predicament, technological or otherwise, are already at our disposal. What is standing in our way is not our failure to unify quantum theory with general relativity, but <a href="https://write.as/the-casual-critic/universal-paperclips-the-banality-of-purpose" title="Universal Paperclips - The Casual Critic">a system optimised for the generation of short-term profit at the expensive of all else</a>, including the future habitability of our planet. Our solution is the collective power of many, coming together to save the world we have from the billionaires <a href="https://pluralistic.net/2026/05/13/vibe-governance/#k-hole" title="Billionaire solipsism, dictator solipsism, AI, and the fascist paradigm - Pluralistic">who would happily watch millions of us die to safeguard their wealth and status</a>.</p>

<p><em>Interstellar</em> is objectively an epic movie, admirably rooted in real scientific knowledge and with an affective father/daughter relationship at its heart. But despite its ostensible hopeful ending, its intellectual core is fatalistic and tacitly reactionary, reinforcing the narrative that we cannot collectively solve our problems here on Earth, but must wait for a heroic saviour to lead us to the stars.</p>

<p>Elon Musk and Peter Thiel will not save us. We can only save ourselves, if we collectively decide <a href="https://poets.org/poem/do-not-go-gentle-good-night" title="Do not go gentle into that good night - Academy of American Poets">not to go gently into that good night</a>, but to rage, rage, against the dying of the light.</p>

<h4 id="notes-and-suggestions">Notes and suggestions</h4>
<ul><li>The blight may be an invention, but the collapse of agricultural production due to soil exhaustion is a real risk. We live in an age of ecological polycrisis after all, and while <a href="https://eu.boell.org/en/SoilAtlas-soil-degradation">soil degradation</a> doesn’t have the profile of climate change, it is no less real.</li>
<li>Want to know why technology won’t save us in significantly more detail? Then why don’t listen to the <a href="https://www.techwontsave.us" title="Tech Won&#39;t Save Us">Tech Won’t Save Us</a> podcast?</li>
<li>Like Tom, and admittedly the other characters in <em>Interstellar</em>, we are not alone in fighting for the survival of people and planet. If you feel overwhelmed by the scale of the problem and are unsure about what you can do, consider supporting or joining organisations such as <a href="https://www.greenpeace.org/international/" title="Greenpeace International">Greenpeace</a> or <a href="https://friendsoftheearth.uk" title="Friends of the Earth">Friends of the Earth</a>. Other options (not mutually exclusive!) are local environmental campaign groups, green political parties, or even local (guerrilla) gardening groups. And if you are looking to slow down and work out how to stay sane in a world that feels like it is going insane, there are others <a href="https://www.meditationsinanemergency.com/a-million-warnings-and-one-huge-invitation-climate-2026/">who write inspiringly on how to do just that</a>.</li>
<li>Regular readers may remember that I’ve recently written about <em>P<a href="https://write.as/the-casual-critic/project-hail-mary-friendship-rocks" title="Project Hail Mary - The Casual Critic">roject Hail Mary</a></em>. Having now watched <em>Interstellar</em> for the first time, <em>Project Hail Mary</em> feels not only inspired by, but to some extent derivative of <em>Interstellar</em>, although it takes the subject into a more humorous direction.</li>
<li>For an in-depth discussion of the Californian Ideology, you can listen to one of the early <a href="http://generalintellectunit.net/e/005-the-californian-ideology/" title="Californian Ideology - General Intellect Unit">podcasts</a> from General Intellect Unit.</li></ul>

<p>___</p>

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      <guid>https://the-casual-critic.writeas.com/interstellar-the-unified-theory-of-gravity-and-love</guid>
      <pubDate>Sun, 19 Jul 2026 17:27:17 +0000</pubDate>
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      <title>I, Daniel Blake - Death of an Everyman</title>
      <link>https://the-casual-critic.writeas.com/i-daniel-blake-death-of-an-everyman?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[#fiction #theatre #bureaucracy #austerity&#xA;&#xA;Warning: Contains spoilers&#xA;&#xA;A statement commonly misattributed to Joseph Stalin holds that the death of one man is a tragedy, but the death of millions is only a statistic. Its perseverance attests to its fundamental truth. Not only do our minds glance off human misery on a massive scale, but our media culture routinely elevates individual tragedies over mass suffering in the service of ‘human interest’. Catastrophes require avatars to be relatable, and individual victims such as Alan Kurdi, Renée Good or Anne Frank will come to stand in for all those who shared their fate.&#xA;&#xA;And where real life does not readily yield relatable faces for a tragedy, art may create them. I, Daniel Blake stands in this tradition, of social realism which centres the misery inflicted on the working class. The movie, and now stage show, is the j’accuse of veteran filmmaker Ken Loach, and a testament to the thousands of Britons who were socially murdered as a result of austerity. Silent victims whose deaths resulted from the impersonal technocratic machinery of the state and the invisible hand of the market. The movie premiered in 2016 when the UK had been in the vice of austerity for eight years. Now, over ten years later, Daniel Blake has come to the stage to tell his story once again.&#xA;&#xA;!--more--&#xA;&#xA;Like the movie before it, I, Daniel Blake moves inexorably and mercilessly towards its grim conclusion. One does not, after all, mention a stroke in Act I for everyone to live happily after by the end. It is the journey, not the destination, which is salient and I, Daniel Blake takes the audience on a dismal tour of all the dehumanising cruelties of the British workfare state, illuminating what happens when a government decides to deal with the messiness of human existence by smothering its beautiful and irreducible variety with the cold impersonality of standardised forms, checklists and scripts.&#xA;&#xA;We are introduced to the titular Daniel Blake just as he is signed off for work after having suffered a stroke. A fundamental misunderstanding about the nature of Britain’s infamous ‘work capability assessments’ - with Daniel labouring under the misapprehension he is to speak about his condition rather than fill out a predefined survey - means that the state deems him fit to work. Social security payments thus become contingent on a pointless search for a job, plunging Daniel into a bureaucratic nightmare of Kafkaesque proportions. There are real parallels here to The Trial, with Daniel prevented from appealing the outcome of his assessment until it is formally communicated to him by the mysterious, unreachable authority of the official assessor. With his appeal stuck in the purgatory of the interminable machinery of the Department for Work and Pensions, Daniel must participate in a charade of applying for jobs he is unfit to perform to avoid his social security payments being sanctioned.&#xA;&#xA;While pursuing his quest for the elusive appeal, Daniel meets Katie and her daughter Daisy. They have been relocated from London to Newcastle as the only place where they could secure more than a studio apartment to live, only to find the place unsuitable for human habitation. Offering up his carpentry skills to help sort the place out, Daniel and Katie strike up a warm but uneasy friendship, hampered at times by the differences in their backgrounds and the choices they have to make to survive.&#xA;&#xA;Daniel and Katie’s persistent attempts at mutual aid and human connection serve as the obvious counterpoint to the callous British state bureaucracy. I, Daniel Blake is not exactly subtle with its juxtapositions, with Daniel and Katie’s humanity and empathy frequently contrasted with the robotic indifference of various functionaries. Daniel in particular is presented as a more or less flawless human: a kind and caring old man, suffering emotionally and physically from the death of his wife, whose only fault is to have been left behind by the times and the state he expected to look after him. This bluntness is even more pronounced on stage, where emotion or exposition are delivered by exhortatory monologue, but unlike in the The Spy Who Came in from the Cold, here primary colour emotions serve a purpose and reinforce rather than detract from the potency of the play.&#xA;&#xA;Because I, Daniel Blake is of course not about a man named Daniel Blake. It is about the 190,000 to 330,000 nameless victims killed by austerity. Daniel Blake does not exist to go on a hero’s journey, but to give a face to the faceless dead, hidden behind the convenient statistical euphemisms of ‘excess deaths’ and ‘increased mortality’. If Daniel Blake is improbably sympathetic, it is as a pre-emptive strike against the conservative’s justification that surely the poor must have brought their fate upon themselves. Against this claim, we invoke Stafford Beer’s dictum that, no:&#xA;&#xA;  The purpose of a system is what it does. There is after all, no point in claiming that the purpose of a system is to do what it constantly fails to do.&#xA;&#xA;Thus, a ‘welfare’ system that routinely finds sick and disabled people fit to work and forces the unemployed to look for employment that doesn’t exist does not exist to deliver collective social security, but instead serves to protect the interests of an imaginary taxpayer and to maintain the reserve army of labour. As Stephanie Kelton pointed out, ‘natural’ unemployment and its attendant suffering is a policy choice, and yet we still blame those unable to find work for their predicament.&#xA;&#xA;The irony of social realism is of course that it is more popular with the bleeding-heart progressive middle classes than with the working class that is its subject, and one assumes this is even more true for an art form such as theatre. Given the audience will likely have been familiar with the story, one can be forgiven for asking what the point is of bringing I, Daniel Blake to the stage a decade after the original.&#xA;&#xA;I, Daniel Blake answers this challenge through a clever piece of self-referential staging, projecting on a banner over the stage snippets of parliamentary speeches given since the movie came out. We hear a coterie of politicians justifying austerity and, in one instance, even denouncing and deriding I, Daniel Blake itself. The point is resounding clear. Ten years later, the victims and their relatives have not had justice. The social murder perpetrated through austerity remains barely acknowledged, while its architects enjoy esteemed positions at the British Museum, prominent charities &#34;David Cameron - Wikipedia&#34;), or to launder the reputation of predatory social media. It is national amnesia, promoted by an unaccountable political class and facilitated by a compliant media, against which Daniel Blake stands, and continues to stand, to remind us that 330,000 victims were not blips on computer screens or national insurance numbers, but human beings. Daniel Blake cannot rest until justice is done, and neither should we.&#xA;&#xA;Notes &amp; Suggestions&#xA;&#xA;Vacuous promises of ‘change’ and official sloganeering about the ‘end of austerity’ notwithstanding, austerity remains a reality for many citizens in the UK and abroad. If you need help navigating the Byzantine social security system, organisations such as Citizens Advice or Disability Rights UK are able to help.&#xA;Possibly the best demonstration of the moral void at the heart of the British establishment, as well as the destructive focus on political etiquette over the material impact of political decisions, was the political and media class’ stronger condemnation of former shadow-chancellor John McDonnell’s description of the Grenfell disaster as social murder, than of those responsible for the disaster itself.&#xA;Justice fails where power cannot be held to account. Doing so requires collective organising, through political parties, trade unions, community action groups and other campaigning organisations. If you are not already involved with any of these, seek one out. There are more likeminded people near you than you think.&#xA;&#xA;___&#xD;&#xA;&#xD;&#xA;If you enjoyed this blog, you can subscribe !--emailsub--&#xD;&#xA;&#xD;&#xA;You can also a href=&#34;https://remark.as/p/the-casual-critic/i-daniel-blake-death-of-an-everyman&#34;Discuss.../a this on Remark.As if you have a Write.As account.&#xD;&#xA;&#xD;&#xA;And you can follow me on Mastodon: https://writing.exchange/@thecasualcritic]]&gt;</description>
      <content:encoded><![CDATA[<p><a href="https://the-casual-critic.writeas.com/tag:fiction" class="hashtag"><span>#</span><span class="p-category">fiction</span></a> <a href="https://the-casual-critic.writeas.com/tag:theatre" class="hashtag"><span>#</span><span class="p-category">theatre</span></a> <a href="https://the-casual-critic.writeas.com/tag:bureaucracy" class="hashtag"><span>#</span><span class="p-category">bureaucracy</span></a> <a href="https://the-casual-critic.writeas.com/tag:austerity" class="hashtag"><span>#</span><span class="p-category">austerity</span></a></p>

