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  <channel>
    <title>cyberpunk &amp;mdash; the casual critic</title>
    <link>https://the-casual-critic.writeas.com/tag:cyberpunk</link>
    <description>My unqualified opinions about books, games and television</description>
    <pubDate>Sun, 31 May 2026 18:39:37 +0000</pubDate>
    <image>
      <url>https://i.snap.as/BaOlHiNc.jpg</url>
      <title>cyberpunk &amp;mdash; the casual critic</title>
      <link>https://the-casual-critic.writeas.com/tag:cyberpunk</link>
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    <item>
      <title>How to navigate this blog</title>
      <link>https://the-casual-critic.writeas.com/how-to-navigate-this-blog?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[Write.as does not come with a standard navigation menu or archive. Instead it organises posts using hashtags. Clicking a hashtag will generate a page with all the posts with that hashtag, in descending date order. All my reviews come with hashtags to help you find others that are similar.&#xA;&#xA;You can use the hashtags on this page to navigate to a page that contains all posts with that hashtag.&#xA;&#xA;Each review is marked either #fiction or #nonfiction&#xA;&#xA;Each review lists the medium of the review’s subject: #books #films #theatre #tv #videogames&#xA;&#xA;Works of fiction will have one or more genres listed: #cyberpunk #dystopia #fantasy #literature #SF #solarpunk #speculative #superheroes&#xA;&#xA;Works of non-fiction, and some works of fiction, will include a topic: #culture #ecology #economics #feminism #history #politics #socialism #tech #unions&#xA;&#xA;Finally, I found that some reviews share a theme, or a perspective, that is separate from the topic of the work I’m reviewing. These themes are also marked, and include:&#xA;&#xA;boundedimagination for reviews that consider how the limitations of our political imagination express themselves in both fiction and non-fiction works.&#xA;protagonismos for reviews that consider where works of fiction place agency and heroism. This theme was directly inspired by two essays by Ada Palmer.]]&gt;</description>
      <content:encoded><![CDATA[<p>Write.as does not come with a standard navigation menu or archive. Instead it organises posts using hashtags. Clicking a hashtag will generate a page with all the posts with that hashtag, in descending date order. All my reviews come with hashtags to help you find others that are similar.</p>

<p>You can use the hashtags on this page to navigate to a page that contains all posts with that hashtag.</p>

<p>Each review is marked either <a href="https://the-casual-critic.writeas.com/tag:fiction" class="hashtag"><span>#</span><span class="p-category">fiction</span></a> or <a href="https://the-casual-critic.writeas.com/tag:nonfiction" class="hashtag"><span>#</span><span class="p-category">nonfiction</span></a></p>

<p>Each review lists the medium of the review’s subject: <a href="https://the-casual-critic.writeas.com/tag:books" class="hashtag"><span>#</span><span class="p-category">books</span></a> <a href="https://the-casual-critic.writeas.com/tag:films" class="hashtag"><span>#</span><span class="p-category">films</span></a> <a href="https://the-casual-critic.writeas.com/tag:theatre" class="hashtag"><span>#</span><span class="p-category">theatre</span></a> <a href="https://the-casual-critic.writeas.com/tag:tv" class="hashtag"><span>#</span><span class="p-category">tv</span></a> <a href="https://the-casual-critic.writeas.com/tag:videogames" class="hashtag"><span>#</span><span class="p-category">videogames</span></a></p>

<p>Works of fiction will have one or more genres listed: <a href="https://the-casual-critic.writeas.com/tag:cyberpunk" class="hashtag"><span>#</span><span class="p-category">cyberpunk</span></a> <a href="https://the-casual-critic.writeas.com/tag:dystopia" class="hashtag"><span>#</span><span class="p-category">dystopia</span></a> <a href="https://the-casual-critic.writeas.com/tag:fantasy" class="hashtag"><span>#</span><span class="p-category">fantasy</span></a> <a href="https://the-casual-critic.writeas.com/tag:literature" class="hashtag"><span>#</span><span class="p-category">literature</span></a> <a href="https://the-casual-critic.writeas.com/tag:SF" class="hashtag"><span>#</span><span class="p-category">SF</span></a> <a href="https://the-casual-critic.writeas.com/tag:solarpunk" class="hashtag"><span>#</span><span class="p-category">solarpunk</span></a> <a href="https://the-casual-critic.writeas.com/tag:speculative" class="hashtag"><span>#</span><span class="p-category">speculative</span></a> <a href="https://the-casual-critic.writeas.com/tag:superheroes" class="hashtag"><span>#</span><span class="p-category">superheroes</span></a></p>

<p>Works of non-fiction, and some works of fiction, will include a topic: <a href="https://the-casual-critic.writeas.com/tag:culture" class="hashtag"><span>#</span><span class="p-category">culture</span></a> <a href="https://the-casual-critic.writeas.com/tag:ecology" class="hashtag"><span>#</span><span class="p-category">ecology</span></a> <a href="https://the-casual-critic.writeas.com/tag:economics" class="hashtag"><span>#</span><span class="p-category">economics</span></a> <a href="https://the-casual-critic.writeas.com/tag:feminism" class="hashtag"><span>#</span><span class="p-category">feminism</span></a> <a href="https://the-casual-critic.writeas.com/tag:history" class="hashtag"><span>#</span><span class="p-category">history</span></a> <a href="https://the-casual-critic.writeas.com/tag:politics" class="hashtag"><span>#</span><span class="p-category">politics</span></a> <a href="https://the-casual-critic.writeas.com/tag:socialism" class="hashtag"><span>#</span><span class="p-category">socialism</span></a> <a href="https://the-casual-critic.writeas.com/tag:tech" class="hashtag"><span>#</span><span class="p-category">tech</span></a> <a href="https://the-casual-critic.writeas.com/tag:unions" class="hashtag"><span>#</span><span class="p-category">unions</span></a></p>

