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#fiction #films

Warning: Contains spoilers

Hamnet is a Shakespeare movie, except it is not actually about Shakespeare. Sure, William Shakespeare (played by Paul Mescal) features, but a bit like Leonardo DiCaprio’s Bob Ferguson in One Battle After Another, he is neither its central character nor commands the majority of screentime. According to my local cinema’s blurb, Hamnet concerns ‘the healing power of art and creativity’. That is not untrue insofar as the movie culminates in a performance of Hamlet, which the movie portrays as Shakespeare’s means of processing his son’s death. Yet to interpret the movie by its finale alone seems to me to deny the centrality of Anne ‘Agnes’ Hathaway (played by Jessie Buckley), and her embodiment of the universal grief over the loss of those who die before their time.

Hamnet’s unflinching portrayal of visceral sorrow has ignited a debate among critics on whether the movie emotionally manipulates its audience to the extent that it could be considered ‘grief porn’. This is a surprising argument to me. Objecting that a movie about the death of a child centres grief feels like objecting that a Marvel movie contains superheroes and mediocre CGI. Rather than fault a movie for our discomfort, it is worth considering if it is not our cultural inhibitions around emotions that is to blame.

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#tv #fiction #SF #cyberpunk

Warning: Minor spoilers

At a time when you’re only ever six feet away from a ‘thinkpiece’ about how AI will take our jobs, kill us all, or possibly both, it is easy to forget that General Artificial Intelligence is just one of the many aspirations of our techno-futurist overlords. Memento mori comes easy to the narcissistic, and Musk, Bezos, Thiel and their ilk are aggrieved that eventually they will have to die like the rest of us losers. Serious money is being thrown at various anti-aging schemes such as dietary supplements, hormone therapy, or vampirism to stave off the inevitable. But all of those really just extend the shelf life of our mortal coil. The real prize is to shed it altogether and transcend the physical realm by uploading our mind to the cloud. But say that we manage to upload our souls to the Metaverse, horrifying though that thought might be, what would happen next?

That is the question that Pantheon, a short but remarkable animated series, attempts to answer. Pantheon imagines a future where not Artificial Intelligence, but Uploaded Intelligence (UI) is the revolutionary technology ushering in the singularity. Based on a series of short stories by Kevin Lui, Pantheon covers an impressive range of philosophical, technological and social questions in its mere sixteen episodes. It’s excellent animation and strong voice cast make it a pleasure to watch. For Silicon Valley’s elite, UI is the answer. For Pantheon, it is a dialectical question which spirals outward to cosmic dimensions.

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#books #fiction #SF #cyberpunk #dystopia #protagonismos

Warning: Some minor spoilers

There are two common misconceptions about meritocracy. The first, that we live in one and that our position in society results from merit rather than luck, wealth or other structural factors. Second, that living in a meritocracy would be desirable in the first place. We have forgotten that ‘meritocracy’ entered the English vocabulary as a pejorative and something to avoid. Evaluating people on merit rather than connections or wealth is certainly desirable, but the corollary of granting power based on merit is the disenfranchisement of everyone considered insufficiently deserving.

The Ten Percent Thief, Lavanya Lakshminarayan’s debut novel, skillfully takes aim at both misconceptions. It is a bold, creative and excellent satire of contemporary fixation on merit and productivity, true to Ursula K. le Guin’s dictum that the best science-fiction illuminates the present rather than prophesises the future. The title of the book is derived from an eponymous stratum in Lakshminarayan’s fictional society, which divides its citizen into an upper 20%, middle 70% and lower 10% based on their productivity. One’s placement on this curve within the corpocracy of BellCorp, a self-described ‘meritocratic technarchy’, determines one’s rights, privileges and access to consumer technology, creating a constant race to the top. Failure to perform results in demotion, expulsion from BellCorp’s Virtual City to the adjacent Analog slums, or a one-way trip to the vegetable farm. The Ten Percent Thief is not always subtle in drawing its parallels with the present, but that makes it no less effective.