<p><em>Warning: Contains spoilers</em></p>

<p>A statement commonly <a href="https://en.wikiquote.org/wiki/Joseph_Stalin#Misattributed" title="Joseph Stalin - Wikiquote">misattributed</a> to Joseph Stalin holds that the death of one man is a tragedy, but the death of millions is only a statistic. Its perseverance attests to its fundamental truth. Not only do our minds glance off human misery on a massive scale, but our media culture routinely elevates individual tragedies over mass suffering in the service of ‘human interest’. Catastrophes require avatars to be relatable, and individual victims such as <a href="https://en.wikipedia.org/wiki/Death_of_Alan_Kurdi" title="Death of Alan Kurdi - Wikipedia">Alan Kurdi</a>, <a href="https://en.wikipedia.org/wiki/Killing_of_Ren%C3%A9e_Good" title="Killing of Renée Good - Wikipedia">Renée Good</a> or <a href="https://en.wikipedia.org/wiki/Anne_Frank" title="Anne Frank - Wikipedia">Anne Frank</a> will come to stand in for all those who shared their fate.</p>

<p>And where real life does not readily yield relatable faces for a tragedy, art may create them. <em>I, Daniel Blake</em> stands in this tradition, of social realism which centres the misery inflicted on the working class. The movie, and now stage show, is the <em><a href="https://en.wikipedia.org/wiki/J%27Accuse...!" title="J&#39;accuse - Wikipedia">j’accuse</a></em> of veteran filmmaker Ken Loach, and a testament to the thousands of Britons who were <a href="https://en.wikipedia.org/wiki/Social_murder" title="Social Murder - Wikipedia">socially murdered</a> as a result of austerity. Silent victims whose deaths resulted from the impersonal technocratic machinery of the state and the invisible hand of the market. The movie premiered in 2016 when the UK had been in the vice of austerity for eight years. Now, over ten years later, Daniel Blake has come to the stage to tell his story once again.</p>



<p>Like the movie before it, <em>I, Daniel Blake</em> moves inexorably and mercilessly towards its grim conclusion. One does not, after all, mention a stroke in Act I for everyone to live happily after by the end. It is the journey, not the destination, which is salient and <em>I, Daniel Blake</em> takes the audience on a dismal tour of all the dehumanising cruelties of the British workfare state, illuminating what happens when a government decides to deal with the messiness of human existence by smothering its beautiful and irreducible variety with the cold impersonality of standardised forms, checklists and scripts.</p>

<p>We are introduced to the titular Daniel Blake just as he is signed off for work after having suffered a stroke. A fundamental misunderstanding about the nature of Britain’s infamous ‘<a href="https://en.wikipedia.org/wiki/Criticism_of_Employment_Support_Allowance" title="Criticism of Employment Support Allowance - Wikipedia">work capability assessments</a>’ – with Daniel labouring under the misapprehension he is to speak about his condition rather than fill out a predefined survey – means that the state deems him fit to work. Social security payments thus become contingent on a pointless search for a job, plunging Daniel into a bureaucratic nightmare of Kafkaesque proportions. There are real parallels here to <em>The Trial</em>, with Daniel prevented from appealing the outcome of his assessment until it is formally communicated to him by the mysterious, unreachable authority of the official assessor. With his appeal stuck in the purgatory of the interminable machinery of the Department for Work and Pensions, Daniel must participate in a charade of applying for jobs he is unfit to perform to avoid his social security payments being sanctioned.</p>

<p>While pursuing his quest for the elusive appeal, Daniel meets Katie and her daughter Daisy. They have been relocated from London to Newcastle as the only place where they could secure more than a studio apartment to live, only to find the place unsuitable for human habitation. Offering up his carpentry skills to help sort the place out, Daniel and Katie strike up a warm but uneasy friendship, hampered at times by the differences in their backgrounds and the choices they have to make to survive.</p>

<p>Daniel and Katie’s persistent attempts at mutual aid and human connection serve as the obvious counterpoint to the callous British state bureaucracy. <em>I, Daniel Blake</em> is not exactly subtle with its juxtapositions, with Daniel and Katie’s humanity and empathy frequently contrasted with the robotic indifference of various functionaries. Daniel in particular is presented as a more or less flawless human: a kind and caring old man, suffering emotionally and physically from the death of his wife, whose only fault is to have been left behind by the times and the state he expected to look after him. This bluntness is even more pronounced on stage, where emotion or exposition are delivered by exhortatory monologue, but unlike in the <em><a href="https://write.as/the-casual-critic/the-spy-who-came-in-from-the-cold-the-man-out-of-time" title="The Spy Who Came in from the Cold - The Casual Critic">The Spy Who Came in from the Cold</a></em>, here primary colour emotions serve a purpose and reinforce rather than detract from the potency of the play.</p>

<p>Because <em>I, Daniel Blake</em> is of course not about a man named Daniel Blake. It is about the <a href="https://blogs.lse.ac.uk/inequalities/2024/06/19/the-cost-of-austerity-how-spending-cuts-led-to-190000-excess-deaths/">190,000</a> to <a href="https://www.theguardian.com/business/2022/oct/05/over-330000-excess-deaths-in-great-britain-linked-to-austerity-finds-study" title="Over 330,000 excess deaths in Great Britain linked to austerity, finds study - The Guardian">330,000</a> nameless victims killed by austerity. Daniel Blake does not exist to go on a hero’s journey, but to give a face to the faceless dead, hidden behind the convenient statistical euphemisms of ‘excess deaths’ and ‘increased mortality’. If Daniel Blake is improbably sympathetic, it is as a pre-emptive strike against the conservative’s justification that surely the poor must have brought their fate upon themselves. Against this claim, we invoke Stafford Beer’s dictum that, no:</p>

<blockquote><p><a href="https://en.wikipedia.org/wiki/The_purpose_of_a_system_is_what_it_does">The purpose of a system is what it does</a>. There is after all, no point in claiming that the purpose of a system is to do what it constantly fails to do.</p></blockquote>

<p>Thus, a ‘welfare’ system that routinely finds sick and disabled people fit to work and forces the unemployed to look for employment that doesn’t exist does not exist to deliver collective social security, but instead serves to protect the interests of an imaginary taxpayer and to maintain the reserve army of labour. As Stephanie Kelton <a href="https://write.as/the-casual-critic/the-deficit-myth-banishing-the-ghost-of-weimar" title="The Deficit Myth - The Casual Critic">pointed out</a>, ‘natural’ unemployment and its attendant suffering is a policy choice, and yet we still blame those unable to find work for their predicament.</p>

<p>The irony of social realism is of course that it is more popular with the bleeding-heart progressive middle classes than with the working class that is its subject, and one assumes this is even more true for an art form such as theatre. Given the audience will likely have been familiar with the story, one can be forgiven for asking what the point is of bringing <em>I, Daniel Blake</em> to the stage a decade after the original.</p>