<p>Finally, I found that some reviews share a theme, or a perspective, that is separate from the topic of the work I’m reviewing. These themes are also marked, and include:</p>
<ul><li><a href="https://the-casual-critic.writeas.com/tag:boundedimagination" class="hashtag"><span>#</span><span class="p-category">boundedimagination</span></a> for reviews that consider how the limitations of our political imagination express themselves in both fiction and non-fiction works.</li>
<li><a href="https://the-casual-critic.writeas.com/tag:protagonismos" class="hashtag"><span>#</span><span class="p-category">protagonismos</span></a> for reviews that consider where works of fiction place agency and heroism. This theme was directly inspired by two essays by Ada Palmer.</li></ul>
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      <guid>https://the-casual-critic.writeas.com/how-to-navigate-this-blog</guid>
      <pubDate>Sun, 05 Apr 2026 20:27:32 +0000</pubDate>
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      <title>Pantheon - Who wants to live forever?</title>
      <link>https://the-casual-critic.writeas.com/pantheon-who-wants-to-live-forever?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[#tv #fiction #SF #cyberpunk&#xA;&#xA;Warning: Minor spoilers&#xA;&#xA;At a time when you’re only ever six feet away from a ‘thinkpiece’ about how AI will take our jobs, kill us all, or possibly both, it is easy to forget that General Artificial Intelligence is just one of the many aspirations of our techno-futurist overlords. Memento mori comes easy to the narcissistic, and Musk, Bezos, Thiel and their ilk are aggrieved that eventually they will have to die like the rest of us losers. Serious money is being thrown at various anti-aging schemes such as dietary supplements, hormone therapy, or vampirism to stave off the inevitable. But all of those really just extend the shelf life of our mortal coil. The real prize is to shed it altogether and transcend the physical realm by uploading our mind to the cloud. But say that we manage to upload our souls to the Metaverse, horrifying though that thought might be, what would happen next?&#xA;&#xA;That is the question that Pantheon, a short but remarkable animated series, attempts to answer. Pantheon imagines a future where not Artificial Intelligence, but Uploaded Intelligence (UI) is the revolutionary technology ushering in the singularity. Based on a series of short stories by Kevin Lui, Pantheon covers an impressive range of philosophical, technological and social questions in its mere sixteen episodes. It’s excellent animation and strong voice cast make it a pleasure to watch. For Silicon Valley’s elite, UI is the answer. For Pantheon, it is a dialectical question which spirals outward to cosmic dimensions.&#xA;&#xA;!--more--&#xA;&#xA;Pantheon starts small, with teenager Maddie Kim receiving strange messages encoded only in emojis from an unknown sender. We discover these were sent by Maddie’s deceased father, David Kim, who had been illegally and secretly uploaded by his employer two years prior after succumbing to cancer. From this starting point, Pantheon rapidly covers serious philosophical ground, establishing that once a mind exists on a server, it really isn’t that much different from an mp3. It can be copied. It can be deleted. It can be modified. It can be used. David Kim may be immortal, but rather than this enabling an infinite journey of self-actualisation, he finds himself pruned and stuck in a virtual cubicle, forced to work for his erstwhile employer, Logorhytms. Because, like an mp3, a UI can be treated as someone’s property.&#xA;&#xA;Things get worse when we learn that uploading a mind destroys the organic original, which is why Logorhytms developed the technology covertly. Eventually though, the secret gets out, and Pantheon lifts its perspective from the personal to the societal level. While UIs are at first the preserve of national security agencies engaged in an arms race to use their superior digital capabilities in destructive acts of cyberwarfare, it is impossible to contain the technology once its existence is revealed.&#xA;&#xA;There are obvious parallels here with the splitting of the atom, another dangerous technology that moved from theory to ubiquitous societal adoption via the crucible of national security. Like nuclear power, UI proves divisive, with some people refusing to regard it as proper life, and others desperate to escape illness or age.&#xA;&#xA;Pantheon firmly takes the perspective that once the technological genie is out of its containment chamber, there is no putting it back, but it also rejects technological determinism. In the world of Pantheon, choices about how we use technology matter, as does who gets to make those choices. Compressed within its limited runtime are multiple possible futures, from those imagined by sociopathic techbros and megalomaniac UIs to emergent intelligences and humanity at large. Pantheon convinces you that all these futures are plausible, and that it is our actions, rather than the technology, that will determine the path we take.&#xA;&#xA;Ultimately, Pantheon’s future is an optimistic one, though it does not come without struggle, conflict and suffering. It is one of the series’ strengths that even as it zooms to a global view, it never loses sight of the human condition. Its treatment of its characters is mature, and it manages the rare feat for animated television of portraying both its adult and teenage characters as relatable, believable and interesting.&#xA;&#xA;The show does have to make some debatable assumptions to achieve its optimistic, heartfelt and mind-bending ending. For me, it skated too easily over the question of how an increasing population of virtual citizens would be sustained by a decreasing organic population. Pantheon avoids the fallacy that uploading represents complete transcendence of the physical realm and recognises that even virtual minds run on material substrates (i.e., servers) that need energy, water and upkeep. To avoid this materiality trap Pantheon envisages a political economy where UIs acting through robots can efficiently replace most human or machine-assisted labour, delivering on the promise of fully automated luxury communism. At a time when running barely coherent LLMs requires the use of most of the planets GPUs and a projected electricity consumption equal to a medium-sized country, this is not particularly convincing. Similarly, the conceit that a long-term solution to human/UI conflict is to move all the servers into space rather uncritically copies current Silicon Valley fantasies without giving due regard to the phenomenal technical challenges that would entail. Even Mass Effect, which otherwise doesn’t excel in the hard science department, understood that heat management in space is decidedly non-trivial.&#xA;&#xA;Notwithstanding the excellent animation quality, Pantheon also struggles to depict the virtual existence of its uploaded characters. This is a common challenge for visual art that depicts a virtual environment, which must balance presenting something suitably alien with keeping things visually intelligible for the audience. Unlike The Matrix or Tron, Pantheon did not adopt a specific aesthetic to represent its virtual domain, but renders them as quite similar to the material world. Regardless of an early acknowledgement that, like Neo, UIs don’t need to be constrained by a mere three dimensions or physical coherence, Pantheon’s virtual environments are mostly familiarly human, like the Metaverse. The computational prowess of UIs is expressed through changes to the virtual environment and superhuman abilities, and the resulting conflict between UIs is rendered somewhat discordantly like the combat you’d expect in Dragonball Z or Bleach. It is possible that this is a deliberate homage, but it felt like more creative options were missed.&#xA;&#xA;These are minor quibbles compared to Pantheon’s excellent story and inquisitive treatment of its subject matter. There is far more to the series than I have covered here, but revealing more would deprive potential viewers of many of the shows best moments and revelations. Suffice to say that Pantheon’s exploration of its subject causes it to fractal out to unexpected spatial and temporal scales. And yet, at the end, it brings it back to the profoundly and deeply human. What Pantheon really shows us is that in the face of (im)mortality, real power lies not in our technological prowess, but in how as humans we choose to relate to one another.&#xA;&#xA;Notes and suggestions&#xA;&#xA;Another excellent interrogation of the dilemmas posed by virtual existence is Iain M. Bank’s novel Surface Detail, in which interstellar civilisations go to war over the nature of the virtual afterlife.&#xA;The Imaginary Worlds podcast has an episode on Pantheon featuring some of the people connected with the show.&#xA;&#xA;_____________________________&#xD;&#xA;&#xD;&#xA;If you enjoyed this blog, you can subscribe !--emailsub--&#xD;&#xA;&#xD;&#xA;You can also a href=&#34;https://remark.as/p/the-casual-critic/pantheon-who-wants-to-live-forever&#34;Discuss.../a this on Remark.As if you have a Write.As account.&#xD;&#xA;&#xD;&#xA;And you can follow me on Mastodon: https://writing.exchange/@thecasualcritic]]&gt;</description>
      <content:encoded><![CDATA[<p><a href="https://the-casual-critic.writeas.com/tag:tv" class="hashtag"><span>#</span><span class="p-category">tv</span></a> <a href="https://the-casual-critic.writeas.com/tag:fiction" class="hashtag"><span>#</span><span class="p-category">fiction</span></a> <a href="https://the-casual-critic.writeas.com/tag:SF" class="hashtag"><span>#</span><span class="p-category">SF</span></a> <a href="https://the-casual-critic.writeas.com/tag:cyberpunk" class="hashtag"><span>#</span><span class="p-category">cyberpunk</span></a></p>