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#fiction #SF #videogames #protagonismos

Warning: Contains spoilers

Weaving the threads from its two predecessors together, Mass Effect 3 brings the trilogy to an an epic conclusion. As war erupts across the galaxy and sentient life fights for survival, the game brilliantly reflects the stakes in its narrative and pacing. Mass Effect 1 was a spy thriller and Mass Effect 2 a heist movie, but Mass Effect 3 is the disaster film. With the Reapers (sentient AI that exterminate all advanced organic life every 50,000 years or so) swarming across the galaxy and conquering Earth before the game even properly begins, Mass Effect 3 sets a frenetic pace from its opening salvos, and rarely gives you time to catch your breath. You escape Earth to be sent to Mars, then to the Citadel (the galactic capital) to ask for aid, only to immediately divert to the home planet of another species which is also under Reaper assault. The pace does let up somewhat as you get further into the game and the number of sidequests proliferates, but I was easily 10 hours in before it felt like I had any opportunity to choose what to do next, rather than running from one disaster to another. Combined with the significant and effective use of cutscenes, the dramatic pace and the cinematic feel of the game are seriously improved.

Much rests on the shoulders of Commander Shepard, and hence the player, as they are sent off to rally a reluctant galaxy to humanity’s aid. This is a marked departure from Mass Effect 1 and 2, where the player was the hero of their own story, but those stories were embedded in a greater galactic whole. Not so in Mass Effect 3. As the game progresses, it becomes clear that Commander Shephard is the fulcrum on which the entire war effort moves, and without whom no successful action can be taken. Heroes holding the fate of the known world in their hands is a story as old as Achilles, but where the known world is a galaxy of trillions engaged in a collective struggle for surival, positing that only one person can be its saviour plays dangerously with our willing suspension of disbelief. All games have to make the player feel important enough to entice them to continue playing, but Mass Effect 3 does so excessively, diminishing both the potential of its worldbuilding and the emotional pay-off we might feel on its completion.

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#films #fiction #politics

About halfway through One Battle After Another, soldiers wearing combat fatigues and brandishing guns break into a convenience store, looking for Willa Ferguson, the movie’s fugitive protagonist, as well as for evidence of illegal immigrants. This is a scene we are all familiar with: the armed entry of infantry into an enemy building. The military hand gestures and codes. The careful scouting of rooms for hostiles. Except, this isn’t Black Hawk Down or the Hurt Locker. We are not in Iraq or Afghanistan. And these soldiers have ‘police’ stitched to their uniform.

We are in ‘Baktan Cross’, USA. The war has come home.

One Battle After Another is a magnificent movie in many ways, most of which are much better expressed by professional critics. The excellent pacing means that despite coming in at 2:40hrs the movie doesn’t feel long. The story is gripping. The characters flawed but interesting, with Leonardo diCaprio, Chase Infiniti, Benicio del Toro and in particular Sean Penn all putting in stellar performances. The cinematography is beautiful, from vertiginous car chases to the carefully curated details in a family home. The minor garnish of magical realism provides for effective symbolism without ever really stretching the bounds of plausibility. The soundtrack is frenetic and of a kind with the movie’s feverish momentum. Watching One Battle After Another is like stepping onto a frantic and relentless rollercoaster. When you finally grind to a halt, you feel exhilarated, confused about what just happened, and wondering if you have to go on the ride again to fully appreciate it.

There is no shortage of excellent scenes in One Battle After Another, but one that stood out most starkly for me is the ‘police’ arriving in the fictional town of Baktan Cross for their womanhunt for Willa Ferguson (Infiniti). In its reminiscence of countless war movies, it shows us a country at war with itself, its military an occupying force on its own soil. This is a movie about the imperial boomerang having fully circled back.

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#films #fiction #superheroes

Every now and then a movie surprises you. That’s not unusual, but I hadn’t expected that movie to be Marvel’s Thunderbolts*. I too am no stranger to ‘Marvel Fatigue’ and have not really been invested in anything after Endgame with the exception of Loki and WandaVision*. When enjoying a movie requires an advanced degree in Marvelology you have lost me. Thunderbolts* only got its viewing as a sort of last hurrah before our Disney+ subscription goes the way of the OG Avengers. So it was a pleasant surprise when it wasn’t just a half-decent superhero movie, but offered an radically interesting perspective on mental health and redemption.