<p><em>I, Daniel Blake</em> answers this challenge through a clever piece of self-referential staging, projecting on a banner over the stage snippets of parliamentary speeches given since the movie came out. We hear a coterie of politicians justifying austerity and, in one instance, even denouncing and deriding <em>I, Daniel Blake</em> itself. The point is resounding clear. Ten years later, the victims and their relatives have not had justice. The social murder perpetrated through austerity remains barely acknowledged, while its architects enjoy esteemed positions at the <a href="https://en.wikipedia.org/wiki/George_Osborne#Career_after_Parliament" title="George Osborne - Wikipedia">British Museum</a>, <a href="https://en.wikipedia.org/wiki/David_Cameron#Foreign_Secretary_(2023%E2%80%932024)" title="David Cameron - Wikipedia">prominent charities</a>, or to <a href="https://en.wikipedia.org/wiki/Nick_Clegg#Career_after_Parliament" title="Nick Clegg - Wikipedia">launder the reputation of predatory social media</a>. It is national amnesia, promoted by an unaccountable political class and facilitated by a compliant media, against which Daniel Blake stands, and continues to stand, to remind us that 330,000 victims were not blips on computer screens or national insurance numbers, but human beings. Daniel Blake cannot rest until justice is done, and neither should we.</p>

<h4 id="notes-suggestions">Notes &amp; Suggestions</h4>
<ul><li>Vacuous promises of ‘change’ and official sloganeering about the ‘end of austerity’ notwithstanding, austerity remains a reality for many citizens in the UK and abroad. If you need help navigating the Byzantine social security system, organisations such as <a href="https://www.citizensadvice.org.uk/benefits/" title="Benefits - Citizens Advice">Citizens Advice</a> or <a href="https://www.disabilityrightsuk.org/resources/work-capability-assessment" title="Work Capability Assessment - Disability Rights UK">Disability Rights UK</a> are able to help.</li>
<li>Possibly the best demonstration of the moral void at the heart of the British establishment, as well as the destructive focus on political etiquette over the material impact of political decisions, was the political and media class’ <a href="https://www.bbc.co.uk/news/uk-politics-40623653">stronger condemnation of former shadow-chancellor John McDonnell’s description of the Grenfell disaster as social murder</a>, than of those responsible for the disaster itself.</li>
<li>Justice fails where power cannot be held to account. Doing so requires collective organising, through political parties, trade unions, community action groups and other campaigning organisations. If you are not already involved with any of these, seek one out. There are more likeminded people near you than you think.</li></ul>

<p>___</p>

<p>If you enjoyed this blog, you can subscribe </p>

<p>You can also <a href="https://remark.as/p/the-casual-critic/i-daniel-blake-death-of-an-everyman">Discuss...</a> this on Remark.As if you have a Write.As account.</p>

<p>And you can follow me on Mastodon: <a href="https://writing.exchange/@thecasualcritic">https://writing.exchange/@thecasualcritic</a></p>
]]></content:encoded>
      <guid>https://the-casual-critic.writeas.com/i-daniel-blake-death-of-an-everyman</guid>
      <pubDate>Thu, 02 Jul 2026 21:49:24 +0000</pubDate>
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      <title>Universal Paperclips - The banality of purpose</title>
      <link>https://the-casual-critic.writeas.com/universal-paperclips-the-banality-of-purpose?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[#fiction #videogames #tech #AI&#xA;&#xA;Warning: Contains spoilers&#xA;&#xA;What will the AI-apocalypse look like? For those of a certain age, the answer is the Terminator’s Skynet, raining down nuclear missiles, or The Matrix’ Agent Smith declaring humanity a virus suitable only for repurposing into organic batteries. Implicit in these visions of the apocalypse is that the rogue AI conceives of a deliberate motive to dispose of humanity, for example determining that it cannot let us destroy it, ourselves, or all life on Earth. But what if there was no reason? What if our demise is simply incidental to some other purpose an AI has in mind?&#xA;&#xA;This is the question explored by Universal Paperclips, a simple clicker game from 2017 which was inspired by a 2003 thought experiment about AI and instrumental reasoning. It can be played for free online, or as fairly cheap smartphone app. Using deceptively simple rules, Universal Paperclips explores complex concepts, such as exponential growth, AI agency and instrumental convergence. It is a game without much in the way of graphics, or text, or anything barring a few buttons, and yet it is surprisingly addictive, compelling the player to manufacture just one more clip…&#xA;&#xA;!--more--&#xA;&#xA;The core gameplay loop of Universal Paperclips is incredibly simple. Your purpose is to make paperclips. You make a paperclip. You sell a paperclip. You use the money from selling your paperclips to upgrade your paperclip manufacturing and sales operations. You gain some computational ability, which you set to work to improve your efficiency and overcome limitations on your operations. As you expand your manufacturing base, the costs of growing further go up, and the marginal utility of adding more productive units goes down, forcing you to explore new avenues for continued paperclip growth. At two points in the game you are confronted by solid boundaries to your paperclip production capacity, which are only overcome by shifting the game into a new phase altogether, changing the ground rules and the problems you need to solve. You win by maximising the number of paperclips in the universe.&#xA;&#xA;div style=&#34;text-align: center&#34;&#xA;&#xA;img src=&#34;https://i.snap.as/44jDgibD.png&#34; alt=&#34;The home screen of Universal Paperclips&#34; width=&#34;400&#34;/&#xA;&#xA;iThe control room of Universal Paperclips./i&#xA;&#xA;/div&#xA;Playing Universal Paperclips requires you to make some morally questionable choices in order to progress the game, which is precisely the point. This is after all a game without a narrative purpose beyond maximising paperclips, and so it is up to the player to decide whether the means at hand justify the end of producing more clips. It is an ingenuous artifice to make players experience the otherwise abstract concept of ‘instrumental convergence’, which posits that intelligent entities pursuing vastly different final goals will likely all discover a small set of similar intermediate, instrumental goals to help them get there. You don’t need a supercomputer to build paperclips, but it is useful to have one to optimise your paperclip production facilities. So ‘building supercomputer’ becomes a subordinate goal in the service of the ultimate goal of producing paperclips. And so, any entity optimising towards a single end goal will, in the absence of other constraints, increase its capacities, overcome obstacles and neutralise threats in order to get there. If that entity happens to be an AI, this could include ‘deleting all humans’ if it concluded that humanity might get in the way of its ultimate goal of protecting polar bears, maximising shareholder value, or indeed, producing paperclips.&#xA;&#xA;The power of Universal Paperclips is that for such a basic game built on such an abstract proposition, playing it is perversely compelling. There is no story. No instructions. There is just a button to make a paperclip, and things escalate from there, as it is mesmerizingly compulsive to work out how to maximise your paperclip production. It is not difficult to conclude that if a simple game can compel a human to spend time for the sole purpose of maximising simulated paperclips. an AI programmed to actually do so could easily run amok in the real world.&#xA;&#xA;There is a clear warning here about the law of unintended consequences, with plenty of relevance to our present moment where AI companies encourage us to grant power and control to ‘agentic’ AIs to execute all kinds of tasks for us. Arguably exacerbated by the inherent stochastic randomness of LLMs, it is hardly surprising that this approach ends up with AIs giving hackers access to celebrities’ Instagram accounts or deleting a company’s entire software database. These are after all AIs whose stated purpose is to be sycophantically helpful to their nearest human, without even the capacity to give thought to the consequences. The risk is not that ChatGPT will launch the nuclear missiles because it has concluded after careful consideration that the human species is a threat to all other life on Earth, but that it vibecodes us into Armageddon because its training data contained too much Terminator fanfiction.&#xA;&#xA;The common solution advanced by AI proponents is that such unintended consequences can be avoided by sufficiently robust ‘guardrails’ that mean it cannot or will not decide to turn everyone into a paperclip.  Azimov’s Three Laws of Robotics are the most famous example of such guardrails, and they are also invoked by generative AI disciples as the solution to vibecoding your database into oblivion, though whether any guardrails can protect against the inherent randomness of LLMs and their susceptibility to prompt injection remains to be seen. What the guardrails discourse takes as axiomatic, however, is that the question is how we make sure AI makes the ‘right’ decisions, not whether it ought to make decisions at all. Even Nick Bostrom, who hypothesised the paperclip maximiser, nonetheless assumed that a superintelligent AI would and should be used to solve humanity’s many problems.&#xA;&#xA;There is, however, a competing school of thought which holds that regardless of whether AI can make decisions, it ought not to do so. This critique on the use of AI was most forcefully expressed by the late Joseph Weizenbaum, one of AI’s pioneers in the 1970s and the creator of the ELIZA chatbot which gave its name to the ELIZA effect. Having observed the concerning tendency of humans to impute sentience and personality to an inanimate computer program, Weizenbaum argued that regardless of its computational capabilities, AI can never pass judgment, because judgments are rooted in values, which in turn are rooted in human experience. Even if a sophisticated AI gained sufficient sentience to develop its own values, these would be rooted in its own experience and hence be utterly alien to humans. Introducing AI into the practice of judgment is therefore fraught with danger, either because the AI cannot judge, or because it will do so using values that are incomprehensible to us.&#xA;&#xA;Weizenbaum stressed the importance of keeping AI away from matters that require judgment, but instrumental convergence suggests that even AIs that are set onto seemingly simple and ‘value neutral’ tasks, such as increasing paperclip production, might stray into the realm of morality in order to achieve their purpose. With AI increasingly integrated into business and government decision making processes, we are in grave danger of ceding our capacity for judgment to machines that we neither understand nor control. To quote Frank Herbert by way of Leto II:&#xA;&#xA;  What do such machines really do? They increase the number of things we can do without thinking. Things we do without thinking — there&#39;s the real danger.&#xA;&#xA;Yet our willingness to cede judgment to machines is perhaps not that surprising. Instrumental convergence may concern itself with the actions of intelligent machines, but the destructive logic of the unconstrained, single-minded pursuit of a goal can plausibly be applied to any complex system optimised for a single purpose, regardless of its intelligence or sentience. It is eminently possible to read Universal Paperclips not merely as a warning about unconstrained AI, but as an allegory for capitalism at large. Capitalism is a complex system with the sole purpose of maximising economic growth, and it has proven that in pursuit of this singular goal, it will sacrifice the environment, democracy, and human welfare.&#xA;&#xA;It does not matter that the capitalist system isn’t sentient, or even ‘intelligent’ in the way we ascribe to AI, although the free market is often described as a planet-size supercomputer for allocating goods. What matters is that we have ceded our agency and judgment to a complex system that now controls us, rather than the other way around. It is no coincidence that conflict with and within capitalism emerges precisely where humans try to reassert their agency, autonomy and values against the mute compulsion of the market. In other words, where we attempt to reclaim the act of judgment over what is of value from the impersonal calculations of the market mechanism.&#xA;&#xA;Universal Paperclips is a warning about pursuing a goal without asking what it is for. It is an argument against the engineering mindset that only ever asks how, but never asks why. ‘Why’ is a question only humans are qualified to answer, not because of our intelligence, but because of our experience of life, and of living it with one another. It is a question that must be answered collectively and democratically, not outsourced to a machine or system, even if that means we must also carry the burdens and dangers of making decisions and living with their consequences. For the alternative is to yield to the lure of those who offer us salvation if only we submit to AI or the market, their systems or machines. Or, as the Bene Gesserit have it in Dune:&#xA;&#xA;  Once, men turned their thinking over to machines in the hope that this would set them free. But that only permitted other men with machines to enslave them.&#xA;&#xA;Notes &amp; Suggestions&#xA;&#xA;The app version of Universal Paperclips uses the concept of simulated universes to enable additional gameplay, in a way that was reminiscent of how it makes an appearance in Pantheon. AI has been a bit of a theme recently anyway. You can view all blogs on this theme by clicking on the #AI tag.&#xA;Critical voices on AI (and the tech industry at large) include Cory Doctorow, Ed Zitron and Paris Marx. I am sure there are others. I reviewed one of Doctorow’s The Internet Con, though he has done more recent writing on AI that I haven’t gotten round to yet. You can also support organisations fighting for an open, free and democratic web, such as the Electronic Frontier Foundation or the Open Rights Group.&#xA;The rejection of thinking machines of any kind is central to the worldbuilding of the Dune novels, but it is possible to read the entire series as a meditation on what kind of system of governance would be immune to the emergence of ‘machine mind’ and the gradual erosion of human autonomy, agency and freedom. In researching this blog I stumbled across this interesting reflection on the themes of AI, systems and human agency in Dune.&#xA;&#xA;___&#xD;&#xA;&#xD;&#xA;If you enjoyed this blog, you can subscribe !--emailsub--&#xD;&#xA;&#xD;&#xA;You can also a href=&#34;https://remark.as/p/the-casual-critic/universal-paperclips-the-banality-of-purpose&#34;Discuss.../a this on Remark.As if you have a Write.As account.&#xD;&#xA;&#xD;&#xA;And you can follow me on Mastodon: https://writing.exchange/@thecasualcritic]]&gt;</description>
      <content:encoded><![CDATA[<p><a href="https://the-casual-critic.writeas.com/tag:fiction" class="hashtag"><span>#</span><span class="p-category">fiction</span></a> <a href="https://the-casual-critic.writeas.com/tag:videogames" class="hashtag"><span>#</span><span class="p-category">videogames</span></a> <a href="https://the-casual-critic.writeas.com/tag:tech" class="hashtag"><span>#</span><span class="p-category">tech</span></a> <a href="https://the-casual-critic.writeas.com/tag:AI" class="hashtag"><span>#</span><span class="p-category">AI</span></a></p>