<p><em>Warning: Minor spoilers</em></p>

<p>At a time when you’re only ever six feet away from a ‘thinkpiece’ about how AI will take our jobs, kill us all, or possibly both, it is easy to forget that General Artificial Intelligence is just one of the many aspirations of our techno-futurist overlords. <em>Memento mori</em> comes easy to the narcissistic, and Musk, Bezos, Thiel and their ilk are aggrieved that eventually they will have to die like the rest of us losers. Serious money is being thrown at various anti-aging schemes such as dietary supplements, hormone therapy, or <a href="https://en.wikipedia.org/wiki/Young_blood_transfusion" title="Young Blood Transfusion - Wikipedia">vampirism</a> to stave off the inevitable. But all of those really just extend the shelf life of our mortal coil. The real prize is to shed it altogether and transcend the physical realm by uploading our mind to the cloud. But say that we manage to upload our souls to the Metaverse, horrifying though that thought might be, what would happen next?</p>

<p>That is the question that <em>Pantheon,</em> a short but remarkable animated series, attempts to answer. <em>Pantheon</em> imagines a future where not Artificial Intelligence, but <em>Uploaded</em> Intelligence (UI) is the revolutionary technology ushering in the <a href="https://en.wikipedia.org/wiki/Technological_singularity" title="Technological Singularity - Wikipedia">singularity</a>. Based on a series of short stories by Kevin Lui, <em>Pantheon</em> covers an impressive range of philosophical, technological and social questions in its mere sixteen episodes. It’s excellent animation and strong voice cast make it a pleasure to watch. For Silicon Valley’s elite, UI is the answer. For Pantheon, it is a dialectical question which spirals outward to cosmic dimensions.</p>



<p><em>Pantheon</em> starts small, with teenager Maddie Kim receiving strange messages encoded only in emojis from an unknown sender. We discover these were sent by Maddie’s deceased father, David Kim, who had been illegally and secretly uploaded by his employer two years prior after succumbing to cancer. From this starting point, <em>Pantheon</em> rapidly covers serious philosophical ground, establishing that once a mind exists on a server, it really isn’t that much different from an mp3. It can be copied. It can be deleted. It can be modified. It can be used. David Kim may be immortal, but rather than this enabling an infinite journey of self-actualisation, he finds himself pruned and stuck in a virtual cubicle, forced to work for his erstwhile employer, Logorhytms. Because, like an mp3, a UI can be treated as someone’s <em>property.</em></p>

<p>Things get worse when we learn that uploading a mind destroys the organic original, which is why Logorhytms developed the technology covertly. Eventually though, the secret gets out, and <em>Pantheon</em> lifts its perspective from the personal to the societal level. While UIs are at first the preserve of national security agencies engaged in an arms race to use their superior digital capabilities in destructive acts of cyberwarfare, it is impossible to contain the technology once its existence is revealed.</p>

<p>There are obvious parallels here with the splitting of the atom, another dangerous technology that moved from theory to ubiquitous societal adoption via the crucible of national security. Like nuclear power, UI proves divisive, with some people refusing to regard it as proper life, and others desperate to escape illness or age.</p>

<p><em>Pantheon</em> firmly takes the perspective that once the technological genie is out of its containment chamber, there is no putting it back, but it also rejects technological determinism. In the world of <em>Pantheon</em>, choices about how we use technology matter, as does who gets to make those choices. Compressed within its limited runtime are multiple possible futures, from those imagined by sociopathic techbros and megalomaniac UIs to emergent intelligences and humanity at large. <em>Pantheon</em> convinces you that all these futures are plausible, and that it is our actions, rather than the technology, that will determine the path we take.</p>

<p>Ultimately, <em>Pantheon’s</em> future is an optimistic one, though it does not come without struggle, conflict and suffering. It is one of the series’ strengths that even as it zooms to a global view, it never loses sight of the human condition. Its treatment of its characters is mature, and it manages the rare feat for animated television of portraying both its adult and teenage characters as relatable, believable and interesting.</p>

<p>The show does have to make some debatable assumptions to achieve its optimistic, heartfelt and mind-bending ending. For me, it skated too easily over the question of how an increasing population of virtual citizens would be sustained by a decreasing organic population. <em>Pantheon</em> avoids the fallacy that uploading represents complete transcendence of the physical realm and recognises that even virtual minds run on material substrates (i.e., servers) that need energy, water and upkeep. To avoid this materiality trap <em>Pantheon</em> envisages a political economy where UIs acting through robots can efficiently replace most human or machine-assisted labour, delivering on the promise of fully automated luxury communism. At a time when running barely coherent LLMs requires the use of most of the planets GPUs and a projected electricity consumption equal to a medium-sized country, this is not particularly convincing. Similarly, the conceit that a long-term solution to human/UI conflict is to move all the servers into space rather uncritically copies current Silicon Valley fantasies without giving due regard to the <a href="https://taranis.ie/datacenters-in-space-are-a-terrible-horrible-no-good-idea/" title="Datacenters in space are a terrible, no good idea - Taranis">phenomenal technical challenges</a> that would entail. Even <a href="https://write.as/the-casual-critic/mass-effect-trapped-in-thatchers-gravity-well" title="Mass Effect - The Casual Critic">Mass Effect</a>, which otherwise doesn’t excel in the hard science department, understood that heat management in space is decidedly non-trivial.</p>

<p>Notwithstanding the excellent animation quality, Pantheon also struggles to depict the virtual existence of its uploaded characters. This is a common challenge for visual art that depicts a virtual environment, which must balance presenting something suitably alien with keeping things visually intelligible for the audience. Unlike <em>The Matrix</em> or <em>Tron</em>, <em>Pantheon</em> did not adopt a specific aesthetic to represent its virtual domain, but renders them as quite similar to the material world. Regardless of an early acknowledgement that, like Neo, UIs don’t need to be constrained by a mere three dimensions or physical coherence, <em>Pantheon’s</em> virtual environments are mostly familiarly human, like the Metaverse. The computational prowess of UIs is expressed through changes to the virtual environment and superhuman abilities, and the resulting conflict between UIs is rendered somewhat discordantly like the combat you’d expect in <em>Dragonball Z</em> or <em>Bleach</em>. It is possible that this is a deliberate homage, but it felt like more creative options were missed.</p>

<p>These are minor quibbles compared to <em>Pantheon’s</em> excellent story and inquisitive treatment of its subject matter. There is far more to the series than I have covered here, but revealing more would deprive potential viewers of many of the shows best moments and revelations. Suffice to say that <em>Pantheon’s</em> exploration of its subject causes it to fractal out to unexpected spatial and temporal scales. And yet, at the end, it brings it back to the profoundly and deeply human. What <em>Pantheon</em> really shows us is that in the face of (im)mortality, real power lies not in our technological prowess, but in how as humans we choose to relate to one another.</p>

<h4 id="notes-and-suggestions" id="notes-and-suggestions">Notes and suggestions</h4>
<ul><li>Another excellent interrogation of the dilemmas posed by virtual existence is Iain M. Bank’s novel <em>Surface Detail</em>, in which interstellar civilisations go to war over the nature of the virtual afterlife.</li>
<li>The Imaginary Worlds podcast has an <a href="afterlife" title="Imagining the digital afterlife - Imaginary Worlds">episode</a> on Pantheon featuring some of the people connected with the show.</li></ul>

<p>______________________________</p>

<p>If you enjoyed this blog, you can subscribe </p>

<p>You can also <a href="https://remark.as/p/the-casual-critic/pantheon-who-wants-to-live-forever">Discuss...</a> this on Remark.As if you have a Write.As account.</p>