Warning, contains spoilers

Several elements make Thunderbolts* stand out from the recent Marvel fare. For one, it manages to take itself lightly without getting zany. While in the opening scenes we see Yelena Belova (Black Widow’s adopted sister, played by Florence Pugh) at work ‘cleaning up’ some off-the-books lab run by the movies baddie, we simultaneously hear her narrating how even her work cannot fill the emptiness she feels inside. The contrast is poignant, but ends in a lighthearted flourish when visuals and narration synchronize to show us Belova has been talking to a tied-up goon all this time. A goon who clearly has more important things on his mind than an assassin’s existential angst.

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#SF #videogames #fiction #boundedimagination

Contains spoilers

In 1992 Francis Fukuyama published his now infamous The End of History and the Last Man, commonly understood to proclaim that with the victory of liberal market democracies, history had run its course and we could all kick back and relax in the knowledge that we lived in the best of all possible worlds. A lot of history has happened since then, and continues to happen. Yet our collective cultural imaginary remains singularly foreshortened, giving rise to the oft-cited observation that it is easier to imagine the end of the world than the end of capitalism. In the spirit of Mark Fisher’s Capitalist Realism, we might say that Fukuyama’s book would have been better titled ‘The End of the Future’.

The hegemony of the present and the absence of a plausible alternative future is particularly noticeable in much science fiction. I’m with Ursuala K. le Guin in that good science fiction tells us something about the present, but sadly much of it simply is the present, with added spaceships. Mass Effect, originally released in 2007 but re-released as a remaster in 2021, is a prime example of the latter type of science fiction. I decided to replay it partly for nostalgia, and partly because I never played the third installment of the trilogy.

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Warning: Contains spoilers

#books #SF #fiction

Clarke’s Third Law teaches us that “any sufficiently advanced technology is indistinguishable from magic”, but magic does not necessarily make for a good story. This is the fundamental weakness of Cixin Liu’s Remembrance of Earth’s Past trilogy, which starts with The Three Body Problem. Over the course of three books, Cixin Liu introduces us to a dazzling array of cosmic wonders. Amidst this onslaught of speculative tech, human agency becomes so marginal that the story devolves into a mere mechanism for delivering a steady stream of scientific curios.

I chose to review the series in its totality, so this is a longer post than normal. What follows is a brief overview of each book, followed by a conclusion on the entire series.

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#fiction #videogames #SF #cyberpunk #solarpunk #dystopia

It has been a long time since a game has made me cry.

Towards one of the endings of Citizen Sleeper, there is a choice. It is not the common type of ‘moral’ videogame choice that is as subtle as being hit in the head by a careening trolley. It is not a choice about acting, but about being. About what it means to live, to connect, to relate. It does not have a right or wrong answer. It offers a beautiful gift and a profound loss either way you choose. It is a choice that makes the player think, and even now I still don’t know if I chose wisely.

Citizen Sleeper is a game set on Erlin’s Eye, a decrepit and gradually decaying orbital space station, abandoned by its corporate owners and left to fend for itself. You are a Sleeper; a copy of a human mind imprisoned in a cybernetic body. You are not human, because you are an artificial creation. You are not AI, because your mind is a human intelligence. Where you come from, you were property. Where you’ve arrived, you are a fugitive.

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#fiction #films

Halfway through Civil War, the protagonists are confronted by an unidentified militia who asks them who they are. He has just casually shot one of their friends, so it is a rather pointed question. “Americans”, answer our reporters. “What kind of Americans”, is the retort, followed by a version of Russian Roulette where hailing from the wrong state means death.

This scene also featured in the movie’s trailer, for obvious reasons. Its visceral depiction of how the unifying signifier ‘American’ has fractured invites the audience to believe this disintegration is not only possible, but plausible. As a trailer this is effective, prompting the viewer to wonder how we got here, with the intent that they go and see the movie to find out. Which makes encoutering this scene again in the movie itself all the more disappointing, because by then, we are still looking for the answer.

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