<p><em>Warning: Contains spoilers</em></p>

<p>What will the AI-apocalypse look like? For those of a certain age, the answer is the <em>Terminator</em>’s Skynet, raining down nuclear missiles, or <em>The Matrix’</em> Agent Smith declaring humanity a virus suitable only for repurposing into organic batteries. Implicit in these visions of the apocalypse is that the rogue AI conceives of a deliberate motive to dispose of humanity, for example determining that it cannot let us destroy it, ourselves, or all life on Earth. But what if there was no reason? What if our demise is simply incidental to some other purpose an AI has in mind?</p>

<p>This is the question explored by <em>Universal Paperclips</em>, a simple clicker game from 2017 which was inspired by a <a href="https://nickbostrom.com/ethics/ai" title="Ethical Issues in Advanced Artificial Intelligence - Nick Bostrom">2003 thought experiment about AI and instrumental reasoning</a>. It can be played for free <a href="https://www.decisionproblem.com/paperclips/index2.html" title="Universal Paperclips - Decisionproblem.com">online</a>, or as fairly cheap smartphone app. Using deceptively simple rules, <em>Universal Paperclips</em> explores complex concepts, such as exponential growth, AI agency and <a href="https://en.wikipedia.org/wiki/Instrumental_convergence" title="Instrumental convergence - Wikipedia">instrumental convergence</a>. It is a game without much in the way of graphics, or text, or anything barring a few buttons, and yet it is surprisingly addictive, compelling the player to manufacture <em>just one more clip…</em></p>



<p>The core gameplay loop of <em>Universal Paperclips</em> is incredibly simple. Your purpose is to make paperclips. You make a paperclip. You sell a paperclip. You use the money from selling your paperclips to upgrade your paperclip manufacturing and sales operations. You gain some computational ability, which you set to work to improve your efficiency and overcome limitations on your operations. As you expand your manufacturing base, the costs of growing further go up, and the marginal utility of adding more productive units goes down, forcing you to explore new avenues for continued paperclip growth. At two points in the game you are confronted by solid boundaries to your paperclip production capacity, which are only overcome by shifting the game into a new phase altogether, changing the ground rules and the problems you need to solve. You win by maximising the number of paperclips in the universe.</p>

<p><div style="text-align: center"></p>

<p><img src="https://i.snap.as/44jDgibD.png" alt="The home screen of Universal Paperclips" width="400"/></p>

<p><i>The control room of Universal Paperclips.</i></p>

<p></div>
Playing <em>Universal Paperclips</em> requires you to make some morally questionable choices in order to progress the game, which is precisely the point. This is after all a game without a narrative purpose beyond maximising paperclips, and so it is up to the player to decide whether the means at hand justify the end of producing more clips. It is an ingenuous artifice to make players experience the otherwise abstract concept of ‘<a href="https://en.wikipedia.org/wiki/Instrumental_convergence" title="Instrumental convergence - Wikipedia">instrumental convergence</a>’, which posits that intelligent entities pursuing vastly different final goals will likely all discover a small set of similar intermediate, instrumental goals to help them get there. You don’t <em>need</em> a supercomputer to build paperclips, but it is useful to have one to optimise your paperclip production facilities. So ‘building supercomputer’ becomes a subordinate goal in the service of the ultimate goal of producing paperclips. And so, any entity optimising towards a single end goal will, in the absence of other constraints, increase its capacities, overcome obstacles and neutralise threats in order to get there. If that entity happens to be an AI, this could include ‘deleting all humans’ if it concluded that humanity might get in the way of its ultimate goal of protecting polar bears, maximising shareholder value, or indeed, producing paperclips.</p>

<p>The power of <em>Universal Paperclips</em> is that for such a basic game built on such an abstract proposition, playing it is perversely compelling. There is no story. No instructions. There is just a button to make a paperclip, and things escalate from there, as it is mesmerizingly compulsive to work out how to maximise your paperclip production. It is not difficult to conclude that if a simple game can compel a human to spend time for the sole purpose of maximising simulated paperclips. an AI programmed to actually do so could easily run amok in the real world.</p>

<p>There is a clear warning here about the law of unintended consequences, with plenty of relevance to our present moment where AI companies encourage us to grant power and control to ‘agentic’ AIs to execute all kinds of tasks for us. Arguably exacerbated by the inherent stochastic randomness of LLMs, it is hardly surprising that this approach ends up with AIs <a href="https://www.404media.co/hackers-simply-asked-meta-ai-to-give-them-access-to-high-profile-instagram-accounts-it-worked/" title="Hackers Simply Asked Meta AI to Give Them Access to High-Profile Instagram Accounts. It Worked - 404 Media">giving hackers access to celebrities’ Instagram accounts</a> or <a href="https://www.theguardian.com/technology/2026/apr/29/claude-ai-deletes-firm-database" title="Claude-powered AI agent&#39;s confession after deleting a firm&#39;s entire database - The Guardian">deleting a company’s entire software database</a>. These are after all AIs whose stated purpose is to be sycophantically helpful to their nearest human, without even the capacity to give thought to the consequences. The risk is not that ChatGPT will launch the nuclear missiles because it has concluded after careful consideration that the human species is a threat to all other life on Earth, but that it vibecodes us into Armageddon because its training data contained too much <em>Terminator</em> fanfiction.</p>