<p>And you can follow me on Mastodon: <a href="https://writing.exchange/@thecasualcritic">https://writing.exchange/@thecasualcritic</a></p>
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      <guid>https://the-casual-critic.writeas.com/pantheon-who-wants-to-live-forever</guid>
      <pubDate>Tue, 23 Dec 2025 11:00:12 +0000</pubDate>
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      <title>The Ten Percent Thief - Fully Automated Precarious Capitalism</title>
      <link>https://the-casual-critic.writeas.com/the-ten-percent-thief-fully-automated-precarious-capitalism?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[#books #fiction #SF #cyberpunk&#xA;&#xA;Warning: Some minor spoilers&#xA;&#xA;There are two common misconceptions about meritocracy. The first, that we live in one and that our position in society results from merit rather than luck, wealth or other structural factors. Second, that living in a meritocracy would be desirable in the first place. We have forgotten that ‘meritocracy’ entered the English vocabulary as a pejorative and something to avoid. Evaluating people on merit rather than connections or wealth is certainly desirable, but the corollary of granting power based on merit is the disenfranchisement of everyone considered insufficiently deserving.&#xA;&#xA;The Ten Percent Thief, Lavanya Lakshminarayan’s debut novel, skillfully takes aim at both misconceptions. It is a bold, creative and excellent satire of contemporary fixation on merit and productivity, true to Ursula K. le Guin’s dictum that the best science-fiction illuminates the present rather than prophesises the future. The title of the book is derived from an eponymous stratum in Lakshminarayan’s fictional society, which divides its citizen into an upper 20%, middle 70% and lower 10% based on their productivity. One’s placement on this curve within the corpocracy of BellCorp, a self-described ‘meritocratic technarchy’, determines one’s rights, privileges and access to consumer technology, creating a constant race to the top. Failure to perform results in demotion, expulsion from BellCorp’s Virtual City to the adjacent Analog slums, or a one-way trip to the vegetable farm. The Ten Percent Thief is not always subtle in drawing its parallels with the present, but that makes it no less effective.&#xA;&#xA;!--more--&#xA;&#xA;The novel’s first move is immediately brave and unconventional. The Ten Percent Thief foregoes protagonist and linear plot for a linked chain of chapters that carry the narrative arc over a period of, I’m guessing here, about fifteen years. From the first chapter where we meet the titular Ten Percent Thief, we jump to a middle-manager within Bell Corporation fearing their performance review. Then we jump back over the force field separating the glittering Virtual city from the Analog slums to a young teenager drawn into the resistance, then back to a Virtual citizen stuck on a trajectory down into the bottom 10%. And on it goes. Each chapter offers both a different vantage point for the workings of Bell Corp society, and a different character through which our perspective is filtered. We meet frantic influencers and supervised retirees, upper management and frontline workers, exiles and infiltrators. The Ten Percent Thief does precisely what Ada Palmer and Jo Walton call for in their essay on the Protagonist Problem, and it does so brilliantly.&#xA;&#xA;It is a creative and courageous choice, with excellent results. The kaleidoscopic view that Lakshminarayan gives of the world of the Ten Percent Thief helps us see it from different angles and perspectives, much more so than a story confined to the point of view of a single or small set of characters. Lakshminarayan artfully uses her succession of vignettes to construct a holistic picture of the world of the Bell Curve emerges, showing us the injustices of this world at both the macro and micro level, and the harm it inflicts on both its victims and its supposed victors.&#xA;&#xA;For while Apex City’s Virtual citizens may have access to the latest technologies and amenities, the constant spectre of potential demotion for insufficient productivity prevents any real enjoyment. The ‘virtual’ in Virtual citizen denotes an abundant access to technology that fosters isolation and conformity rather than connection and community. This is not fully automated luxury communism, but fully automated precarious capitalism.&#xA;&#xA;Capitalism though, but to what end? From what we can tell, Bell Corp is a monopolistic megacorp with full control over the Earth’s remaining resources. It is not in competition with anything, is mostly autarchic, and has achieved remarkable levels of automation. In other words, while its ethos is based solely on the valorisation of productivity, it is never clear what this productivity is for. Most of Apex City’s citizens appear to be engaged in proper bullshit jobs, with productivity measured through social media presence, body function monitoring or online popularity contests.&#xA;&#xA;This paradox allows The Ten Percent Thief to deliver its satire with a two-punch effect, because you realise that every element that seems implausible does actually have a parallel in our own world. From the ultra-wealthy influencers to the pointless upper management, every time your willing suspension of disbelief is about to break, you remember that Elon Musk, Kim Kardashian and their ilk exist.&#xA;&#xA;If I was being critical, I would say that Lakshminarayan trades off the impact of her satire against the coherence of her political economy. Absent a market economy, BellCorp has to simulate competition through internal contests. Cultural conformity is enforced through social pressure or, failing that, electroshocks and cybnernetic neural rewiring. There is an obvious critique of online culture here, and while it is largely on point, it misses the nuance that under actually-existing-capitalism it doesn’t matter if people tire of your flagship superhero franchise, as long as you also own all other shows available. For capitalism, diversity is just another opportunity to sell people the means of individuation.&#xA;&#xA;Neither do Apex City’s top 10% need the armies of impoverished and precarious workers that underpin our own capitalist economies, as most socially necessary production (manufacture, teaching, healthcare, agriculture) has been automated. It is difficult to say for sure as you never really get a feel for the size of Virtual society, but it’s reasonable to wonder if its lower rungs merely serve to make the elite feel good. There is no point in being on top if you cannot lord it over some other humans in a sort of Nietzschean master/slave dynamic. Maybe the purpose of the Bell Curve is simply to sustain the Bell Curve. It wouldn’t be the first system that came to care mostly about perpetuating its own existence.&#xA;&#xA;Still, I was reminded of one of the futures in Peter Frase’s Four Futures, in which the elite eventually conclude that they don’t need the proles anymore, and the sunlit uplands of fully automated luxury communism are reached by deleting the entire ‘surplus’ population. It is not entirely clear why the upper echelons at Bell Corp haven’t long reached the same conclusion. It is not as if we’re short of Malthusian ultra-rich in our own world, after all.&#xA;&#xA;The weaker political economy in The Ten Percent Thief’s worldbuilding is maybe the reason why the novel’s ending, while satisfying, feels a bit contrived. Having thoroughly disempowered the subaltern classes in her world, Lakshminarayan has to reach for a technological deus ex machina to resolve her plot.&#xA;&#xA;These criticisms, however, are minor. On the whole, The Ten Percent Thief is an excellent novel that captures and excoriatingly satirizes our present moment, while also managing to step away from the eurocentrism that remains so pervasive in science-fiction. Its creative form brilliant supports its substantive argument, and it was great to read an example of a novel that overcame the ‘protagonist problem’ so effectively. On the Bell Curve of works of speculative fiction, I would most certainly put The Ten Percent Thief in the top 10%.&#xA;&#xA;Notes &amp; Suggestions&#xA;&#xA;It was particularly stimulating to read a novel that overcame the protagonist problem so soon after grappling with it in my review of Mass Effect 3.&#xA;For a more in-depth analysis of how neoliberal capitalism manages to extract value and maintain compliance without the type of direct coercion we see in The Ten Percent Thief, Hegemony Now! is a good starting point.&#xA;It has been nearly a decade since I read it, but I remember Peter Frase’s Four Futures as a short, sharp, stimulating essay on four potential extreme endpoints of our current capitalist trajectory.&#xA;The depiction of a ‘resistance without a centre’ reminded me of the precepts from the Tao Te Ching and The Art of War that a formless or empty force cannot be defeated.&#xA;&#xA;______________________________&#xD;&#xA;&#xD;&#xA;If you enjoyed this blog, you can subscribe !--emailsub--&#xD;&#xA;&#xD;&#xA;You can also a href=&#34;https://remark.as/p/the-casual-critic/the-ten-percent-thief-fully-automated-precarious-capitalism&#34;Discuss.../a this on Remark.As if you have a Write.As account.&#xD;&#xA;&#xD;&#xA;And you can follow me on Mastodon: https://writing.exchange/@thecasualcritic]]&gt;</description>
      <content:encoded><![CDATA[<p><a href="https://the-casual-critic.writeas.com/tag:books" class="hashtag"><span>#</span><span class="p-category">books</span></a> <a href="https://the-casual-critic.writeas.com/tag:fiction" class="hashtag"><span>#</span><span class="p-category">fiction</span></a> <a href="https://the-casual-critic.writeas.com/tag:SF" class="hashtag"><span>#</span><span class="p-category">SF</span></a> <a href="https://the-casual-critic.writeas.com/tag:cyberpunk" class="hashtag"><span>#</span><span class="p-category">cyberpunk</span></a></p>