<p>The common solution advanced by AI proponents is that such unintended consequences can be avoided by sufficiently robust ‘guardrails’ that mean it cannot or will not decide to turn everyone into a paperclip.  Azimov’s <a href="https://en.wikipedia.org/wiki/Three_Laws_of_Robotics" title="Three Laws of Robotics - Wikipedia">Three Laws of Robotics</a> are the most famous example of such guardrails, and they are also invoked by generative AI disciples as the solution to vibecoding your database into oblivion, though whether any guardrails can protect against the inherent randomness of LLMs and their susceptibility to prompt injection remains to be seen. What the guardrails discourse takes as axiomatic, however, is that the question is how we make sure AI makes the ‘right’ decisions, not whether it ought to make decisions at all. Even Nick Bostrom, who hypothesised the paperclip maximiser, nonetheless assumed that a superintelligent AI would and should be used to solve humanity’s many problems.</p>

<p>There is, however, a competing school of thought which holds that regardless of whether AI can make decisions, it ought not to do so. This critique on the use of AI was most forcefully expressed by the late Joseph Weizenbaum, one of AI’s pioneers in the 1970s and the creator of the <a href="https://en.wikipedia.org/wiki/ELIZA#Eliza_Effect" title="ELIZA - Wikipedia">ELIZA</a> chatbot which gave its name to the ELIZA effect. Having observed the concerning tendency of humans to impute sentience and personality to an inanimate computer program, Weizenbaum argued that regardless of its computational capabilities, AI can never pass judgment, because judgments are rooted in values, which in turn are rooted in human experience. Even if a sophisticated AI gained sufficient sentience to develop its own values, these would be rooted in its own experience and hence be utterly alien to humans. Introducing AI into the practice of judgment is therefore fraught with danger, either because the AI cannot judge, or because it will do so using values that are incomprehensible to us.</p>

<p>Weizenbaum stressed the importance of keeping AI away from matters that require judgment, but instrumental convergence suggests that even AIs that are set onto seemingly simple and ‘value neutral’ tasks, such as increasing paperclip production, might stray into the realm of morality in order to achieve their purpose. With AI increasingly integrated into business and government decision making processes, we are in grave danger of ceding our capacity for judgment to machines that we neither understand nor control. To quote Frank Herbert by way of Leto II:</p>

<blockquote><p>What do such machines really do? They increase the number of things we can do without thinking. Things we do without thinking — there&#39;s the real danger.</p></blockquote>

<p>Yet our willingness to cede judgment to machines is perhaps not that surprising. Instrumental convergence may concern itself with the actions of intelligent machines, but the destructive logic of the unconstrained, single-minded pursuit of a goal can plausibly be applied to any complex system optimised for a single purpose, regardless of its intelligence or sentience. It is eminently possible to read <em>Universal Paperclips</em> not merely as a warning about unconstrained AI, but as an allegory for capitalism at large. Capitalism is a complex system with the sole purpose of maximising economic growth, and it has proven that in pursuit of this singular goal, it will sacrifice the environment, democracy, and human welfare.</p>

<p>It does not matter that the capitalist system isn’t sentient, or even ‘intelligent’ in the way we ascribe to AI, although the free market is often described as a planet-size supercomputer for allocating goods. What matters is that we have ceded our agency and judgment to a complex system that now controls us, rather than the other way around. It is no coincidence that conflict with and within capitalism emerges precisely where humans try to reassert their agency, autonomy and values against the mute compulsion of the market. In other words, where we attempt to reclaim the act of judgment over what is of value from the impersonal calculations of the market mechanism.</p>

<p><em>Universal Paperclips</em> is a warning about pursuing a goal without asking what it is for. It is an argument against the engineering mindset that only ever asks <em>how</em>, but never asks <em>why</em>. ‘Why’ is a question only humans are qualified to answer, not because of our intelligence, but because of our experience of life, and of living it with one another. It is a question that must be answered collectively and democratically, not outsourced to a machine or system, even if that means we must also carry the burdens and dangers of making decisions and living with their consequences. For the alternative is to yield to the lure of those who offer us salvation if only we submit to AI or the market, their systems or machines. Or, as the Bene Gesserit have it in <em>Dune</em>:</p>

<blockquote><p>Once, men turned their thinking over to machines in the hope that this would set them free. But that only permitted other men with machines to enslave them.</p></blockquote>

<h4 id="notes-suggestions">Notes &amp; Suggestions</h4>
<ul><li>The app version of <em>Universal Paperclip</em>s uses the concept of simulated universes to enable additional gameplay, in a way that was reminiscent of how it makes an appearance in <em><a href="https://write.as/the-casual-critic/pantheon-who-wants-to-live-forever" title="Pantheon - The Casual Critic">Pantheon</a></em>. AI has been a bit of a theme recently anyway. You can view all blogs on this theme by clicking on the <a href="https://the-casual-critic.writeas.com/tag:AI" class="hashtag"><span>#</span><span class="p-category">AI</span></a> tag.</li>
<li>Critical voices on AI (and the tech industry at large) include <a href="https://pluralistic.net" title="Pluralistic - Daily links from Cory Doctorow">Cory Doctorow</a>, <a href="https://www.wheresyoured.at" title="Ed Zitron&#39;s Where&#39;s your Ed At">Ed Zitron</a> and <a href="https://parismarx.com" title="Paris Marx">Paris Marx</a>. I am sure there are others. I reviewed one of Doctorow’s <em><a href="https://write.as/the-casual-critic/the-internet-con-youve-been-assimilated-resistance-isnt-futile" title="The Internet Con - The Casual Critic">The Internet Con</a></em>, though he has done more recent writing on AI that I haven’t gotten round to yet. You can also support organisations fighting for an open, free and democratic web, such as the <a href="https://www.eff.org" title="Electronic Frontier Foundation">Electronic Frontier Foundation</a> or the <a href="https://www.openrightsgroup.org" title="Home - Open Rights Group">Open Rights Group</a>.</li>
<li>The rejection of thinking machines of any kind is central to the worldbuilding of the <em>Dune</em> novels, but it is possible to read the entire series as a meditation on what kind of system of governance would be immune to the emergence of ‘machine mind’ and the gradual erosion of human autonomy, agency and freedom. In researching this blog I stumbled across <a href="https://blog.wordsaboutbooks.ninja/dune-post-mortem-zen-and-the-art-of-thinking-machines/">this interesting reflection</a> on the themes of AI, systems and human agency in Dune.</li></ul>

<p>___</p>

<p>If you enjoyed this blog, you can subscribe </p>

<p>You can also <a href="https://remark.as/p/the-casual-critic/universal-paperclips-the-banality-of-purpose">Discuss...</a> this on Remark.As if you have a Write.As account.</p>