<p><em>Warning: Some minor spoilers</em></p>

<p>There are two common misconceptions about meritocracy. The first, that we live in one and that our position in society results from merit rather than luck, wealth or other structural factors. Second, that living in a meritocracy would be desirable in the first place. We have forgotten that ‘meritocracy’ <a href="https://en.wikipedia.org/wiki/The_Rise_of_the_Meritocracy" title="The Rise of the Meritocracy - Wikipedia">entered the English vocabulary as a pejorative</a> and something to avoid. Evaluating people on merit rather than connections or wealth is certainly desirable, but the corollary of granting <em>power</em> based on merit is the disenfranchisement of everyone considered insufficiently deserving.</p>

<p><em>The Ten Percent Thief</em>, Lavanya Lakshminarayan’s debut novel, skillfully takes aim at both misconceptions. It is a bold, creative and excellent satire of contemporary fixation on merit and productivity, true to Ursula K. le Guin’s dictum that the best science-fiction illuminates the present rather than prophesises the future. The title of the book is derived from an eponymous stratum in Lakshminarayan’s fictional society, which divides its citizen into an upper 20%, middle 70% and lower 10% based on their productivity. One’s placement on this curve within the corpocracy of BellCorp, a self-described ‘meritocratic technarchy’, determines one’s rights, privileges and access to consumer technology, creating a constant race to the top. Failure to perform results in demotion, expulsion from BellCorp’s Virtual City to the adjacent Analog slums, or a one-way trip to the vegetable farm. <em>The Ten Percent Thief</em> is not always subtle in drawing its parallels with the present, but that makes it no less effective.</p>



<p>The novel’s first move is immediately brave and unconventional. <em>The Ten Percent Thief</em> foregoes protagonist and linear plot for a linked chain of chapters that carry the narrative arc over a period of, I’m guessing here, about fifteen years. From the first chapter where we meet the titular Ten Percent Thief, we jump to a middle-manager within Bell Corporation fearing their performance review. Then we jump back over the force field separating the glittering Virtual city from the Analog slums to a young teenager drawn into the resistance, then back to a Virtual citizen stuck on a trajectory down into the bottom 10%. And on it goes. Each chapter offers both a different vantage point for the workings of Bell Corp society, and a different character through which our perspective is filtered. We meet frantic influencers and supervised retirees, upper management and frontline workers, exiles and infiltrators. <em>The Ten Percent Thief</em> does precisely what Ada Palmer and Jo Walton call for in <a href="https://www.uncannymagazine.com/article/the-protagonist-problem/" title="The Protagonist Problem - Uncanny Magazine">their essay on the Protagonist Problem</a>, and it does so brilliantly.</p>

<p>It is a creative and courageous choice, with excellent results. The kaleidoscopic view that Lakshminarayan gives of the world of the <em>Ten Percent Thief</em> helps us see it from different angles and perspectives, much more so than a story confined to the point of view of a single or small set of characters. Lakshminarayan artfully uses her succession of vignettes to construct a holistic picture of the world of the Bell Curve emerges, showing us the injustices of this world at both the macro and micro level, and the harm it inflicts on both its victims <em>and</em> its supposed victors.</p>

<p>For while Apex City’s Virtual citizens may have access to the latest technologies and amenities, the constant spectre of potential demotion for insufficient productivity prevents any real enjoyment. The ‘virtual’ in Virtual citizen denotes an abundant access to technology that fosters isolation and conformity rather than connection and community. This is not <a href="https://app.thestorygraph.com/books/34db06ef-e306-4222-a374-6a02bbb8f5fa" title="Fully Automated Luxury Communism - The Storygraph">fully automated luxury communism</a>, but fully automated precarious capitalism.</p>

<p>Capitalism though, but to what end? From what we can tell, Bell Corp is a monopolistic megacorp with full control over the Earth’s remaining resources. It is not in competition with anything, is mostly autarchic, and has achieved remarkable levels of automation. In other words, while its ethos is based solely on the valorisation of productivity, it is never clear what this productivity is <em>for</em>. Most of Apex City’s citizens appear to be engaged in proper <a href="https://write.as/the-casual-critic/bullshit-jobs-an-overworked-provocation" title="Bullshit Jobs - The Casual Critic">bullshit jobs</a>, with productivity measured through social media presence, body function monitoring or online popularity contests.</p>

<p>This paradox allows <em>The Ten Percent Thief</em> to deliver its satire with a two-punch effect, because you realise that every element that seems implausible does actually have a parallel in our own world. From the ultra-wealthy influencers to the pointless upper management, every time your willing suspension of disbelief is about to break, you remember that Elon Musk, Kim Kardashian and their ilk exist.</p>

<p>If I was being critical, I would say that Lakshminarayan trades off the impact of her satire against the coherence of her political economy. Absent a market economy, BellCorp has to simulate competition through internal contests. Cultural conformity is enforced through social pressure or, failing that, electroshocks and cybnernetic neural rewiring. There is an obvious critique of online culture here, and while it is largely on point, it misses the nuance that under actually-existing-capitalism it doesn’t matter if <a href="https://write.as/the-casual-critic/thunderbolts-things-heroes-do-to-avoid-going-to-therapy">people tire of your flagship superhero franchise</a>, as long as you also own all other shows available. For capitalism, diversity is just another opportunity to sell people the means of individuation.</p>

<p>Neither do Apex City’s top 10% need the armies of impoverished and precarious workers that underpin our own capitalist economies, as most socially necessary production (manufacture, teaching, healthcare, agriculture) has been automated. It is difficult to say for sure as you never really get a feel for the size of Virtual society, but it’s reasonable to wonder if its lower rungs merely serve to make the elite feel good. There is no point in being on top if you cannot lord it over some other humans in a sort of Nietzschean master/slave dynamic. Maybe the purpose of the Bell Curve is simply to sustain the Bell Curve. It wouldn’t be the first system that came to care mostly about perpetuating its own existence.</p>