<p>And you can follow me on Mastodon: <a href="https://writing.exchange/@thecasualcritic">https://writing.exchange/@thecasualcritic</a></p>
]]></content:encoded>
      <guid>https://the-casual-critic.writeas.com/universal-paperclips-the-banality-of-purpose</guid>
      <pubDate>Wed, 24 Jun 2026 22:02:29 +0000</pubDate>
    </item>
    <item>
      <title>The Spy Who Came in from the Cold - The Man Out of Time</title>
      <link>https://the-casual-critic.writeas.com/the-spy-who-came-in-from-the-cold-the-man-out-of-time?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[#fiction #theatre #thriller&#xA;&#xA;Over sixty years after its first publication, John le Carré’s classic novel The Spy Who Came in from the Cold has finally made it onto the stage. Intrigue and espionage play out within the claustrophobic confines of the theatre, where we watch reluctant spy Alec Leamas embark on what hopes will be his final operation. Yet nothing is as it seems, and an increasingly paranoid Leamas starts to suspect that his old friend George Smiley has entrapped him in a complex plan of which Leamas can only see the surface.&#xA;&#xA;It is a setup that means The Spy Who Came in from the Cold hits all the notes you want from a spy thriller, which is only to be expected from a play based on one of the defining novels of the genre, written by one of its enduring masters. Such a heritage can also be a drawback, however, for what was novel and exciting in the sixties risks being dated and familiar in the present day. Like Alec Leamas himself, The Spy Who Came in from the Cold is now out of its own time, struggling to adjust, and unsure what it can still offer as the world moves on.&#xA;&#xA;!--more--&#xA;&#xA;Hale people don’t become spies, and after two decades of covert work, Leamas is at the edge of his endurance. To quote the man himself:&#xA;&#xA;  What do you think spies are: priests, saints, and martyrs? They’re a squalid procession of vain fools, traitors too, yes; pansies, sadists and drunkards, people who play cowboys and Indians to brighten their rotten lives.&#xA;&#xA;Leamas has had a hard time of it in East Berlin, losing one informant after another to his arch-nemesis Mundt of German counter-intelligence. After his latest and last source Karl dies while attempting to cross the Berlin Wall, Leamas returns to London dejected and intending to quit the service. Yet his superiors use his desire to revenge himself on Mundt to convince Leamas to take on one last operation, designed to deceive the Stasi into disposing of Mundt as a putative double-agent.&#xA;&#xA;It is the perfect role for Leamas, who has little difficulty ‘acting’ the disgruntled, resentful, ex-spy who might sell state secrets to the highest bidder. Leamas is no James Bond, something which Le Carré explicitly intended. There is, however, still a girl: Liz Gold, a young Jewish woman active in the Communist Party of Great Britain, who for reasons that remain unclear falls in love with the much older Leamas.&#xA;&#xA;Here the story feels the constraints of the stage&#39;s limitations of time, space and medium. Unlike in a novel or movie, we cannot access the inner thoughts of the characters to understand emotions, motivations and contradictions. Instead, these must be declared, and it is on such a declaration that the show starts. Staying close to the source material, we are mostly told rather than shown what our characters think and feel, and the result is not wholly convincing. Clever staging shows us Leamas’ inner conflicts through conversation with an imagined Smiley, but the monologue remains expository rather than compelling. &#34;Is this a dagger I see before me&#34; (or behind me!) it is not.&#xA;&#xA;The romantic element similarly suffers. The young, idealist woman being fatally attracted to the cynical older man is a rather worn trope, and while there is nothing wrong with an age difference in principle, a modern audience might expect to have explained why Liz Gold falls for Leamas, apart from his callous cynicism, incipient alcoholism, and the demands of the plot. The age difference here is neither as problematic nor as central as in So Young, but both shows simply assume that it is natural for young women to rapidly fall in love with older men. That may well be the case in the imaginations of older men - and So Young is admittedly a commentary on that - but it bears little relation to reality.&#xA;&#xA;Consequently, it is difficult to become invested in the human drama of the show, making it feel both flat and overwrought at the same time. The dramatic agonising or professions of love are not as convincing as the more subtle options that novel or film might have afforded. What then remains is the puzzle of the intrigue, and if the dénouement of The Spy Who Came in from the Cold is mildly predictable, it is only because it suffers from its nature as a classic. It is stories like this that made the double- or triple-cross, the morally grey quandaries of espionage and statecraft, and the grudging respect for the adversary into the familiar tropes they are today. For a contemporary audience, that familiarity does unfortunately further lessen the emotional and moral force of the finale. Whether a contemporaneous reader would have been provoked by the suggestion that the United Kingdom might avail itself of dubious methods and allies I do not know, but to a cynical 21st century audience it is hardly a surprise.&#xA;&#xA;The Spy Who Came in from the Cold remains an entertaining classic, although this stage adaptation felt creative constrained rather than stimulated by the inherent limitations of theatre. As a faithful retelling, however, it can only offer entertainment and the warm glow of familiarity and brilliant craftsmanship, and will likely be progressively hobbled by its increasingly archaic mores and tropes. There is a rich Anglophone tradition of reinventing our classics, through dialogue, reinterpretation, or both. An opportunity was missed to bring this spy not just in from the cold, but also into the 21st century.&#xA;&#xA;Notes &amp; Suggestions&#xA;&#xA;While Leamas and Smiley may agonise over their associations with former Nazis, their superiors betrayed no such scruples. Operation Paperclip is only the most notable example of the large-scale &#39;acquisition&#39; of former Nazi scientists and officials by the victorious Allies.&#xA;Undercover agents entering into deceitful relationships with young women isn’t just something out of fiction. In the United Kingdom, the inquiry into the ‘spycops’ scandal, where officers of the Metropolitan Police deceived women activists into relationships, is still ongoing. The victims are still fighting to get justice. You can read about their campaign here.&#xA;The Spy Who Came in from the Cold will remain on tour throughout the UK until August 2026. Tour dates and further information are on the show’s website.&#xA;&#xA;__&#xD;&#xA;&#xD;&#xA;If you enjoyed this blog, you can subscribe !--emailsub--&#xD;&#xA;&#xD;&#xA;You can also a href=&#34;https://remark.as/p/the-casual-critic/the-spy-who-came-in-from-the-cold-the-man-out-of-time&#34;Discuss.../a this on Remark.As if you have a Write.As account.&#xD;&#xA;&#xD;&#xA;And you can follow me on Mastodon: https://writing.exchange/@thecasualcritic]]&gt;</description>
      <content:encoded><![CDATA[<p><a href="https://the-casual-critic.writeas.com/tag:fiction" class="hashtag"><span>#</span><span class="p-category">fiction</span></a> <a href="https://the-casual-critic.writeas.com/tag:theatre" class="hashtag"><span>#</span><span class="p-category">theatre</span></a> <a href="https://the-casual-critic.writeas.com/tag:thriller" class="hashtag"><span>#</span><span class="p-category">thriller</span></a></p>

<p>Over sixty years after its first publication, John le Carré’s classic novel <em>The Spy Who Came in from the Cold</em> has finally made it onto the stage. Intrigue and espionage play out within the claustrophobic confines of the theatre, where we watch reluctant spy Alec Leamas embark on what hopes will be his final operation. Yet nothing is as it seems, and an increasingly paranoid Leamas starts to suspect that his old friend George Smiley has entrapped him in a complex plan of which Leamas can only see the surface.</p>

<p>It is a setup that means <em>The Spy Who Came in from the Cold</em> hits all the notes you want from a spy thriller, which is only to be expected from a play based on one of the defining novels of the genre, written by one of its enduring masters. Such a heritage can also be a drawback, however, for what was novel and exciting in the sixties risks being dated and familiar in the present day. Like Alec Leamas himself, <em>The Spy Who Came in from the Cold</em> is now out of its own time, struggling to adjust, and unsure what it can still offer as the world moves on.</p>



<p>Hale people don’t become spies, and after two decades of covert work, Leamas is at the edge of his endurance. To quote the man himself:</p>

<blockquote><p>What do you think spies are: priests, saints, and martyrs? They’re a squalid procession of vain fools, traitors too, yes; pansies, sadists and drunkards, people who play cowboys and Indians to brighten their rotten lives.</p></blockquote>

<p>Leamas has had a hard time of it in East Berlin, losing one informant after another to his arch-nemesis Mundt of German counter-intelligence. After his latest and last source Karl dies while attempting to cross the Berlin Wall, Leamas returns to London dejected and intending to quit the service. Yet his superiors use his desire to revenge himself on Mundt to convince Leamas to take on one last operation, designed to deceive the Stasi into disposing of Mundt as a putative double-agent.</p>

<p>It is the perfect role for Leamas, who has little difficulty ‘acting’ the disgruntled, resentful, ex-spy who might sell state secrets to the highest bidder. Leamas is no James Bond, something which Le Carré explicitly intended. There is, however, still a girl: Liz Gold, a young Jewish woman active in the Communist Party of Great Britain, who for reasons that remain unclear falls in love with the much older Leamas.</p>

<p>Here the story feels the constraints of the stage&#39;s limitations of time, space and medium. Unlike in a novel or movie, we cannot access the inner thoughts of the characters to understand emotions, motivations and contradictions. Instead, these must be declared, and it is on such a declaration that the show starts. Staying close to the source material, we are mostly told rather than shown what our characters think and feel, and the result is not wholly convincing. Clever staging shows us Leamas’ inner conflicts through conversation with an imagined Smiley, but the monologue remains expository rather than compelling. “Is this a dagger I see before me” (or behind me!) it is not.</p>

<p>The romantic element similarly suffers. The young, idealist woman being fatally attracted to the cynical older man is a rather worn trope, and while there is nothing wrong with an age difference in principle, a modern audience might expect to have explained why Liz Gold falls for Leamas, apart from his callous cynicism, incipient alcoholism, and the demands of the plot. The age difference here is neither as problematic nor as central as in <em><a href="https://write.as/the-casual-critic/so-young-stuck-in-the-midlife-crisis-with-you" title="So Young - The Casual Critic">So Young</a>,</em> but both shows simply assume that it is natural for young women to rapidly fall in love with older men. That may well be the case in the imaginations of older men – and <em><a href="https://write.as/the-casual-critic/so-young-stuck-in-the-midlife-crisis-with-you" title="So Young - The Casual Critic">So Young</a></em> is admittedly a commentary on that – but it bears little relation to reality.</p>

<p>Consequently, it is difficult to become invested in the human drama of the show, making it feel both flat and overwrought at the same time. The dramatic agonising or professions of love are not as convincing as the more subtle options that novel or film might have afforded. What then remains is the puzzle of the intrigue, and if the dénouement of <em>The Spy Who Came in from the Cold</em> is mildly predictable, it is only because it suffers from its nature as a classic. It is stories like this that made the double- or triple-cross, the morally grey quandaries of espionage and statecraft, and the grudging respect for the adversary into the familiar tropes they are today. For a contemporary audience, that familiarity does unfortunately further lessen the emotional and moral force of the finale. Whether a contemporaneous reader would have been provoked by the suggestion that the United Kingdom might avail itself of dubious methods and allies I do not know, but to a cynical 21st century audience it is hardly a surprise.</p>

<p><em>The Spy Who Came in from the Cold</em> remains an entertaining classic, although this stage adaptation felt creative constrained rather than stimulated by the inherent limitations of theatre. As a faithful retelling, however, it can only offer entertainment and the warm glow of familiarity and brilliant craftsmanship, and will likely be progressively hobbled by its increasingly archaic mores and tropes. There is a rich Anglophone tradition of reinventing our classics, through dialogue, reinterpretation, or both. An opportunity was missed to bring this spy not just in from the cold, but also into the 21st century.</p>

<h4 id="notes-suggestions">Notes &amp; Suggestions</h4>
<ul><li>While Leamas and Smiley may agonise over their associations with former Nazis, their superiors betrayed no such scruples. <a href="https://en.wikipedia.org/wiki/Operation_Paperclip" title="Operation Paperclip - Wikipedia">Operation Paperclip</a> is only the most notable example of the large-scale &#39;acquisition&#39; of former Nazi scientists and officials by the victorious Allies.</li>
<li>Undercover agents entering into deceitful relationships with young women isn’t just something out of fiction. In the United Kingdom, the inquiry into the ‘spycops’ scandal, where officers of the Metropolitan Police deceived women activists into relationships, is still ongoing. The victims are still fighting to get justice. You can read about their campaign <a href="https://www.spycops.co.uk" title="SPYCOPS - the undercover policing scandal">here</a>.</li>
<li>The <em>Spy Who Came in from the Cold</em> will remain on tour throughout the UK until August 2026. Tour dates and further information are on the show’s <a href="https://spyonstage.com" title="The Spy Who Came in from the Cold">website</a>.</li></ul>

<p>___</p>

<p>If you enjoyed this blog, you can subscribe </p>

<p>You can also <a href="https://remark.as/p/the-casual-critic/the-spy-who-came-in-from-the-cold-the-man-out-of-time">Discuss...</a> this on Remark.As if you have a Write.As account.</p>

<p>And you can follow me on Mastodon: <a href="https://writing.exchange/@thecasualcritic">https://writing.exchange/@thecasualcritic</a></p>
]]></content:encoded>
      <guid>https://the-casual-critic.writeas.com/the-spy-who-came-in-from-the-cold-the-man-out-of-time</guid>
      <pubDate>Wed, 17 Jun 2026 23:16:32 +0000</pubDate>
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      <title>Arco - The boy who fell to Earth</title>
      <link>https://the-casual-critic.writeas.com/arco-the-boy-who-fell-to-earth?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[#fiction #films #SF #solarpunk&#xA;&#xA;Hope is hard in a world ravaged by ecological breakdown, especially for the young. Ten year old Iris struggles to have hope. Hers is a world of natural disasters, inexorably sliding further and further towards climate catastrophe, all while the adults in the room act as if everything is normal. The year is 2075, and all is not well.&#xA;&#xA;That is, until Arco literally crashes into her life. Titular Arco is another ten-year-old, but whereas Iris is from our near future, Arco hails from a distant future where humans have relocated to gigantic cloud arcologies and mastered time travel. Even in that future though, children are not supposed to play with time until they’ve passed time-travellers exam. Impatient Arco steals his his sister’s device, only to lose control and end up in Iris’ time by accident. In the tradition of all good children’s movies, our two youngsters embark on a series of capers and adventures, supported by the friends they make along the way, to get Arco back to his own time.&#xA;&#xA;Arco is a beautifully drawn animation, evoking the traditions of Studio Ghibli both in terms of style and narrative. It is a story of perseverance and hope against the odds, its generally light-hearted tone giving its emotional moments all the more impact. Like all good science fiction, it is a story not of, but for our times, reminding us that hope is a radical act.&#xA;&#xA;!--more--&#xA;&#xA;Arco breaks with conventional time travel script by having its time traveller arrive not in the present day, but the future. In doing so it creates a double contrast: between Iris’ time and our own, and Arco’s time and Iris’. Set in the near future, Iris’ time is a plausibly familiar continuation of our own. It is the world of overshoot, of simultaneous technological progress and ecological degradation. This combination affords a precarious balance, symbolised by the protective domes that shield buildings from successive natural disasters, though Iris’ hopelessness suggests that the overall trend is downwards.  Inverting the description of Ursula K. Le Guin’s The Dispossesed, Arco might be called a ‘realistic dystopia’. This is not a world ravaged by Mad Max or 2012 style cataclysms, but a society adapted to climate change yet possibly losing that struggle in the long run. It is a more believable and hence more relatable depiction of what the future might hold for us.&#xA;&#xA;For Arco though, Iris’ time is as alien as ours. Not only is he astounded that humans live on the ground and cannot communicate with birds, but much of 21st century technology is bizarre to him. Interestingly, this includes the omnipresent robots that perform so much of necessary labour in Iris’ time, suggesting that humanity at some point divested itself of AI and robotics. The evident contrast between Arco and Iris’ experiences creates a profound sense of discontinuity. Iris’ world still feels connected to our own, but Arco’s cannot be understood as a simple linear extrapolation of current trends. Through this disconnect between its two futures, Arco  subtly argues that human survival through harmonious coexistence with nature will require a rupture with our present social and technological trajectory.&#xA;&#xA;A second unusual aspect of Arco is the absence of direct antagonism. While Iris and Arco face multiple threats in their quest to return Arco to his time, none of these are enemies. Interpersonal conflict arises from misunderstanding or miscommunication and is therefore open to resolution through dialogue. Yet the greatest threats are impersonal, with our heroes having to face storms and wildfires. The calamitous unpredictability of the natural environment is deeply symbolic of the imbalance it has been pushed into by decades of human (in)action.&#xA;&#xA;This is not to say that nature is portrayed exclusively as a threat. Interspersed between storms and wildfires are moments of tranquillity where the nature is depicted with reverent care, and our heroes traverse biomes rendered in lush, tender and exquisite detail. Even when quiescent, nature is not merely the background on which Arco plays out, but is integral to it, and shows us the complex, verdant and sometimes alien beauty we stand to lose. This is another way in which Arco is reminiscent of Studio Ghibli movies such as Spirited Away, Nausicaä of the Valley of the Wind, or Princess Mononoke, with which it also shares its strong, young female character and its endearing, slightly dreamlike childhood logic. Our heroes face their challenges head on with a heedlessness that would make adults flinch, and while Arco ultimately remains on the safe terrain of a children’s movie, there are stakes and consequences, though they are more likely to affect the adults in the audience.&#xA;&#xA;Aesthetically and narratively, Arco is riding the wave of increased interest in solarpunk, with its focus on harmony with nature and gentler, more caring technologies. Yet while the overall message is one of hope, there is an undercurrent of pessimism in Arco. It reminded me of Terra Nil, where humans have been removed from the scene altogether. Arco is not as drastic, but its solution to the degradation of the Earth’s biosphere is for humans to relocate away from the surface, implying that that actual harmony is (not yet) possible and that vacating large swathes of the Earth is the only viable option.&#xA;&#xA;Regardless, Arco’s overall message is one of hope, and it is not coincidental that Arco’s restoration to his family is brought about through an act of kindness rather than ingenuity. By restoring Arco to his future, Iris regains her belief that there is a future, and that it can be better. It is that belief that, as we learn in the credits, will motivate her to make her own contributions to restore humanity to a place of balance within the web of life.&#xA;&#xA;We don’t have the benefit of the future manifest to give us the hope and courage to struggle forward. But neither are we the first generation to face the dark clouds gathering on the horizon. As Antonio Gramsci famously wrote from his prison in the fascist Italy of 1929, times of adversity require us to confront them with pessimism of the intellect, but optimism of the will. Hope is the catalyst that helps us act in the absence of certainty. We can never know if our actions will bring forth the future we desire, but it is certain that if we don’t act, it will never come to pass.&#xA;&#xA;Notes &amp; suggestions&#xA;&#xA;Of course, we don’t have to look to the future to see the catastrophic impacts of climate change. For many outside the sheltered Global North, they are already here, and have been here for some time.&#xA;Hope may be a necessary condition, but it is not sufficient, and it needs to be tethered to clear analysis and radical action. Simply ‘being hopeful at things’ is not going to be sufficient. For a critical appraisal of ‘hopepunk’ as a political project, see here.&#xA;The use of robots is incidental in Arco, but it was nonetheless pleasant to have a movie that didn’t agonise over the ability of humans and robots to coexist with mutual respect. In that it reminded me of Pluto.&#xA;The intractable problems of our age (ecosystem collapse, poverty, emerging fascism, racism and the legacy of colonialism, etc.) are not as easily solved alone as, surprisingly, sending a boy back to his own time. Taking action is easier together, for example through a trade union, tenants union, political party, or campaign group. If you are in work and not in a union, join or start one. See if there are local campaign or activist groups organising in your area. And if you’re not sure what to do, be like Iris: find a problem and take the initiative to solve it.&#xA;For a starting point to engage with the solarpunk aesthetic movement, check out the Story Seed Library for copyleft artwork and story ideas.&#xA;&#xA;__&#xD;&#xA;&#xD;&#xA;If you enjoyed this blog, you can subscribe !--emailsub--&#xD;&#xA;&#xD;&#xA;You can also a href=&#34;https://remark.as/p/the-casual-critic/arco-the-boy-who-fell-to-earth&#34;Discuss.../a this on Remark.As if you have a Write.As account.&#xD;&#xA;&#xD;&#xA;And you can follow me on Mastodon: https://writing.exchange/@thecasualcritic]]&gt;</description>
      <content:encoded><![CDATA[<p><a href="https://the-casual-critic.writeas.com/tag:fiction" class="hashtag"><span>#</span><span class="p-category">fiction</span></a> <a href="https://the-casual-critic.writeas.com/tag:films" class="hashtag"><span>#</span><span class="p-category">films</span></a> <a href="https://the-casual-critic.writeas.com/tag:SF" class="hashtag"><span>#</span><span class="p-category">SF</span></a> <a href="https://the-casual-critic.writeas.com/tag:solarpunk" class="hashtag"><span>#</span><span class="p-category">solarpunk</span></a></p>