<p>Still, I was reminded of one of the futures in Peter Frase’s <em><a href="https://app.thestorygraph.com/books/0a7a2088-a493-4316-bec8-e7dc3d38866b" title="Four Futures - The Storygraph">Four Futures</a></em>, in which the elite eventually conclude that they don’t need the proles anymore, and the sunlit uplands of fully automated luxury communism are reached by deleting the entire ‘surplus’ population. It is not entirely clear why the upper echelons at Bell Corp haven’t long reached the same conclusion. It is not as if we’re short of Malthusian ultra-rich in our own world, after all.</p>

<p>The weaker political economy in <em>The Ten Percent Thief’s</em> worldbuilding is maybe the reason why the novel’s ending, while satisfying, feels a bit contrived. Having thoroughly disempowered the subaltern classes in her world, Lakshminarayan has to reach for a technological <em>deus ex machina</em> to resolve her plot.</p>

<p>These criticisms, however, are minor. On the whole, <em>The Ten Percent Thief</em> is an excellent novel that captures and excoriatingly satirizes our present moment, while also managing to step away from the eurocentrism that remains so pervasive in science-fiction. Its creative form brilliant supports its substantive argument, and it was great to read an example of a novel that overcame the ‘protagonist problem’ so effectively. On the Bell Curve of works of speculative fiction, I would most certainly put <em>The Ten Percent Thief</em> in the top 10%.</p>

<h4 id="notes-suggestions" id="notes-suggestions">Notes &amp; Suggestions</h4>
<ul><li>It was particularly stimulating to read a novel that overcame the protagonist problem so soon after grappling with it in <a href="https://write.as/the-casual-critic/mass-effect-3-galaxy-sized-messiah-complex" title="Mass Effect 3 - The Casual Critic">my review of Mass Effect 3</a>.</li>
<li>For a more in-depth analysis of how neoliberal capitalism manages to extract value and maintain compliance <em>without</em> the type of direct coercion we see in <em>The Ten Percent Thief</em>, <em><a href="https://write.as/the-casual-critic/hegemony-now-gramsci-reloaded" title="Hegemony Now! - The Casual Critic">Hegemony Now!</a></em> is a good starting point.</li>
<li>It has been nearly a decade since I read it, but I remember Peter Frase’s <em>Four Futures</em> as a short, sharp, stimulating essay on four potential extreme endpoints of our current capitalist trajectory.</li>
<li>The depiction of a ‘resistance without a centre’ reminded me of the precepts from the <em>Tao Te Ching</em> and <em>The Art of War</em> that a formless or empty force cannot be defeated.</li></ul>

<p>______________________________</p>

<p>If you enjoyed this blog, you can subscribe </p>

<p>You can also <a href="https://remark.as/p/the-casual-critic/the-ten-percent-thief-fully-automated-precarious-capitalism">Discuss...</a> this on Remark.As if you have a Write.As account.</p>

<p>And you can follow me on Mastodon: <a href="https://writing.exchange/@thecasualcritic">https://writing.exchange/@thecasualcritic</a></p>
]]></content:encoded>
      <guid>https://the-casual-critic.writeas.com/the-ten-percent-thief-fully-automated-precarious-capitalism</guid>
      <pubDate>Sun, 07 Dec 2025 22:52:45 +0000</pubDate>
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      <title>Citizen Sleeper - Kindness at the edge of the void</title>
      <link>https://the-casual-critic.writeas.com/citizen-sleeper-kindness-at-the-edge-of-the-void?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[#SF #videogames #cyberpunk #solarpunk&#xA;&#xA;It has been a long time since a game has made me cry.&#xA;&#xA;Towards one of the endings of Citizen Sleeper, there is a choice. It is not the common type of ‘moral’ videogame choice that is as subtle as being hit in the head by a careening trolley. It is not a choice about acting, but about being. About what it means to live, to connect, to relate. It does not have a right or wrong answer. It offers a beautiful gift and a profound loss either way you choose. It is a choice that makes the player think, and even now I still don’t know if I chose wisely.&#xA;&#xA;Citizen Sleeper is a game set on Erlin’s Eye, a decrepit and gradually decaying orbital space station, abandoned by its corporate owners and left to fend for itself. You are a Sleeper; a copy of a human mind imprisoned in a cybernetic body. You are not human, because you are an artificial creation. You are not AI, because your mind is a human intelligence. Where you come from, you were property. Where you’ve arrived, you are a fugitive.&#xA;&#xA;!--more--&#xA;&#xA;Arriving at the Eye you have no money, no home, and no community. Your legal status is precarious at best. And on top of that, your previous owners built two fail-safes into you: a tracker, and a chronic dependency on medication called ‘stabiliser’ to keep your body from falling apart. By any means you need to find a way to rid yourself of the former, and obtain the latter, to stay alive.&#xA;&#xA;The gameplay loop of Citizen Sleeper is elegant yet brutal: Each ‘cycle’ you start with up to five rolled dice you need to spend to perform actions. Higher rolls grant a greater chance of success or a bonus outcome. Lower rolls a greater chance of failure, and possibly damage. If your condition degrades, your number of available dice goes down.&#xA;&#xA;Five dice, and so much to do. You need to ditch your tracker. You need food, medicine, shelter, and work. You need to understand this new place you don’t even dare call ‘home’. Especially in the early part of the game, all you can do is survive, and a bad roll at the start of your cycle can set you back immensely, hammering home the precarity of your situation.&#xA;&#xA;As you find your footing, you become capable of small acts of kindness. These start as ways of getting something you want: stabilizer, food, a friendly conversation. Often the game rewards you for ‘completing’ a quest, but not always, and even where you do pursue a storyline, it isn’t at all clear that the investment in terms of dice and time spent was worth the return in terms of pure resources. The real prize is the relationships you forge: helping a bartender build a still, swapping stories with a streetfood vendor, being taught by a robot how to love.&#xA;&#xA;All residents you encounter on the Eye have a richness you rarely experience in a video game, despite only being represented by dialogue text and a single image. Citizen Sleeper manages to say a lot even when it doesn’t talk much, and each conversation sublimely conveys how the people you meet have their own lives, worries, hopes and motivations. They are not NPC #6768, existing only for the player’s satisfaction. There is a true and distinct authorial style to Citizen Sleeper, which tends to be lacking from large studio productions, quite possibly because it is one person’s labour of love.&#xA;&#xA;Ultimately, Citizen Sleeper is about community and connection. The game doesn’t really have an end, nor are you intended to ‘win’ it in the usual sense of the word. Of course it is also an anti-capitalist critique, and its dystopian cyberpunk aesthetic is now fairly familiar. But the real power lies in its contention that we are not defined by who we are, but by the relationships we form, and the communities we become a part of. Citizen Sleeper contends that even in the ruins of late stage interstellar capitalism, people will still be kind to one another. That communities will form and flourish. That solidarity and comradeship is possible, even in the face of countervailing systemic forces.&#xA;&#xA;If I had one critique to make of the game, it is that the Sleeper’s actions remain confined to the level of direct interpersonal interactions. There is never a sense that the cumulative impact of your actions shifts the background environment on the Eye, if even by a little. Mutual aid and solidarity are prevalent, but collective action is absent. I imagine, however, that it would be a difficult mechanic for a game to express.&#xA;&#xA;That is a very minor gripe though, and does not detract from Citizen Sleeper’s powerful reflections on friendship, community, and the power we have to shape the world around us. Play this game, then log off, and see if you can take its sense of wonder into the real world.&#xA;&#xA;Wake up, Sleeper.&#xA;&#xA;Notes &amp; Suggestions&#xA;&#xA;Readers who enjoy the setting and/or a non-human main character might like the Murderbot Diaries by Martha Wells, and the Wayfarer series by Becky Chambers.&#xA;Kay &amp; Skittles have an in-depth review on their Youtube Channel which is worth your time.&#xA;The game’s sole developer explained both his design philosophy and the political message in Citizen Sleeper at a BAFTA panel.&#xA;&#xA;_____________________________&#xD;&#xA;&#xD;&#xA;If you enjoyed this blog, you can subscribe !--emailsub--&#xD;&#xA;&#xD;&#xA;You can also a href=&#34;https://remark.as/p/the-casual-critic/citizen-sleeper-kindness-at-the-edge-of-the-void&#34;Discuss.../a this on Remark.As if you have a Write.As account.&#xD;&#xA;&#xD;&#xA;And you can follow me on Mastodon: https://writing.exchange/@thecasualcritic]]&gt;</description>
      <content:encoded><![CDATA[<p><a href="https://the-casual-critic.writeas.com/tag:SF" class="hashtag"><span>#</span><span class="p-category">SF</span></a> <a href="https://the-casual-critic.writeas.com/tag:videogames" class="hashtag"><span>#</span><span class="p-category">videogames</span></a> <a href="https://the-casual-critic.writeas.com/tag:cyberpunk" class="hashtag"><span>#</span><span class="p-category">cyberpunk</span></a> <a href="https://the-casual-critic.writeas.com/tag:solarpunk" class="hashtag"><span>#</span><span class="p-category">solarpunk</span></a></p>

<p>It has been a long time since a game has made me cry.</p>

<p>Towards one of the endings of Citizen Sleeper, there is a choice. It is not the common type of ‘moral’ videogame choice that is as subtle as being hit in the head by a careening trolley. It is not a choice about <em>acting,</em> but about <em>being</em>. About what it means to live, to connect, to relate. It does not have a right or wrong answer. It offers a beautiful gift and a profound loss either way you choose. It is a choice that makes the player think, and even now I still don’t know if I chose wisely.</p>

<p>Citizen Sleeper is a game set on Erlin’s Eye, a decrepit and gradually decaying orbital space station, abandoned by its corporate owners and left to fend for itself. You are a Sleeper; a copy of a human mind imprisoned in a cybernetic body. You are not human, because you are an artificial creation. You are not AI, because your mind is a human intelligence. Where you come from, you were property. Where you’ve arrived, you are a fugitive.</p>



<p>Arriving at the Eye you have no money, no home, and no community. Your legal status is precarious at best. And on top of that, your previous owners built two fail-safes into you: a tracker, and a chronic dependency on medication called ‘stabiliser’ to keep your body from falling apart. By any means you need to find a way to rid yourself of the former, and obtain the latter, to stay alive.</p>

<p>The gameplay loop of Citizen Sleeper is elegant yet brutal: Each ‘cycle’ you start with up to five rolled dice you need to spend to perform actions. Higher rolls grant a greater chance of success or a bonus outcome. Lower rolls a greater chance of failure, and possibly damage. If your condition degrades, your number of available dice goes down.</p>

<p>Five dice, and so much to do. You need to ditch your tracker. You need food, medicine, shelter, and work. You need to understand this new place you don’t even dare call ‘home’. Especially in the early part of the game, all you can do is survive, and a bad roll at the start of your cycle can set you back immensely, hammering home the precarity of your situation.</p>

<p>As you find your footing, you become capable of small acts of kindness. These start as ways of getting something you want: stabilizer, food, a friendly conversation. Often the game rewards you for ‘completing’ a quest, but not always, and even where you do pursue a storyline, it isn’t at all clear that the investment in terms of dice and time spent was worth the return in terms of pure resources. The real prize is the relationships you forge: helping a bartender build a still, swapping stories with a streetfood vendor, being taught by a robot how to love.</p>

<p>All residents you encounter on the Eye have a richness you rarely experience in a video game, despite only being represented by dialogue text and a single image. Citizen Sleeper manages to say a lot even when it doesn’t talk much, and each conversation sublimely conveys how the people you meet have their own lives, worries, hopes and motivations. They are not NPC #6768, existing only for the player’s satisfaction. There is a true and distinct authorial style to Citizen Sleeper, which tends to be lacking from large studio productions, quite possibly because it is one person’s labour of love.</p>

<p>Ultimately, Citizen Sleeper is about community and connection. The game doesn’t really have an end, nor are you intended to ‘win’ it in the usual sense of the word. Of course it is also an anti-capitalist critique, and its dystopian cyberpunk aesthetic is now fairly familiar. But the real power lies in its contention that we are not defined by who we are, but by the relationships we form, and the communities we become a part of. Citizen Sleeper contends that even in the ruins of late stage interstellar capitalism, people will still be kind to one another. That communities will form and flourish. That solidarity and comradeship is possible, even in the face of countervailing systemic forces.</p>

<p>If I had one critique to make of the game, it is that the Sleeper’s actions remain confined to the level of direct interpersonal interactions. There is never a sense that the cumulative impact of your actions shifts the background environment on the Eye, if even by a little. Mutual aid and solidarity are prevalent, but collective action is absent. I imagine, however, that it would be a difficult mechanic for a game to express.</p>

<p>That is a very minor gripe though, and does not detract from Citizen Sleeper’s powerful reflections on friendship, community, and the power we have to shape the world around us. Play this game, then log off, and see if you can take its sense of wonder into the real world.</p>

<p>Wake up, Sleeper.</p>

<p><strong>Notes &amp; Suggestions</strong></p>
<ul><li>Readers who enjoy the setting and/or a non-human main character might like the Murderbot Diaries by Martha Wells, and the Wayfarer series by Becky Chambers.</li>
<li>Kay &amp; Skittles have an <a href="https://www.youtube.com/watch?v=Hk76jbNERDQ" title="Citizen Sleeper - A game about precarity and hope">in-depth review</a> on their Youtube Channel which is worth your time.</li>
<li>The game’s sole developer explained both his design philosophy and the political message in Citizen Sleeper at a <a href="https://www.youtube.com/watch?v=r2b_M4a8SoQ" title="Citizen Sleeper - How precarity and minimum viable design gave rise to a dystopian RPG">BAFTA panel</a>.</li></ul>

<p>______________________________</p>

<p>If you enjoyed this blog, you can subscribe </p>

<p>You can also <a href="https://remark.as/p/the-casual-critic/citizen-sleeper-kindness-at-the-edge-of-the-void">Discuss...</a> this on Remark.As if you have a Write.As account.</p>