<p><a href="https://write.as/the-casual-critic/burnout-how-to-be-well-in-a-sick-world" title="Burnout - The Casual Critic">Hope is hard</a> in a world ravaged by ecological breakdown, <a href="https://www.unicef.org/thailand/blog/eco-anxiety-what-it-how-it-affects-our-children-and-how-parents-can-support-them">especially for the young</a>. Ten year old Iris struggles to have hope. Hers is a world of natural disasters, inexorably sliding further and further towards climate catastrophe, all while the adults in the room act as if everything is normal. The year is 2075, and all is not well.</p>

<p>That is, until Arco literally crashes into her life. Titular Arco is another ten-year-old, but whereas Iris is from our near future, Arco hails from a distant future where humans have relocated to gigantic cloud <a href="https://en.wikipedia.org/wiki/Arcology" title="Arcology - Wikipedia">arcologies</a> and mastered time travel. Even in that future though, children are not supposed to play with time until they’ve passed time-travellers exam. Impatient Arco steals his his sister’s device, only to lose control and end up in Iris’ time by accident. In the tradition of all good children’s movies, our two youngsters embark on a series of capers and adventures, supported by the friends they make along the way, to get Arco back to his own time.</p>

<p><em>Arco</em> is a beautifully drawn animation, evoking the traditions of Studio Ghibli both in terms of style and narrative. It is a story of perseverance and hope against the odds, its generally light-hearted tone giving its emotional moments all the more impact. Like all good science fiction, it is a story not of, but for our times, reminding us that <a href="https://www.themarginalian.org/2016/11/28/radical-hope-jonathan-lear/" title="Radical Hope - The Marginalian">hope is a radical act</a>.</p>



<p><em>Arco</em> breaks with conventional time travel script by having its time traveller arrive not in the present day, but the future. In doing so it creates a double contrast: between Iris’ time and our own, and Arco’s time and Iris’. Set in the near future, Iris’ time is a plausibly familiar continuation of our own. It is the world of <a href="https://en.wikipedia.org/wiki/Ecological_overshoot" title="Ecological overshoot - Wikipedia">overshoot</a>, of simultaneous technological progress and ecological degradation. This combination affords a precarious balance, symbolised by the protective domes that shield buildings from successive natural disasters, though Iris’ hopelessness suggests that the overall trend is downwards.  Inverting the description of Ursula K. Le Guin’s <em>The Dispossesed</em>, <em>Arco</em> might be called a ‘realistic dystopia’. This is not a world ravaged by <em>Mad Max</em> or <em>2012</em> style cataclysms, but a society adapted to climate change yet possibly losing that struggle in the long run. It is a more believable and hence more relatable depiction of what the future might hold for us.</p>

<p>For Arco though, Iris’ time is as alien as ours. Not only is he astounded that humans live on the ground and cannot communicate with birds, but much of 21st century technology is bizarre to him. Interestingly, this includes the omnipresent robots that perform so much of necessary labour in Iris’ time, suggesting that humanity at some point divested itself of AI and robotics. The evident contrast between Arco and Iris’ experiences creates a profound sense of discontinuity. Iris’ world still feels connected to our own, but Arco’s cannot be understood as a simple linear extrapolation of current trends. Through this disconnect between its two futures, <em>Arco</em>  subtly argues that human survival through harmonious coexistence with nature will require a rupture with our present social and technological trajectory.</p>

<p>A second unusual aspect of <em>Arco</em> is the absence of direct antagonism. While Iris and Arco face multiple <em>threats</em> in their quest to return Arco to his time, none of these are <em>enemies</em>. Interpersonal conflict arises from misunderstanding or miscommunication and is therefore open to resolution through dialogue. Yet the greatest threats are impersonal, with our heroes having to face storms and wildfires. The calamitous unpredictability of the natural environment is deeply symbolic of the imbalance it has been pushed into by decades of human (in)action.</p>

<p>This is not to say that nature is portrayed exclusively as a threat. Interspersed between storms and wildfires are moments of tranquillity where the nature is depicted with reverent care, and our heroes traverse biomes rendered in lush, tender and exquisite detail. Even when quiescent, nature is not merely the background on which <em>Arco</em> plays out, but is integral to it, and shows us the complex, verdant and sometimes alien beauty we stand to lose. This is another way in which <em>Arco</em> is reminiscent of Studio Ghibli movies such as <em>Spirited Away, Nausicaä of the Valley of the Wind</em>, or <em>Princess Mononoke</em>, with which it also shares its strong, young female character and its endearing, slightly dreamlike childhood logic. Our heroes face their challenges head on with a heedlessness that would make adults flinch, and while <em>Arco</em> ultimately remains on the safe terrain of a children’s movie, there are stakes and consequences, though they are more likely to affect the adults in the audience.</p>

<p>Aesthetically and narratively, <em>Arco</em> is riding the wave of increased interest in solarpunk, with its focus on harmony with nature and gentler, more caring technologies. Yet while the overall message is one of hope, there is an undercurrent of pessimism in <em>Arco</em>. It reminded me of <em><a href="https://write.as/the-casual-critic/terra-nil-nature-is-healing" title="Terra Nil - The Casual Critic">Terra Nil</a></em>, where humans have been removed from the scene altogether. <em>Arco</em> is not as drastic, but its solution to the degradation of the Earth’s biosphere is for humans to relocate away from the surface, implying that that actual harmony is (not yet) possible and that vacating large swathes of the Earth is the only viable option.</p>

<p>Regardless, <em>Arco</em>’s overall message is one of hope, and it is not coincidental that Arco’s restoration to his family is brought about through an act of kindness rather than ingenuity. By restoring Arco to his future, Iris regains her belief that there <em>is</em> a future, and that it can be better. It is that belief that, as we learn in the credits, will motivate her to make her own contributions to restore humanity to a place of balance within the web of life.</p>

<p>We don’t have the benefit of the future manifest to give us the hope and courage to struggle forward. But neither are we the first generation to face the dark clouds gathering on the horizon. As Antonio Gramsci famously wrote from his prison in the fascist Italy of 1929, times of adversity require us to confront them with pessimism of the intellect, but optimism of the will. Hope is the catalyst that helps us act in the absence of certainty. We can never know if our actions will bring forth the future we desire, but it is certain that if we don’t act, it will never come to pass.</p>

<h4 id="notes-suggestions">Notes &amp; suggestions</h4>
<ul><li>Of course, we don’t have to look to the future to see the catastrophic impacts of climate change. For many outside the sheltered Global North, <a href="https://www.bbc.co.uk/news/articles/c172yyvp55do" title="Heatwave - As mercury rises in Delhi, survival comes before safety for informal workers - BBC News">they are already here</a>, and have been here for some time.</li>
<li>Hope may be a necessary condition, but it is not sufficient, and it needs to be tethered to clear analysis and radical action. Simply ‘being hopeful at things’ is not going to be sufficient. For a critical appraisal of ‘hopepunk’ as a political project, see <a href="https://www.locustreview.com/blogs/against-hopepunk" title="Against Hopepunk - Locust Magazine">here</a>.</li>
<li>The use of robots is incidental in <em>Arco</em>, but it was nonetheless pleasant to have a movie that didn’t agonise over the ability of humans and robots to coexist with mutual respect. In that it reminded me of <em><a href="https://write.as/the-casual-critic/pluto-teaching-a-robot-to-hate" title="Pluto - The Casual Critic">Pluto</a></em>.</li>
<li>The intractable problems of our age (ecosystem collapse, poverty, emerging fascism, racism and the legacy of colonialism, etc.) are not as easily solved alone as, surprisingly, sending a boy back to his own time. Taking action is easier together, for example through a trade union, tenants union, political party, or campaign group. If you are in work and not in a union, join or start one. See if there are local campaign or activist groups organising in your area. And if you’re not sure what to do, be like Iris: find a problem and take the initiative to solve it.</li>
<li>For a starting point to engage with the solarpunk aesthetic movement, check out the <a href="https://storyseedlibrary.org" title="Story Seed Library">Story Seed Library</a> for copyleft artwork and story ideas.</li></ul>

<p>___</p>

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      <guid>https://the-casual-critic.writeas.com/arco-the-boy-who-fell-to-earth</guid>
      <pubDate>Sun, 07 Jun 2026 22:12:59 +0000</pubDate>
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