<p>And you can follow me on Mastodon: <a href="https://writing.exchange/@thecasualcritic">https://writing.exchange/@thecasualcritic</a></p>
]]></content:encoded>
      <guid>https://the-casual-critic.writeas.com/citizen-sleeper-kindness-at-the-edge-of-the-void</guid>
      <pubDate>Sat, 24 May 2025 12:14:30 +0000</pubDate>
    </item>
    <item>
      <title>About this blog</title>
      <link>https://the-casual-critic.writeas.com/about-this-blog?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[About the author&#xA;&#xA;A long time ago, I had a blog of political polemics. Then life happened and I stopped writing.&#xA;&#xA;Yet the desire to write never went away, and so this blog was born. Of polemics we already have a sufficiency, however. One only has to read a news site. Instead, I am trying my hand at reflections on the cultural artefacts I ‘consume’: books, games, movies, and so forth.&#xA;&#xA;The name of this blog expresses my capacity as an ordinary consumer, and hence merely a ‘casual’ critic. I cannot boast of a degree in art history, cultural studies or English (or any other) language. Nor am I a paid reviewer. I do believe though that most authors create an artefact because they want their audience to actively engage with it, rather than merely consume it passively. Writing reviews is my way of entering into dialogue with a text, as well as an opportunity to be creatively active myself. If people enjoy reading the end product, then so much the better.&#xA;&#xA;About the blog&#xA;&#xA;The function of this blog strongly informed its form. I ended up on Write.as because of the minimalist aesthetic and the deliberate absence of social media plug-ins, Fediverse integrations excepted. There is no SEO, and no trackers. It does mean that the blog lacks some features that readers will have come to expect, most notably the ability to comment and a navigation menu or archive.&#xA;&#xA;To help find your way around, Write.as uses hashtags. Clicking a hashtag will generate a page listing all the posts with the same hashtag. I do my best to label all reviews, and my most common hashtags are at the end of this page.&#xA;&#xA;Posts will be cross-posted to my Mastodon feed, so feel free to leave a comment there. Any feedback or response is much appreciated. You can also subscribe to receive future blogs via email using the ‘Subscribe’ button at the bottom of the homepage, or by adding this blog to an RSS feed.&#xA;&#xA;How to navigate&#xA;&#xA;Every post has one or more tags (‘#’) associated with it to help categorise it. Instead of using menus, you can click on a tag to retrieve all posts with the same tag. You can do this from within any blog post, or you can use the list below.&#xA;&#xA;Mediums #books #films #theatre #tv #videogames&#xA;&#xA;Type #fiction #nonfiction&#xA;&#xA;Fiction genres #fantasy #literature #SF #speculative #cyberpunk #solarpunk #superheroes&#xA;&#xA;Non-fiction categories #history #politics #tech #culture #unions #socialism]]&gt;</description>
      <content:encoded><![CDATA[<h3 id="about-the-author" id="about-the-author">About the author</h3>

<p>A long time ago, I had a blog of political polemics. Then life happened and I stopped writing.</p>

<p>Yet the desire to write never went away, and so this blog was born. Of polemics we already have a sufficiency, however. One only has to read a news site. Instead, I am trying my hand at reflections on the cultural artefacts I ‘consume’: books, games, movies, and so forth.</p>

<p>The name of this blog expresses my capacity as an ordinary consumer, and hence merely a ‘casual’ critic. I cannot boast of a degree in art history, cultural studies or English (or any other) language. Nor am I a paid reviewer. I do believe though that most authors create an artefact because they want their audience to actively engage with it, rather than merely consume it passively. Writing reviews is my way of entering into dialogue with a text, as well as an opportunity to be creatively active myself. If people enjoy reading the end product, then so much the better.</p>

<h3 id="about-the-blog" id="about-the-blog">About the blog</h3>

<p>The function of this blog strongly informed its form. I ended up on Write.as because of the minimalist aesthetic and the deliberate absence of social media plug-ins, Fediverse integrations excepted. There is no SEO, and no trackers. It does mean that the blog lacks some features that readers will have come to expect, most notably the ability to comment and a navigation menu or archive.</p>

<p>To help find your way around, Write.as uses hashtags. Clicking a hashtag will generate a page listing all the posts with the same hashtag. I do my best to label all reviews, and my most common hashtags are at the end of this page.</p>

<p>Posts will be cross-posted to <a href="https://writing.exchange/@thecasualcritic" title="The Casual Critic - Mastodon">my Mastodon feed</a>, so feel free to leave a comment there. Any feedback or response is much appreciated. You can also subscribe to receive future blogs via email using the ‘Subscribe’ button at the bottom of the <a href="https://write.as/the-casual-critic/" title="Main page - The Casual Critic">homepage</a>, or by adding this blog to an RSS feed.</p>

<h3 id="how-to-navigate" id="how-to-navigate">How to navigate</h3>

<p>Every post has one or more tags (‘#’) associated with it to help categorise it. Instead of using menus, you can click on a tag to retrieve all posts with the same tag. You can do this from within any blog post, or you can use the list below.</p>

<p><strong>Mediums</strong> <a href="https://the-casual-critic.writeas.com/tag:books" class="hashtag"><span>#</span><span class="p-category">books</span></a> <a href="https://the-casual-critic.writeas.com/tag:films" class="hashtag"><span>#</span><span class="p-category">films</span></a> <a href="https://the-casual-critic.writeas.com/tag:theatre" class="hashtag"><span>#</span><span class="p-category">theatre</span></a> <a href="https://the-casual-critic.writeas.com/tag:tv" class="hashtag"><span>#</span><span class="p-category">tv</span></a> <a href="https://the-casual-critic.writeas.com/tag:videogames" class="hashtag"><span>#</span><span class="p-category">videogames</span></a></p>

<p><strong>Type</strong> <a href="https://the-casual-critic.writeas.com/tag:fiction" class="hashtag"><span>#</span><span class="p-category">fiction</span></a> <a href="https://the-casual-critic.writeas.com/tag:nonfiction" class="hashtag"><span>#</span><span class="p-category">nonfiction</span></a></p>

<p><strong>Fiction genres</strong> <a href="https://the-casual-critic.writeas.com/tag:fantasy" class="hashtag"><span>#</span><span class="p-category">fantasy</span></a> <a href="https://the-casual-critic.writeas.com/tag:literature" class="hashtag"><span>#</span><span class="p-category">literature</span></a> <a href="https://the-casual-critic.writeas.com/tag:SF" class="hashtag"><span>#</span><span class="p-category">SF</span></a> <a href="https://the-casual-critic.writeas.com/tag:speculative" class="hashtag"><span>#</span><span class="p-category">speculative</span></a> <a href="https://the-casual-critic.writeas.com/tag:cyberpunk" class="hashtag"><span>#</span><span class="p-category">cyberpunk</span></a> <a href="https://the-casual-critic.writeas.com/tag:solarpunk" class="hashtag"><span>#</span><span class="p-category">solarpunk</span></a> <a href="https://the-casual-critic.writeas.com/tag:superheroes" class="hashtag"><span>#</span><span class="p-category">superheroes</span></a></p>

<p><strong>Non-fiction categories</strong> <a href="https://the-casual-critic.writeas.com/tag:history" class="hashtag"><span>#</span><span class="p-category">history</span></a> <a href="https://the-casual-critic.writeas.com/tag:politics" class="hashtag"><span>#</span><span class="p-category">politics</span></a> <a href="https://the-casual-critic.writeas.com/tag:tech" class="hashtag"><span>#</span><span class="p-category">tech</span></a> <a href="https://the-casual-critic.writeas.com/tag:culture" class="hashtag"><span>#</span><span class="p-category">culture</span></a> <a href="https://the-casual-critic.writeas.com/tag:unions" class="hashtag"><span>#</span><span class="p-category">unions</span></a> <a href="https://the-casual-critic.writeas.com/tag:socialism" class="hashtag"><span>#</span><span class="p-category">socialism</span></a></p>
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      <guid>https://the-casual-critic.writeas.com/about-this-blog</guid>
      <pubDate>Mon, 21 Apr 2025 16:08:03 +0000</pubDate>
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